Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'cluster world retreat'.
Other Suggestions:
cloister world regret
counter world retreat
cluster world retreats
cloister world retreats
cluster world regret
Monsters
Van Richten’s Guide to Ravenloft
stables turned into slaughterhouses are typical first signs of a nosferatu’s predation. When the sun interrupts their hunts, nosferatu retreat to favored ruins, sewers, or caves, caring nothing for
capable of considering more than their next meal. In these instants, nosferatu recollect glimpses of what they once were, beings who knew pride, intention, and a world beyond the shadows. They might even
Monsters
Bigby Presents: Glory of the Giants
: control water, control weather (as an action), sendingAncient and alien beings dwell or slumber in ocean depths, awaiting some cosmic circumstance that signals their time to rise. In their retreat
from the world, storm giants sometimes stray into the orbit of such creatures, perhaps while seeking insight into some omen, vision, or prophecy. Kraken;Krakens, aboleth;aboleths, and Great Old Ones
Backgrounds
Guildmasters’ Guide to Ravnica
Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
advancement and expanding their territory. They believed themselves to be the most enlightened mortals in the world, and in their hubris they sought to become ever greater.
The serpent gods of the
primordial world heeded the prayers of these people and hissed dark demands into their ears. The people tainted their souls by performing human sacrifices in the name of the gods, debased their flesh by
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
their quest for power beyond the mortal world. As their patron did, they secure their remains within well-guarded vaults, using soul gems to maintain their phylacteries and destroy the adventurers who
it to retreat into its ancient tomb and forget to feed on souls. The spells it once knew fade from its mind, and it no longer channels the arcane energy it wielded as a lich. However, even as a mere
races
measures. One arisen may have a single mechanized limb, while another’s organs are held in a cluster of jars. An arisen may have wires protruding from their body that connect to an arcane power
world.
Arisen Traits
Creature Type: HumanoidSize: Your size is Small or Medium, as you determine. (2 – 7 feet tall)Speed: 30 feetAge: Some Arisen age slowly, the artificial nature of their
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
.
— Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of
magic, art and artistry, music and poetry, and the good things of the world.
Slender and Graceful
With their unearthly grace and fine features, elves appear hauntingly beautiful to humans and members
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
on them. Toril is the most Earthlike, while the outer worlds (Glyth, Garden, and H’catha) are on the other end of the spectrum. Realmspace Planet World Type Distance to Outer Edge of System Anadia
Spherical earth body 3,150 million miles (31½ days travel) Coliar Spherical air body 3,100 million miles (31 day travel) Toril Spherical earth body orbited by one moon (Selune) and an asteroid cluster
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
the Tears of Selune, has numerous settlements. The Rock of Bral (described in the Astral Adventurer’s Guide) could be one of the many asteroids that form the cluster. Karpri This water world has
dragons. The lizardfolk, in particular, are accustomed to trading with spacefaring folk. Toril Toril, the locale of the Forgotten Realms setting, is the most populous world in Realmspace and home to
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
the Tears of Selune, has numerous settlements. The Rock of Bral (described in the Astral Adventurer’s Guide) could be one of the many asteroids that form the cluster. Karpri This water world has
dragons. The lizardfolk, in particular, are accustomed to trading with spacefaring folk. Toril Toril, the locale of the Forgotten Realms setting, is the most populous world in Realmspace and home to
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
on them. Toril is the most Earthlike, while the outer worlds (Glyth, Garden, and H’catha) are on the other end of the spectrum. Realmspace Planet World Type Distance to Outer Edge of System Anadia
Spherical earth body 3,150 million miles (31½ days travel) Coliar Spherical air body 3,100 million miles (31 day travel) Toril Spherical earth body orbited by one moon (Selune) and an asteroid cluster
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Queen left the world, her wicked dragon servants went with her. To maintain the balance between good and evil, most of Krynn’s metallic dragons agreed among themselves to retreat to hidden reaches of the world.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Queen left the world, her wicked dragon servants went with her. To maintain the balance between good and evil, most of Krynn’s metallic dragons agreed among themselves to retreat to hidden reaches of the world.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the goddess gazing down on the world, and the trailing motes of light behind it her tears. She is also a goddess of stars and navigation as well as motherhood and reproductive cycles. She is seen as
questing. There are many legends about Selûne, chief among them being the tale of the battle at the beginning of time between Selûne and her sister, Shar. The Tears of Selûne, the cluster of starry
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
long, slow decline, and many of their kind took part in the great Retreat to their refuge on Evermeet. As the elves increasingly withdrew from the world, other races and civilizations rose to prominence
of the great elven nations are now long past, and many elves have withdrawn from the world into isolated sylvan realms, or set sail across the Trackless Sea to the isle of Evermeet. Unlike dwarves
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the goddess gazing down on the world, and the trailing motes of light behind it her tears. She is also a goddess of stars and navigation as well as motherhood and reproductive cycles. She is seen as
questing. There are many legends about Selûne, chief among them being the tale of the battle at the beginning of time between Selûne and her sister, Shar. The Tears of Selûne, the cluster of starry
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
long, slow decline, and many of their kind took part in the great Retreat to their refuge on Evermeet. As the elves increasingly withdrew from the world, other races and civilizations rose to prominence
of the great elven nations are now long past, and many elves have withdrawn from the world into isolated sylvan realms, or set sail across the Trackless Sea to the isle of Evermeet. Unlike dwarves
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Undercover Empire The human civilization that gave rise to the yuan-ti was among the richest in the mortal world. It rapidly progressed in metalworking, using keen intellect and magic to discover the
secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains. The civilization grew into a cluster of allied city-states
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Undercover Empire The human civilization that gave rise to the yuan-ti was among the richest in the mortal world. It rapidly progressed in metalworking, using keen intellect and magic to discover the
secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains. The civilization grew into a cluster of allied city-states
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
enter through the main gate. The Garden The alchemist kept a vegetable garden around the house, which was used as a retreat from the stress of work and as a supply of fresh food. Now, a few broken
their den. The Well A character who makes a successful DC 12 Wisdom (Perception) check while viewing the well from a distance notices a cluster of small mammal remains in the tall grass around the well
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
enter through the main gate. The Garden The alchemist kept a vegetable garden around the house, which was used as a retreat from the stress of work and as a supply of fresh food. Now, a few broken
their den. The Well A character who makes a successful DC 12 Wisdom (Perception) check while viewing the well from a distance notices a cluster of small mammal remains in the tall grass around the well
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
wordless executions. Crypts of the Lost Beyond Odunos rises a cluster of tors honeycombed by countless tombs. Few know who were originally buried in this morbid labyrinth, but the Returned care nothing for
mortal world, but as a Returned, and with the task of slaying Phenax. Tymaret took up the quest, but as Phenax was masked, he proved difficult to locate. So Tymaret began slaughtering every mortal he
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
wordless executions. Crypts of the Lost Beyond Odunos rises a cluster of tors honeycombed by countless tombs. Few know who were originally buried in this morbid labyrinth, but the Returned care nothing for
mortal world, but as a Returned, and with the task of slaying Phenax. Tymaret took up the quest, but as Phenax was masked, he proved difficult to locate. So Tymaret began slaughtering every mortal he
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the crystalline vines that ravaged your world. You can just make out figures on the other vessel’s deck scrambling to arm the ship’s mangonel.
“Astral elves,” curses Captain Sartell, “and they don’t
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
source to learn about an ancient evil threatening the world is a steading of giants who preserved a detailed history of the evil’s previous appearance thousands of years ago. 3 Giants raided a village
experience, nearly every steading or larger settlement of giants has a leader who imagines their tiny cluster of giants is an echo of a glorious fallen empire. Even the giants struggle to imagine the grandeur of what they once had and have now lost.
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Mortal Realm Compared to most worlds of the Material Plane, the mortal realm of Theros is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some
unknown distance beyond that is the edge of the world, where the sea flows off the disk of the world and into the starry void. The known world of Theros consists of a long stretch of coastline forming
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
the crystalline vines that ravaged your world. You can just make out figures on the other vessel’s deck scrambling to arm the ship’s mangonel.
“Astral elves,” curses Captain Sartell, “and they don’t
it looks like the characters are about to lose. The astral elves are confident they can conquer the Moondancer, but if two of the warriors fall, the third tries to retreat to the Dark Star. After
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
The Mortal Realm Compared to most worlds of the Material Plane, the mortal realm of Theros is small. The known world is barely two hundred miles across, with unexplored wilderness beyond. And some
unknown distance beyond that is the edge of the world, where the sea flows off the disk of the world and into the starry void. The known world of Theros consists of a long stretch of coastline forming
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
retreat from the world and not allow herself to be imperiled by mortals once more. The characters won’t have to deal with her again in their lifetimes unless they continue meddling in her followers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
retreat from the world and not allow herself to be imperiled by mortals once more. The characters won’t have to deal with her again in their lifetimes unless they continue meddling in her followers
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
source to learn about an ancient evil threatening the world is a steading of giants who preserved a detailed history of the evil’s previous appearance thousands of years ago. 3 Giants raided a village
experience, nearly every steading or larger settlement of giants has a leader who imagines their tiny cluster of giants is an echo of a glorious fallen empire. Even the giants struggle to imagine the grandeur of what they once had and have now lost.
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
must destroy the kraken before it can escape into the world. PLACING THE ADVENTURE
This adventure presents the Styes as an old district in a port city or large port town. Making the Styes part of a
district could be part of a free city that has fallen into despair and decay. In the world of Greyhawk, the city of Prymp in Ahlissa is an excellent choice. In the Forgotten Realms, the Styes fits
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
must destroy the kraken before it can escape into the world. PLACING THE ADVENTURE
This adventure presents the Styes as an old district in a port city or large port town. Making the Styes part of a
district could be part of a free city that has fallen into despair and decay. In the world of Greyhawk, the city of Prymp in Ahlissa is an excellent choice. In the Forgotten Realms, the Styes fits
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mighty beasts, mighty magic, and the might of the Seldarine themselves. Elves of all types from all over the world journeyed to Evermeet seeking solace. And when the elves declared their Retreat from the
ever met — that the island of Evermeet is not of this world, and that it never was. In ancient days, so long ago that even elves think of it as their mythic past, the elves of many nations sought a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
mighty beasts, mighty magic, and the might of the Seldarine themselves. Elves of all types from all over the world journeyed to Evermeet seeking solace. And when the elves declared their Retreat from the
ever met — that the island of Evermeet is not of this world, and that it never was. In ancient days, so long ago that even elves think of it as their mythic past, the elves of many nations sought a