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                        Returning 35 results for 'cold wand refuges'.
                    
                
                        
                            
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                                                    Orcus
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    Wand of Orcus. The wand has 7 charges, and any of its properties that require a saving throw have a save DC of 18. While holding it, Orcus can use an action to cast animate dead, blight, or speak
                                                
                                            
                                                
                                                     with dead. Alternatively, he can expend 1 or more of the wandâs charges to cast one of the following spells from it: circle of death (1 charge), finger of death (1 charge), or power word kill (2
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     indefinitely. Additionally, he can cast create undead even when it isnât night.
Special Equipment. Orcus wields the Wand of Orcus.Multiattack. Orcus makes three Wand of Orcus, Tail, or Necrotic Bolt
                                                
                                            
                                                
                                                     attacks.
Wand of Orcus. Melee Weapon Attack: +19;{"diceNotation":"1d20+19", "rollType":"to hit", "rollAction":"Wand of Orcus"} to hit, reach 10 ft., one target. Hit: 24 (3d8 + 11);{"diceNotation":"3d8+11
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Special Equipment. Vellynne wears bracers of defense and carries a wand of magic missiles (see âActionsâ below).
Spellcasting. Vellynne is an 8th-level spellcaster. Her spellcasting
                                                
                                            
                                                
                                                    .
Wand of Magic Missiles. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. She can expend 1 charge to cast the 1st-level version of the
                                                
                                            
                                        
                                                     Monsters
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                    Special Equipment. Talis has scale mail, +1;+1 scale mail and a wand of winter.
Fey Ancestry. Talis has advantage on saving throws against being charmed, and magic canât put her to sleep
                                                
                                            
                                                
                                                    ":"2d8","rollType":"damage","rollAction":"Winter Strike","rollDamageType":"cold"} cold damage.Spear. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spear
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If Klauth fails a saving throw, he can choose to succeed instead.
Special Equipment. Klauth carries a wand of fireballs and a wand of lightning bolts, and he wears a
                                                
                                            
                                                
                                                     ring of cold resistance.Multiattack. Klauth can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20
                                                
                                            
                                        
                                                     Magic Items
                                                    Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    An imbued wood focus is a rod, staff, or wand cut from a tree infused with extraplanar energy. If you're a spellcaster, you can use this as a spellcasting focus.
When you cast a damage-dealing spell
                                                
                                            
                                                
                                                    
Necrotic
Risian Pine Focus;Risian Pine
Cold
Shavarran Birch Focus;Shavarran Birch
Force
Xorian Wenge Focus;Xorian Wenge
Psychic
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    ): acid, cold, fire, lightning, or thunder.
Expert. Your Dexterity score increases by 2, to a maximum of 22.
Fey. A fey crossing opens into the Feywild, and youâre immediately pulled through it
                                                
                                            
                                                
                                                     wearing armor.
Ship. You gain proficiency in three skills chosen by the DM.
Staff. A rare or rarer magic rod, staff, or wand appears in your hands. The DM chooses the item.
Stairway. You can choose to
                                                
                                            
                                        
                                                    Wand of Orcus
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    âs desire to slay everything in the multiverse. The wand is cold, cruel, nihilistic, and bereft of humor.
In order to further its masterâs goals, the wand feigns devotion to its current
                                                
                                            
                                                
                                                    The ghastly Wand of Orcus rarely leaves Orcusâs side. The device, as evil as its creator, shares the demon lordâs aims to snuff out the lives of all living things and bind the Material
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Imbued Wood Focus Wondrous item, common (requires attunement) An imbued wood focus is a rod, staff, or wand cut from a tree infused with extraplanar energy. If youâre a spellcaster, you can use this
                                                
                                            
                                                
                                                     Radiant Kythrian Manchineel Acid or poison Lamannian Oak Lightning or thunder Mabaran Ebony Necrotic Risian Pine Cold Shavarran Birch Force Xorian Wenge Psychic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Wand of Orcus, which is described in the Dungeon Masterâs Guide. Orcus
 Huge Fiend (Demon), Chaotic Evil
 Armor Class 17 (natural armor), 20 with the Wand of Orcus
 Hit Points 405 (30d12 + 210
                                                
                                            
                                                
                                                     Arcana +12, Perception +12
 Damage Resistances cold, fire, lightning
 Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing that is nonmagical
 Condition Immunities charmed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Imbued Wood Focus Wondrous item, common (requires attunement) An imbued wood focus is a rod, staff, or wand cut from a tree infused with extraplanar energy. If youâre a spellcaster, you can use this
                                                
                                            
                                                
                                                     Rosewood  Radiant 
   Kythrian Manchineel  Acid or poison 
   Lamannian Oak  Lightning or thunder 
   Mabaran Ebony  Necrotic 
   Risian Pine  Cold 
   Shavarran Birch  Force 
   Xorian Wenge  Psychic
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    .
Second, kobolds are always on the lookout for magic that might help them free their imprisoned god, Kurtulmak. Typical kobolds donât know how to use a wand, a spellbook, or anything with more
                                                
                                            
                                                
                                                     them.
Environment
Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     of undeath.â 81â00 âI am awash in the awareness of lifeâs futility.â    Orcus
 Huge fiend (demon), chaotic evil
 Armor Class 17 (natural armor), 20 with the Wand of Orcus
 Hit Points 405 (30d12
                                                
                                            
                                                
                                                     Arcana +12, Perception +12
 Damage Resistances cold, fire, lightning
 Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing that is nonmagical
 Condition Immunities charmed, exhaustion
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     everlasting existence of undeath.â 81â00 âI am awash in the awareness of lifeâs futility.â    Orcus
 Huge fiend (demon), chaotic evil
 Armor Class 17 (natural armor), 20 with the Wand of Orcus
 Hit
                                                
                                            
                                                
                                                     +13
 Skills Arcana +12, Perception +12
 Damage Resistances cold, fire, lightning
 Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing that is nonmagical
 Condition Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      11  +0  +0 
      Ability Score Mod Save 
    Int  17  +3  +6 
  Wis  12  +1  +4 
  Cha  11  +0  +0 
   
 Skills Arcana +6, History +6, Perception +4
 Gear Wand
 Senses Passive Perception 14
                                                
                                            
                                                
                                                    , Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
 2/Day Each: Fireball (level 4 version), Invisibility
 1/Day Each: Cone of Cold, Fly
 Bonus Actions
 Misty Step (3/Day). The mage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     60 ft., passive Perception 16
 Languages Common, Draconic, Elvish, Infernal
 Challenge 5 (1,800 XP)
  
 Special Equipment. Talis has +1 scale mail and a wand of winter (see appendix C).
 Fey
                                                
                                            
                                                
                                                     deal an extra 9 (2d8) cold damage.
 Actions
 Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     the characters will interact with during the adventure. Step 3. Bookmark the pages in the Dungeon Masterâs Guide or on D&D Beyond detailing the Wand of Wonder and the environmental effects of extreme
                                                
                                            
                                                
                                                     cold. Step 4. Bookmark the following stat blocks in the Monster Manual or on D&D Beyond:  Frost Giant Ghost Mephit, Ice Priest Remorhaz, Young Shield Guardian Troll White Dragon, Adult Winter Wolf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     60 ft., passive Perception 16
 Languages Common, Draconic, Elvish, Infernal
 Challenge 5 (1,800 XP)
  
 Special Equipment. Talis has +1 scale mail and a wand of winter (see appendix C).
 Fey
                                                
                                            
                                                
                                                     deal an extra 9 (2d8) cold damage.
 Actions
 Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     darkvision 60 ft., passive Perception 16
 Languages Common, Draconic, Elvish, Infernal
 Challenge 5 (1,800 XP)
 Special Equipment. Talis has +1 scale mail and a wand of winter (see appendix C).
 Fey
                                                
                                            
                                                
                                                     deal an extra 9 (2d8) cold damage.
 Actions
 Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or ranged 20 ft./60 ft., one target. Hit: 6 (1d6 + 2) piercing damage.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     
    Int  20  +5  +9 
  Wis  15  +2  +6 
  Cha  16  +3  +3 
   
 Skills Arcana +13, History +9, Perception +6
 Immunities Psychic; Charmed (with Mind Blank)
 Gear Wand
 Senses Passive Perception 16
                                                
                                            
                                                
                                                     AC), Mage Hand, Prestidigitation
 2/Day Each: Fly, Lightning Bolt (level 7 version)
 1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport
 Bonus Actions
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     fire with cold in attacks and immunities. Tooth-N-Claw is ferociously protective of Gadrille. If there are more than four characters, excluding sidekicks, add a second pet called âFrost-N-Fang
                                                
                                            
                                                
                                                     chest with 300 gp, three ornate matching silver daggers worth a total of 500 gp, a ring of warmth, a wand of magic missiles, and a potion of vitality.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     care to ensure their magic items would resize to comfortably suit their users. With this option, any magic item created by giants (even one that is not worn, such as a wand or a weapon) magically
                                                
                                            
                                                
                                                     sentinel shield once carried by a frost giant could be perpetually cold to the touch.
 None of these cosmetic effects alter a magic item's capabilities. They merely provide a narrative link to giants' realms that characters might explore.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     above. These draconic creatures have adapted well to the frigid environment, with white scales and Resistance to Cold damage. When the characters arrive, 1d3 of the wyverns are out hunting. Those that
                                                
                                            
                                                
                                                     is a Small object with AC 13; HP 10; and Immunity to Cold, Poison, and Psychic damage. Treasure. If they free the Backpack from the ice, the characters can open it, revealing a frozen bottle of Ink
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                      +0 
      Ability Score Mod Save 
    Int  17  +3  +6 
  Wis  12  +1  +4 
  Cha  11  +0  +0 
   
 Skills Arcana +6, History +6, Perception +4
 Gear Wand
 Senses Passive Perception 14
                                                
                                            
                                                
                                                    , Mage Armor (included in AC), Mage Hand, Prestidigitation
 2/Day Each: Fireball (level 4 version), Invisibility
 1/Day Each: Cone of Cold, Fly
 Bonus Actions
 Misty Step (3/Day). The mage casts Misty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     ray, shatter 9th fireball, wind wall 13th ice storm, wall of fire 17th cone of cold, wall of force  Eldritch Cannon 3rd-level Artillerist feature  Human Artillerist with Eldritch Cannon Youâve learned
                                                
                                            
                                                
                                                     points equal to 1d8 + your Intelligence modifier (minimum of +1).  Arcane Firearm 5th-level Artillerist feature You know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Resistances cold
 Damage Immunities lightning, thunder
 Senses passive Perception 19
 Languages Common, Giant
 Challenge 13 (10,000 XP)
 Amphibious. The giant can breathe air and water.
 Actions
                                                
                                            
                                                
                                                     of a storm giant can affect the fate of thousands.
 Distant Prophet-Kings. Storm giants live in isolated refuges so far above the surface of the world or below the sea that they are beyond the reach
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     neither harmful nor beneficial. For instance, a fireball might produce an area of harmless cold. 5 The caster suffers a minor but bizarre effect related to the spell. Such effects last only as long as
                                                
                                            
                                                
                                                     staffâs description says otherwise, a staff can be used as a quarterstaff. Wands A magic wand is about 15 inches long and crafted of metal, bone, or wood. It is tipped with metal, crystal, stone, or some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     scorching ray, shatter 9th fireball, wind wall 13th ice storm, wall of fire 17th cone of cold, wall of force  Eldritch Cannon At 3rd level, you learn how to create a magical cannon. Using woodcarverâs
                                                
                                            
                                                
                                                     of +1).  Arcane Firearm At 5th level, you know how to turn a wand, staff, or rod into an arcane firearm, a conduit for your destructive spells. When you finish a long rest, you can use woodcarverâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    : burning hands, cone of cold, find familiar, ice storm, lightning bolt, rope trick, thunderwave, tongues, wall of fire, and wall of force. Avarice, her raven familiar, and her gargoyles Avarice
                                                
                                            
                                                
                                                    )
 
  WIS
 10 (+0)
 
  CHA
 9 (â1)
Saving Throws Int +6, Wis +3
 Skills Arcana +6, History +6
 Damage Resistances cold (granted by staff of frost), fire
 Senses darkvision 60 ft., passive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     directed at the door to area H8. When the characters are ready, the ghost wishes them luck. As soon as a damage-dealing spell targets the door, the ground trembles and a cold wind gusts through the
                                                
                                            
                                                
                                                     comes from an iron wand embedded in the north wall (see âFrescoâ below). Fresco. Characters who examine the fresco that spans the north wall notice the following: The dragon is as big as one would
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     in his position, Shoor feels the need to demonstrate his skill and effectiveness to his mistress and to find ways to please her. As Ilvaraâs lieutenant, Shoor carries a wand of viscid globs (see
                                                
                                            
                                                
                                                     and treating them with cold disregard. Even the lowest drow understands the inferiority of other creatures, behaving toward the prisoners like sneering nobility. With their superiors, however, the drow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     from the cold. Mooring ropes and fishing nets hang from hooks along the back wall.
 Nonperishable goods were stored in this cabin. The crew took a lot of supplies when they abandoned ship, but some
                                                
                                            
                                                
                                                     dragon is back, circling above me like a vulture. I reckon she could carry this ship back to Luskan were she of a mind to. To die from starvation, bitter cold, or a dragon? Choices, choices.â
 Treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     1H). 1A. Feast Hall The frost giants have tracked snow into this great hall, which is illuminated by continual flame spells cast on torches that are mounted to the walls and wooden pillars. These cold
                                                
                                            
                                                
                                                     Dhaerlost (NE male Illuskan human mage with a wand of fireballs), who believes that the frost giants are his best shot at obtaining the Ring of Winter. He tries to remain close to Storvald, but the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
                                                    
                                                
                                            
                                                     
   
 Skills Arcana +6, History +6, Perception +4
 Gear Wand
 Senses Passive Perception 14
 Languages Common plus three other languages
 CR 6 (XP 2,300; PB +3)
 Actions
 Multiattack. The mage makes
                                                
                                            
                                                
                                                    ), Invisibility
 1/Day Each: Cone of Cold, Fly
 Bonus Actions
 Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
 Reactions
 Protective Magic (3/Day). The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     expend 1 charge from each wand, triggering the effects of both wands simultaneously.
 Special Equipment. Klauth carries a wand of fireballs and a wand of lightning bolts, and he wears a ring of cold
                                                
                                            
                                                
                                                     firepit that can spit six goats at a time to feed the cold and hungry crews that arrive after unloading their ships at the docks. Locals come here as well to hear the latest news from the mainland
                                                
                                            
                                        






