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Returning 35 results for 'coins rarely goblins to have requires'.
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Spells
Player’s Handbook
measured in minutes requires a payment worth 100 GP per minute. A task measured in hours requires 1,000 GP per hour. And a task measured in days (up to 10 days) requires 10,000 GP per day. The DM can
typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.
After the creature completes the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
acts of mischief on slower creatures. One rarely passes up an opportunity to tie a person’s bootlaces together, move the stool a creature is about to sit on, or unbuckle a saddle while no one is
looking.
Tricks of that sort are hardly the limit of their artful malice, however. They don’t commit outright murder, but quicklings can ruin lives in plenty of other ways, such as by stealing an important letter, swiping coins collected for the poor, or planting a stolen item in someone’s bag.
Monsters
Icewind Dale: Rime of the Frostmaiden
"} acid damage.
Magic Missile (1st-Level Spell; Requires a Spell Slot). Dzaan creates three darts of magical force. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing
effectively becomes a clone of Dzaan, authentic in every way.
Companion. Because they’re so despised throughout Faerûn, Red Wizards often adopt disguises and rarely travel abroad without an escort
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollType":"damage","rollAction":"Acid Splash","rollDamageType":"acid"} acid damage.
Magic Missile (1st-Level Spell; Requires a Spell Slot). The simulacrum creates three darts of magical force. Each dart
rarely travel abroad without an escort. They generally favor undead servants and bodyguards, since they find that undead tend to be more obedient than the living. Dzaan's bodyguard is a Thayan wight
Monsters
The Wild Beyond the Witchlight
minute, provided both twins are alive and on the same plane of existence. Maintaining this effect requires concentration (as if concentrating on a spell).Gleam and Glister are high elf twins, who
the masks they wear; Gleam wears a crescent moon mask, and Glister wears a sun mask.
Blessed by Corellon, the twins can each change their sex at the end of a long rest, though one twin rarely does so
Backgrounds
Guildmasters’ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of traveler’s clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
smear the blood of my enemies over my skin.
7
I was, in fact, raised by maaka.
8
HarrRRAAGGHH! [I rarely form a coherent sentence and prefer to express myself by breaking things
Backgrounds
Guildmasters’ Guide to Ravnica
;s wing, a tattered piece of a Boros banner (a souvenir from a famous battle), a set of common clothes, and a belt pouch containing 2 gp (Boros-minted 1-zino coins)
Feature: Legion Station
You have
)
2
Justice. Achieving justice requires establishing fair, equitable, and compassionate relationships within a community. (Good)
3
Protection. It isn’t right for innocents to
Backgrounds
Guildmasters’ Guide to Ravnica
coins
Feature: Undercity Paths
You know hidden, underground pathways that you can use to bypass crowds, obstacles, and observation as you move through the city. When you aren’t in combat, you
and companions you lead can travel between any two locations in the city twice as fast as your speed would normally allow. The paths of the undercity are haunted by dangers that rarely brave the
Monsters
The Tortle Package
vermin, as well as on cave lichen and moss. Geonids like to collect coins and gemstones, and they rarely confront creatures larger than themselves except to rob them or scare them away.
Stone Tell
Equipment
Before it can be ridden in combat, a spinosaurus dinosaur must practice bearing the weight of its trainer and passengers. They rarely master more than a handful of tricks, but they are extremely
comfortable in the water and can be trained to be are aware that some of their riders may not breathe water.
An adult spinosaurus can carry up to six tons as cargo. Riding a spinosaurus requires an saddle, exotic;exotic saddle, riding platform, or howdah.
Planar Ally
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
rule of thumb, a task that can be measured in minutes requires a payment worth 100 gp per minute. A task measured in hours requires 1,000 gp per hour. And a task measured in days (up to 10 days) requires
waived. Nonhazardous tasks typically require only half the suggested payment, while especially dangerous tasks might require a greater gift. Creatures rarely accept tasks that seem suicidal.
After the
Goblin
Legacy
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Species
Volo's Guide to Monsters
tradition rarely persists for more than a couple of generations. Because they have so little experience with magic, goblins make no distinction between its forms. To them all magic is “booyahg,&rdquo
appreciation for the finer things!
— Volo
Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but it’s
Wand of Orcus
Legacy
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Magic Items
Dungeon Master’s Guide (2014)
The ghastly Wand of Orcus rarely leaves Orcus’s side. The device, as evil as its creator, shares the demon lord’s aims to snuff out the lives of all living things and bind the Material
user and makes grandiose promises that it has no intention of fulfilling, such as vowing to help its user overthrow Orcus.
Destroying the Wand. Destroying the Wand of Orcus requires that it be taken to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
Goblin), once patrolled the area around the ravine to rob passersby. But now, with the Old Road having fallen out of use, the goblins rarely pay much attention to this entrance anymore. Also, a tribe
redeployed to area 32 to guard against another intrusion. Keep track of such changes, so that the characters don’t encounter the same kobolds or goblins twice.
Random Treasure. Each regular kobold and goblin is likely to have 2d10 sp, perhaps in the form of various coins and crude jewelry.
Bard
Legacy
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Classes
Basic Rules (2014)
from Experience True bards are not common in the world. Not every minstrel singing in a tavern or jester cavorting in a royal court is a bard. Discovering the magic hidden in music requires hard study
set bards apart from their fellows. Only rarely do bards settle in one place for long, and their natural desire to travel—to find new tales to tell, new skills to learn, and new discoveries
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Vendors and Currency The market’s vendors are an eclectic mix of goblins, Fey, and awakened Beasts and Plants. Vendors don’t accept coins or other typical currency. Instead, these merchants demand performances, answers to riddles, favors, or other intangibles.
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
ground. These coins, stolen from the tavern’s lockbox, spilled from the goblins’ bag as Grista chased them away. There is a total of 5 sp and 7 cp. Following the trail of coins leads to the tavern’s
. Encounter: Rooftop Stash When the goblins fled, they accidentally dropped the bag of stolen coins on the roof. Now, three of the goblins have returned to retrieve the bag. Use map 5.4 for this
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Solution Diagram 4.5 shows how to divide the forty-five coins so that every square has a different amount and each row and column adds up to fifteen. The verse explains that the door requires the
amount of coins shown in the center square. Upon inserting exactly five coins, the locked door opens. Diagram 4.5: Exact Change Puzzle Solution
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Puzzle Features The bowl on the table contains forty-five gold coins. The puzzle requires that an exact number of coins be fed into the slot into the door. If the wrong amount is deposited, it triggers either an alarm or a trap of your choice.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
thankless job, since their efforts are rarely understood and almost never rewarded. Yet rangers persist in their duties, never doubting that their work makes the world a safer place. A relationship
enhancing your roleplaying experience. I’m a monster. Are you going to try to kill me? Didn’t think so. Go kill some goblins or something. On second thought, goblins aren’t monsters — they’re people. So maybe you should call yourself a people killer.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
adulthood around age 8. They age noticeably faster than humans, and though few goblins live to old age, the most cautious rarely live longer than 60 years. Alignment. Most of the goblins of Ravnica are
Goblin
KARL KOPINSKI
Whether sniveling in fear, cackling with mad laughter, or snarling in a fury, goblins are wretched and inconsequential — at least in the eyes of most of Ravnica’s other folk
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Dexterity (Athletics) check. The room is empty except for a pair of latched wooden gates in the north wall. Beyond the gates are two wolf pens strewn with gnawed bones. Opening or closing a gate requires an action. Two vicious, hungry wolves are locked in each pen. The goblins use them as mounts.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Coinage As should be expected of any city of standing, Waterdeep mints its own coins. All taxes, fines, and guild fees must be paid either in Waterdavian coin or the currency of any member
settlement of the Lords’ Alliance. Though no law requires you to pay for goods or services in Waterdavian coin, the drudgery of weighing foreign currency and checking its purity prompts many retailers and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
hallway contains six iron-barred cells, their doors held shut with arcane lock spells. Faculty members and students can ignore the spells and open the cell doors normally. Forcing open a door requires
a successful DC 25 Strength (Athletics) check or a knock spell. The cells contain no furnishings other than waste buckets. The middle cell on the east side of the hall holds three goblins abducted
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
louder in areas A2, area A3, and area A16. Treasure. Although air cultists rarely do, many denizens of the air temple carry small amounts of treasure. Kenku value shiny baubles, and they always have
such treasure. Creatures that own individual treasure have 4d10 gp worth of mixed coins and other minor valuables. Map 4.1: Temple of Howling HatredView Player Version
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
and talent necessary to carry on the tradition rarely persists for more than a couple of generations. Because they have so little experience with magic, goblins make no distinction between its forms
Goblins Goblins occupy an uneasy place in a dangerous world, and they react by lashing out at any creatures they believe they can bully. Cunning in battle and cruel in victory, goblins are fawning
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Four goblins dressed in cold weather clothing stand guard atop each tower. The rampart battlements grant them half cover against attacks from outside the fort. They are supposed to be looking outward
for signs of trouble, but the goblins prefer to stand around the brazier for warmth. One goblin has a horn that it can blow to sound an alarm, putting the entire fortress on alert. Since visitors aren’t
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K74. North Dungeon The rusty iron door connecting this hall to area K73 is submerged in 5 feet of water and requires a successful DC 10 Strength (Athletics) check to open. A mold-covered ceiling
requires 1 minute and a successful DC 20 Dexterity check. The check is made with disadvantage if the character is trying to pick the lock from inside the cell. If the check fails, the character can try
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
moss. Geonids like to collect coins and gemstones, and they rarely confront creatures larger than themselves except to rob them or scare them away. Stone Tell. Geonids can attune to stone in a way that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
28. Grick Snack Watch Post The Xanathar Guild maintains a watch post here, called “Grick Snack” by the bugbears that command it. Two bugbears and six goblins are stationed in this area. 28a. West
38, the two-headed statue in area 39a, and the stairs west of the statue that lead down to level 2. Casting dispel magic on the obelisk renders it nonfunctional. Toppling the obelisk requires a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
stone walls, above which you can see the stormy sky. A team of masked goblins is preparing the stage for a play while costumed actors huddle in the wings and recite lines. Lighting is provided by an
intricate overhead contraption upon which several more masked goblins are perched. The sounds of chains clanking and gears turning can be heard coming from somewhere under the mountaintop.
Plays and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. Goblin Bazaar In this monstrous market live forty goblins. Half of them are guards, and the other half are traders. The goblin boss and his retinue lurk in area 1e. 1a. Bazaar Side Entrance
cartoonish goblin heads drawn in charcoal.
Noise. Banging noises can be heard to the north. (The goblins in area 1b are building a wooden stage there.)
1b. Auction Hall The goblins are erecting a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Linking Adventures A campaign in the style of an episodic television show rarely needs story links between its adventures. Each adventure features its own villains, and once the characters complete
experience points, they become more powerful, as do the threats they must overcome. This kind of campaign is easy to run, since it requires little effort beyond finding or creating adventures
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Statue. An alcove in the south wall contains a gilded statue of Halaster Blackcloak holding what looks like coins in its outstretched right hand.
Secret Door. A northwest alcove contains a secret
door that opens into area 5d.
The statue holds five gold-painted stone coins in its outstretched hand. Close inspection reveals that one of the coins is loose and can be removed from the statue’s