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Returning 35 results for 'clutching way refugees'.
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Monsters
Planescape: Adventures in the Multiverse
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Grasping Ground"}. The dabus causes a 20-foot-square area of ground it can see within 60 feet of itself to sprout clutching appendages made of
", "rollDamageType":"bludgeoning"} bludgeoning damage and have the grappled condition (escape DC 13). While grappled in this way, the creature has the restrained condition. The appendages vanish after 1
Monsters
Curse of Strahd
. Vladimir wields a weapon, +2; +2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel shaped like a silver dragon's head clutching a black opal between its teeth
Turn Immunity
Strahd's armies time and again as they swept across the land. When it became clear that Strahd couldn't be stopped, the knights of the order led hundreds of refugees to Argynvost's valley, but Strahd
Magic Items
Princes of the Apocalypse
A silver spear, Windvane has dark sapphires on the filigreed surface of its polished head. Held by its shining haft, the weapon feels insubstantial, as if clutching a cool, gently flowing breeze. The
damage.
You can cast dominate monster (save DC 17) on an air elemental. Once you have done so, Windvane can’t be used this way again until the next dawn.
Song of the Four Winds. While inside an
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
beyond — from the boundless vistas of the Elemental Plane of Air.
They are immigrants, refugees, scouts, and explorers, their outposts functioning as footholds in a world both strange and alien
pursue enemies or thwart their foes’ designs there. Accident might also send a nest of aarakocra tumbling into a world on that plane. A few find their way to such a world through portals on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
46. Lizard Den A six-foot-tall green devil face is carved into the far end of this hallway, its mouth agape. Painted murals on the walls show faceless humanoid figures doubled over in pain, clutching
it to the tomb thinking it might be useful for setting off traps. The lizard escaped and wound up here. It doesn’t know what became of its captors and helps the characters any way it can if they promise to return it to Omu.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Vanrak Moonstar, a death knight wearing a mithral chain shirt and clutching a bladeless sword hilt. “This is not the fate either of us deserved,” he says mournfully. “In darkness, we have lost our way
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
46. Lizard Den A six-foot-tall green devil face is carved into the far end of this hallway, its mouth agape. Painted murals on the walls show faceless humanoid figures doubled over in pain, clutching
it to the tomb thinking it might be useful for setting off traps. The lizard escaped and wound up here. It doesn’t know what became of its captors and helps the characters any way it can if they promise to return it to Omu.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Vanrak Moonstar, a death knight wearing a mithral chain shirt and clutching a bladeless sword hilt. “This is not the fate either of us deserved,” he says mournfully. “In darkness, we have lost our way
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(see chapter 3) stand in the adventurers’ way. Ravenous Hill giant cultists led by a maw of Yeenoghu (see chapter 6) raid settlements close to the grove, capturing townsfolk to be the main course in
a massive feast ritual. Giants, gnolls and creatures from the Hill Giant Encounters table (see chapter 3) stand between the captives and freedom. Safe Haven The characters travel with refugees fleeing
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
(see chapter 3) stand in the adventurers’ way. Ravenous Hill giant cultists led by a maw of Yeenoghu (see chapter 6) raid settlements close to the grove, capturing townsfolk to be the main course in
a massive feast ritual. Giants, gnolls and creatures from the Hill Giant Encounters table (see chapter 3) stand between the captives and freedom. Safe Haven The characters travel with refugees fleeing
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Way to Wyllowwood The drow cornered and killed several troglodytes in these caves after the reptilian creatures refused to be enslaved. 15a. Battle Scene The floor here is stained with blood and
clutching a staff.
The stone arch is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: The gate opens for 1 minute when the arch is tapped three times with a staff of any kind
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Filthriddens Filthriddens was, until recently, a shanty town of Underdark exiles and refugees. The greatest threat to inhabitants — apart from food shortages — was the minotaurs that raided the
settlement from time to time, dragging off screaming prisoners to meet a grisly fate. The recent arrival of the demon lords changed things. A group of minotaurs was on its way to raid Filthriddens when
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Filthriddens Filthriddens was, until recently, a shanty town of Underdark exiles and refugees. The greatest threat to inhabitants — apart from food shortages — was the minotaurs that raided the
settlement from time to time, dragging off screaming prisoners to meet a grisly fate. The recent arrival of the demon lords changed things. A group of minotaurs was on its way to raid Filthriddens when
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Their duties have expanded since the surge of refugees into Sharn following the Mourning, and the Guardians of the Gate closely supervise the district of High Walls. The Guardians are chosen from
time to time for unnecessary violence against refugees. The Redcloak Battalion is an exceptional unit of soldiers that is called upon if a situation calls for extreme military force. The Redcloaks are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
15. Way to Wyllowwood The drow cornered and killed several troglodytes in these caves after the reptilian creatures refused to be enslaved. 15a. Battle Scene The floor here is stained with blood and
clutching a staff.
The stone arch is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: The gate opens for 1 minute when the arch is tapped three times with a staff of any kind
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Jarlmoot The characters might come here after hearing a tale about a circle of giant thrones (see “Tall Tales in Ten-Towns”), or they might be led here by Yselm Bloodfang (see “Yselm’s Way”). Seven
empty, ice-glazed thrones form a ring atop a snow-covered hillock. Under the light of a full moon, the apparitions of dead frost giant jarls appear in the thrones, clutching the ends of their armrests
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Jarlmoot The characters might come here after hearing a tale about a circle of giant thrones (see “Tall Tales in Ten-Towns”), or they might be led here by Yselm Bloodfang (see “Yselm’s Way”). Seven
empty, ice-glazed thrones form a ring atop a snow-covered hillock. Under the light of a full moon, the apparitions of dead frost giant jarls appear in the thrones, clutching the ends of their armrests
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
man is found clutching a withered eyeball, the characters are tasked with uncovering the cause of the man’s death. This leads the characters to investigate the city’s old catacombs and confront
circumstance, as described in the text.
When a creature’s name appears in bold type, that’s a visual clue pointing you to its stat block as a way of saying, “Hey, DM, get this creature’s stat block ready
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
man is found clutching a withered eyeball, the characters are tasked with uncovering the cause of the man’s death. This leads the characters to investigate the city’s old catacombs and confront
circumstance, as described in the text.
When a creature’s name appears in bold type, that’s a visual clue pointing you to its stat block as a way of saying, “Hey, DM, get this creature’s stat block ready
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Outer City Dirty and uncouth, the Outer City holds everything the elite of Baldur’s Gate resist allowing within their walls: the poor, refugees, tanneries and stockyards, and other industries that
litters. While smaller neighborhoods such as Tumbledown and Blackgate squat outside their respective gates, the majority of the Outer City runs along the Coast Way as it curves around the foot of Duskhawk
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
agents to interrogate and torture them. 2 A Brelish veteran of the Last War arrests and murders innocent Cyran refugees, claiming each time that the victim tried to attack him. 3 A changeling investigator
works for the Tyrants and pins unsolved crimes on other Sharn Watch members who interfere with the Tyrants’ business. 4 A half-elf works her way through the ranks of the Sharn Watch by assassinating
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
they war profiteers? Are they taking advantage of refugees? Whatever the cause, despite being an heir to wealth and power, you’re currently keeping your lineage a secret.
2 You’re a local
. Your job is to find capable comrades to help you with your quest and to gain the support of other powerful people.
4 While you are still recognized as a noble, your lands were lost in the war and your title is all but meaningless. Can you find a way to regain your birthright?
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Outer City Dirty and uncouth, the Outer City holds everything the elite of Baldur’s Gate resist allowing within their walls: the poor, refugees, tanneries and stockyards, and other industries that
litters. While smaller neighborhoods such as Tumbledown and Blackgate squat outside their respective gates, the majority of the Outer City runs along the Coast Way as it curves around the foot of Duskhawk
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Their duties have expanded since the surge of refugees into Sharn following the Mourning, and the Guardians of the Gate closely supervise the district of High Walls. The Guardians are chosen from
time to time for unnecessary violence against refugees. The Redcloak Battalion is an exceptional unit of soldiers that is called upon if a situation calls for extreme military force. The Redcloaks are
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
admit them to the city as long as the characters aren’t hostile. If a character asks about Lord Bakaris or a representative from the Vogler refugees, the guards point the way toward Castle Kalaman. The
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Outer City Dirty and uncouth, the Outer City holds everything the elite of Baldur’s Gate resist allowing within their walls: the poor, refugees, tanneries and stockyards, and other industries that
litters. While smaller neighborhoods such as Tumbledown and Blackgate squat outside their respective gates, the majority of the Outer City runs along the Coast Way as it curves around the foot of Duskhawk
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
admit them to the city as long as the characters aren’t hostile. If a character asks about Lord Bakaris or a representative from the Vogler refugees, the guards point the way toward Castle Kalaman. The
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Outer City Dirty and uncouth, the Outer City holds everything the elite of Baldur’s Gate resist allowing within their walls: the poor, refugees, tanneries and stockyards, and other industries that
litters. While smaller neighborhoods such as Tumbledown and Blackgate squat outside their respective gates, the majority of the Outer City runs along the Coast Way as it curves around the foot of Duskhawk
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
agents to interrogate and torture them. 2 A Brelish veteran of the Last War arrests and murders innocent Cyran refugees, claiming each time that the victim tried to attack him. 3 A changeling investigator
works for the Tyrants and pins unsolved crimes on other Sharn Watch members who interfere with the Tyrants’ business. 4 A half-elf works her way through the ranks of the Sharn Watch by assassinating
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
they war profiteers? Are they taking advantage of refugees? Whatever the cause, despite being an heir to wealth and power, you’re currently keeping your lineage a secret.
2 You’re a local
. Your job is to find capable comrades to help you with your quest and to gain the support of other powerful people.
4 While you are still recognized as a noble, your lands were lost in the war and your title is all but meaningless. Can you find a way to regain your birthright?
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of refugees to Argynvost’s valley, but Strahd tracked them to their sanctuary and overwhelmed them with a vast force. Vladimir, whom Argynvost had made a field commander, couldn’t hold back the evil
resemble silver dragon wings and a pommel shaped like a silver dragon’s head clutching a black opal between its teeth. As an action, he can make two attacks with the sword (+9 to hit). It deals 20 (4d6 + 6
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
of refugees to Argynvost’s valley, but Strahd tracked them to their sanctuary and overwhelmed them with a vast force. Vladimir, whom Argynvost had made a field commander, couldn’t hold back the evil
resemble silver dragon wings and a pommel shaped like a silver dragon’s head clutching a black opal between its teeth. As an action, he can make two attacks with the sword (+9 to hit). It deals 20 (4d6 + 6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be surprised if they know trouble is on the way. If the two bugbears in area 2b managed to make it this far, add them to the roster of enemies. 23a. Nimraith’s Fate Goblins. Six bored goblins play here
.” The other reads “aith.”
The goblins fearfully obey the bugbears in area 23b. If their leaders are killed, the goblins flee to area 28 (by way of areas 24 and 25). Held together with moldy string, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be surprised if they know trouble is on the way. If the two bugbears in area 2b managed to make it this far, add them to the roster of enemies. 23a. Nimraith’s Fate Goblins. Six bored goblins play here
.” The other reads “aith.”
The goblins fearfully obey the bugbears in area 23b. If their leaders are killed, the goblins flee to area 28 (by way of areas 24 and 25). Held together with moldy string, the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is a Karrnathi slumlord who has made a fortune providing low-rent (and low-quality) housing for refugees. He lost his hand in an industrial accident and had it replaced with a golden prosthetic
blatant violence in any form. Aurum NPCs d4 NPC 1 An aging dwarf — a retired general and an Aurum Concordian — collects unusual constructs, hoping to find a way to transfer his mind into a superior