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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     through brute strength, insults, and superstition.
Iron Token
An annis hag can pull out one of their iron teeth or nails and spend 1 minute shaping and polishing it into the form of a coin, a ring
                                                
                                            
                                                
                                                    , or a tiny mirror. Thereafter, any creature that holds this iron token can have a whispered conversation with the hag, provided the creature and the hag are within 10 miles of each other. When the hag
                                                
                                            
                                        
                                                    Eye and Hand of Vecna
                                                    
    
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying King, and the Lord of the Rotted Tower.
Some say that Vecna
                                                
                                            
                                                
                                                     end in a terrible battle that left Vecnaâs tower a heap of ash. Of Vecna, all that remained were one hand and one eye, grisly artifacts that still seek to work the Whispered Oneâs will in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Rival Coin Wondrous Item, Common  This gold coin has a creature embossed on each side. The two depicted creatures must be famous rivals or enemies of each other. For example, a Rival Coin might show
                                                
                                            
                                                
                                                     Iggwilv on one side and Mordenkainen on the other, or Venger on one side and Tiamat on the other. One of these figures is on the âheadsâ side of the coin, the other on the âtailsâ side.
 The coin has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    21. Night and Day Timekeeper. Four pillars support the 20-foot-high ceiling. An iron ring 20 feet in diameter is suspended from iron brackets affixed to the tops of the pillars so that it hangs
                                                
                                            
                                                
                                                     parallel to the floor 20 feet below. Nested inside this ring is a circular iron disk of slightly smaller diameter with a symbol of the sun embossed on one side and a symbol of the moon on the opposite side
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     things move just outside the light. Then the whispered laughs begin. 3 A seemingly healthy noble dies of heart failure brought on by extreme terror, but with no clear source. The noble recently had an
                                                
                                            
                                                
                                                     gone missing over the course of months. The authorities hire mercenary help after an aberration attacks while wearing the signet ring of a missing caravan master.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     the pier ring with the merry laughter and the songs of laborers. Year round, Zindaâs plazas and parlors are full of academics, merchants, and pilgrims. But for ten days in the summer, the March of
                                                
                                            
                                                
                                                     disappear from their beds as the Silent Verse, the enforcers of the ruling Kings of Coin, stalk the streets. The newest member of the Kings of Coin, Madame Samira Arah, grows restless with ambition and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     and spend 1 minute shaping and polishing it into the form of a coin, a ring, or a tiny mirror. Thereafter, any creature that holds this iron token can have a whispered conversation with the hag
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     to Bryn Shander, and local trade is suffering for it, eating away at the localsâ sense of humor and goodwill. Still, there is no safer place in Icewind Dale to spend coin or spend the night. The walls
                                                
                                            
                                                
                                                     of the town stand some 30 feet high and are defined by two concentric rings of upright wooden poles, the gap between them filled with dirt and rubble. The outer ring of poles rises above the top of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     overwhelming odds with an audacious plan attract her attention and could win her respect and patronage. The reason behind Glasyaâs rise to lordship is the subject of much whispered debate in the Nine Hells
                                                
                                            
                                                
                                                     behalf while paying for them with what amounted to worthless coin. Was it Asmodeusâs intent all along that Glasya should strike out on her own, or was Glasya rebellious and clever enough to successfully
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     transports is payment: a single coin of any minting or value. The River Guide has an expansive definition of what constitutes a coin, from actual stamped currency and jewelry to shiny beads or opalescent
                                                
                                            
                                                
                                                     borders, boundaries, and that which is âneither.â Those who undertake journeys, especially dangerous ones, often drop a coin into a fountain or a body of water in apotropaic acknowledgment of the River
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     Potion of Comprehension 56â58 Pot of Awakening 59â60 Prosthetic Limb 61â64 Rival Coin 65â66 Rope of Mending 67â68 Ruby of the War Mage 69â82 Spell Scroll (cantrip or level 1 spell) 83â84 Staff of
                                                
                                            
                                                
                                                    ) 54â55 Potion of Growth 56â57 Potion of Poison 58â59 Potion of Resistance 60â61 Potion of Water Breathing 62 Quaalâs Feather Token (anchor, fan, or tree) 63 Ring of Mind Shielding 64â65 Robe of Useful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     suns. The cityâs two local coins are the toal and the harbor moon. The toal is a square brass trading-coin pierced with a central hole to permit it to be easily strung on a ring or string, worth 2 gp in
                                                
                                            
                                                
                                                     of cargo at once. The coin is worth 50 gp in Waterdeep and 30 gp elsewhere. The northern city of Silverymoon mints a crescent-shaped, shining blue coin called an electrum moon, worth 1 gp in that city
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , Vecna continued to expand his evil dominion. So formidable and hideous was his temper that his subjects feared to speak his name. He was the Whispered One, the Master of the Spider Throne, the Undying
                                                
                                            
                                                
                                                     to work the Whispered Oneâs will in the world. The Eye of Vecna and the Hand of Vecna might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     fingers together Beshaba, goddess of misfortune CE Trickery Black antlers Bhaal, god of murder NE Death Skull surrounded by a ring of blood droplets Chauntea, goddess of agriculture NG Life Sheaf of grain
                                                
                                            
                                                
                                                     radiating from a central point Tempus, god of war N War Upright flaming sword Torm, god of courage and self-sacrifice LG War White right gauntlet Tymora, goddess of good fortune CG Trickery Face-up coin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     open. The chest holds ten coin necklaces, six pairs of jade earplugs (worth 15 gp a set), an alabaster statuette (worth 50 gp), and an agate ring (worth 5 gp). Chest 2. The second chest is trapped
                                                
                                            
                                                
                                                     hinged like the lid of a chest, and the catch is released by pressing down on the altar at the top. Each of these chests holds several coin necklaces, each made of three hundred sixty silver coins pierced
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Victoro Cassalanter The lord of House Cassalanter is a devilishly handsome half-elf who likes coin and power. He and his wife gained both by cutting a deal with Asmodeus â which involved trading away
                                                
                                            
                                                
                                                     Cassalanter
 Medium humanoid (half-elf), lawful evil
 Armor Class 15 (glamoured studded leather, ring of protection)
 Hit Points 97 (15d8 + 30)
 Speed 30 ft.
   STR
 13(+1)
 
  DEX
 13(+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     antimagic that prevents its detection or removal or its change to another form or substance. The wall slot (see above) is of sufficient size to accept a coin or a disc-shaped gem. It is also just right for
                                                
                                            
                                                
                                                     the insertion of a magic ring of any sort. Only such an item will trigger the mechanism, which causes the block to sink slowly into the floor so as to allow entry into the passage beyond. The object
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    S15. Madhouse This lightless corridor has multiple doors behind which lie creatures that shatter the quiet with their mad cackles and whispered curses. The stench is overpowering. Before he set out
                                                
                                            
                                                
                                                     marks. S15c. Incanting Mongrelfolk Seven mongrels are seated in the middle of this room, forming a ring. They appear to be chanting a spell. These seven mongrelfolk are trying to cast a spell that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     Trickery Black antlers Bhaal, god of murder NE Death Skull surrounded by ring of bloody droplets Chauntea, goddess of agriculture NG Life Sheaf of grain or a blooming rose over grain Cyric, god of lies CE
                                                
                                            
                                                
                                                     star in its center Helm, god of watchfulness LN Life, Light Staring eye on upright left gauntlet Hoar, god of revenge and retribution LN War A coin with a two-faced head Ilmater, god of endurance LG Life
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     is worth 10 gp or more. Dead-Eye can use the same tactic, swaying tavern patrons to his side with coin. The characters can try to bribe Dead-Eye into leaving the Elfsong Tavern without his vengeance
                                                
                                            
                                                
                                                     containing 32 gp and 15 sp. He also wears two gold necklaces (25 gp each) and a blackened gold ring with a white pearl set in it (125 gp). Each of the other pirates carries a pouch containing 1d6 sp. Dead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     tyranny LE War Upright black right hand, thumb and fingers together Beshaba, goddess of misfortune CE Trickery Black antlers Bhaal, god of murder NE Death Skull surrounded by a ring of blood droplets
                                                
                                            
                                                
                                                     Tymora, goddess of good fortune CG Trickery Face-up coin Tyr, god of justice LG War Balanced scales resting on a warhammer Umberlee, goddess of the sea CE Tempest Wave curling left and right Waukeen
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     shields (worthless) A child-sized sarcophagus made of black wood inlaid with gold (worth 250 gp) Pile 2 12,000 sp (loose) Five rusted suits of ring mail and six rusted breastplates (worthless) A
                                                
                                            
                                                
                                                     silvered rapier with a pink glass hilt Four rusted greatswords (worthless) A gilded chariot (worth 750 gp) Pile 3 6,600 ep (loose), each coin stamped with the profiled visage of Strahd Seventy-five empty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Waterdeep  Rising from the shores of its deep harbor to ring the great mountain standing tall out of the Sea of Swords is Waterdeep, the City of Splendors and the Crown of the North. To all of Faerûn
                                                
                                            
                                                
                                                     the rarest of items can be procured, given sufficient coin and patience. Adventurers lacking one or the other can very easily find all manner of employment, from simple escorting of caravans, to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     feels quite right. Over long years, the monastery has drawn hundreds of dark recruits to its hidden location, through both whispered rumor and dark outreach to criminals seeking refuge from the law
                                                
                                            
                                                
                                                     originally used to undertake repairs on the outside of the craft, handle dangerous substances at a distance, and so forth.
 When a creature passes an arm or other appendage into one ring, that appendage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , a ring, or a tiny mirror. Thereafter, any creature that holds this iron token can have a whispered conversation with the hag, provided the creature and the hag are on the same plane of existence and
                                                
                                            
                                                
                                                     in the Monster Manual) has a challenge rating of 8 (3,900 XP). IRON TOKEN
 An annis hag can pull out one of her iron teeth or nails and spend 1 minute shaping and polishing it into the form of a coin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     on balconies or rooftops after dark. Her dealings are polite, though, and she pays fair coin. She never confides in anyone or talks about her own doings â and if anyone but she has ever seen the
                                                
                                            
                                                
                                                     the north, wherein lies the entrance of a tunnel carved through the arm. Visitors and residents can ring a bell in the courtyard, whereupon a door guard acknowledges the ringer and lowers a rope ladder
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     golden ring. âCome to mama,â giggles the hag as three writhing grubs wiggle from the dispensary slot and into a brass bucket at her feet.
 Axel Defois  Duodrone Slot Machine Putrice, a friendly
                                                
                                            
                                                
                                                       1 Worm 1d3 wriggling, indifferent, Tiny larvae (see the Dungeon Masterâs Guide) Dimensional shackles 2 Tooth 1d4 + 1 teeth from various animals and strangers Spell scroll of polymorph 3 Ring Gold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     immortal Artus Cimber and thus carries the Cimber bloodline, not that it has ever benefited him. Artusâs immortality, it is said, comes from a magic ring â a ring that Sirac has never seen. Siracâs
                                                
                                            
                                                
                                                     made from walrus hide. She earns coin by helping to tend other folksâ campfires, staying warm and overhearing rumors at the same time. Beldoraâs secret is that sheâs a Harper agent. She likes to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , and more. Treasure. This room holds five copper urns (worth 25 gp each). Urn 1 contains five tourmalines (worth 100 gp each) mixed in with 200 cp. Urn 2 contains a ring of warmth mixed in with ten
                                                
                                            
                                                
                                                     anvil ring.â If the anvil is struck by the stone hammer that was taken from the wall, each creature in the room that can hear the anvil ring gains 10 temporary hit points that last for 24 hours. Once
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    , and while they have their quirks and charms, they are mostly what you might expect: fishing villages at the edge of frigid waters in a frozen waste. Certainly, there is trade to be done, coin to be
                                                
                                            
                                                
                                                     dead, including some who were responsible for the safety of Ten-Towns, Icewind Dale, and beyond. A Reghed camp is made up of a large ring of hide tents, able to be broken down and transported as the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     tents, each ten feet in diameter, are pitched outside a ring of four barrel-topped wagons. A much larger tent stands near the shore of the lake, its sagging form lit from within. Near this tent, eight
                                                
                                            
                                                
                                                    . Treasure For each Vistani tent or wagon that the characters search, roll once on the following table to determine what treasure is found:  d20 Treasure   1â10 None 11â13 Sack of 100 ep (each coin stamped
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     surveyed by astral elf explorers and looking for new worlds that can be exploited to keep Xaryxis burning bright. A chamber beneath the Great Orrery contains a ring of twelve spelljamming helms joined
                                                
                                            
                                                
                                                     merchants and crafters live and work in the trade quarter. Much of the citadelâs commerce takes place here, making it the liveliest area of the city. Well-appointed lodgings are also available for visitors with coin to spare.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     in the Playerâs Handbook. Additionally, a creature wearing a teleporter ring (see âTeleporter Ringsâ) can use this circle to access the teleportation circle in Kolat Towers (area K22). A teleporter
                                                
                                            
                                                
                                                     ring that is brought within 5 feet of the circle begins to hum softly. E2. Foyer The door to area E1 is locked. All other doors leading from this room are unlocked. This foyer has the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , above the fog, is a ring of barrel-topped wagons that surround a large tent with a column of smoke pouring out through a hole in the top. The tent is brightly lit from within. Even at this distance
                                                
                                            
                                                
                                                     back from the dead. Treasure. Kasimir wears a ring of warmth and has a leather-bound spellbook containing all the spells he has prepared (see appendix D) plus the following spells: arcane lock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     larger cages against the north wall. A wooden chest sits against the east wall near the biggest cage. Resting on the lid of the chest is a ring of keys.
 A locked double door in the middle of the east
                                                
                                            
                                                
                                                     envelopes, a tiny glass key that unlocks the display case in area A9, a copper ring bearing Quentinâs wax seal, and a velvet pouch containing 25 gp. The bottom drawer of Quentinâs desk contains an
                                                
                                            
                                        






