Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'clutching well reward'.
Other Suggestions:
clothing well read
clothing well reward
Monsters
Storm King's Thunder
adventurous spirit. The Lionshield Coster pays him well, but he longs to make a name for himself. At the same time, he runs a business with his partner Alaestra and knows she wouldn’t forgive him if he
ran off and never returned.
Ideal: “The bigger the risk, the greater the reward.”
Bond: “I adore my colleague Alaestra, and I’d like to do something to impress her.”
Flaw: “I’ll risk life and limb to become a legend.”
Monsters
Fizban's Treasury of Dragons
dragons—as well as to weave magic both subtle and thundering. They use their commanding presence to instill awe and fear into the hearts of friends and foes alike.
Dragon Followers
Dragons boast
worthy of their dragon’s reward, and they dream of a world where dragons can live among them as their rulers.
Monsters
Curse of Strahd
. Vladimir wields a weapon, +2; +2 greatsword with a hilt sculpted to resemble silver dragon wings and a pommel shaped like a silver dragon's head clutching a black opal between its teeth
Turn Immunity
feelings fueled the spirits of many of his fellow knights—including Godfrey—to come back as revenants as well. Vladimir continued to wage the hopeless war, even as Strahd tightened his grip on the valley
Backgrounds
Sword Coast Adventurer's Guide
As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and reaping even
possibilities.)
Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving
Monsters
Fizban's Treasury of Dragons
another, and we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability
adventurers to investigate.
7
Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true
Monsters
Fizban's Treasury of Dragons
, and we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility.
8
A
Monsters
Fizban's Treasury of Dragons
. (Any)
2
Kindred. All dragons are kin to one another, and we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an
adventurers to investigate.
7
Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the
Monsters
Fizban's Treasury of Dragons
we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
.
7
Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility
Magic Items
The Book of Many Things
*
65
Warrior
66
Well
67–00
Roll again
*Found in the Deck of Many Things as depicted in the Dungeon Master’s Guide
Aberration. You gain telepathy within a range of 90
nature of this deal is up to the DM, but usually the Fiend offers some material reward in exchange for you and your allies completing a task for the Fiend. The Fiend is indifferent to you and can be
War Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
, the gods of war watch over warriors and reward them for their great deeds. The clerics of such gods excel in battle, inspiring others to fight the good fight or offering acts of violence as prayers
. Gods of war include champions of honor and chivalry (such as Torm, Heironeous, and Kiri-Jolith) as well as gods of destruction and pillage (such as Erythnul, the Fury, Gruumsh, and Ares) and gods of
classes
Player’s Handbook
warriors and reward them for their great deeds. They include champions of honor and chivalry as well as gods of destruction and pillage. Other war gods take a more neutral stance, promoting war in all its manifestations and supporting warriors in any circumstance.
Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
“I have never imagined such beauty existed,” Goldmoon said softly. The day’s march had been difficult, but the reward at the end was beyond their dreams. The companions stood on a
of many other races. They are slightly shorter than humans on average, ranging from well under 5 feet tall to just over 6 feet. They are more slender than humans, weighing only 100 to 145 pounds
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
longsword and a handaxe. They are responsible for martial training as well as instruction in strategy and battlefield tactics. Bargrivyek’s priests wield his symbol, a flail with a head dipped in
critical on the battlefield, and hobgoblins follow this dictum in peaceful times as well in order to maintain stability in their society. Hobgoblins don’t shrink from following orders that they know
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Rough and wild looking, a human stalks alone through the shadows of trees, hunting the orcs he knows are planning a raid on a nearby farm. Clutching a shortsword in each hand, he becomes a whirlwind
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H19. Orc War Chief’s Lair Kra, the orc war chief, dwelled here until Cryovain ate him. All that remains of Kra is a severed right hand still clutching the haft of an elegant-looking nonmagical
room are furs, antlers, the rotting heads of Kra’s enemies (dwarves, humans, and rival orcs mostly), as well as other trophies. Treasure. Characters who search the room find an ornate wooden chair
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
H19. Orc War Chief’s Lair Kra, the orc war chief, dwelled here until Cryovain ate him. All that remains of Kra is a severed right hand still clutching the haft of an elegant-looking nonmagical
room are furs, antlers, the rotting heads of Kra’s enemies (dwarves, humans, and rival orcs mostly), as well as other trophies. Treasure. Characters who search the room find an ornate wooden chair
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Daran Edermath’s Quest Learning about the Red Wizard’s presence at Old Owl Well completes a quest given to the party by Daran Edermath in Phandalin. The characters should meet with Daran in Phandalin to receive their reward of boots of striding and springing.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Daran Edermath’s Quest Learning about the Red Wizard’s presence at Old Owl Well completes a quest given to the party by Daran Edermath in Phandalin. The characters should meet with Daran in Phandalin to receive their reward of boots of striding and springing.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can challenge all manner of adventurers—novice or veteran, weak or strong—and can make the reward at the end of the adventure feel well earned. Riddles can be used to do any of the following: Provide
an opportunity for the characters to engage with a creature that’s too strong to defeat in combat Reward clever characters who overcome a challenge with brains instead of brawn Make a villain, an
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can challenge all manner of adventurers—novice or veteran, weak or strong—and can make the reward at the end of the adventure feel well earned. Riddles can be used to do any of the following: Provide
an opportunity for the characters to engage with a creature that’s too strong to defeat in combat Reward clever characters who overcome a challenge with brains instead of brawn Make a villain, an
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
hatred of the civilized races of the world and their need to satisfy the demands of their deities, the orcs know that if they fight well and bring glory to their tribe, Gruumsh will call them home to
depths of the lair, and left for the followers of Yurtrus or Shargaas to accept or reject. A fully grown orc warrior is well prepared for a lifetime of combat.
Not all orc weaklings are taken by those
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Madryck’s Reward If you used the “Warlock’s Quest” adventure hook, the characters might want to contact their employer, Madryck Roslof, and let him know that Zybilna is well. If she is asked, Zybilna
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Madryck’s Reward If you used the “Warlock’s Quest” adventure hook, the characters might want to contact their employer, Madryck Roslof, and let him know that Zybilna is well. If she is asked, Zybilna
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bottom Card: Reward or Ruin Once the situation presented by the top card has been resolved, the player can flip over the bottom card. Then it’s up to you to interpret that card as either a reward or
a ruin based on how well the players resolved the day’s top card. If you’re using cards that have a different meaning when they’re upright versus upside down, ignore the cards’ orientation. Rewards
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Bottom Card: Reward or Ruin Once the situation presented by the top card has been resolved, the player can flip over the bottom card. Then it’s up to you to interpret that card as either a reward or
a ruin based on how well the players resolved the day’s top card. If you’re using cards that have a different meaning when they’re upright versus upside down, ignore the cards’ orientation. Rewards
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
council considers it essential that a scouting party be sent to reconnoiter the area and ascertain the strength and size of this colony, as well as the intentions of the lizardfolk. The characters (whether
intent — in fact, quite the opposite. Their assignment is one of information gathering, with the additional hope that they can return with knowledge of what the lizardfolk are up to. A reward of 700 gp is offered for the successful completion of the mission.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
council considers it essential that a scouting party be sent to reconnoiter the area and ascertain the strength and size of this colony, as well as the intentions of the lizardfolk. The characters (whether
intent — in fact, quite the opposite. Their assignment is one of information gathering, with the additional hope that they can return with knowledge of what the lizardfolk are up to. A reward of 700 gp is offered for the successful completion of the mission.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
example, whereas stealth, skill with locks, social skills, clever problem-solving, and versatile character abilities will shine. Well-outfitted characters are also more likely to succeed at these
adventures. Equipment such as thieves’ tools, rope, and a grappling hook might mean the difference between taking a shortcut to the objective and getting caught. Characters can accomplish these adventures’ missions in multiple ways. As the Dungeon Master, reward creative thinking!
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
example, whereas stealth, skill with locks, social skills, clever problem-solving, and versatile character abilities will shine. Well-outfitted characters are also more likely to succeed at these
adventures. Equipment such as thieves’ tools, rope, and a grappling hook might mean the difference between taking a shortcut to the objective and getting caught. Characters can accomplish these adventures’ missions in multiple ways. As the Dungeon Master, reward creative thinking!
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
D&D settings are somewhere between those two extremes: worlds of medieval high fantasy with knights and castles, as well as elven cities, dwarven mines, and fearsome monsters. The world of the
farmsteads and sleepy villages arrive in Neverwinter and the other great cities every year in search of wealth and renown. Known roads may be well traveled, but they aren’t necessarily safe. Fell
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Thornwell’s Offer If the characters are less likely to get involved in the adventure out of altruism, they can be approached by a mysterious, handsome, well-groomed human female dressed in black-and
-red leather armor. She declines to give the characters her name, but asks whether they’re interested in a well-paying job. If the characters haven’t learned about the murders yet, she provides them a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Thornwell’s Offer If the characters are less likely to get involved in the adventure out of altruism, they can be approached by a mysterious, handsome, well-groomed human female dressed in black-and
-red leather armor. She declines to give the characters her name, but asks whether they’re interested in a well-paying job. If the characters haven’t learned about the murders yet, she provides them a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
D&D settings are somewhere between those two extremes: worlds of medieval high fantasy with knights and castles, as well as elven cities, dwarven mines, and fearsome monsters. The world of the
farmsteads and sleepy villages arrive in Neverwinter and the other great cities every year in search of wealth and renown. Known roads may be well traveled, but they aren’t necessarily safe. Fell
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
thanks the characters. The resident can’t reward the characters but speaks well of them to the whole neighborhood—a development that impresses Nimuel.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Mercenary Veteran As a sell-sword who fought battles for coin, you’re well acquainted with risking life and limb for a chance at a share of treasure. Now, you look forward to fighting foes and
possibilities.) Now you’re looking for something else, perhaps greater reward for the risks you take, or the freedom to choose your own activities. For whatever reason, you’re leaving behind the life