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Returning 35 results for 'cold writing rolled'.
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cold writhing roll
cold writing roll
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core waiting rolled
cold writhing rolls
Monsters
The Wild Beyond the Witchlight
’s recipient gains a d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Magic Boon"} and can, at any time within the next 24 hours, roll this die and add the number rolled to one ability
check, attack roll, or saving throw made by it. No creature can have more than one of these magic boons at a time.Lightning, PoisonAcid, Cold, Fire, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(Recharge 5–6). As a reaction when this creature takes damage, it can roll a d10 and subtract the number rolled from the damage.
Cold, Fire, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
","rollAction":"Claws"} to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9);{"diceNotation":"4d6+9","rollType":"damage","rollAction":"Claws","rollDamageType":"cold"} cold damage. If the target is Large or smaller
Spells
Xanathar's Guide to Everything
. The number rolled on that die determines the attack’s damage type, as shown below.
d8
Damage Type
1
Acid
2
Cold
3
Fire
4
Force
5
Lightning
6
. When you cast this spell using a spell slot of 2nd level or higher, each target takes 1d6 extra damage of the type rolled for each slot level above 1st.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Claws"} to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9);{"diceNotation":"4d6+9","rollType":"damage","rollAction":"Claws","rollDamageType":"cold"} cold damage. If the target is Large or smaller
);{"diceNotation":"6d8","rollType":"damage","rollAction":"Claws","rollDamageType":"cold"} cold damage.
Stinger. Melee Weapon Attack: +16;{"diceNotation":"1d20+16","rollType":"to hit","rollAction":"Stinger
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can add the number rolled to the d20 by taking 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Scouring Instruction", "rollDamageType":"psychic"} psychic damage.A warlord is cunning
their creations as cold and bare of ornamentation to the point of austerity, duergar see them as honoring the materials used and honest about their purpose.PoisonEnlarge (Recharges after a Short or Long
Magic Items
Fizban's Treasury of Dragons
. Whenever you use a spell slot to cast a spell that deals acid, cold, fire, lightning, or poison damage, roll a d6, and you gain a bonus equal to the number rolled to one of the spell’s damage
Magic Items
The Book of Many Things
, cold, fire, lightning, or thunder. This resistance lasts for 1d12 days.
Coin. Five pieces of jewelry, each worth 100 gp, or ten gemstones, each worth 50 gp, appear at your feet.
Crown. You learn the
draws.
Monster. This card’s monstrous visage curses you. While cursed in this way, whenever you make a saving throw, you must roll 1d4 and subtract the number rolled from the total. The curse lasts
Bedroll
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.
spells
Cold damage. In addition, it can use a Bonus Action to expend a Hit Point Die, regaining a number of Hit Points equal to the numbered rolled plus its Constitution modifier. When the target takes Fire
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
pleasurable creatures and things are ones that allow lizardfolk to assess more situations as benign rather than fearsome.
Cold and Calculating
Most humanoids describe cold-blooded people as lacking in
into the future. This approach allows them to maintain their current level of influence in the world, but it limits their growth. Lizardfolk have no interest in developing writing, making long-term
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
two and the more frequently honored. He is seen as a stoic, cold-blooded, and tyrannical leader, and hobgoblins believe he expects the same behavior from them. Bargrivyek is a god of duty, unity, and
a powerful magic item), by fine performances (writing and performing a great ballad about the legion), by designing and constructing a great defense or monument, and through other means. But the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown below. d8
Damage Type 1 Acid 2 Cold 3 Fire 4 Force 5 Lightning 6 Poison 7 Psychic 8 Thunder If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
ranged spell attack against the target. On a hit, the target takes 2d8 + 1d6 damage. Choose one of the d8s. The number rolled on that die determines the attack’s damage type, as shown below. d8
Damage Type 1 Acid 2 Cold 3 Fire 4 Force 5 Lightning 6 Poison 7 Psychic 8 Thunder If you roll the same number on both d8s, the chaotic energy leaps from the target to a different creature of your
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dzaan’s side as his faithful, undead bodyguard. Dzaan’s ultimate goal is to plunder Ythryn. Without his spellbook, however, the wizard is woefully underpowered. Concealed under layers of cold weather
clothing, Dzaan and Krintaas must travel to Bryn Shander to obtain a blank spellbook, as well as writing supplies and provisions. In the meantime, Dzaan urges the characters to seek out and destroy his
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the Athletics skill, and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have resistance to cold damage. You also
. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Dzaan’s side as his faithful, undead bodyguard. Dzaan’s ultimate goal is to plunder Ythryn. Without his spellbook, however, the wizard is woefully underpowered. Concealed under layers of cold weather
clothing, Dzaan and Krintaas must travel to Bryn Shander to obtain a blank spellbook, as well as writing supplies and provisions. In the meantime, Dzaan urges the characters to seek out and destroy his
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the Athletics skill, and you count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Mountain Born. You have resistance to cold damage. You also
. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
covered wagon, where she took to writing this book to pass the time. Although a dozen Vistani are colorfully described in the tome, only two are mentioned by name: Drasha, a teenage girl who applied
wagon. The author describes rough roads, days of travel through impenetrable mist and thick forest, crackling fires on cold nights, wolves howling in the dead of night, and ravens pecking at the roof of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
made of black crystal inscribed with strange writing rests on the table. The tablet is cold to the touch, and its writing appears to writhe. Treasure. Xerrion Shadowdusk originally used the tablet to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
made of black crystal inscribed with strange writing rests on the table. The tablet is cold to the touch, and its writing appears to writhe. Treasure. Xerrion Shadowdusk originally used the tablet to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
covered wagon, where she took to writing this book to pass the time. Although a dozen Vistani are colorfully described in the tome, only two are mentioned by name: Drasha, a teenage girl who applied
wagon. The author describes rough roads, days of travel through impenetrable mist and thick forest, crackling fires on cold nights, wolves howling in the dead of night, and ravens pecking at the roof of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
following trait. Unscarred Resilience. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use
god’s work.
4 I was rescued from the Underworld, and I’m not sure I fully returned to life—it’s always so cold.
5 I was born on one of the Dakra Isles. All my people are naturally resilient, a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again
resistance to cold damage. You’re also acclimated to high altitude, including elevations above 20,000 feet. Languages. You can speak, read, and write Common and Giant.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled and reduce the damage by that total. After you use this trait, you can’t use it again
resistance to cold damage. You’re also acclimated to high altitude, including elevations above 20,000 feet. Languages. You can speak, read, and write Common and Giant.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
following trait. Unscarred Resilience. When you take damage, you can use your reaction to roll a d12. Add your Constitution modifier to the number rolled, and reduce the damage by that total. After you use
god’s work.
4 I was rescued from the Underworld, and I’m not sure I fully returned to life—it’s always so cold.
5 I was born on one of the Dakra Isles. All my people are naturally resilient, a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
void. Reaching beyond the edge of the walkway confirms the absence of walls or ceiling. The atmosphere is thin and cold, but not uncomfortably so. At an opportune moment when one or more characters are
fly or teleport back to the walkway, it quickly vanishes from sight. Roll 1d4 + 17; the number rolled is the number of the room where the character materializes and crashes to the floor on the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
void. Reaching beyond the edge of the walkway confirms the absence of walls or ceiling. The atmosphere is thin and cold, but not uncomfortably so. At an opportune moment when one or more characters are
fly or teleport back to the walkway, it quickly vanishes from sight. Roll 1d4 + 17; the number rolled is the number of the room where the character materializes and crashes to the floor on the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. The Chute This narrow cavern is the access point to the lair of Arauthator below. This chamber feels far colder than any area of the ice caves you’ve explored so far. The cold issues from a
difficulty. The walkway that crosses the west and south walls is weakened and dangerous. When a character reaches the bend in the walkway, have the player roll any die. If an odd number is rolled, a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
void. Reaching beyond the edge of the walkway confirms the absence of walls or ceiling. The atmosphere is thin and cold, but not uncomfortably so. At an opportune moment when one or more characters are
fly or teleport back to the walkway, it quickly vanishes from sight. Roll 1d4 + 17; the number rolled is the number of the room where the character materializes and crashes to the floor on the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
6. The Chute This narrow cavern is the access point to the lair of Arauthator below. This chamber feels far colder than any area of the ice caves you’ve explored so far. The cold issues from a
without difficulty. The walkway that crosses the west and south walls is weakened and dangerous. When a character reaches the bend in the walkway, have the player roll any die. If an odd number is rolled, a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
6. The Chute This narrow cavern is the access point to the lair of Arauthator below. This chamber feels far colder than any area of the ice caves you’ve explored so far. The cold issues from a
difficulty. The walkway that crosses the west and south walls is weakened and dangerous. When a character reaches the bend in the walkway, have the player roll any die. If an odd number is rolled, a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
6. The Chute This narrow cavern is the access point to the lair of Arauthator below. This chamber feels far colder than any area of the ice caves you’ve explored so far. The cold issues from a
without difficulty. The walkway that crosses the west and south walls is weakened and dangerous. When a character reaches the bend in the walkway, have the player roll any die. If an odd number is rolled, a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
void. Reaching beyond the edge of the walkway confirms the absence of walls or ceiling. The atmosphere is thin and cold, but not uncomfortably so. At an opportune moment when one or more characters are
fly or teleport back to the walkway, it quickly vanishes from sight. Roll 1d4 + 17; the number rolled is the number of the room where the character materializes and crashes to the floor on the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Giant). When you hit a target with an attack roll and deal damage to it, you can also deal 1d6 Cold damage to that target and reduce its Speed by 10 feet until the start of your next turn.
Hill’s
damage, you can take a Reaction to roll 1d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
Storm’s Thunder (Storm Giant). When you take damage from a creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you hit a target with an attack roll and deal damage to it, you can also deal 1d6 Cold damage to that target and reduce its Speed by 10 feet until the start of your next turn.
Hill’s Tumble (Hill
take a Reaction to roll 1d12. Add your Constitution modifier to the number rolled and reduce the damage by that total.
Storm’s Thunder (Storm Giant). When you take damage from a creature within 60