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Returning 35 results for 'cold slam'.
Monsters
Monster Manual
":"Incorporeal Movement", "rollDamageType":"Force"} Force damage if it ends its turn inside an object.Multiattack. The poltergeist makes one Object Slam attack and uses Telekinetic Thrust.
Object Slam
. Melee or Ranged Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Object Slam"}, reach 5 ft. or range 30 ft. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2", "rollType":"damage
Monsters
Monster Manual
Freeze. If the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.
Water Form. The elemental can enter an enemy’s space and stop there. It can move
through a space as narrow as 1 inch without expending extra movement to do so.Multiattack. The elemental makes two Slam attacks.
Slam. Melee Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit
Spells
Player’s Handbook
. The spirit makes a number of Slam attacks equal to half this spell’s level (round down).
Slam. Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d10 + 4 + the spell
’s level Bludgeoning (Earth only), Cold (Water only), Lightning (Air only), or Fire (Fire only) damage.
Monsters
Icewind Dale: Rime of the Frostmaiden
(2d6);{"diceNotation":"2d6","rollType":"damage","rollAction":"Slam","rollDamageType":"cold"} cold damage.
Snowball. Ranged Weapon Attack: +0;{"diceNotation":"1d20+0","rollType":"to hit","rollAction
Cold Absorption. Whenever the golem is subjected to cold damage, it takes no damage and instead regains a number of hit points equal to the cold damage dealt.
Immutable Form. The golem is immune to
Monsters
Bigby Presents: Glory of the Giants
or take 10 (3d6);{"diceNotation":"3d6", "rollType":"damage", "rollAction":"Death Burst", "rollDamageType":"cold"} cold damage.Multiattack. The rime hulk makes two Slam attacks.
Slam. Melee Weapon
", "rollDamageType":"bludgeoning"} bludgeoning damage plus 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"cold"} cold damage.
Trail of Frost (Recharge 5–6
Monsters
Fizban's Treasury of Dragons
Multiattack. The animated breath makes two Slam attacks.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 13 (2d8
+ 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage plus 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Slam
Monsters
Icewind Dale: Rime of the Frostmaiden
","rollDamageType":"bludgeoning"} bludgeoning damage plus 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Slam","rollDamageType":"cold"} cold damage.
Cold Ray. Ranged Spell Attack: +3
can't be thawed, harmed by fire, animated, or raised from the dead.
Unusual Nature. The walker doesn't require air, food, drink, or sleep.Multiattack. The walker makes two attacks.
Slam. Melee Weapon
Monsters
Mordenkainen Presents: Monsters of the Multiverse
moment.Multiattack. The hag makes two Slam or Frost Shard attacks.
Slam. Melee Weapon Attack: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 10 (2d8
+ 1);{"diceNotation":"2d8+1", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"bludgeoning"} bludgeoning damage plus 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Slam
Monsters
Fizban's Treasury of Dragons
":"acid"}, cold;{"diceNotation":"2d10","rollType":"damage","rollAction":"Slam","rollDamageType":"cold"}, fire;{"diceNotation":"2d10","rollType":"damage","rollAction":"Slam","rollDamageType":"fire
Chromatic Form. When created, the animated breath takes one of five forms, matching its creator’s breath weapon: Animated Breath (Acid Form);Acid, Animated Breath (Cold Form);Cold, Animated
Monsters
Bigby Presents: Glory of the Giants
", "rollAction":"Slam", "rollDamageType":"bludgeoning"} bludgeoning damage plus 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"cold"} cold damage.
Hurl
advantage on saving throws against spells and other magical effects.
Siege Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes two Slam or Hurl Icicle attacks
Monsters
Fizban's Treasury of Dragons
Multiattack. The animated breath makes two Slam attacks.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 13 (2d8
+ 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage plus 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction":"Slam
Monsters
Fizban's Treasury of Dragons
damage.Multiattack. The animated breath makes two Slam attacks.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 13
(2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage plus 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction
Monsters
Fizban's Treasury of Dragons
damage.Multiattack. The animated breath makes two Slam attacks.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 13
(2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage plus 11 (2d10);{"diceNotation":"2d10","rollType":"damage","rollAction
Monsters
Fizban's Treasury of Dragons
takes 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Fire Aura","rollDamageType":"fire"} fire damage.Multiattack. The animated breath makes two Slam attacks.
Slam. Melee Weapon Attack
: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Slam","rollDamageType
Monsters
Bigby Presents: Glory of the Giants
":"Ice Axe", "rollDamageType":"force"} force damage plus 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Ice Axe", "rollDamageType":"cold"} cold damage.
Slam. Melee Weapon Attack: +17
.
Siege Monster. The scion deals double damage to objects and structures.Multiattack. The scion makes one Ice Axe and two Slam attacks, or it makes two Glacier Throw attacks.
Ice Axe. Melee Weapon
Monsters
Bigby Presents: Glory of the Giants
":"damage", "rollAction":"Slam", "rollDamageType":"cold"} cold damage.
Hideous Wailing (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Hideous Wailing"}. The mist hulk releases
":"Death Burst", "rollDamageType":"bludgeoning"} bludgeoning damage and has the prone condition. On a successful save, a creature takes half as much damage only.Multiattack. The mist hulk makes two Slam
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Legendary Resistance (3/Day). If the leviathan fails a saving throw, it can choose to succeed instead.
Partial Freeze. If the leviathan takes 50 cold damage or more during a single turn, the
one Slam attack and one Tail attack.
Slam. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 21 (2d12+ 8
Monsters
Bigby Presents: Glory of the Giants
.
Siege Monster. The colossus deals double damage to objects and structures.Multiattack. The colossus makes two Slam attacks and then uses Stomp.
Slam. Melee Weapon Attack: +14;{"diceNotation":"1d20+14
", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 26 (3d12 + 7);{"diceNotation":"3d12+7", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"bludgeoning
Monsters
Bigby Presents: Glory of the Giants
structures.Multiattack. The scion makes one attack using Lightning Sword or Hailstone, as well as two Slam attacks.
Lightning Sword. Melee Weapon Attack: +18;{"diceNotation":"1d20+18", "rollType":"to hit
":"bludgeoning"} bludgeoning damage plus 18 (4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Hailstone", "rollDamageType":"cold"} cold damage, and the target must succeed on a DC 26
Monsters
Bigby Presents: Glory of the Giants
saving throws against spells and other magical effects.
Siege Monster. The cradle deals double damage to objects and structures.Multiattack. The cradle makes three Slam or Spit Hailstone attacks in
any combination.
Slam. Melee Weapon Attack: +18;{"diceNotation":"1d20+18", "rollType":"to hit", "rollAction":"Slam"} to hit, reach 20 ft., one target. Hit: 36 (4d12 + 10);{"diceNotation":"4d12+10
Monsters
Princes of the Apocalypse
Empowered Attacks. Olhydra’s slam attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical weapons.
Innate Spellcasting. Olhydra’s innate
through a space as narrow as 1 inch wide without squeezing.Multiattack. Olhydra makes two slam attacks or two water jet attacks.
Slam. Melee Weapon Attack: +11;{"diceNotation":"1d20+11","rollType":"to
Monsters
Princes of the Apocalypse
Attacks. Yan-C-Bin’s slam attacks are treated as magical for the purpose of bypassing resistance and immunity to nonmagical weapons.
Innate Spellcasting. Yan-C-Bin’s innate spellcasting
can choose to succeed instead.
Magic Resistance. Yan-C-Bin has advantage on saving throws against spells and other magical effects.Multiattack. Yan-C-Bin makes two slam attacks.
Slam. Melee Weapon
Water Elemental
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Freeze. If the elemental takes cold damage, it
partially freezes; its speed is reduced by 20 feet until the end of its next turn.Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType
Poltergeist
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Wisdom (Perception) checks that rely on sight.
Invisibility. The poltergeist is invisible.Forceful Slam. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Forceful
Slam"} to hit, reach 5 ft., one creature. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Forceful Slam","rollDamageType":"force"} force damage.
Telekinetic Thrust. The poltergeist
Bheur Hag
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Volo's Guide to Monsters
","rollType":"damage","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage plus 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Slam","rollDamageType":"cold"} cold
Spellcasting"} to hit with spell attacks). She can innately cast the following spells, requiring no material components:
At will: hold person,* ray of frost
3/day each: cone of cold,* ice storm,* wall of ice
Leviathan
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
Legendary Resistance (3/Day). If the leviathan fails a saving throw, it can choose to succeed instead.
Partial Freeze. If the leviathan takes 50 cold damage or more during a single turn, the
leviathan makes two attacks: one with its slam and one with its tail.
Slam. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit","rollAction":"Slam"} to hit, reach 20 ft., one
monsters
corpse, they must succeed on a DC 10 Constitution saving throw or lose 1 Hit Point. Multiattack. While they inhabit a corpse, the corpselight makes two Slam attacks.
Slam (Claim Corpse Only
). Melee Attack Roll: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Slam"}, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1", "rollType":"damage", "rollAction":"Slam
monsters
Slam or Fling.
Balefire Scythe. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Balefire Scythe"}, reach 15 ft. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5
", "rollDamageType":"Piercing"} Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 15) from one of four chains.
Chain Slam. Constitution Saving Throw
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
three melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) cold damage.
Snowball. Ranged Weapon Attack: +0 to hit, range 60 ft., one target. Hit: 9 (2d6 + 2) cold damage.
(−5)
Damage Vulnerabilities fire
Damage Immunities cold, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Multiattack. The rime hulk makes two Slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage plus 9 (2d8) cold damage.
Trail of Frost (Recharge
Armor Class 15 (natural armor)
Hit Points 85 (9d10 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
8 (−1)
WIS
9 (−1)
CHA
6 (−2)
Damage Immunities cold
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
three melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 7 (2d6) cold damage.
Snowball. Ranged Weapon Attack: +0 to hit, range 60 ft., one target. Hit: 9 (2d6 + 2) cold damage.
(−5)
Damage Vulnerabilities fire
Damage Immunities cold, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Multiattack. The rime hulk makes two Slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) bludgeoning damage plus 9 (2d8) cold damage.
Trail of Frost (Recharge
Armor Class 15 (natural armor)
Hit Points 85 (9d10 + 36)
Speed 30 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
8 (−1)
WIS
9 (−1)
CHA
6 (−2)
Damage Immunities cold
Compendium
- Sources->Dungeons & Dragons->Divine Contention
Immunities cold, necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages the languages the
makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 43 (6d12 + 4) bludgeoning damage.
Rock. Ranged Weapon Attack: +8 to hit, range 60 ft./240 ft., one target. Hit: 37 (6d10 + 4) bludgeoning damage.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
19(+4)
CHA
16(+3)
Saving Throws Wis +8
Damage Resistances acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison
appears in an unoccupied space within 5 feet of the statue.
Inert. When not inhabited by an eidolon, the statue is an object.
Actions
Multiattack. The statue makes two slam attacks.
Slam
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
19(+4)
CHA
16(+3)
Saving Throws Wis +8
Damage Resistances acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities cold, necrotic, poison
appears in an unoccupied space within 5 feet of the statue.
Inert. When not inhabited by an eidolon, the statue is an object.
Actions
Multiattack. The statue makes two slam attacks.
Slam