Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'cold wonder regain'.
                    
                
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     space and vice versa, and the swarm can move through any opening large enough for a Small creature. The swarm canât regain Hit Points or gain Temporary Hit Points.Multiattack. The swarm makes two
                                                
                                            
                                                
                                                    ":"Rend", "rollDamageType":"Slashing"} Slashing damage, or 9 (3d4 + 2);{"diceNotation":"3d4+2", "rollType":"damage", "rollAction":"Rend", "rollDamageType":"Slashing"} Slashing damage if the swarm is Bloodied.PoisonBludgeoning, Cold, Fire, Lightning, Piercing, Slashing
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     through an opening large enough for a Medium creature. The swarm canât regain Hit Points or gain Temporary Hit Points.Multiattack. The swarm makes two Vile Slime attacks.
Vile Slime. Melee
                                                
                                            
                                                
                                                    ", "rollDamageType":"Poison"} Poison damage, or 9 (2d6 + 2);{"diceNotation":"2d6+2", "rollType":"damage", "rollAction":"Vile Slime", "rollDamageType":"Poison"} Poison damage if the swarm is Bloodied.Fire, PoisonBludgeoning, Cold, Piercing, Slashing
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    . Failure: The target is cursed. The cursed target canât regain Hit Points, and its Hit Point maximum decreases by 10 (3d6);{"diceNotation":"3d6", "rollType":"roll", "rollAction":"Mutating Claw"} after
                                                
                                            
                                                
                                                     instantly transforms into a Red Slaad or, if it can cast spells of level 3 or higher, a Green Slaad. Only a Wish spell can reverse this transformation.Acid, Cold, Fire, Lightning, Thunder
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     with a weapon held by it deals an extra 2d8 Cold damage on a hit.
Spellcasting. The hand has 8 charges and regains 1d4 + 4 expended charges daily at dawn. You can cast a spell on the Hand of Vecna
                                                
                                            
                                                
                                                    . You have Immunity to Poison damage and the Poisoned condition.
Regeneration. If you start your turn with at least 1 Hit Point, you regain 1d10 Hit Points.
Wish. You can cast Wish. Once used, this
                                                
                                            
                                        
                                                     Magic Items
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                     cold damage. If you already have immunity to cold damage from another source, whenever you are subjected to cold damage, you take none of that damage and regain a number of hit points equal to half
                                                
                                            
                                                
                                                     attuned to it, you gain the following benefits.
Damage Absorption. You have resistance against cold damage. If you already have resistance to cold damage from another source, you instead have immunity to
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     chosen by the tortle: cold;{"diceNotation":"2d6+2", "rollType":"damage", "rollAction":"Nature's Wrath (Cold)", "rollDamageType":"cold"}, fire;{"diceNotation":"2d6+2", "rollType":"damage", "rollAction
                                                
                                            
                                                
                                                     DC 12):
At will: druidcraft, guidance
2/day each: cure wounds, hold person, speak with animals, thunderwaveMany tortles view the world as a place of wonder. They live for the chance to hear a soft
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    
2nd level (3 slots): gift of gab,* misty step, suggestion
3rd level (3 slots): fast friends,* fly, lightning bolt
4th level (3 slots): greater invisibility
5th level (1 slot): cone of cold
*New spell
                                                
                                            
                                                
                                                     Office certainly trusts him, others might wonder where his true loyalties lie.
Flabbergast's familiar, Mister Snibbly, uses the cat stat block.
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    Magic Resistance. The atropal has advantage on saving throws against spells and other magical effects.
Negative Energy Aura. Creatures within 30 feet of the atropal can't regain hit points, and any
                                                
                                            
                                                
                                                    ":"to hit","rollAction":"Touch"} to hit, reach 5 ft., one target. Hit: 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Touch","rollDamageType":"necrotic"} necrotic damage.
Ray of Cold
                                                
                                            
                                        
                                                     Magic Items
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     color, as shown on the table below. The DM chooses the color or determines it randomly.
d10
Damage Type
Color
1
Absorbing Tattoo, Acid;Acid
Green
2
Absorbing Tattoo, Cold;Cold
                                                
                                            
                                                
                                                    
Damage Absorption. When you take damage of the chosen type, you can use your reaction to gain immunity against that instance of the damage, and you regain a number of hit points equal to half the
                                                
                                            
                                        
                                                     Monsters
                                                    Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     wide. Each creature in that area must succeed on a DC 13 Constitution saving throw or take 26 (4d12);{"diceNotation":"4d12","rollType":"damage","rollAction":"Plague Winds","rollDamageType":"cold"} cold
                                                
                                            
                                                
                                                     damage and become poisoned.
While poisoned in this way, the creature canât regain hit points. At the end of every hour, the creature must succeed on a DC 13 Constitution saving throw or gain 1
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Special Equipment. Ringlerun wields a staff of power. It has 20 charges when fully charged and regains 2d8 + 4;{"diceNotation":"2d8+4","rollType":"roll","rollAction":"Regain charges"} expended
                                                
                                            
                                                
                                                     rolls but loses its other properties; on a 20, it regains 1d8 + 2;{"diceNotation":"1d8+2","rollType":"roll","rollAction":"Regain Charges"} charges.Multiattack. Ringlerun makes three Staff of Power or
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the new roll.
Second Wind (Recharges after a Short or Long Rest). Drannin can use a bonus action to regain 16 (1d10 + 11);{"diceNotation":"1d10+11","rollType":"roll","rollAction":"Second Wind"} hit
                                                
                                            
                                                
                                                     points.
Special Equipment. Drannin wears a control amulet for his shield guardian and a ring of cold resistance. He also carries a potion of frost giant strength.Multiattack. Drannin makes three
                                                
                                            
                                        
                                                     Monsters
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                    Magic Resistance. The simulacrum has advantage on saving throws against spells and other magical effects.
Simulacrum. The simulacrum canât regain expended spell slots or use the properties of
                                                
                                            
                                                
                                                     cold, scrying, wall of force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank*
9th level (1 slot): time stop
*The simulacrum casts these
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    "} to hit, range 120 ft., one creature. Hit: 22 (4d10);{"diceNotation":"4d10","rollType":"damage","rollAction":"Bolt of Ash","rollDamageType":"necrotic"} necrotic damage, and the target can't regain hit
                                                
                                            
                                                
                                                     archon overlords toppled, they scattered to the fringes of the world, and their holdings developed into the poleis of today.
Even though the age of archons is long past, many wonder if the few surviving
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     nothing as a child, Urmius found himself surrounded by family members, caretakers, and teachers who were uniformly cold, callous, and mean-spirited. He grew tired of being seen as nothing more than the
                                                
                                            
                                                
                                                    ;Delight. I want everyone to feel the wonder that I feel each day in this place.â
Bond. âMister Witch is my greatest friend and most trusted confidant.â
Flaw. âI was the crueler
                                                
                                            
                                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    );{"diceNotation":"2d8","rollType":"damage","rollAction":"Chill Touch","rollDamageType":"necrotic"} necrotic damage, and the target canât regain hit points until the start of Vellynneâs next turn
                                                
                                            
                                                
                                                     family, based in the town of Longsaddle. Cold and dispassionate, she took to magic only a decade ago in her late forties and is skilled in the arcane tradition of necromancy. She has a lifelong struggle
                                                
                                            
                                        
                                                     Magic Items
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                     face and head of a wearer attuned to it. While you are wearing the mask and attuned to it, you gain the following benefits.
Damage Absorption. You have resistance against acid, cold, fire, lightning
                                                
                                            
                                                
                                                     source, whenever you are subjected to damage of that type, you take none of that damage and regain a number of hit points equal to half the damage dealt of that type.
Draconic Majesty. While you are
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , polymorph
5th level (3 slots): cloudkill, cone of cold, hold monster, scrying
6th level (2 slot): chain lightning, circle of death, create undead
7th level (2 slot): finger of death, forcecage
                                                
                                            
                                                
                                                     target canât regain hit points until the start of Illmarrowâs next turn. If the target is undead, it also has disadvantage on attack rolls against Illmarrow until the end of her next turn
                                                
                                            
                                        
                                                     Monsters
                                                    Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                    ", "rollAction":"Withering Touch", "rollDamageType":"cold"} cold damage plus 31 (7d8);{"diceNotation":"7d8", "rollType":"damage", "rollAction":"Withering Touch", "rollDamageType":"necrotic"} necrotic damage, and
                                                
                                            
                                                
                                                     if the target is a creature, it canât regain hit points until the start of Skallâs next turn.
Death Knell. Skall points his finger at a creature he can see within 120 feet of himself
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     Disgorge","rollDamageType":"necrotic"} necrotic damage, and it canât regain hit points for 1 minute. On a successful save, the creature takes half as much damage with no additional effects.Vicious
                                                
                                            
                                                
                                                    , undead hunters, nosferatu possess the endless thirst of vampire;vampires but none of their grace. For them, existence is nothing more than an everlasting string of cold, desperate nights punctuated
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                    ":"cold"} cold damage, and the target must succeed on a DC 20 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the
                                                
                                            
                                                
                                                     targets one creature he can see within 60 feet of him. The target must succeed on a DC 23 Constitution saving throw or be cursed. Until the curse is ended, the target canât regain hit points and
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     reappears in the deck, making it possible to draw the same card multiple times.
You can use an altered deck of playing cards to simulate the deck, as shown in the Deck of Wonder table.
Deck of Wonder
                                                
                                            
                                                
                                                    , cold, fire, lightning, or thunder. This resistance lasts for 1d12 days.
Coin. Five pieces of jewelry, each worth 100 gp, or ten gemstones, each worth 50 gp, appear at your feet.
Crown. You learn the
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     poisoned. While poisoned in this way, the target canât regain hit points, and it takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollAction":"Bite","rollDamageType":"poison"} poison damage
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8);{"diceNotation":"2d8+8","rollType":"damage","rollAction":"Claw","rollDamageType":"cold
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     ghosts regain spent legendary actions at the start of the turn of the ghost with the highest initiative.
Forced Obedience. A target that all of the Obzedat ghosts can see must succeed on a DC 16 Wisdom
                                                
                                            
                                                
                                                     it with you.â
Flaw: âEveryone has a price.â
Necrotic, PoisonAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at the sight of the vast beauty of the
                                                
                                            
                                                
                                                     dragon egg, and they care for it as if it were their own.
5
A sea hag is on the hunt for a topaz dragon wyrmling, to be used as a component in a fell ritual.
6
A pirate crew keeps a curmudgeonly topaz dragon wyrmling as a beloved mascot.
Cold, Necrotic
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at the sight of the vast beauty of the ocean. (Good)
6
Code of
                                                
                                            
                                                
                                                     topaz dragon their monarch, despite the dragonâs complete lack of interest and growing annoyance toward them.
Cold, Necrotic
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at the sight of the vast
                                                
                                            
                                                
                                                     initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon canât regain hit points.
Regional Effects
The region surrounding a legendary topaz dragon
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    
Territoriality. Any creature that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I donât wish to spend time in it, my soul sings at
                                                
                                            
                                                
                                                     infuses the lair until initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon canât regain hit points.
Regional Effects
The region
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     especially resilient, gaining resistance to cold and fire damage.
2
Coast Creature. The chimeraâs body is that of a coastal or aquatic creature, such as a heron or a shark. The chimera
                                                
                                            
                                                
                                                     cone. Each creature in that area must succeed on a DC 15 Constitution saving throw, or it takes 31 (7d8) necrotic damage and is unable to regain hit points until the end of its next turn.
Tail
                                                
                                            
                                        
                                                    Blue Slaad
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     damage. If the target is a humanoid, it must succeed on a DC 15 Constitution saving throw or be infected with a disease called chaos phage. While infected, the target canât regain hit points, and
                                                
                                            
                                                
                                                     instantly transforms into a red slaad or, if it has the ability to cast spells of 3rd level or higher, a green slaad. Only a wish spell can reverse the transformation.Acid, Cold, Fire, Lightning, Thunder
                                                
                                            
                                        
                                                     Feats
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ). On a failed save, the creature takes cold damage equal to 1d8 + your proficiency bonus, and its speed is reduced to 0 until the end of its next turn. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
                                                
                                            
                                                
                                                     maximum of 20.
Born of Ice. You have resistance to cold damage.
Frigid Retaliation. Immediately after a creature you can see within 30 feet of you hits you with an attack roll and deals damage, you can
                                                
                                            
                                        
                                                     Spells
                                                    Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     damage when you hit a creature within 10 feet of you. This damage is radiant, necrotic, or cold (your choice when you cast the spell). Any creature that takes this damage canât regain hit points
                                                
                                            
                                        
                                                    Blue Slaad (control gem variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     phage. While infected, the target can't regain hit points, and its hit point maximum is reduced by 10 (3d6);{"diceNotation":"3d6","rollType":"roll","rollAction":"Claw"} every 24 hours. If the disease
                                                
                                            
                                                
                                                    ","rollType":"damage","rollDamageType":"psychic"} psychic damage to the slaad.Acid, Cold, Fire, Lightning, Thunder
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If Sammaster fails a saving throw, he can choose to succeed instead.
Life Suppression. Creatures within 60 feet of Sammaster canât regain Hit Points.
Magic
                                                
                                            
                                                
                                                    ", "rollAction":"Paralyzing Touch", "rollDamageType":"Cold"} Cold damage, and the target has the Paralyzed condition until the start of Sammasterâs next turn.
Spellcasting. Sammaster casts one of the
                                                
                                            
                                        
                                                     feats
                                                    
                                                    
                                                
                                            
                                                     Resistance to Cold damage and Necrotic damage.
Siphon Life. When an enemy within 120 feet of you is reduced to 0 Hit Points, you can take a Reaction to regain 50 Hit Points. Once you use this benefit, you canât use it again until you finish a Short or Long Rest.
                                                
                                            
                                        






