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Returning 35 results for 'cold wicked rebuke'.
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Monsters
Monster Manual
merfolk. Response—Strength Saving Throw: DC 15, the triggering enemy. Failure: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Watery Rebuke", "rollDamageType":"Cold"} Cold
hit", "rollAction":"Aquatic Burst"}, reach 5 ft. or range 60 ft. Hit: 20 (3d10 + 4);{"diceNotation":"3d10+4", "rollType":"damage", "rollAction":"Aquatic Burst", "rollDamageType":"Cold"} Cold damage. If
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"3d8","rollType":"damage","rollAction":"Longsword","rollDamageType":"cold"} cold damage.
Longbow. Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
);{"diceNotation":"3d8","rollType":"damage","rollAction":"Longbow","rollDamageType":"cold"} cold damage.
Spellcasting. The eladrin casts one of the following spells, requiring no material components and using
Monsters
Heroes of the Borderlands
the damage type: 1, Acid;{"diceNotation":"2d6","rollType":"damage","rollAction":"Chaos Bolt: Acid","rollDamageType":"Acid"}; 2, Cold;{"diceNotation":"2d6","rollType":"damage","rollAction":"Chaos Bolt
: Cold","rollDamageType":"Cold"}; 3, Fire;{"diceNotation":"2d6","rollType":"damage","rollAction":"Chaos Bolt: Fire","rollDamageType":"Fire"}; 4, Lightning;{"diceNotation":"2d6","rollType":"damage
Magic Items
Waterdeep: Dungeon of the Mad Mage
cold damage.
Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature.
Bane. You can cast the bane spell from
Monsters
Icewind Dale: Rime of the Frostmaiden
Frost. While holding this staff, Avarice can expend 1 or more of its charges to cast one of the following spells from it (spell save DC 14): cone of cold (5 charges), fog cloud (1 charge), ice storm (4
d20; on a 1, the staff turns to water and is destroyed.Banishing Rebuke (Recharges after a Long Rest). When Avarice is damaged by a creature that she can see within 60 feet of her, she can banish that
Species
Sword Coast Adventurer's Guide
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
Monsters
Tomb of Annihilation
., one creature. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Paralyzing Touch","rollDamageType":"cold"} cold damage. The target must succeed on a DC 18 Constitution saving throw
reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb
Monsters
Waterdeep: Dungeon of the Mad Mage
","rollType":"to hit","rollAction":"Paralyzing Touch"} to hit, reach 5 ft., one creature. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Paralyzing Touch","rollDamageType":"cold"} cold
and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy
Monsters
Curse of Strahd
","rollType":"damage","rollAction":"Paralyzing Touch","rollDamageType":"cold"} cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat
academy of black magic. Alternatively, some liches construct secret tombs filled with powerful guardians and traps.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including
Monsters
The Book of Many Things
jokester’s poor jape.
Whatever her outward demeanor, any perceived kindness Hulgaz offers is strictly a means to her wicked agenda: the corruption of mortal souls. If she has a tell, it is her
them.Fire, PoisonAcid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Monsters
Van Richten’s Guide to Ravenloft
search of their severed heads or to quench their thirst for revenge.
Wicked knights or commanders in life, dullahans adhere to twisted codes of chivalry or soldiership. These fallen champions consider
, caring nothing for the head that wears it.
4
Two dullahans seek the same head, both believing they’re the actual owner.
Cold, Lightning, PoisonIf the dullahan’s Headless Summoning
Monsters
Storm King's Thunder
ring of cold resistance.Multiattack. Klauth can use his Frightful Presence. He then makes three attacks: one with his bite and two with his claws.
Bite. Melee Weapon Attack: +18;{"diceNotation":"1d20
valley is warm throughout of the year — an oasis in the cold, cold north. Roaming this expanse are hundreds of sheep, goats, and cattle plucked from other regions of the North by the vale&rsquo
Winter Eladrin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
","rollAction":"Frigid Rebuke","rollDamageType":"cold"} cold damage.Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
wind
1/day each: cone of cold, ice storm
Magic Resistance. The eladrin has advantage on saving throws against spells and other magical effects.
Sorrowful Presence. Any non-eladrin creature that
Lich
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
":"Paralyzing Touch"} to hit, reach 5 ft., one creature. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Paralyzing Touch","rollDamageType":"cold"} cold damage. The target must
.
Everything about a lich’s lair reflects its keen mind and wicked cunning, including the magic and mundane traps that secure it. Undead, constructs, and bound demons lurk in shadowy recesses
Tiefling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
“But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice
is the burden of every tiefling. Some break under it, some make it the millstone around their neck, some revel in it.” He tilted his head again, scrutinizing her, with that wicked glint in his
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cha 15 +2 +5
Skills Perception +7
Resistances Cold
Senses Passive Perception 17
Languages Common, Primordial (Aquan)
CR 6 (XP 2,300; PB +3)
Traits
Amphibious. The merfolk can
breathe air and water.
Actions
Multiattack. The merfolk makes two Aquatic Burst attacks.
Aquatic Burst. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 60 ft. Hit: 20 (3d10 + 4) Cold damage
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cha 15 +2 +5
Skills Perception +7
Resistances Cold
Senses Passive Perception 17
Languages Common, Primordial (Aquan)
CR 6 (XP 2,300; PB +3)
Traits
Amphibious. The merfolk can
breathe air and water.
Actions
Multiattack. The merfolk makes two Aquatic Burst attacks.
Aquatic Burst. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 60 ft. Hit: 20 (3d10 + 4) Cold damage
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fearing evils are taking root in the shadows. Their fears are largely justified, as ghosts and vampire spawn haunt the town, and many locals have been consumed by their own callousness or wicked
temptations. A rare exception to the village’s cold desperation can be found at the local tavern called the Blood of the Vine. Those few who would oppose Strahd’s evil congregate here—and are in turn spied upon by the count’s agents.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
fearing evils are taking root in the shadows. Their fears are largely justified, as ghosts and vampire spawn haunt the town, and many locals have been consumed by their own callousness or wicked
temptations. A rare exception to the village’s cold desperation can be found at the local tavern called the Blood of the Vine. Those few who would oppose Strahd’s evil congregate here—and are in turn spied upon by the count’s agents.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from them as bitter cold. Winter Eladrin
Medium fey (elf), chaotic neutral
Armor Class 19 (natural armor)
Hit Points 127 (17d8 + 51)
Speed 30 ft.
STR
11(+0)
DEX
10(+0)
CON
16(+3)
INT
18(+4)
WIS
17(+3)
CHA
13(+1)
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
from them as bitter cold. Winter Eladrin
Medium fey (elf), chaotic neutral
Armor Class 19 (natural armor)
Hit Points 127 (17d8 + 51)
Speed 30 ft.
STR
11(+0)
DEX
10(+0)
CON
16(+3)
INT
18(+4)
WIS
17(+3)
CHA
13(+1)
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Senses darkvision 60 ft., passive Perception
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with Elemental monsters or wicked immortals such as the Princes of Elemental Evil or the Elder Elemental Eye. Elemental Cultist Medium or Small Humanoid, Chaotic Evil
AC 16 Initiative +4 (14)
HP 135
: Acid, Cold, Fire, Lightning, or Thunder.
Elemental Claw. Ranged Attack Roll: +7, range 120 ft. Hit: 22 (4d10) damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder. If the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
with Elemental monsters or wicked immortals such as the Princes of Elemental Evil or the Elder Elemental Eye. Elemental Cultist Medium or Small Humanoid, Chaotic Evil
AC 16 Initiative +4 (14)
HP 135
: Acid, Cold, Fire, Lightning, or Thunder.
Elemental Claw. Ranged Attack Roll: +7, range 120 ft. Hit: 22 (4d10) damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder. If the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tiefling “But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice jolted her
in it.” He tilted his head again, scrutinizing her, with that wicked glint in his eyes. “You fight it, don’t you? Like a little wildcat, I wager. Every little jab and comment just sharpens your claws
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tiefling “But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice jolted her
in it.” He tilted his head again, scrutinizing her, with that wicked glint in his eyes. “You fight it, don’t you? Like a little wildcat, I wager. Every little jab and comment just sharpens your claws
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Tiefling “But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice jolted her
in it.” He tilted his head again, scrutinizing her, with that wicked glint in his eyes. “You fight it, don’t you? Like a little wildcat, I wager. Every little jab and comment just sharpens your claws
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ivlis Secret Cult Leader Beneath a pretense of charity and goodness, Ivlis is a demon worshiper who leads a wicked cult. She uses deception and skulduggery to advance her power. Though she feigns
) damage. Roll 1d4 to determine the damage type: 1, Acid; 2, Cold; 3, Fire; 4, Lightning.
Sinister Command (Recharge 5–6). Wisdom Saving Throw: DC 12, one creature Ivlis can see within 60 feet. Failure
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Tiefling “But you do see the way people look at you, devil’s child.”
Those black eyes, cold as a winter storm, were staring right into her heart and the sudden seriousness in his voice jolted her
in it.” He tilted his head again, scrutinizing her, with that wicked glint in his eyes. “You fight it, don’t you? Like a little wildcat, I wager. Every little jab and comment just sharpens your claws
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Ivlis Secret Cult Leader Beneath a pretense of charity and goodness, Ivlis is a demon worshiper who leads a wicked cult. She uses deception and skulduggery to advance her power. Though she feigns
) damage. Roll 1d4 to determine the damage type: 1, Acid; 2, Cold; 3, Fire; 4, Lightning.
Sinister Command (Recharge 5–6). Wisdom Saving Throw: DC 12, one creature Ivlis can see within 60 feet. Failure
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shadow Demon Vestige of Evil Habitat: Planar (Abyss); Treasure: None Lars Grant-west Shadow demons form when exceptionally wicked demons are destroyed and prevented from reconstituting their
spellcasters, bargaining with and coercing others into restoring them to power. Many try to claim or corrupt souls to restore their fiendish forms, while some shadow demons seek wicked relics or nexuses of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Shadow Demon Vestige of Evil Habitat: Planar (Abyss); Treasure: None Lars Grant-west Shadow demons form when exceptionally wicked demons are destroyed and prevented from reconstituting their
spellcasters, bargaining with and coercing others into restoring them to power. Many try to claim or corrupt souls to restore their fiendish forms, while some shadow demons seek wicked relics or nexuses of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
takes time. Those who have walked the path of the wicked must be given reminders to keep them honest and true. Once you have planted the seed of righteousness in a creature, you must work day after
your presence with divine power. As a bonus action, you grant yourself a +5 bonus to Charisma (Persuasion) checks for the next 10 minutes. Rebuke the Violent. You can use your Channel Divinity to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful
)
Speed 20 ft., Fly 40 ft.
Ability Score Mod Save Str 10 +0 +0 Dex 15 +2 +2 Con 12 +1 +1 Ability Score Mod Save Int 11 +0 +0 Wis 14 +2 +2 Cha 8 −1 −1
Resistances Cold
Immunities
Compendium
- Sources->Dungeons & Dragons->Monster Manual
infernal lords. They prefer to attack from the air, flinging wicked barbs while staying out of reach of foes. Spined devils collect information to gain leverage over mortals or to entice powerful
)
Speed 20 ft., Fly 40 ft.
Ability Score Mod Save Str 10 +0 +0 Dex 15 +2 +2 Con 12 +1 +1 Ability Score Mod Save Int 11 +0 +0 Wis 14 +2 +2 Cha 8 −1 −1
Resistances Cold
Immunities