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Returning 35 results for 'collected replace group to have reside'.
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Monsters
The Book of Many Things
and using Wisdom as the spellcasting ability.Multiattack. The hag makes two Shears attacks. It can replace one attack with a use of Spellcasting.
Shears. Melee Weapon Attack: +6;{"diceNotation":"1d20
action again.Fate hags are servants of destiny that mostly reside in the Feywild and Shadowfell or near crossings to those realms from the Material Plane. The aspects of fate to which a fate hag is most
Monsters
Planescape: Adventures in the Multiverse
can replace any of these attacks with one use of its Pacifying Touch.
Unarmed Strike. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Unarmed Strike"} to hit
), telekinesisGithzerai uniters espouse wisdom and unity rather than violence. Many uniters are members of the Sha’sal Khou, a group of githyanki and githzerai who band together to reunify the gith
Monsters
The Wild Beyond the Witchlight
Special Equipment. Mercion wields a quarterstaff, +1;+1 quarterstaff.Multiattack. Mercion makes one Divine Radiance attack and one +1 Quarterstaff attack. She can replace one of these attacks with a
alone determines who can become a member of this prestigious group, which has more members than those described here. (The other members, who do not appear in this adventure, are busy elsewhere
Monsters
Mordenkainen Presents: Monsters of the Multiverse
morkoth has collected, some of which date from forgotten times. An island might have natural-looking illumination, but most are shrouded in twilight, and on any of them, mists and shadows can appear
are tied to a particular place or group of locales, and still others move erratically through the cosmos. Occasionally, a morkoth learns to direct its island’s movement.A Morkoth’s Lair
Monsters
The Book of Many Things
Legendary Resistance (3/Day). If the champion fails a saving throw, it can choose to succeed instead.Multiattack. The champion makes four Blazing Morningstar attacks. It can replace one of these
the group’s power. Instead of the Grim Harrow acting as a unified force, each of the three champions usually pursues their own interests, seldom cooperating or sharing intelligence or resources.PoisonCold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
The Wild Beyond the Witchlight
Freezing Ray attacks. He can replace one of those attacks with a use of Spellcasting.
Staff of Power. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Staff of Power
resolute human paladin committed to destroying evil wherever it rears its ugly head. Strongheart alone determines who can become a member of this prestigious group, which has more members than those
Monsters
Eberron: Rising from the Last War
teleport up to 30 feet to an unoccupied space it can see.Multiattack. Dyrrn makes one Tentacle Whip attack and uses its Corruption once. Dyrrn can replace its Tentacle Whip attack with Extract Brain if it
part of me has become a conscious entity.”
5
“My opponents must bow down to a mind flayer!”
6
“Dyrrn and the mind flayers simply want to unite all sentient creatures in collective consciousness. And I receive messages from the group mind!”
Poison, Psychic
Monsters
Van Richten’s Guide to Ravenloft
, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of
that combines multiple fears when it encounters a group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors can’t persist for long outside the
Monsters
Van Richten’s Guide to Ravenloft
can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result
group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors can’t persist for long outside the Mists: after 1d4;{"diceNotation":"1d4","rollType
Monsters
Van Richten’s Guide to Ravenloft
has one of four body compositions, determined by rolling on the Body Composition table. You can roll on the Limbs to customize it further, while results from the Hex Blast table replace that action in
might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a wolf with snakes for eyes or a drowned giant that resembles an estranged parent. Mist horrors
Monsters
Van Richten’s Guide to Ravenloft
the Limbs to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of
mist horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a
Monsters
Van Richten’s Guide to Ravenloft
to customize it further, while results from the Hex Blast table replace that action in the stat block. If the results of multiple tables conflict, chose your preferred result.
The results of these
horror’s appearance are drawn from the fears of those within 100 feet of it. This might cause a mist horror to take on a form that combines multiple fears when it encounters a group, like a wolf
Monsters
Fizban's Treasury of Dragons
pit fiend to buy back the soul of a legendary hero.
2
A group of adult red dragon;adult red and adult silver dragon;silver dragons set aside their differences to learn wisdom from an ancient
to hide the chambers that house their hoards and collected lore, often using illusion magic and subtle construction around the natural features of their lairs to conceal their central hoard chambers
Kobold
Legacy
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Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
actions contribute to the survival of the group. The tribe practices for the eventuality of defending the lair against intruders, and their plans always include knowing the best escape routes and who is
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Exploring the Keep The player characters can visit any location in the keep, meeting and interacting with the citizens who reside there. Each keep location employs one or more NPCs, typically
’ current whereabouts. If this is your first time as Dungeon Master, ask your players to keep the party together; it’s easier if the player characters visit each location as a group. Stacey Allan & William Doyle Map: Keep on the Borderlands View Unlabeled Version
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Customizing the Puzzle You can replace the monsters in the artwork with distinctive objects, members of obvious professions, and anything else that might logically be in a group. Then, follow the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Last year, a group of adventurers killed Garagai, the mammoth’s frost giant master. Norsu has never recovered from the loss and, to this day, watches over its master’s frozen corpse, unwilling to leave
. Slaying the mammoth is a tall order, so characters would be wise to flee from Norsu or try to reason with it. Norsu and the winter wolves reside in an ice lodge built by Garagai. The wolves try to entice
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the Underdark, as the characters know all too well, and supplies must be managed and safeguarded. If the expeditionary force needs to supplement or replace supplies while traveling, the amounts that
characters are able to find become more important with a larger group to support. See “Foraging” in chapter 5 of the Dungeon Master’s Guide, as well as the guidelines in chapter 2 of this adventure.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, repair drones replace the damaged panels within hours. A 50-foot-wide circular hatch just off the sphere’s equator is the only surface entrance. This hatch opens and closes automatically for detention
perceived by most creatures, but the energy collected is vital to the sphere’s continued operation. Donjon Core The penultimate layer of the Donjon Sphere is described in detail below. Power Core The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
knowledge your group possesses, and how it might make life complicated for you. Secrets d6 Secret 1 Blackmail Material. You have evidence of a career-ending secret concerning an important figure
collected equally damaging secrets on all of you. 4 Conspiracy. A local organization, such as a guild, government, or dragonmarked house, is engaged in dirty deeds, and you have inside information on
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
outcroppings, creating warrens above the water line. Kobolds reside most commonly in hilly or mountainous terrain. Such locations usually have natural caves suitable for living space, plenty of room to dig
their larger rivals. If it’s lucky, a tribe of kobolds that is discovered by a group of larger humanoids might form a mutually beneficial arrangement, relying on the humanoids for protection from
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Concessions The party can make general concessions to the dragons to appease them as a group, rather than make personal concessions to individual dragons. A general concession improves the
attitude of a single dragon of your choice by one step. Wealth Even good dragons love treasure, and bestowing a share of the hoard the cult has collected goes a long way toward improving the attitudes
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
normal traits associated with those races. For half-elves, a dragonmark is a variant race. You keep some of the standard half-elf traits and replace others with the traits associated with your mark
elf. There is another option related to dragonmarks if your group uses feats: the Aberrant Dragonmark feat grants potentially dangerous magical abilities. Aberrant dragonmarks aren’t tied to the dragonmark houses and can be taken by a character of any race.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked Houses No other group exerts as much influence over the Five Nations as the combined membership of the dragonmarked houses. Each dragonmarked house is part noble family and part business
Khorvaire and beyond. Those interests often bring them into conflict with local rulers and national governments. Unified Galifar had the strength and influence to impose its will on the collected
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
General Concessions The party can make general concessions to the dragons to appease them as a group, rather than make personal concessions to individual dragons. A general concession improves the
attitude of a single dragon of your choice by one step. Wealth Even good dragons love treasure, and bestowing a share of the hoard the cult has collected for Tiamat goes a long way toward improving the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
The Great Wheel The default D&D cosmology includes more than two dozen planes, detailed in this chapter. The most common understanding of these planes visualizes them as a group of concentric wheels
deities and Fiends reside Planes arranged in a complex system of orbits, with planes exerting greater influence on the Material Plane the closer they draw to it
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M4. Dormitories When not on duty, the monks reside in this series of ill-kept rooms. Each of these dormitory cells contains only a bed, a trunk for personal effects, and a table. All are crafted of
steady series of new residents over long years.
Creatures. A group of five monks led by an elder monk can be found here at any time, sleeping, eating, and taking part in decidedly non-monastic
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
variant feature that ties the background to a group in Baldur’s Gate, provided to give characters an additional connection to the city. Characters may choose to replace the standard feature of their
the character is in Baldur’s Gate — though, at the DM’s discretion, they might have applicable effects in situations similar to those in Baldur’s Gate. These location-based features do not replace
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
variant feature that ties the background to a group in Baldur’s Gate, provided to give characters an additional connection to the city. Characters may choose to replace the standard feature of their
the character is in Baldur’s Gate — though, at the DM’s discretion, they might have applicable effects in situations similar to those in Baldur’s Gate. These location-based features do not replace
Compendium
- Sources->Dungeons & Dragons->Monster Manual
them, serving their creators as tireless guards and sharing the lore they collected in life. Undeath disrupts the perfect memory bone nagas enjoyed while alive, leaving them with gaps in their memories
1,100; PB +2)
Actions
Multiattack. The naga makes two Bite attacks. It can replace any attack with a use of Serpentine Gaze.
Bite. Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Piercing
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
manner, then says, “You seem entirely too prepared for trouble. Are you here about the mine?”
The town speaker, Oarus Masthew (lawful good half-orc veteran), explains that a group of kobolds crept
town speaker and replace him with one of their own in a special election. They’re convinced that the closing of the mine and the resulting economic woes will turn Masthew’s political supporters against him.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Joining Factions Word begins to spread throughout Waterdeep that a group of adventurers helped Volothamp Geddarm and rescued Renaer Neverember. Within days, faction representatives begin to approach
quickly follows. The missions and the manner in which they can be completed are described in the tables throughout this section. You can use missions from these tables or replace any of them with ones of
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
that replaces traits associated with those races. For half-elves, a dragonmark is a variant race that lets you keep some half-elf traits and replace others with the traits associated with your mark
elf. There is another option related to dragonmarks if your group uses feats: the Aberrant Dragonmark feat (see below) grants potentially dangerous magical abilities. Aberrant dragonmarks aren’t tied
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Customizing the Puzzle Interweaving multiple patterns makes it easy to disguise them. With this in mind, you might use any group of symbols to create as elaborate a series of patterns as you please
difficulty by having statues depict genies instead of elementals. In this case, replace the four elementals with a dao, a djinni, an efreeti, and a marid. These genies are compelled to attack the characters and can’t be reasoned with.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Young Copper Dragon Young copper dragons forge strong connections with a community or group of friends while flitting from one artistic fixation to the next. Young Copper Dragon Large Dragon
., Darkvision 120 ft.; Passive Perception 17
Languages Common, Draconic
CR 7 (XP 2,900; PB +3)
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Slowing