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Returning 35 results for 'coin wand read'.
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Monsters
Acquisitions Incorporated
Special Equipment. Jim carries a wand of wonder.
Benign Transportation (Recharges after Jim Casts a Conjuration Spell of 1st Level or Higher). As a bonus action, Jim teleports up to 30 feet to a
slots): invisibility, Jim's glowing coin,* scorching ray
3rd level (3 slots): incite greed,* dispel magic, fireball
4th level (3 slots): conjure minor elementals, polymorph
5th level (1 slot): mislead
Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
composition and craftsmanship. However, selling a Returned mask isnât a simple matter of cashing it in for coin. Most people on Theros know the tales of the Returned and want nothing to do with
Monsters
Mythic Odysseys of Theros
Turn Resistance. The Returned has advantage on saving throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its
approximately 100 gp, based on its composition and craftsmanship. However, selling a Returned mask isnât a simple matter of cashing it in for coin. Most people on Theros know the tales of the
Monsters
Mythic Odysseys of Theros
.
Turn Resistance. The Returned has advantage on saving throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its
composition and craftsmanship. However, selling a Returned mask isnât a simple matter of cashing it in for coin. Most people on Theros know the tales of the Returned and want nothing to do with
Monsters
Mythic Odysseys of Theros
throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
. However, selling a Returned mask isnât a simple matter of cashing it in for coin. Most people on Theros know the tales of the Returned and want nothing to do with such cursed relics or with those
Magic Items
The Book of Many Things
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
wearing armor.
Ship. You gain proficiency in three skills chosen by the DM.
Staff. A rare or rarer magic rod, staff, or wand appears in your hands. The DM chooses the item.
Stairway. You can choose to
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
to a range of 120 feet.
The wand communicates telepathically with its wielder and can speak, read, and understand Abyssal and Common.
Personality. The wandâs purpose is to help satisfy Orcus
The ghastly Wand of Orcus rarely leaves Orcusâs side. The device, as evil as its creator, shares the demon lordâs aims to snuff out the lives of all living things and bind the Material
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Wand of Paralysis (p. 211) The third and fourth sentences now read as follows: âThe target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute.â
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Potion of Comprehension 56â58 Pot of Awakening 59â60 Prosthetic Limb 61â64 Rival Coin 65â66 Rope of Mending 67â68 Ruby of the War Mage 69â82 Spell Scroll (cantrip or level 1 spell) 83â84 Staff of
Adornment 85â86 Staff of Birdcalls 87â89 Staff of Flowers 90â92 Talking Doll 93â94 Tankard of Sobriety 95â97 Wand of Conducting 98â00 Wand of Pyrotechnics ArcanaâUncommon 1d100 Item 01 Amulet of Proof
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Magical Skate-Off If the characters follow the student who invited them, that student leads them behind Bowâs End Tavern. Read or paraphrase the following: Behind the tavern, several groups of
the ground. The tavernâs back door is propped open.
One of the charactersâ peers approaches holding a wand and two skates, thrusting both forward with a grin. They say: âWe were hoping youâd turn up
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
34. MaddÂgothâs Suite The frame of the outermost door has a platinum coin wedged into it (see area 19). The door has a stained glass âMâ worked into its design. Anyone who listens at the door hears
decorated with six framed portraits of a fat, smiling wizard clutching a wand. A thick, brown, wall-to-wall carpet covers the floor.
Game. In the southwest corner, two wooden thrones face an impressive
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
First Blood After the last veteran is defeated or once the veterans stand down, read the following: A tall elf woman wearing a sumptuous gown appears at the mouth of the alley, shaking her head
their overzealousness. Seeing how you handle yourselves, though, I might be able to better apologize with an offer of employment.â
The woman introduces herself as Madame Samira Arah, the newest member of Zindaâs ruling council, the Kings of Coin (see the âZinda Gazetteerâ section).
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
. Common magic items, such as a Potion of Healing, are the most plentiful. Artifacts, such as the Wand of Orcus, are priceless, unique, and difficult to acquire. Magic Item Values by Rarity Common magic
table, though a seller might ask for a service rather than coin as payment. If a magic item incorporates an item that has a purchase cost in the Playerâs Handbook (such as a weapon or a suit of armor
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Preparation Before running the adventure, prepare as follows: Step 1. Read the âAdventure Backgroundâ section. Step 2. Review âFrost Giant Factionsâ and the Key NPCs table to learn about individuals
the characters will interact with during the adventure. Step 3. Bookmark the pages in the Dungeon Masterâs Guide or on D&D Beyond detailing the Wand of Wonder and the environmental effects of extreme
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bears and Bows Constable Harburk (Red Larch, area 11) has heard rumors of a bandit lair south of town. If the characters investigate this lead, read the following: In a brush-choked dell a short
creature that hurt it most recently. It runs off when reduced to fewer than half its hit points. Treasure Coins in the cave total 99 cp, 74 sp, and 13 gp, divided among several coin purses. The bandits also accumulated other plunder worth 100 gp, including numerous weapons.
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
Viantha Found When the characters find Viantha, read the following boxed text aloud to set the scene: A strange, mystical chanting in a dry, crackling voice and a rank smell come from a small
clearing ahead. At the center of this area, a robed woman with gray, cracked skin and red points of light where her eyes should be waves a wand made of bone in the air.
Viantha Cruelhex is a deathlock
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
The Stone Bridge See chapter 2 for more information on the Stone Bridge. When the characters reach the middle of the bridge, read the following text: You see half a dozen figures on the bridge ahead
the edge of the bridge, and draw their weapons. The robed fellow pulls out a wand.
The figures on the bridge include five thugs (male shield dwarves) and a mercenary mage named Cavil Zaltobar (male
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
7: Bank The keepâs residents and visitors store their most valuable belongings and savings in the bank. When the characters arrive at the bank, read the following boxed text aloud: This one-story
provisionerâs shop can outfit you with quality gear.â (True)
âIâve heard dragons are a bit like bankersâwe obsess over every coin. If you ever encounter a dragon, donât touch its hoard unless you want to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Wyrmâs Crossing The characters must cross this landmark to reach the Coast Way, which heads south to Candlekeep. Read the following to describe the scene: Two great bridges meet at a tall, rocky
item weighing 1 pound or less (such as a coin pouch or potion) and disappears into the crowd before the theft is noticed. If a character is robbed, ask the player what small items the character is carrying, then decide which of those items was stolen.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Mead Must Flow Taverns throughout Ten-Towns depend on deliveries of honey mead to satisfy their customers, and Good Mead needs the coin. Two days ago, a verbeeg (see appendix C) stole three casks
the starting town for the adventure, the characters know all the information in the âGood Meadâ section, which you can read to the players. If Good Mead is not the starting town for the adventure, characters become aware of the townâs misfortunes when one or more locals put them up for the night.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
central thoroughfare, read or paraphrase the following description: The streets are alive with joyful music and exuberant festival-goers watching an oncoming parade.
An open carriage drawn by an ox
Kings of Coin. Characters who follow the parade or search the pier for Kala wind up near the jetty as the parade reaches the end of the thoroughfare.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Item Categories Category Examples Armor +1 Leather Armor, +1 Shield Potions Potion of Healing Rings Ring of Invisibility Rods Immovable Rod Scrolls Spell Scroll Staffs Staff of Striking Wands Wand
user to read the scroll. When its magic has been invoked, the scroll canât be used again. Its words fade, or it crumbles into dust. Any creature that can understand a written language can read a scroll
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
crew of scavengers. Read or paraphrase the following: Out of the red dust clouds barrels an angular metal vehicle, ten feet tall, with spiked tires and hellfire roaring in its engine. Tortured screams
Venatrixâs engine or shut it off. Cause the Venatrix to take the Dash or Disengage action while the vehicleâs engine is running Insert a Soul Coin into the engineâs furnace Soul Fuel. The Venatrixâs engine
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
. They are very still, dust-covered, and apparently dead. Their bodies are covered with dry snakeskin. The female wears a silver bracelet and holds what looks to be an ivory wand. The male has an amulet
of electrum resting on his chest, inset with a red stone of considerable size.
The glyphs, in Olman, read, âBeware ⊠many-eyed god will bring down a fiery death.â Poison Dust. Mixing the silvery
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
get underway, show the poster map of Phandalin to the players and read the following boxed text aloud: Nestled in the rocky foothills of the snow-capped Sword Mountains is the mining town of Phandalin
has no walls and no garrison, but most of the adults keep weapons within easy reach in case the need for arms should arise.
Visitors are welcome here, particularly if they have coin to spend or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Cache of Dragons In Waterdeep, a gold coin is called a dragon. Before he was ousted from his position as the Open Lord of WaterÂdeep, Dagult Neverember embezzled half a million dragons and hid them
clutches of Xanathar. The Stone of Golorr is actually an aboleth transformed by magic. In this inanimate state, the aboleth can read the mind of any creature that attunes to the stone, as well as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
inn. When they do, read the following text: Just as the spell said, your contact â a hard-looking woman â is waiting at a back table in the inn. After pleasantries are exchanged, she unfurls a map of
the manor, faction agents can send word to their superiors and get whatever coin or magic the characters negotiate for.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, even as a more pressing distraction arises. The characters wonât realize it yet, but Kala has just targeted another scion of the Kings of Coin, Arel Avim. She has used a poison of her own design to
feed on, the spirit taught her how to make a powerful poison to facilitate her revenge. Now Kala uses what she has learned to placate the biza and wreak havoc on the Kings of Coin who murdered her
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Thornapple Once things are under control in the market, the characters can continue to the Thornapple. When they enter, read the following description: Although the building is packed with people
parents and also a King of Coin. Nargis is overseer of the Tavern Keepers Trade and spends much of their time at the Thornapple, the centerpiece of their familyâs fortune. When the Kings of Coin made their
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Parade Ambush As the parade nears the jetty, read the following description: Grasping weeds and vines erupt from the cobblestone street beneath the carriage at the head of the parade. The ox pulling
stat block but does not have Sunlight Sensitivity. As the biza attacks, it calls out and curses the names Amos Nir, Nargis Ruba, and the others listed in the âKings of Coinâ section later in this
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, read or paraphrase the following boxed text: The interior of this shipâs hold has been converted into a war room. Water-resistant nautical maps, crafted with the treated hide of some aquatic creature
been created to pose a serious threat to settlements along the coastline. Until then, they await the command of their master, Gar Shatterkeel. The drowned master holds a short, slender metal wand in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Stack âEm High When the characters arrive at the Rose Stage, read or paraphrase the following: You hear the party before you see it. Laughter, whooping, and shouting waft from the stage as a chaotic
students standing beside the stage hold wands that are ordinary spellcasting focuses imbued with a limited telekinesis-like effect. When pointed at a mascot within 5 feet, a wand magically lifts the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
+4, Arcana +7, History +7, Performance +5
Senses passive Perception 11
Languages Common
Challenge 5 (1,800 XP)
Special Equipment. Jim carries a wand of wonder.
Benign Transportation
, Jimâs magic missile,* shield, mage armor
2nd level (3 slots): invisibility, Jimâs glowing coin,* scorching ray
3rd level (3 slots): incite greed,* dispel magic, fireball
4th level (3 slots
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
magic item. Whatever the nature of the magic contained in a scroll, unleashing that magic requires the user to read the scroll. When its magic has been invoked, the scroll canât be used again. Its words
fade, or it crumbles into dust. Unless a scrollâs description says otherwise, any creature that can understand a written language can read the script on a scroll and attempt to activate it. VARIANT
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
requires a tremendous amount of coin and a mass sacrifice of unfortunate people. While Victoro hunts for Dagult Neveremberâs lost cache of gold, Ammalia makes plans to host a poisoned feast in
celebration of Foundersâ Day. Ammalia is well mannered, well read, well traveled, and exceptionally shrewd. She is known for driving a hard bargain. Her hobby is lepidopterology, and her estate has the most






