Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'collect returning genie to have related'.
Other Suggestions:
college returning genie to have replaced
college returning genie to have related
college returning gentle to have related
college returning gone to have related
collect returning genie to have replaced
Monsters
Planescape: Adventures in the Multiverse
that god’s followers, eaters of knowledge are lumbering, bipedal masses of squelching muscles and exposed brain matter. These rugose hulks collect information from others by devouring brains
before returning to their masters with delicious secrets. Unlike illithids, which overwhelm their foes with psionic power, eaters of knowledge use their physical strength to hold prey while burly feeding
Monsters
Spelljammer: Adventures in Space
many sentient life-forms as they can before returning to the Astral Plane. Psurlons prefer the flesh of humans and halflings but don’t mind feasting on other folk. They use their spellcasting
abilities to infiltrate the settlements of their intended victims.
On the Material Plane, psurlons have been known to work with mind flayer;mind flayers. Together, they collect victims to feed on; the
Monsters
Spelljammer: Adventures in Space
strongholds, invade Wildspace systems, and indulge in a seven-year-long ceremony called the Feast of Worlds, during which they consume as many sentient life-forms as they can before returning to the Astral
the Material Plane, psurlons have been known to work with mind flayer;mind flayers. Together, they collect victims to feed on; the illithids devour the victims’ brains while the psurlons consume
Monsters
Spelljammer: Adventures in Space
returning to the Astral Plane. Psurlons prefer the flesh of humans and halflings but don’t mind feasting on other folk. They use their spellcasting abilities to infiltrate the settlements of their
intended victims.
On the Material Plane, psurlons have been known to work with mind flayer;mind flayers. Together, they collect victims to feed on; the illithids devour the victims’ brains while
Tortle
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
The Tortle Package
point, a tortle feels an almost overwhelming urge to venture far away from home and see more of the world. It gathers up its possessions and heads into the wilderness, returning months or years later
related to a god and choose to worship that deity. In the Forgotten Realms, tortles are especially fond of Eldath, Gond, Lathander, Savras, Selûne, and Tymora. In the Greyhawk setting, they
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Completing Volo’s Quest Returning to the Yawning Portal with Floon Blagmaar in tow marks the end of this introductory quest. All that remains is for the characters to collect their reward.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the twelve signs. The Ability Score column suggests individuals born under a specific sign are believed to have characteristics related to this attribute. People born under the Balance, for example
autumn Jet Rat Black Dexterity
Gem The Genie Midautumn Blue sapphire Whale Indigo Strength
Talons The Elder Late autumn Jade Owlbear Yellow Constitution
Jester The Nilbog Early winter Pearl Goose Red Dexterity
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Djinni Genie of the Air Habitat: Coastal, Planar (Elemental Plane of Air); Treasure: Arcana As genies of wind and skies, djinn personify freedom and might. They can control wind and travel as
the Elemental Plane of Air. In floating cities, djinn collect tales and experiences from across the planes of existence, sharing them in fabulous forums, libraries, and theaters. The greatest of these
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is viable. The characters’ best option is to return to Phandalin and share what they’ve discovered with a knowledgeable ally, such as Gwyn Oresong or Rivibiddel. Shortly after returning to Phandalin
, facing threats along the way. In Illithinoch, the characters learn that the mind flayer fanatics already escaped through a gateway into the Far Realm. To pursue them, the characters must explore three Far Realm rifts scattered around Illithinoch and collect keys to open the gateway.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
indulge in a seven-year-long ceremony called the Feast of Worlds, during which they consume as many sentient life-forms as they can before returning to the Astral Plane. Psurlons prefer the flesh of
work with mind flayers. Together, they collect victims to feed on; the illithids devour the victims’ brains while the psurlons consume the rest of the prey. Githyanki despise psurlons because of this
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
squelching muscles and exposed brain matter. These rugose hulks collect information from others by devouring brains before returning to their masters with delicious secrets. Unlike illithids, which
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Horror Content Survey Take advantage of the time before your first game session to learn about your players’ thoughts related to horror adventures. To do this, create a brief list of questions
Romantic in-character dialogue Themes of mental and physical health involving the body and the mind Real-world religion and politics, or analogs of them Topics related to real-world social or cultural
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Scribing a Spell Scroll With time and patience, a spellcaster can transfer a spell to a scroll, creating a spell scroll. Resources. Scribing a spell scroll takes an amount of time and money related
used to craft scrolls, angering a wizard in town. 2 The priest of a temple of good accuses you of trafficking in dark magic.* 3 A wizard eager to collect one of your spells in a book presses you to sell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
overarching goal that can be fulfilled only by first completing a series of related quests. For example, you could create a villain who can’t be defeated until the characters explore nine dungeons in which the
of the campaign. In a similar type of quest campaign, the adventurers might need to collect fragments of an artifact that are scattered in ruins across the multiverse, before reassembling the artifact
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Great Modron March is a procession of countless modrons conducted every 289 years to collect information about the multiverse and realign the workings of the plane of Mechanus. Untold numbers of modrons
returning to Mechanus. The last Great Modron March occurred ahead of schedule and experienced a heightened number of irregularities and losses for tenebrous reasons.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, the bats flood out of the caverns to hunt in the mountains, returning to this area at dawn. While the bats are roosting, bright light or any noise louder than a whisper agitates them and sends them
brightly lit. The nobles kindly invite the characters to join the repast, insisting they rest and regale the nobles with tales of adventure. The nobles are part of an elaborate, genie-wrought illusion
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
rest and regale them with tales of adventure. The nobles are part of an elaborate, genie-wrought illusion created by Kashem, a bitter dao bound to guard this chamber by Iggwilv. The Witch Queen imparted
, Kashem reveals herself and attacks. Illusory Finery. The room’s genie-wrought furnishings and inhabitants are convincing illusions. These illusions blanket dingy, neglected versions of the objects
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, all while merchants dance between them to collect their coins and continue profiting as best they can. Waterdeep’s shops and merchants offer goods of every sort from every corner of Toril, and even
guarding nobility, to investigating a ruin or rumor of monsters anywhere in the North. Though it has stood for hundreds of years, Waterdeep is only now returning to its status of a century and a half ago
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
temperate. Noteworthy Sites Automata is divided into regimented blocks arranged by category and function. Rather than scatter businesses throughout the town, council mandates require that related
as modrons leave for work each morning. The Council of Order asks the characters to investigate. 4 A marid fruit vendor is arrested in the Inverse for color-coordinating the produce in their stall. The genie petitions the characters to defend them in the nonsensical courts of the Hall of Discord.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
they help him find his cousin—another genie who lives in Akharin Sangar—though Baadi doesn’t know where he is or what name he’s using. A character who succeeds on a DC 18 Wisdom (Insight) check notes
that Baadi is bluffing and can’t grant wishes. Baadi doesn’t know that his cousin is the Ashen Heir leader, the efreeti Navid. Returning to Emad If the characters capture the Ashen Heirs, Emad gives them
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
walls. To the west, tunnels lead to other parts of the sandstone city.
The crystal formations are lightning crystals (see “Haskasori Features”). The four statues are Gargoyles, which serve the genie
characters do so, Yaarnak is appeased and vanishes; award the characters Experience Points for having defeated the mummy. If they try to leave Haskasori without returning the staff, the mummy pursues them
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Dwarvish into its back. A successful DC 16 Intelligence (Arcana or Religion) check allows a character to recognize the profane symbols as being related to Demogorgon. A search of the platform uncovers a
successful DC 12 Intelligence (Arcana or Religion) check reveals that the second head is a conduit for the curse’s magic, and that removing it and returning it to Stonespeaker Hgraam in Cairngorm
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
ago, while rooting through the swamp for truffles, she was attacked and robbed by brigands. She hasn’t left her hilltop den since returning to the hill and must be pretty hungry by now. If the
removed the goblin’s ability to perceive that fear and replaced it with an insatiable and overwhelming need to collect keys. So great is this obsession that Jingle Jangle has lost her own sense of self and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters the following questions: “Who are you, and what are your ideals?” (Ideals related to running a business or earning a fortune appear to please the clockwork creatures.) “Who do you serve?” (The
scattered its pieces far and wide when she realized how dangerously powerful it was. Wanting to dissuade adventurers and others from trying to collect the pieces, she made it known that one piece was
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
room requires purple-level security to enter and contains paperwork on all academy personnel. Orientation Task: Welcome Pack. Characters can visit reception to collect their cadet-issue welcome packs
supplies through a barred window. Orientation Task: Collect Service Weaponry. Upon arrival, each corps cadet is assigned a simple or martial weapon of their choice. Cadets can also spend their 50 gp
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
-toa found the stone clam in the reef (area C3), they named it Koolooshidoop and believed it to be a god. Before returning to the Underdark with the clam, Fuuna feels she must make a sacrifice to
and accomplished slaves to help him rob Favnahva, a rival genie who has a larger treasure hoard than Elkahraal does. The marid knows the history of the cove and believes that his schemes can attract
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
items. A character can spend money to collect raw materials, which weigh 1 pound for every 50 gp spent. The DM can allow a character to make a check using the indicated skill with advantage. As part of
identify plants and safely collect their useful elements. Components. An herbalism kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
spheres on a shelf along the north wall.
Lord Viallis studies magic in this room, which is off limits to his cultists. The papers are covered with formulas and schematics, recognizable as related
-of-the-way village of Greenfast in the hope of one day returning to Waterdeep with a full-fledged cult. He fights fiercely when surrounded by his lackeys but tries to flee if things start to fall apart
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
rebellion following his disappearance. They overthrew the genie lords of Calimport and Memnon, casting the remaining genies out of the cities and back to their elemental homes or into the depths of the
together without genie masters, and to grudgingly accept the remaining genasi among them. Chult. The vast, choking jungles of Chult hide what many believe to be great mineral wealth, including large
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Cultures Exhibit Glass display cases boast objects related to life in ancient Varkenbluff. Clay pots, stone tools, and scraps of leather clothes are interspersed with informational placards about their
the floor. Reaching it requires a successful DC 10 Strength (Athletics) check. Safely returning to the floor doesn’t require an ability check. V13: Gemstone Wing Chairs surround several tables
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
able to do so, he leaves the characters to their own devices and slips away to inform one of the hags about the party’s arrival before returning to his desk. The characters are free to explore the
and arranging boxes. T9. Guest Rooms All the rooms in this area have the same basic features, plus additional contents related to their occupants. You can decide how many rooms are occupied based on
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
white cover and a crystal ball in a gilded stand.
The books on the shelves span many topics mostly related to nature, the planes, and the Feywild in particular. Treasure. Any character who spends 1
hostilities. She then screams into the void, “You almost had me! Nice try, whatever you are!” The characters can also convince Zorhanna to stop attacking them by returning her spellbook to her. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
; the ability to hear the call is a rare gift. Depending on Corellon’s need, the god might call a few dozen or several thousand elves to gather, each elf returning to Corellon’s body temporarily for
Hanali perform weddings between elves and preside over most other family-related ceremonies. Other than nuptials and a spate of spring celebrations, the priests conduct few observances. Pools of Beauty
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the githyanki scouts now inhabiting area B7. Returning to Illithinoch. The characters can return to Illithinoch through the gateway for seven days. After that, the gateway becomes unstable. A character
back of the room is all but obscured by the clutter.
Ilvaash thrives on frustration and dismay. Two of Ilvaash’s zealots living in area B18 collect mundane items with defects. They store the items
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
treasure as do their evil chromatic kin, but they aren’t driven as much by greed in their pursuit of wealth. Rather, metallic dragons are driven to investigate and collect, taking unclaimed relics and
opinions of humanoids based on previous contact with related humanoids. Good dragons can recognize humanoid bloodlines by smell, sniffing out each person they meet and remembering any relatives they have