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                        Returning 35 results for 'coins warped roll'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     the gem is on the same plane of existence as it, the dracolich gains a new body in 1d20;{"diceNotation":"1d20", "rollType":"roll", "rollAction":"Soul Gem"} days, regaining all its Hit Points and
                                                
                                            
                                                
                                                     ritual consumes.Multiattack. The dracolich makes three Rend attacks. It can replace one attack with a use of Spellcasting to cast Ray of Sickness (level 2 version).
Rend. Melee Attack Roll: +13
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"}, reach 5 feet. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Bite", "rollDamageType
                                                
                                            
                                                
                                                    ":"Piercing"} Piercing damage.
Eye Rays. The death tyrant randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll 1d10;{"diceNotation":"1d10", "rollType
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     sunlight, it has Disadvantage on attack rolls and ability checks.Multiattack. The vampire makes two attacks, using Grave Strike or Sickening Ray in any combination.
Grave Strike. Melee Attack Roll: +10
                                                
                                            
                                                
                                                    ":"Slashing"} Slashing damage plus 13 (3d8);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Grave Strike", "rollDamageType":"Necrotic"} Necrotic damage.
Sickening Ray. Ranged Attack Roll: +10
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    False Appearance. If the scarab is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the scarab move or act, that creature must
                                                
                                            
                                                
                                                     gold coins. They feed on tiny mites that infest a dragon’s scales and lair, and their painful bite can be a strong deterrent to would-be treasure thieves.
Hoard scarabs also produce a glittering
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     into itself and regains 2d4 + 2;{"diceNotation":"2d4+2","rollType":"heal","rollAction":"Stuffing"} hit points. Roll a d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Stuffing"}; on a 1 or 2
                                                
                                            
                                                
                                                     hollow gourd that now sits askew on its shoulders. Eight copper coins are sealed inside the gourd, causing the head to rattle whenever Clapperclaw nods, turns, or shakes its head.
Roleplaying Notes
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    False Appearance. If the swarm is motionless at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn’t observed the swarm move or act, that creature must
                                                
                                            
                                                
                                                     perfectly among piles of gold coins. They feed on tiny mites that infest a dragon’s scales and lair, and their painful bite can be a strong deterrent to would-be treasure thieves.
Hoard scarabs also
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     object inside the gullet.
False Appearance. If the eye monger is motionless and has its eye and mouth closed at the start of combat, it has advantage on its initiative roll. Moreover, if a creature
                                                
                                            
                                                
                                                    , menacing nature.
An eye monger has no use for treasure, but its belly might hold a fair amount of incidental valuables that it can’t digest, including coins, metal weapons, gemstones, and magic
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     deck). As an action, you can draw a random card from this deck and throw it to make a ranged spell attack, using Dexterity for the attack roll. The card has a range of 30 feet. On a hit, it deals 1d4
                                                
                                            
                                                
                                                     take 2d8 fire damage.
2
♦️ (Coins)
The card shoots streaks of lightning. The target must make a DC 15 Dexterity saving throw. On a failed save, the target has the blinded condition until
                                                
                                            
                                        
                                                     Monsters
                                                    Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    ). The cluster bulges and spews 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Spawn Progeny"} mature eggs. Each egg lands in an unoccupied space of the cluster’s choice within 30
                                                
                                            
                                                
                                                     and forgotten caverns, spewing warped progeny so it can multiply. As such, many mind flayers view encephalon clusters as insidious viruses. If left unchecked, a single encephalon cluster can quickly
                                                
                                            
                                        
                                                     Magic Items
                                                    Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                     fourteen cards of the high deck and forty other cards divided into four suits: coins, glyphs, stars, and swords.
Random Properties. The artifact has the following random properties, which you can
                                                
                                            
                                                
                                                     property, there is a chance that one of the souls trapped in the deck escapes. Roll d100 and consult the Souls of the Tarokka table. If you roll one of the high cards, the soul associated with it escapes
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollAction":"Disorienting Breath", "rollDamageType":"psychic"} psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d6
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Disorienting Breath"} and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    : dimension door, disguise self, sendingMagic Shield (3/Day). When the draconian is hit by an attack roll, it can create an invisible barrier of magical force around itself, granting it a +5 bonus to its
                                                
                                            
                                                
                                                    .
Draconians
Draconians are bipedal monsters born from dragon eggs that have been corrupted or warped by powerful magic. Most often, this corruption is a deliberate act, the work of an aspiring tyrant
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     magical gaze toward one creature he can see within 120 feet of him. The target must succeed on a DC 23 Wisdom saving throw or suffer one of the following effects (choose one or roll a d6
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Gaze"}):
1–2: Beguiling Gaze. The target is stunned until the start of Demogorgon’s next turn or until Demogorgon is no longer within line of
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    
The region containing Geryon’s lair is warped by his magic, creating one or more of the following effects:
Chilling Wind. Freezing strong winds howl around the area within 1 mile of the lair
                                                
                                            
                                                
                                                     traveler somewhere in Stygia.
If Geryon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
Cultists of Geryon
Geryon grants his cultists special
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ","rollType":"roll","rollAction":"Sound the Horn"} minotaur;minotaurs (see the Monster Manual) to appear in unoccupied spaces of his choice within 600 feet of him. The minotaurs roll initiative when they
                                                
                                            
                                                
                                                     Effects
The region containing Geryon’s lair is warped by his magic, creating one or more of the following effects:
Chilling Wind. Freezing strong winds howl around the area within 1 mile of
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     one level of exhaustion.Belashyrra makes its lair in the Citadel of Lidless Eyes deep in Khyber, a site that appears to have been molded from molten stone, chitin, and flesh. Across its warped and
                                                
                                            
                                                
                                                    ’s lair is known to touch remote areas of the Shadow Marches and caverns below Xen’drik. A region containing a passage to Belashyrra’s lair is warped by its magic, which creates one or
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     fire or lightning, it doesn’t ignite flammable objects.
Regional Effects. The region containing an anarch’s lair is warped by its presence, which creates one or more of the following effects
                                                
                                            
                                                
                                                     anarch remains within 1 mile of it (no action required).
If the anarch dies, these effects end after 1d6;{"diceNotation":"1d6","rollType":"roll"} rounds. All formed substance becomes a chaotic churn
                                                
                                            
                                        
                                                    Demogorgon
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     Demogorgon (for example, hitting him with an attack), there is a 50 percent;{"diceNotation":"1d100","rollType":"roll","rollAction":"illusory duplicate"} chance that it is the illusory duplicate that is
                                                
                                            
                                                
                                                     doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round.
Regional Effects
The region containing Demogorgon’s lair is warped by his magic
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     fierce opponents of the Far Realm and any creatures warped by its touch. Strangely, though, they are intrigued by and fond of flumph;flumphs. These Aberrations, which oppose the depredations of mind
                                                
                                            
                                                
                                                     inspire your portrayal of distinctive amethyst dragon characters.
Amethyst Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I am
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    ":"1d8","rollType":"damage","rollAction":"Dwarven Thrower","rollDamageType":"bludgeoning"} bludgeoning damage (2d8;{"diceNotation":"2d8","rollType":"roll","rollAction":"Dwarven Thrower"} if the target
                                                
                                            
                                                
                                                     to end the effect.
Children of the Night (1/Day). Zorak magically calls 2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Children of the Night"} swarm of bats;swarms of bats or swarm of rats
                                                
                                            
                                        
                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     attack while within 5 feet of it must make a DC 12 Constitution saving throw. On a failure, the creature is diseased for 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Mucous Cloud"} hours
                                                
                                            
                                                
                                                     different one.
Regional Effects
The region containing an aboleth’s lair is warped by the creature’s presence, which creates one or more of the following effects:
Underground surfaces within
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     following options (choose one or roll a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Piscine Anatomy"}):
1–2: Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to
                                                
                                            
                                                
                                                     become beholden to such a master through a bleak bargain, or they might find themselves cursed by one. Once warped into a fishlike form, a sea spawn can’t leave the water for long without courting
                                                
                                            
                                        
                                                    Orcus
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     charges). The wand regains 1d4 + 3;{"diceNotation":"1d4+3","rollType":"roll","rollAction":"Wand of Orcus"} charges daily at dawn.
While holding the wand, Orcus can use an action to conjure undead
                                                
                                            
                                                
                                                     disappear or until Orcus releases their grasp (no action required).
Regional Effects
The region containing Orcus’s lair is warped by the Orcus’s magic, creating one or more of the following
                                                
                                            
                                        
                                                     Monsters
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                     decreases by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Rotting Fist"} for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target
                                                
                                            
                                                
                                                    ’s temple or tomb is warped in any of the following ways by the creature’s dark presence:
Food instantly molders and water instantly evaporates when brought into the lair. Other nonmagical
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     a villain’s lair is warped by their presence, creating one or more of the following effects:
Corruption Abounds. While within 3 miles of the lair, creatures that aren’t members of the
                                                
                                            
                                                
                                                    ":"roll", "rollAction":"Days"} days.PsychicChange Shape. The corrupter magically transforms into any creature that is Small or Medium, while retaining its game statistics (other than its size). This transformation ends if the corrupter is reduced to 0 hit points or uses a bonus action to end it.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a storm giant quintessent’s lair is warped by the giant’s presence, which creates one or more
                                                
                                            
                                                
                                                     effects end immediately. Rain, snow, and blowing dust abate gradually within 1d8;{"diceNotation":"1d8", "rollType":"roll", "rollAction":"Days"} days.Lightning, ThunderCold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     ancient or adult lunar dragon’s lair is warped by the dragon’s magic, which produces one or more of the following effects:
Black Frost. A thin layer of black frost covers the ground
                                                
                                            
                                                
                                                     of bludgeoning damage.
If the dragon dies, the moaning stops, the moon devils dissipate, and the black frost disappears over the course of 1d10;{"diceNotation":"1d10","rollType":"roll","rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     containing an ancient or adult lunar dragon’s lair is warped by the dragon’s magic, which produces one or more of the following effects:
Black Frost. A thin layer of black frost
                                                
                                            
                                                
                                                    ":"roll","rollAction":"Regional Effect Fade Time"} days, allowing plant life in the area to recover.ColdPhase (3/Day). The dragon becomes partially incorporeal for as long as it maintains concentration
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    )","rollDamageType":"poison"}, chosen by the villain when the villain uses this action.
Regional Effects
The region containing a villain’s lair is warped by their presence, creating one or more of the
                                                
                                            
                                                
                                                     to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    ;{"diceNotation":"1d100","rollType":"roll","rollAction":"Summon Yugoloth"} chance of summoning its choice of 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Summon Yugoloth (Mezzoloths
                                                
                                            
                                                
                                                    .
Afflict Despair. When a creature that the baernaloth can see within 60 feet of itself hits with an attack roll or succeeds on a saving throw, the baernaloth forces the creature to reroll the d20 and use
                                                
                                            
                                        
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     disappears.
The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.
 
Regional Effects
A region containing a beholder's lair is warped by
                                                
                                            
                                                
                                                     before, harmless slime might coat a statue, and so on. These effects apply only to natural surfaces and to nonmagical objects that aren't on anyone's person.
If the beholder dies, these effects fade over the course of 1d10;{"diceNotation":"1d10","rollType":"roll"} days.
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragon’s lair is warped by the dragon’s magic.
Once per day, the dragon can alter the weather
                                                
                                            
                                                
                                                    .
If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10;{"diceNotation":"1d10","rollType":"roll"} days.LightningNecrotic
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    )","rollDamageType":"poison"}, chosen by the villain when the villain uses this action.
Regional Effects
The region containing a villain’s lair is warped by their presence, creating one or more
                                                
                                            
                                                
                                                     resistance to poison damage.
If the villain dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     roll, one creature within 10 feet of her that is charmed by her is hit by the attack instead.Zuggtmoy can take 3 legendary actions, choosing from the options below. Only one legendary action option can
                                                
                                            
                                                
                                                     herself.
Regional Effects
The region containing Zuggtmoy’s lair is warped by her magic, creating one or more of the following effects:
Corrupted Nature. Within 6 miles of the lair, all Wisdom
                                                
                                            
                                        
                                                    Yeenoghu
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    , causing them to have advantage on melee weapon attack rolls and causing attack rolls to have advantage against them.
Regional Effects
The region containing Yeenoghu’s lair is warped by his
                                                
                                            
                                                
                                                    ","rollType":"roll"} days.
Madness of Yeenoghu
If a creature goes mad in Yeenoghu’s lair or within line of sight of the demon lord, roll on the Madness of Yeenoghu table to determine the nature of the
                                                
                                            
                                        






