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Returning 35 results for 'collect wander returns'.
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Monsters
The Book of Many Things
that they made physical bodies for themselves in order to possess and understand this new instrument of destiny.
Rifflers wander the Feywild and Material Plane, searching for Deck of Many Things
;Decks of Many Things. They collect the cards, trade them, hoard them, and scatter them across worlds, all in service of an incomprehensible agenda to manipulate the fate of the multiverse. Rifflers are
Monsters
Fizban's Treasury of Dragons
deceive and disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to
know of places of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create
Monsters
Fizban's Treasury of Dragons
disorient. They cloak their own presence so they can observe other creatures without being discovered as they collect information on everything from local cultural practices to supernatural occurrences
of power near their lairs and keep detailed records of how phenomena connected to those sites react to outside influences. They also avidly collect magic items and spells that create illusions
Monsters
Mordenkainen's Fiendish Folio Volume 1
paralytic poison. When their the poison overwhelms their target, the xill snatches the victim and returns to the Ethereal. The ultimate fate of unfortunates carried off in this manner is not known, but
collect the powerful artifacts he longed to stockpile. The xills were his creation, servitors who could slip to and from the Ethereal plane and steal any artifact or kidnap any person he wished to
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive
figure responsible for the creation of the tabaxi, gifts each of his children with one specific feline trait. Those tabaxi gifted with curiosity are compelled to wander far and wide. They seek out
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
given funeral rites have no means to pay Athreos’s toll and thus have no way of reaching their place of rest. These lost souls primarily collect along the Tartyx’s shores where they languish or beg
for coins to pay for their passage. Some wander away from the shore, though, becoming ghosts or other undead. Only if their body is granted funeral rites or if the living give them payment for Athreos
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
given funeral rites have no means to pay Athreos’s toll and thus have no way of reaching their place of rest. These lost souls primarily collect along the Tartyx’s shores where they languish or beg
for coins to pay for their passage. Some wander away from the shore, though, becoming ghosts or other undead. Only if their body is granted funeral rites or if the living give them payment for Athreos
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
without engaging in any combat or causing any alert to be sounded. He is otherwise encountered when he enters the fight against the characters. Treasure If the characters can collect all the furniture
) becomes numb in 30 minutes, then becomes transparent 1 hour later. After another 2 hours, the affected area painfully returns to normal as the victim takes 27 (6d8) poison damage. If the saving throw is failed, the effect progresses as above but the victim takes 54 (12d8) poison damage.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
without engaging in any combat or causing any alert to be sounded. He is otherwise encountered when he enters the fight against the characters. Treasure If the characters can collect all the furniture
) becomes numb in 30 minutes, then becomes transparent 1 hour later. After another 2 hours, the affected area painfully returns to normal as the victim takes 27 (6d8) poison damage. If the saving throw is failed, the effect progresses as above but the victim takes 54 (12d8) poison damage.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
paralytic poison. When their the poison overwhelms their target, the xill snatches the victim and returns to the Ethereal. The ultimate fate of unfortunates carried off in this manner is not known, but
collect the powerful artifacts he longed to stockpile. The xills were his creation, servitors who could slip to and from the Ethereal plane and steal any artifact or kidnap any person he wished to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
paralytic poison. When their the poison overwhelms their target, the xill snatches the victim and returns to the Ethereal. The ultimate fate of unfortunates carried off in this manner is not known, but
collect the powerful artifacts he longed to stockpile. The xills were his creation, servitors who could slip to and from the Ethereal plane and steal any artifact or kidnap any person he wished to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
enters the fight against the characters. Treasure If the characters can collect all the furniture, carpets, tapestries, and art objects from this area, the lot is worth a total of 1,500 gp. However, it
. After another 2 hours, the affected area painfully returns to normal as the victim takes 27 (6d8) poison damage. On a failed save, the effect progresses as above but the victim takes 54 (12d8) poison damage instead.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
enters the fight against the characters. Treasure If the characters can collect all the furniture, carpets, tapestries, and art objects from this area, the lot is worth a total of 1,500 gp. However, it
. After another 2 hours, the affected area painfully returns to normal as the victim takes 27 (6d8) poison damage. On a failed save, the effect progresses as above but the victim takes 54 (12d8) poison damage instead.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
possess and understand this new instrument of destiny. Rifflers wander the Feywild and Material Plane, searching for Decks of Many Things. They collect the cards, trade them, hoard them, and scatter
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
possess and understand this new instrument of destiny. Rifflers wander the Feywild and Material Plane, searching for Decks of Many Things. They collect the cards, trade them, hoard them, and scatter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Tabaxi Tabaxi are catfolk who hail from the land of Maztica. The ultimate wanderers, Tabaxi rarely stay in one place for long. They love to collect interesting artifacts, gather tales, and lay eyes
on all the world’s wonders. This curiosity pushes them to leave no secrets uncovered, and no treasures or legends lost. They revere a fickle deity called the Cat Lord, who is said to wander the world
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Tabaxi Tabaxi are catfolk who hail from the land of Maztica. The ultimate wanderers, Tabaxi rarely stay in one place for long. They love to collect interesting artifacts, gather tales, and lay eyes
on all the world’s wonders. This curiosity pushes them to leave no secrets uncovered, and no treasures or legends lost. They revere a fickle deity called the Cat Lord, who is said to wander the world
Compendium
- Sources->Dungeons & Dragons->Monster Manual
memories. They collect the histories and lore of those they live among, guarding cultures’ stories and passing them on to new generations with infallible accuracy. Guardian nagas that outlive their
, Poisoned, Restrained
Senses Darkvision 60 ft.; Passive Perception 14
Languages Celestial, Common
CR 10 (XP 5,900; PB +4)
Traits
Celestial Restoration. If the naga dies, it returns to life in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
memories. They collect the histories and lore of those they live among, guarding cultures’ stories and passing them on to new generations with infallible accuracy. Guardian nagas that outlive their
, Poisoned, Restrained
Senses Darkvision 60 ft.; Passive Perception 14
Languages Celestial, Common
CR 10 (XP 5,900; PB +4)
Traits
Celestial Restoration. If the naga dies, it returns to life in
Compendium
- Sources->Dungeons & Dragons->Monster Manual
barter stolen souls to vile magic-users and fiendish entities. Night hags maintain networks of nefarious customers and collect rumors from across the Lower Planes. These hags might part with their
-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Cynthia Sheppard
Compendium
- Sources->Dungeons & Dragons->Monster Manual
barter stolen souls to vile magic-users and fiendish entities. Night hags maintain networks of nefarious customers and collect rumors from across the Lower Planes. These hags might part with their
-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Cynthia Sheppard
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
youthful features similar to those of other elves, although their skin remains deathly pale. Immortal Servants. The shadar-kai know that when they die, the Raven Queen captures their souls and returns
wishes them to collect. Sometimes they are small: a spurned lover, a lost item, a betrayal. But some tragedies are much graver: a murder, a war, a diabolical bargain. To bring back a trinket for their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
youthful features similar to those of other elves, although their skin remains deathly pale. Immortal Servants. The shadar-kai know that when they die, the Raven Queen captures their souls and returns
wishes them to collect. Sometimes they are small: a spurned lover, a lost item, a betrayal. But some tragedies are much graver: a murder, a war, a diabolical bargain. To bring back a trinket for their
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
air. The player should secretly write down their character’s wish on a piece of paper; collect these notes and keep them somewhere safe. On the Story Tracker, jot down the names of the characters who
teleports back into its hatbox. Candlefoot returns the hatbox to the Staff Area, handing it off to Thaco the clown, who stashes it in the wagon belonging to Mister Witch and Mister Light. Tumblestrum’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
air. The player should secretly write down their character’s wish on a piece of paper; collect these notes and keep them somewhere safe. On the Story Tracker, jot down the names of the characters who
teleports back into its hatbox. Candlefoot returns the hatbox to the Staff Area, handing it off to Thaco the clown, who stashes it in the wagon belonging to Mister Witch and Mister Light. Tumblestrum’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
help her deal with Kiril Stoyanovich, whom she blames above all. Zuleika sees the characters as the answer to her prayers and asks them to kill Kiril when he returns from his latest hunt (see “Leader of
rocks piled atop each occupied cage can be knocked or lifted off, allowing the cages to be opened. The children are in shock. Those who are set free don’t wander far from the characters for fear of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
they slay the devil in area 47, then escorts them to the top of the stairs leading down to level 10 as promised. After watching them disappear down the stairs, the arcanaloth returns to area 15
candidate who can hold their own against the other students is granted admittance, having passed the headmaster’s “exam” in so doing.
A character admitted to Dweomercore is free to wander the halls and talk to other students, until such time as that character gets into trouble and is expelled or murdered.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
they slay the devil in area 47, then escorts them to the top of the stairs leading down to level 10 as promised. After watching them disappear down the stairs, the arcanaloth returns to area 15
candidate who can hold their own against the other students is granted admittance, having passed the headmaster’s “exam” in so doing.
A character admitted to Dweomercore is free to wander the halls and talk to other students, until such time as that character gets into trouble and is expelled or murdered.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
help her deal with Kiril Stoyanovich, whom she blames above all. Zuleika sees the characters as the answer to her prayers and asks them to kill Kiril when he returns from his latest hunt (see “Leader of
rocks piled atop each occupied cage can be knocked or lifted off, allowing the cages to be opened. The children are in shock. Those who are set free don’t wander far from the characters for fear of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures
1 A young green dragon and a treant vie for influence over a woodland region.
2 A young green dragon forces a group of dryads to collect treasures for the dragon’s hoard, threatening
who once guarded the treants’ grove.
Ancient Green Dragon Connections d4 Connected Creatures
1 An ancient green dragon returns to the same sylvan forest every year to feed upon a herd of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
them the knowledge that Lord Viallis has an overseer who comes once every second tenday to check the books of each enterprise, pay wages, and collect profits. The overseer, an elf named Faerl, lives in
he gets away, he returns to Greenfast, where the characters might encounter him again. Street Fight If Faerl orders his bodyguards to attack, or if any character attacks him or the bodyguards first
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
them the knowledge that Lord Viallis has an overseer who comes once every second tenday to check the books of each enterprise, pay wages, and collect profits. The overseer, an elf named Faerl, lives in
he gets away, he returns to Greenfast, where the characters might encounter him again. Street Fight If Faerl orders his bodyguards to attack, or if any character attacks him or the bodyguards first
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures
1 A young green dragon and a treant vie for influence over a woodland region.
2 A young green dragon forces a group of dryads to collect treasures for the dragon’s hoard, threatening
who once guarded the treants’ grove.
Ancient Green Dragon Connections d4 Connected Creatures
1 An ancient green dragon returns to the same sylvan forest every year to feed upon a herd of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
conceal herself as a dryad and invites the characters to the Feygrove, then returns to her coven and sets a trap for the characters. 7 Vegetation on the hillside has grown into a hedge maze due to the
, 20-foot-high cylinder must succeed on a DC 15 Dexterity saving throw or take 17 (5d6) fire damage. 9 1d3 fire elementals drawn from the Elemental Plane of Fire by Mekkalath’s aura wander the hill. 10
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
conceal herself as a dryad and invites the characters to the Feygrove, then returns to her coven and sets a trap for the characters. 7 Vegetation on the hillside has grown into a hedge maze due to the
, 20-foot-high cylinder must succeed on a DC 15 Dexterity saving throw or take 17 (5d6) fire damage. 9 1d3 fire elementals drawn from the Elemental Plane of Fire by Mekkalath’s aura wander the hill. 10