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                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
                                                
                                            
                                                
                                                     wearing armor.
Ship. You gain proficiency in three skills chosen by the DM.
Staff. A rare or rarer magic rod, staff, or wand appears in your hands. The DM chooses the item.
Stairway. You can choose to
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     wealth and power with a bitter mix of longing, regret, and shame, seeking always to replace the grandest treasures they once possessed. Simple coins, gems, or trade goods do nothing to satisfy the
                                                
                                            
                                                
                                                     down the gate of a backwater dukeâs castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategyâfollowed by an offer to leave the duke alive in return
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
                                                
                                            
                                                
                                                     of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but itâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Underworld. During the River Guideâs ages of toil, he has inspired a number of legends.
 The Athrean Obols. Some claim that Athreos doesnât collect coins out of greed but because heâs looking for five
                                                
                                            
                                                
                                                     offering to each of Therosâs five mightiest deities, hoping to receive a peaceful place among them in return.
 The gods realized what Athreosâs spirit represented: the first of an endless flood of mortal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , deflecting opponentsâ blades while elegantly moving into position to score hits in return. A bladesinger wields a weapon one-handed, leaving the other free for spellcasting or to manipulate a wand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     give the characters 500 talons for each coin. Bringing three or more Soul Coins to Kaylan earns his admiration, and he offers the characters access to Dragonâs Pride in return (see the âDragonâs
                                                
                                            
                                                
                                                     found throughout the maze typically contain talons, though some also include Soul Coins. A character who succeeds on a DC 15 Wisdom (Insight) check notices a flicker of hunger appear in Kaylanâs eyes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     â particularly of dangerous beasts and kidnapped souls â know to drop a few coins into the water as they pass into the harbor to appease Umberlee. Umberleeâs adherents work out of the Water Queenâs House, a
                                                
                                            
                                                
                                                     displeasure to the clergy by sending them omens, urging the priests to advise the finder to return the plundered item to the depths at once â or else.  Murderous servants of the Dead Three corner their prey near the statue of Minsc and Boo.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     dead, under mountains of gold coins.
 The treasure lies in a crypt in Castle Ravenloft (chapter 4, area K84, crypt 31). 5 of SwordsâMyrmidon Look for a den of wolves in the hills overlooking a
                                                
                                            
                                                
                                                     womb of darkness, the devilâs lair: the one place to which he must return.
 The treasure lies in Strahdâs tomb (chapter 4, area K86). Stars (Clubs) 1 of StarsâTransmuter Go to a place of dizzying
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    .
Second, kobolds are always on the lookout for magic that might help them free their imprisoned god, Kurtulmak. Typical kobolds donât know how to use a wand, a spellbook, or anything with more
                                                
                                            
                                                
                                                     protection from invaders and in return providing services such as excavating new living spaces and disposing of trash. If itâs unlucky, the tribe is enslaved by the other humanoids, and the kobolds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     â particularly of dangerous beasts and kidnapped souls â know to drop a few coins into the water as they pass into the harbor to appease Umberlee. Umberleeâs adherents work out of the Water Queenâs House, a
                                                
                                            
                                                
                                                     displeasure to the clergy by sending them omens, urging the priests to advise the finder to return the plundered item to the depths at once â or else. Zoltan Boros  Murderous servants of the Dead Three corner their prey near the statue of Minsc and Boo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    : if the characters give the pair all the coins from Challidaxâs lair (to disperse among the locals), the dragonâs body, and three months, Grahlista and Tafarge promise to make the party a remarkable
                                                
                                            
                                                
                                                     reward. The two wonât say what or push the matter, but if the characters agree, hold up their end of the bargain, and return after three months, the pair give the party a Frost Brand with Shivering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     they learned within, then figure out their next move. If the characters didnât find the rotor of return when exploring the lighthouse, Wizzy can reveal where the relic is hidden if he survived. He is
                                                
                                            
                                                
                                                     another search of the lighthouse. Talanatha Three-Coins Assuming that the tiefling Talanatha is rescued, she is both grateful and beholden to the characters. She can fill in any information regarding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     coins for Fellik). If the characters agree to help, Valder encourages them to wait until nightfall, then return, collect Fellik, and head to the dump. He urges the characters to leave so he and Fellik
                                                
                                            
                                                
                                                     association. Valder offers the characters no rewardâtheir reward is escape from Curst. If pressed, Valder flips them 2 electrum coins, which is most of the money he has in the shack (he saves another 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     simply slips away into the Ethereal Plane and doesnât return until they leave. The night hag can divine the location of the Wandering Emporium by spilling some of her own blood on the ground and
                                                
                                            
                                                
                                                    , expecting them to figure it out on their own. Characters who return from the Wandering Emporium with confirmation of Red Ruthâs appointment must watch over the grove for a few hours while the hag leaves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     remain in the roost are Indifferent and fight only if the characters make a lot of noise nearby or ascend to the wyvernsâ roost. If the characters get in a fight here, the hunting wyverns return to
                                                
                                            
                                                
                                                    : Aerstigga and the Wand. Aerstigga is trying to win Challidaxâs favor using gems sheâs secretly creating with an erratic magic item called a Wand of Wonder. If the dragon knew Aerstigga possessed such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     ground. These coins, stolen from the tavernâs lockbox, spilled from the goblinsâ bag as Grista chased them away. There is a total of 5 sp and 7 cp. Following the trail of coins leads to the tavernâs
                                                
                                            
                                                
                                                    . Encounter: Rooftop Stash When the goblins fled, they accidentally dropped the bag of stolen coins on the roof. Now, three of the goblins have returned to retrieve the bag. Use map 5.4 for this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     handfuls of coins, which transform at his touch into gleaming gold fibers.
 Nib is an unarmed human commoner (neutral) from a city called Waterdeep on a world called Toril. He is blinded, but only while
                                                
                                            
                                                
                                                     only one gift for each character, and his spinning wheel canât work its magic under any other hand. Nibâs supply of gold coins decreases by an amount equal to the value of the item he creates
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     ship called the Wavemount.
 Iâll pay you 2,000 Gold Pieces to ensure Deviâs safe return plus another 250 Gold Pieces for the safe return of each sailor. I believe theyâre all on the island of Najkir
                                                
                                            
                                                
                                                     defending its territory. Iâve told Devi that a rescue party is on the way, and sheâs anxious to meet you.â
 Iâve entrusted a chest of gold coins to Captain Orso of the Wavemount. If the dragon threatens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     characters. As soon as the characters venture more than 10 feet into this area, the elves begin combat, screaming at the characters to leave and never return. Helping the Elves. After Armin
                                                
                                            
                                                
                                                     elves stop fighting and become Friendly. If they become Friendly, the elves return to Redwood Watch. Before leaving, Jherris tells the characters about a vial of Acid he has hidden in his bedroll (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Strahd von Zarovich. Strangers are widely viewed with suspicion. Many locals believe Count von Zarovich is a vampire. He dwells in Castle Ravenloft, a citadel from which few return. Vistani bands
                                                
                                            
                                                
                                                     wolvesâfeature in your superstitions? What superstitions do you have regarding coins, doorways, meals, or wounds?
  Do you have recurring dreams or visions of unfamiliar experiences or past lives? Who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     fiend warlords, archdevils, and similarly powerful villains. In return, barbed devils gain protection for their own collections. Many barbed devils also maintain networks of imps that search the
                                                
                                            
                                                
                                                     planes for treasures of interest or usefully greedy mortals. Barbed devils rarely collect anything as prosaic as coins and gems. Rather, they pride themselves on having the multiverseâs greatest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     to the villageâs demise. The following locations are keyed to the map of Vermeillon.  Map 5.1: vermeillon View Player Version V1. The Wand and Hammer Tormun and Blenyssâs shop displays a sign
                                                
                                            
                                                
                                                     featuring a wand crossed with a blacksmithâs hammer. The sign hangs crookedly from one hook and falls as the characters enter through the front door. A thick layer of dust covers the interior of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     are magic items, although Laysa describes them only as detailed below. The items (and their locations on map 7.3) are as follows: Ebony wand decorated with bones and feathers (area T9) Ring of golden
                                                
                                            
                                                
                                                     ceremonies (area T27) If the characters uncover any of these items from the complex and return them to Laysa, she is ecstatic. For each item returned, Laysa pays the characters five gemstones worth 500 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     stands atop a stone dais and depicts Halaster Blackcloak in a robe covered with unblinking eyes. He clutches a staff.
 West Statue. This statue depicts a long-haired woman armed with a gnarled wand. She
                                                
                                            
                                                
                                                     archmages have reverted to statues. The statues return to their alcoves, revert to their inanimate forms, and regain all their hit points if, when their turn comes up, no other creatures remain in the room
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     calls for them. Rizzeryl offers the adventurers a reward if they destroy both Xanathar Guild outposts on this level (areas 9 and 20) and return with the heads of both guild leaders, whose names, he
                                                
                                            
                                                
                                                    , plus arcane lock and sending), a 12-inch-long stone key, a 12-inch-long driftwood wand with the symbol of Xanathar (a circle with ten equidistant spokes radiating outward from its circumference
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     zerths include Yrlakka, the groupâs leader, and three of his pupils: two female githzerai named Azal and Vond, and a male named Rishindar. Yrlakkaâs primary concern is the safe return of his missing
                                                
                                            
                                                
                                                     would rather complete the quest by themselves. If Ezria is rescued and reunited with his companions, Yrlakka rewards the characters with the wand in his possession (see âTreasureâ below). If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     devils direct the group to a mysterious outlander (see âDevelopmentâ below). If the characters are unable to pay, they must return later with the coin and track down the fiends on the lake shore
                                                
                                            
                                                
                                                    . Treasure The fiends carry five soul coins and three vials of demon ichor. Development The fiends tell the characters about a powerful mage who visits Avernus from other planes and often pays yugoloths for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     to hurl enormous, 200-pound rocks to land as close as possible to a target on the ground. If the characters refuse to play, the galeb duhr are disappointed and return to their rest. Development. The
                                                
                                            
                                                
                                                     leave, the galeb duhr return to their quieter song. Development. The Hill Giants outside the dragonâs lair notice the galeb duhrâs loud singing. If the giants arenât aware of the charactersâ presence
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     coins were melted down and reminted. Fallen from grace, Omu became known as the Forbidden City. Nine Trickster Gods With Ubtao gone, primal spirits arose from the rain forest to bewitch the few remaining
                                                
                                            
                                                
                                                     Omuans. They disguised themselves as jungle creatures and promised great power in return for devotion. Desperate for redemption, the Omuans tore down their temple to Ubtao and raised shrines to these
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     those who try to control the slaad. If the characters obtain the gem and return it to the Alchemist, it cheers, turns invisible, and flees with the gem. If the characters seem interested in knowing
                                                
                                            
                                                
                                                     (which characters can harvest from the surrounding caves), plus 50 gp worth of adventuring gear. The Alchemist has no use for coins, gemstones, art objects, or magic items. Each time the characters pay
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     close to the temporary lair of a band of bullywugs. Bullywug scouts patrol the area and, unless spotted, return to the larger group after identifying the adventurers to organize an ambush. Bullywug
                                                
                                            
                                                
                                                     of 325 pp and a helm of underwater action (see appendix B) in which the loose coins are contained. It can be easily discovered nearby after all the bullywugs are dealt with.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     tossing coins into the well, which causes it to spurt a jet of inky sludge. Regional Effects The region containing Hopelessâs planar gate is influenced by the magic of Hades, creating one or more of the
                                                
                                            
                                                
                                                     to return to their faces, making them prime targets for the high cardinalâs watchful servants. Gallows When townsfolk suspected of crimes arenât disintegrated on the spot, High Cardinal Thingol
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the aboleth or the kuo-toa archpriest and return to her with proof of its demise, Melith promises to furnish them with a raft that they can use to navigate the underground river and continue their
                                                
                                            
                                                
                                                     drow (Kalanszar and Tsabalin) and a female drow elite warrior (Talafaere) rest here.
 Arch Gate. An archway is set in the back wall and carved with images of falling coins. A thin slot is carved into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
                                                
                                            
                                                
                                                     ludicrous degree, he listens to anything that sounds like fawning, servile, helpful obedience but offers nothing in return. He will generously spare the lives of those who offer him tribute in the form
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     of blue ice are partly transparent, revealing various things embedded in the ice all around, including coins, helmets, livestock, a handful of kobolds, and an ogre or two. Frost coats the tunnel floors
                                                
                                            
                                                
                                                     ludicrous degree, he listens to anything that sounds like fawning, servile, helpful obedience but offers nothing in return. He will generously spare the lives of those who offer him tribute in the form of
                                                
                                            
                                        






