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Returning 31 results for 'collect replaced grasping to have related'.
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Monsters
The Wild Beyond the Witchlight
removed the goblin’s ability to perceive that fear and replaced it with an insatiable and overwhelming need to collect keys. So great is this obsession that Jingle Jangle has lost her own sense
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive
replaced with a new obsession. Objects remain intriguing only as long as they still hold secrets.
A tabaxi rogue could happily spend months plotting to steal a strange gem from a noble, only to trade it
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
. Queen Yolande is replaced by the Forestmaster, a wise unicorn that lives in the Darken Wood. Eberron. In Aundair, the temple lies in the wilderness around the town of Wyr. Instead of Queen Yolande, an
orc Gatekeeper called Rhasshaven seeks the characters’ help. The Dreaming Dark replaces the Elder Elemental Eye. Forgotten Realms. The Sword Coast’s Dessarin Valley is plagued by evil related to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
described in the “Mist Wanderers” section of chapter 3: Alanik Ray and Arthur Sedgwick. A mysterious third party hired these detectives to recover documents related to Loren Halvhrest’s business and
in the “Barovia” section of chapter 3. If you wish, she might be replaced with any other reincarnation of Tatyana detailed in that domain. Rudolph (and Erasmus) van Richten. Doctor Rudolph van Richten
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
is a Karrnathi slumlord who has made a fortune providing low-rent (and low-quality) housing for refugees. He lost his hand in an industrial accident and had it replaced with a golden prosthetic
body. 2 An Aurum Concordian is renowned for having the finest arcane library in Khorvaire. Adventurers might help them collect more tome, but when a number of prominent wizards are murdered and their
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Scribing a Spell Scroll With time and patience, a spellcaster can transfer a spell to a scroll, creating a spell scroll. Resources. Scribing a spell scroll takes an amount of time and money related
used to craft scrolls, angering a wizard in town. 2 The priest of a temple of good accuses you of trafficking in dark magic.* 3 A wizard eager to collect one of your spells in a book presses you to sell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
overarching goal that can be fulfilled only by first completing a series of related quests. For example, you could create a villain who can’t be defeated until the characters explore nine dungeons in which the
of the campaign. In a similar type of quest campaign, the adventurers might need to collect fragments of an artifact that are scattered in ruins across the multiverse, before reassembling the artifact
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters the following questions: “Who are you, and what are your ideals?” (Ideals related to running a business or earning a fortune appear to please the clockwork creatures.) “Who do you serve?” (The
scattered its pieces far and wide when she realized how dangerously powerful it was. Wanting to dissuade adventurers and others from trying to collect the pieces, she made it known that one piece was
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
lobby is hardly recognizable. The bank’s original tellers are gone, replaced by profiteers who skim a few coins off every transaction. They don’t keep their ill-gotten gains for long, however. The
thieves led by an elusive doppelganger called the Mirrored Man. The group holes up in a wax museum in Lower Maygel. The Severed Hands are a procession of grave robbers who collect hands from the corpses
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
left, but distorted and often sinister. A mountain on the Material Plane might be replaced in the Shadowfell by a skull-shaped rock outcropping, a heap of rubble, or the crumbling ruin of a once
multiverse, mysterious entities known as the Dark Powers collect the most wicked beings from across ages and worlds within inescapable, mist-shrouded demiplanes. In these shadowy prisons, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to a more directed purpose, the members have different spells available for use with their Shared Spellcasting trait, usually focusing on a theme related to that purpose. Three examples of themed hag
): entangle, speak with animals 2nd level (3 slots): flaming sphere, moonbeam, spike growth 3rd level (3 slots): call lightning, plant growth 4th level (3 slots): dominate beast, grasping vine 5th level
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
of the D&D game.
Schick related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him as a game designer.
THE LEGEND OF KERAPTIS
protested disappeared in the night and were replaced by the next in the line of succession, who was usually inclined to be more tractable than the previous lord.
Gradually, as dissension was stilled, the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
removed the goblin’s ability to perceive that fear and replaced it with an insatiable and overwhelming need to collect keys. So great is this obsession that Jingle Jangle has lost her own sense of self and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
lands. They collect taxes from the populace, which they use for public building projects, to pay the soldiery, and to support a comfortable lifestyle for themselves (although nobles often have
government is composed of groups or individuals primarily seeking wealth for themselves, often at the expense of their subjects. The grasping Bandit Kingdoms in the Greyhawk campaign setting are prime
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
difficulty grasping the passage of time and the state of the world compared to its original era. 6 Fallen Muse. Your contact is a fallen celestial. Whether they regret their transgressions or hunger for
due, and they are desperate to avoid paying. You must defeat whatever’s coming to collect the master’s debt or find another acceptable payment.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, all while merchants dance between them to collect their coins and continue profiting as best they can. Waterdeep’s shops and merchants offer goods of every sort from every corner of Toril, and even
the city’s noble families (except for those in North Ward).
Southern Ward. Stables, warehouses, and shops related to overland trade dominate Southern Ward. Most residents are hardworking folk that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
recognizable), the githyanki tear the debris from its resting place and throw it into a refuse pile or cast it adrift into the astral sea, to be eventually replaced by a new specimen. Nonetheless, the city does
by categorizing the castaway items, making it easier for other githyanki to locate objects related to their personal interests. Creatures seeking to infiltrate Tu’narath have had success in using this
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
room requires purple-level security to enter and contains paperwork on all academy personnel. Orientation Task: Welcome Pack. Characters can visit reception to collect their cadet-issue welcome packs
supplies through a barred window. Orientation Task: Collect Service Weaponry. Upon arrival, each corps cadet is assigned a simple or martial weapon of their choice. Cadets can also spend their 50 gp
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
items. A character can spend money to collect raw materials, which weigh 1 pound for every 50 gp spent. The DM can allow a character to make a check using the indicated skill with advantage. As part of
identify plants and safely collect their useful elements. Components. An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
attacks. Up to three of these attacks can be replaced by Blood Drain, one replacement per tentacle grappling a creature.
Tentacle. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 14
anything weaker than itself. Its body is about 4 feet in diameter, with six eyestalks, a central eye (sometimes surrounded by multiple smaller eyes), and four small grasping tentacles near its mouth. It
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
treasure as do their evil chromatic kin, but they aren’t driven as much by greed in their pursuit of wealth. Rather, metallic dragons are driven to investigate and collect, taking unclaimed relics and
opinions of humanoids based on previous contact with related humanoids. Good dragons can recognize humanoid bloodlines by smell, sniffing out each person they meet and remembering any relatives they have
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
figurine here, hoping his fellow goblins wouldn’t steal it from him.
A detect magic spell reveals that the statuette is imbued with divination magic. Any non-evil creature grasping the statue can ask it a
by Snarl, a wolf with 18 hit points, and a doppelganger disguised as a female drow. The doppelganger, Vyerith, is a messenger from the Black Spider, come to collect Gundren Rockseeker and the map of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
only they experience: The cave disappears and is replaced by a field carpeted in spongy moss and pockmarked with pools of ooze. A colossal palace constructed of giant mushrooms with interconnecting
character who takes the time to study the murals and succeeds on a DC 20 Intelligence (Religion) check uncovers subtle symbology related to the worship of Zuggtmoy. A character who succeeds on this
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, replaced by the one in area F7. F2: Casino Cages Here gamblers can cash out their winnings or purchase razorleaves for 10 gp apiece. An attentive imp cashier sits behind each barred window, retrieving
, the participant is divine in name only. At your discretion, the winner might gain additional minor abilities related to their portfolio, such as controlling dust mites or understanding sloths. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
these cultists and then leave this part of the dungeon, the guards are replaced by the cultists in area C7 within an hour. C2. Canals A twenty-foot wide canal leads between ancient masonry walls into
. Reinforcements. If the bugbears are defeated, they are replaced within a day by the trolls from area C12. C19. Cavern Lakeshore This natural cavern widens and descends toward a pebble-covered lakeshore
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
trophy of similar value is placed upon the pedestal. If an all-magen team wins the game, the winners collect their prize and disappear, taking the trophy with them. Treasure. The trophy can’t be removed
rabbit (50 gp), a silver necklace from which hangs a crow’s-foot pendant grasping a peridot (500 gp), a potion of invisibility in a stoppered vial made from a witch’s fingerbone, and a potion of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of information: Zorhanna’s Simulacrum. “I’m now convinced that my wife has been replaced by a simulacrum—a lookalike invested with her knowledge and spellcasting ability. I dimly recall Zorhanna
white cover and a crystal ball in a gilded stand.
The books on the shelves span many topics mostly related to nature, the planes, and the Feywild in particular. Treasure. Any character who spends 1
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
cells woven subtly throughout the fabric of Ravnica and across all the guilds. Dimir agents excel at information gathering, covert operations, and assassination. They collect secrets, relay intelligence
, spider climb, web
3rd level (3 slots): animate dead, plant growth, vampiric touch
4th level (3 slots): blight, giant insect, grasping vine
5th level (2 slots): cloudkill, insect plague
6th
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
a theory about the source of Red Larch’s recent troubles: it’s all related to an evil presence at Lance Rock. She says neither the constable nor the town elders have helped her, so she offers the
). Key NPCs. The Helm is run by the jovial but grasping Garlen Harlathurl (male Tethyrian human commoner). He is a cynic bitter from failed Waterdhavian mercantile ventures, but he has turned out to be
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Dragon The most evil-tempered and vile of the chromatic dragons, black dragons collect the wreckage and treasures of fallen peoples. These dragons loathe seeing the weak prosper and revel in the
effect two rounds in a row: Pools of water that the dragon can see within 120 feet of it surge outward in a grasping tide. Any creature on the ground within 20 feet of such a pool must succeed on a DC 15