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                        Returning 35 results for 'coins wearing realms'.
                    
                
                        
                            
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                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    This glittering red gem is commonly found embedded in a ring or brooch.
While wearing the gem, you gain the following benefits.
Counterfeit Coins. You can use your action to magically create a pile
                                                
                                            
                                                
                                                     of coins, worth no more than 100 gp total, in an unoccupied space within 10 feet of yourself. The pile must appear on a surface that can support it. After 1 hour, the coins vanish, regardless of
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     sunlight, these hounds are usually met as a pack. Some faiths devoted to deities of gloom and night, such as that of Shar in the Forgotten Realms, perform unholy rites to summon shadow mastiffs to work
                                                
                                            
                                                
                                                     from Nonmagical Attacks while in Dim Light or DarknessShadow Blend. While in dim light or darkness, the shadow mastiff becomes invisible, along with anything it is wearing or carrying. The
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     reaches of the Underdark and other sunless realms. Their personalities and abilities have been deeply impacted by their ancestorsâ captivity and torment by mind flayers; they were infused with
                                                
                                            
                                                
                                                     the Underdark, all must cooperate to survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     realms. Their personalities and abilities have been deeply impacted by their ancestorsâ captivity and torment by mind flayers; they were infused with powerful psionic abilities but also a
                                                
                                            
                                                
                                                     survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     regulars or organized into elite strike forces for specific missions.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have
                                                
                                            
                                                
                                                     Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand, but in a bare, stripped-down fashion that favors geometric forms. The strongholds they design are
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     any equipment it is wearing or carrying, is teleported up to 60 feet to an unoccupied space the seer can see, and then each creature within 10 feet of the targetâs original space takes 39 (6d12
                                                
                                            
                                                
                                                     with any equipment it is wearing or carrying, exchanging positions with another star spawn it can see within 60 feet of it. The other star spawn is hit by the attack instead.A star spawn seer is most
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     action)
Teleport. The archon teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 120 feet of itself.Warden archons are vigilant, ursine guardians of
                                                
                                            
                                                
                                                     portals and paths connected to goodly realms. They have powerfully built, bipedal bodies with the heads of great bears and eyes like pools of silvery light. When warden archons speak, glimmering
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     and shrink down to miniature size to spy on their targets.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been
                                                
                                            
                                                
                                                     of frustration and despair is not always easy. Similarly, duergar tend to be very community-mindedâin the Underdark, all must cooperate to survive.
Among the duergar of the Forgotten Realms
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the deep reaches of the Underdark and other sunless realms. Their personalities and abilities have been deeply impacted by their ancestorsâ captivity and torment by mind flayers; they were
                                                
                                            
                                                
                                                    -mindedâin the Underdark, all must cooperate to survive.
Among the duergar of the Forgotten Realms, creation is a fiercely passionate process. They tend to favor works that are sturdy and grand
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     will: Tasha's hideous laughter
1/day each: major image, suggestionTheir hearts filled with joy, spring eladrin cavort through their sylvan realms, their songs and laughter filling the air. These
                                                
                                            
                                                
                                                     teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     enemies and track down thieves who make off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from other houses
                                                
                                            
                                                
                                                     the Abyss, siphoning its essence into themselves.Shadow Step. While in dim light or darkness, the drow teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Underdark cities from enemies and track down thieves who make off with prized treasures. In the city of Menzoberranzan in the Forgotten Realms, noble houses often employ shadowblades to eliminate rivals from
                                                
                                            
                                                
                                                    . While in dim light or darkness, the drow teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see that is also in dim light or darkness. It then has advantage on the first melee attack it makes before the end of the turn.
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     spent legendary actions at the start of its turn.
Destined Jaunt. The hag magically teleports, along with any equipment it is wearing or carrying, to an unoccupied space it can see within 30 feet of
                                                
                                            
                                                
                                                     action again.Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     wearing or carrying isnât transformed.The emissary can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another
                                                
                                            
                                                
                                                     emissaries are the fingers of alien realms, digits that tip the scales of reality toward terror. Heralded by ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     baernaloth teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.The baernaloth can take up to three reactions per round but only one per turn
                                                
                                            
                                                
                                                     while, baernaloths are disturbingly detached, observing their victimsâ agony without emotion.A Baernalothâs Lair
Whether in the hopeless realms of Hades or on the rare occasion they lurk
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                    When you attune to this pin, choose a Harper persona (see the Forgotten Realms: Heroes of Faerûn for examples), including an alignment and a creature type. While wearing this pin, you register
                                                
                                            
                                                
                                                    . While wearing this pin, you can cast the Nondetection spell on yourself. The duration of this spell is permanent until you disable the effect (no action required), you remove the pin, or you are no longer attuned to the pin.
                                                
                                            
                                        
                                                    Tabaxi
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     of the world beyond their home.
Barterers of Lore
Tabaxi treasure knowledge rather than material things. A chest filled with gold coins might be useful to buy food or a coil of rope, but itâs
                                                
                                            
                                                
                                                     mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     realms of Thay and Halruaa) use the currencies of other realms when trading abroad because their own coins and tokens are feared to be magically cursed, and so are shunned by others. Conversely, the
                                                
                                            
                                                
                                                     of coins for the major contemporary and historical realms of your world adds an additional layer of texture. The golden lions of Cormyr convey the noble nature of that kingdom. If a nation mints gold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     latest spells, clerics on missions from their gods, treasure hunters searching for lost artifacts, grim-faced merchants who deal in slaves, smugglers of soul coins, and scholars seeking firsthand
                                                
                                            
                                                
                                                     knowledge of the machinations of the diabolical realms. Adventurers come here to negotiate with powerful fiends, meddle in the Blood War, and free poor souls trapped in the Nine Hells.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Transitive Planes The Ethereal Plane and the Astral Plane are called the Transitive Planes. They are mostly featureless realms that serve primarily as ways to travel from one plane to another. Spells
                                                
                                            
                                                
                                                     white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Path of the Battlerager Known as Kuldjargh (literally âaxe idiotâ) in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing
                                                
                                            
                                                
                                                     the Battlerager. The battlerager fills a particular niche in dwarven society and culture. Your DM can lift this restriction to better suit the campaign. The restriction exists for the Forgotten Realms
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Transitive Planes The Ethereal Plane and the Astral Plane are called the Transitive Planes. They are mostly featureless realms that serve primarily as ways to travel from one plane to another. Spells
                                                
                                            
                                                
                                                     white and gray streaking among motes of light resembling distant stars. Erratic whirlpools of color flicker in midair like spinning coins. Occasional bits of solid matter can be found here, but most of the Astral Plane is an endless, open domain.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Statue. An alcove in the south wall contains a gilded statue of Halaster Blackcloak holding what looks like coins in its outstretched right hand.
 Secret Door. A northwest alcove contains a secret
                                                
                                            
                                                
                                                     door that opens into area 5d.
 The statue holds five gold-painted stone coins in its outstretched hand. Close inspection reveals that one of the coins is loose and can be removed from the statueâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     tentacles to help the Omuan people knock down a mighty statue. In the foreground, an old woman wearing a frog mask tosses five coins from her hand as though sowing seeds.
 Fresco 2. This fresco shows a
                                                
                                            
                                                
                                                     adorn the adjacent walls.
 To unlock sarcophagus, the characters must perform a simple ritual at the shrine while wearing the frog masks. The wall frescoes reveal what must be done. Advice from the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     of Yeenoghu with 2d6 + 3 gnolls 11â15 2d4 displacer beasts 16â20 1d6 + 2 veterans 21â25 A pool of clear, still water. Gold coins litter the bottom, but they disappear if removed from the pool. 26â30
                                                
                                            
                                                
                                                     1d3 werebears 53â54 1d4 revenants 55â56 1 young green dragon 57â58 1d4 trolls 59â60 1d6 + 2 wereboars 61â65 A group of seven people (commoners) wearing animal masks and ambling through the woods 66â67
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     with dragon motifs. They are worth about 5 gp each. They are not part of a Cult of the Dragon âuniform,â but wearing one of these scabbards could buy a character credibility when trying to pose as a
                                                
                                            
                                                
                                                     cultist. For example, you might grant a +1 bonus to Charisma checks made to fool or influence cultists. Aside from their gear, the guards have coins and small gems worth a total of 120 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     (Perception) score sees a still figure surrounded by spilled gold coins and slumped against the wall, head tilted to stare at them. Characters who investigate find a dead dwarf wearing lavish robes. Nearby
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     dragon motifs. They are worth about 5 gp each. They are not part of a Cult of the Dragon âuniform,â but wearing one of these scabbards could buy a character credibility when trying to pose as a
                                                
                                            
                                                
                                                     cultist. For example, you might grant a +1 bonus to Charisma checks made to fool or influence cultists. Aside from their gear, the guards have coins and small gems worth a total of 120 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Body Horror Plots Adventures in body horror realms are often tests of endurance, whether players are attempting to hold out until rescue arrives, endeavoring to mount a rescue themselves, or trying
                                                
                                            
                                                
                                                     into giant blobs. 
   8  Cast out the fiends that have infiltrated a community by wearing the corpses of the recently dead.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     warriors wearing scarlet cloaks are gathered around one of the tables. A stack of coins and trinkets is heaped upon the tabletop between them.
 Four Redbrand ruffians are drinking and playing
                                                
                                            
                                                
                                                     drinking heavily, and they are poisoned (see the appendix in the Basic Rules for the effects of being poisoned). The Redbrands immediately recognize characters wearing scarlet cloaks as impostors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     rise as shades obedient to the shadow dragonâs will. Shadow dragons typically dwell in the Underdark, particularly in areas with connections to the Shadowfell or other tenebrous realms. In some cases
                                                
                                            
                                                
                                                     for shadow dragons. Like many other dragons, shadow dragons collect hoards. Their tastes tend to be morbidâcollecting coins from ruined empires and their victimsâ skulls. Juvenile Shadow Dragon Medium
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     and their borders remains graven on cavern walls, trail markings, and scattered coins. Some of these realms, and the marks that bear testimony to their presence, are detailed below.
 Haungdannar
                                                
                                            
                                                
                                                     Waterdeep, or a Myth Drannor, there was the brief (in dwarven terms) glory of Besilmer, and the realms of Haunghdannar and Gharraghaur. Ruins now, to be sure, but these kingdoms lasted longer than almost any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    . Identical stone doors with iron pull-ring handles stand in the middle of the east, north, and west walls.
 In the center of the room stands a life-sized and lifelike statue of a dwarf warrior wearing a
                                                
                                            
                                                
                                                     legs. These pieces have been reassembled and held together and upright in a stout wooden frame. A dagger along with several coins and gems lie on the floor in front of the statue, surrounded by an ring
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
                                                    
                                                
                                            
                                                     paraphrase the following text: An aged human wearing a tattered cloak approaches. His skin is crisscrossed with scars, and he carries himself with confidence. In a deep voice, the man rumbles, âThey say
                                                
                                            
                                                
                                                     association. Valder offers the characters no rewardâtheir reward is escape from Curst. If pressed, Valder flips them 2 electrum coins, which is most of the money he has in the shack (he saves another 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , created by a large infernal war machine barreling in your direction. Its crew consists of boar-headed and rat-headed humanoids, all wearing goggles.
 
 Raggadragga
 The incoming infernal war
                                                
                                            
                                                
                                                     Knucklebone. If the characters defeat the Goreguts Gang, they can take possession of the Demon Grinder, which burns through its remaining fuel in 6 hours. Treasure. Raggadragga carries three soul coins that
                                                
                                            
                                        






