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                        Returning 35 results for 'clutching working reveal'.
                    
                
                        
                            
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                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     reveal them. (Any)
4
Knowledge. I want to know as much as I can about this city and how it works. (Any)
5
Independence. I value the freedom to pursue my own goals without interference
                                                
                                            
                                                
                                                    
d6
Flaw
1
I like secrets so much that I’m reluctant to share details of a plan even with those who need to know.
2
I would let my friends die rather than reveal my true
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     solutions. (Chaotic)
3
Discovery. Every experiment has the potential to reveal more secrets of the multiverse. (Any)
4
Science. A rigorous application of logical principles and
                                                
                                            
                                                
                                                     protocols will lead us toward progress more surely than any belief system. (Lawful)
5
Fun. I love my job! Despite the dangerous working conditions, there’s nothing I’d rather do
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     the haunted tower. If questioned, they reveal the following information: The soldiers were working on the tower’s reconstruction, but they fled last night after seeing a ghost. Before seeing the ghost
                                                
                                            
                                                
                                                    , they experienced many odd occurrences: missing tools, strange chills, and spooky whispers. The ghost manifested as an old man with wild hair and burning eyes. They were working on the tower’s third
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Artavazda’s Last Mission Upon learning that the Silent Roar is merely performing a banned play that evening, characters working with the Brightguard can report back to Artavazda at the Noble Jewel
                                                
                                            
                                                
                                                    . The pari rewards each character with a ruby worth 500 gp. If the characters don’t reveal the imminent attempt to free Afsoun, the insightful Artavazda shares a concern about the likelihood of such a
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
                                                
                                            
                                                
                                                     waking time is spent working, adversarial kobolds rarely have opportunities to exchange insults, let alone come to blows over their differences.
Kobolds choose mates primarily for convenience. Their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    . Over the course of the adventure, the characters might discover secrets that reveal new goals or change their original goal. Their understanding of what’s going on around them might change. Maybe
                                                
                                            
                                                
                                                     time the adventurers are working to thwart their adversaries, those adversaries are trying to carry out their nefarious plans. Such enemies might also work to hide their deeds, mislead potential
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     controlled. Spells like detect magic also reveal that the farmers are surrounded by an aura of enchantment magic. While this magic—the effects of the soul shaker’s geas spell—lingers, the farmers’ eyes
                                                
                                            
                                                
                                                     are confused and remember nothing helpful. Strange Parchment. As the characters investigate the situation, Aunt Dellie notices that one of the farmers was clutching a crumpled sheet of parchment. She
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     think the questioner wants to hear. They know that they’re working for the Cult of the Dragon and for the “dragon lady” (Rezmir), and that they’re after loot. Captured mercenaries or bandits talk freely
                                                
                                            
                                                
                                                    ; they have no special loyalty to the Cult of the Dragon. They reveal that they’ve been raiding communities around the Greenfields for loot, and they’ve heard rumors in the camp about dragon eggs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     questioner wants to hear. They know that they’re working for the Cult of the Dragon and for the “dragon lady” (Rezmir), and that they’re after loot. Captured mercenaries or bandits talk freely; they
                                                
                                            
                                                
                                                     have no special loyalty to the Cult of the Dragon. They reveal that they’ve been raiding communities around the Greenfields for loot, and they’ve heard rumors in the camp about dragon eggs. Cultists
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     anything shady or villainous, but maneuvering pieces into position so they can play their designated parts. As the campaign unfolds, the dragons of the Chamber might reveal that the adventurers have their
                                                
                                            
                                                
                                                     working with the Chamber to gather information on the Prophecy and fight the Lords of Dust. In this case, the Chamber could act as a group patron; see the “Immortal Being” section of chapter 1.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    . Rotating the wheel opens the secret door, but it also opens the floor in front of the wheel to reveal a 10-foot-square pit, at the bottom of which can be seen a pale shimmer of bones. There is a 1-foot
                                                
                                            
                                                
                                                    -wide ledge along the west edge of the pit for someone to stand on while working the wheel, and a 6-inch-wide footbridge of polished marble spans the center of the pit from west to east. Crossing this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Autumn Encounter Chain Deception and misdirection are Jarlaxle’s forte, and he likes to trick his rivals into working for him. He steers the characters toward the Stone of Golorr and lets them think
                                                
                                            
                                                
                                                     wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     capabilities. Consultant. Sometimes skilled individuals end up working alongside inquisitives for a time. Such Consultants might work for a newspaper, study an esoteric field, or write crime fiction for a living
                                                
                                            
                                                
                                                     drama—or comedy.  Interrogator. The Interrogator specializes in interaction with suspects, witnesses, or others who need persuasion to reveal what they know. A high Charisma combined with proficiency
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     probably deserves it and should be left there. If characters are working as guards for NPC merchants, at least one of their employers is among this group. It’s obvious from wheel tracks on the turned
                                                
                                            
                                                
                                                     all bandits and that he was expected to join them. If any of the characters are Harpers and they reveal their association to Amoffel, he tells them the real story. He was on exactly the same mission
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     working to slowly bring Phandalin under her control, and she can become a valuable patron to the characters if they don’t cross her. Halia’s Job Offer If the characters ask about the Redbrands, Halia
                                                
                                            
                                                
                                                    ’ leader, whom the outlaws call “Glasstaff,” and bring her any correspondence found in his quarters. The characters are wise to be cautious when dealing with Halia. She doesn’t reveal that she wants to take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    , she acts as more than a simple merchant. She is also an agent of the Zhentarim, a powerful organization that seeks to exert secret control over the North through wealth and influence. Halia is working
                                                
                                            
                                                
                                                     correspondence found in the leader’s quarters. Halia doesn’t reveal that she wants to take over the Redbrand operation herself. A DC 15 Wisdom (Insight) check indicates she has ulterior motives for wanting the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , the characters discover a peculiar property of the map: it talks! Whenever they arrive at one of the locations described in this chapter, the voice of the cartographer emanates from the map to reveal
                                                
                                            
                                                
                                                     for a working map of Avernus, but attempts to map the layer have consistently met with failure.
 If a character attempts to map Avernus, madness begins to set in. After each mapping session, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     probably deserves it and should be left there. If characters are working as guards for NPC merchants, at least one of their employers is among this group. It’s obvious from wheel tracks on the turned
                                                
                                            
                                                
                                                     all bandits and that he was expected to join them. If any of the characters are Harpers and they reveal their association to Amoffel, he tells them the real story. He was on exactly the same mission
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     set into the west, south, and east walls. Each panel is a 6-foot-tall, 3-foot-wide, 1-inch-thick rectangle of golden crystal, carved with the bas-relief image of a dwarf warrior clutching a battleaxe
                                                
                                            
                                                
                                                     reveal the way to King Melair’s true tomb. It promises (truthfully) to do so in exchange for its release from captivity. If the glabrezu is released, it casts dispel magic on the wall behind the tapestry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    M11. Stage Workshop This workshop is accessible from area M2 by a staircase and from area M3 by an elevator. The curtain to area M2 is drawn. A pair of sliding wooden doors opens to reveal the
                                                
                                            
                                                
                                                     forget to address her as “Charmay,” and she keeps a close eye on Golmo, locking him in the lantern when he’s not working. If she meets intruders in the workshop, Skylla utters a command word taught to her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     on the enclosed lift car open to reveal the inside of a 15-foot cube made of stone with etchings of unicorn patterns covering its walls. A magic orb in the ceiling illuminates the lift. Two young
                                                
                                            
                                                
                                                     hidden panel or figure out how to get the lift to Old Sharn, eventually the lift goes down, called to the tavern district of Olladra’s Kitchen in Lower Central by Orgon, a male bugbear working for Daask
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     (Intimidation) check compels the captive to reveal the following information: The group works for Daask, a criminal organization. The criminals were told to kill Coal via a letter sent by a Daask lieutenant
                                                
                                            
                                                
                                                    , due to the fact that many businesses are reluctant to hire warforged foreigners. The pair became desperate for money. A month ago, Razor told Coal she had a job working on a long-term secret mission
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    14. Diggermattock Hall This is the home of Dorbo and Senni Diggermattock as well as the “palace” of the provisional government of Blingdenstone. Characters are escorted here if they reveal to the
                                                
                                            
                                                
                                                     the warrens to free up living space for hard-working svirfneblin. He also wants to recover the House Center he believes is still in the wererats’ grasp (see area 28). Senni argues that the wererats
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     quest parallels theirs, she asks to join them as they prepare to visit Vanthampur Villa. If the characters reveal that they’re working for the Flaming Fist, Reya draws her longsword in a panic
                                                
                                            
                                                
                                                     rests on the hilt of a longsword. The other pulls back a cowl to reveal the face of a teenager with brown skin, red hair, and a haunting gaze.
 The cloaked figure is Reya Mantlemorn, a lawful good
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     individual voice. Working together, the brains maintain the monastery’s technical operations. Each brain is also responsible for two of the floating disks that lead out to the treasury (see area M9
                                                
                                            
                                                
                                                     (Persuasion) check, a brain can be enticed to reveal its knowledge of Kwalish and his initial expedition. All of Kwalish’s companions died at the hands of the sphinx, but the inventor managed to harvest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     of chain Four chests, each one holding 3d6 × 100 cp, 3d6 × 100 sp, and 3d6 × 100 gp A chest containing a dead, frozen shield dwarf (female) clad in adamantine plate armor, clutching a warhammer and
                                                
                                            
                                                
                                                     leftover parts that the mule needs to function; the character must spend another 1d4 hours working on the mule, and can then make a new Intelligence check to get it working. The clockwork mule has the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     reveal they’re working for Verity Kye, the gnome laughs and makes them a counteroffer (see area A14 for details). If the characters refuse his counteroffer, Quentin has them tossed out of the casino and sent up the river in a gondola.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Campaign Characters The characters are the focus of every D&D adventure, and their players are your partners in developing their characters’ epic journeys. By working with your players to understand
                                                
                                            
                                                
                                                     emerge during play, such as a character’s tendency to one-up a rude innkeeper or their oft-expressed fondness for displacer beast fur. Players often reveal their characters’ motivations through play. If
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     pixies and a group of quicklings. Both sides believe the wyrmling is working exclusively for them. 
   Young Moonstone Dragon Connections    d6 Connected Creatures 
     1  A young moonstone dragon
                                                
                                            
                                                
                                                     spirit. 
   2  A young moonstone dragon fell victim to a fomorian’s curse and has elected to stay with the Giant rather than reveal this magical affliction. 
   3  A treant and a young moonstone dragon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the seal outside the room. If the characters do so, the rakshasa turns invisible and makes its way out of Undermountain with the goal of working all manner of evil in Waterdeep — but not before
                                                
                                            
                                                
                                                     telling the heroes where they can find Arcturia’s spellbook (area 40b) and phylactery (area 40c), as well as the command word to reveal the bookshelves in area 40b. It also gives them a flat, 6-inch-long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     lesser option not working? 
   12  I’m easily startled, but I’m not a coward. 
   Horror Character Ideals    d12 Ideal 
     1  Adrenaline. I’ve experienced such strangeness that now I feel alive
                                                
                                            
                                                
                                                    . 
   6  The world has been convinced of a terrible lie. It’s up to me to reveal the truth. 
   7  I deeply miss someone and am quick to adopt people who remind me of them. 
   8  A great evil dwells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , they come upon an unlikely commercial venture. A ramshackle stall set up along the street bears a sign that reads: “Maps and Poshuns.” Working the stall is a filthy but cheerful gnome urchin
                                                
                                            
                                                
                                                     counterfeit objects at your discretion. If the adventurers ask Jerr to be a guide, he happily takes the job for 1 gp. He then leads the characters straight into an ambush by a gang working for the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    .” Two dazzling chandeliers, fine paintings, and lacquered chairs and tables set with gold trim decorate this opulent and expansive study. Large, curved windows to all sides reveal that you are below
                                                
                                            
                                                
                                                     might ask what aspirations they have, or what it’s like working for Omin Dran and Jim Darkmagic. Use the following points to guide the conversation: 
 BRACUS
 Bracus has been aware of the characters and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     built in his forge, nor does he reveal that it has a planetar trapped inside it. Bel also fails to mention that the nine adamantine rods are the keys to unlocking the device and freeing the planetar
                                                
                                            
                                                
                                                     professes loyalty to Bel, Krinjak is secretly a spy for Zariel. After taking the characters as close to the sibriex as the River Styx allows, it flies off to warn Zariel that the characters are working for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     scarred with gouges. I knew with certainty he could not have approached his afterlife in such a boat. As my torch went out, so did the light within my soul. Clutching my staff, I swore by the gods
                                                
                                            
                                                
                                                     statue on the north wall, which can be opened as a typical secret door, and the southernmost statue near the east wall, which swings aside to reveal a hallway once the altar unlocks it (described below
                                                
                                            
                                        





