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Returning 35 results for 'collected with return'.
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Monsters
Spelljammer: Adventures in Space
pockets in the neh-thalggu’s head. Once it has collected twelve brains in this fashion, it is overcome by an urge to return to the Far Realm and begins devoting all its energy to finding a way home
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After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The collected brain is stored inside one of several
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
mull over the stories and rumors they collected like a miser counting coins.
Although material wealth holds little attraction for the tabaxi, they have an insatiable desire to find and inspect ancient
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
consciousness the following morning. If the characters are present when Sinensa awakens, Sinensa gives them the ruby morel from area B5 and permission to keep any other treasure or mushrooms they collected in
the caves. Once the characters return to Dragon’s Rest, Tarak can use the ruby morel to make an elixir of health (described in appendix A), which he gives to the characters in gratitude for their efforts.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
revelation, the characters receive a message via a Sending spell from Alustriel offering to provide more help once the characters are ready. If the characters don’t plan to return to Sigil, encourage them to
do so. If the characters return to the sanctum in Sigil, Alustriel and Tasha convey the following information: Demiplanes. Alustriel and Tasha know that Vecna’s plans for the multiverse hinge on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
boats. The half-elf is a local researcher who has collected accounts from witnesses of these attacks and concluded that it’s some kind of unusual beast. Characters who search for the lake monster
tongue. In return, the druid expects the plesiosaurus to attack fishing boats from Bremen, thus depriving the fishers of their livelihood and ultimately forcing the villagers to leave. The plesiosaurus
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Chapter 1: Return from Neverdeath Graveyard Katerina Ladon A bizarre ritual reveals the cult of Vecna’s terrifying activities As the adventure begins, the characters are established heroes currently
Graveyard. Cult members have been kidnapping city residents who carry significant secrets, draining their knowledge and their souls in a fell ritual and passing the collected secrets to Vecna as he
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coastlines of Argonnessen; these include members of almost every humanoid race, perhaps collected by dragons in ages past. The Seren barbarians worship the dragons and protect the coasts from invaders. To
filled with the treasures of fallen civilizations, of prisons holding bound demons, of cities made from adamantine. To those of Khorvaire, Argonnessen is a mystery space on the map. Only the most powerful characters might visit Argonnessen and return to tell the tale.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
collected brain is stored inside one of several pockets in the neh-thalggu’s head. Once it has collected twelve brains in this fashion, it is overcome by an urge to return to the Far Realm and begins
devoting all its energy to finding a way home. In an encounter with a neh-thalggu, roll a d12 to determine how many brains it has already collected. Neh-thalggu
Large Aberration, Typically Chaotic
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Kuketh doesn’t honor agreements for very long. Its only consistent desire is to escape from Undermountain and return to the Outer Plane of Limbo. 21c. Secret Vault This cave is hidden behind a secret
door. Treasure. The vault holds treasure collected by the bullywugs, including 56 pp, 2,417 gp, 540 sp, a platinum holy symbol of Sseth (a flying snake with bared fangs) worth 150 gp, and a headband of intellect.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Placing the “Dark Heart” After their adventures in the Wormwrithings and the Labyrinth, the characters can return to Araj to deliver the components they have collected to Vizeran DeVir. Over ten days
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
party’s mission. At a predetermined signal or after some period of time, the keelboat will return to see if the characters are ready to be collected. COMBAT NOT REQUIRED
The characters are considered
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
strongbox holds treasure collected from Andras’s recent victims—110 sp, 55 gp, 10 pp, five rubies (worth 100 gp each), and a vial of mummy rot antidote (see appendix C). Manipulating Time Having a mechanical guide spend 1 charge in this area causes Andras to return here from area 9 and prepare to rest.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
anything in return. Lunitari Lunitari, the god of neutral magic and illusions, is patron of the Mages of High Sorcery’s Order of the Red Robes and other neutral mages. With her cousins Solinari and
necessary to wield knowledge in the world. He’s said to exist in all times and places, possessing the collected wisdom of every plane of existence. Zivilyn often attracts the worship of eccentrics, philosophers, and sages.
Symbol of Zivilyn
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
offering to each of Theros’s five mightiest deities, hoping to receive a peaceful place among them in return.
The gods realized what Athreos’s spirit represented: the first of an endless flood of mortal
he collected the coins anew, the gods would free the River Guide from his service and welcome him into their ranks. Ever since, Athreos has labored, both at ferrying the dead and in search of his
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
they bit off more than they could chew.
The kobolds tried to appease the fussy wyrmling with treasure, but they can’t agree on what to do next. Should they return the wyrmling to its nest, or should
:
Ceilings. The cave’s ceilings are 10 feet high.
Environment. The cave has rough stone walls and a dirt floor. The floor is littered with gnawed animal bones and junk collected by the kobolds
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
delivers all characters to the same area they would have reached if they’d kept going forward. If the characters take the correct path, they return to area 1 after 2d6 rounds. Each time they return
sundial again. Characters always return to the same sundial puzzle they most recently departed (sundial 1 through 5), so that they do not need to retrace their steps from the very beginning after each
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
delivers all characters to the same area they would have reached if they’d kept going forward. If the characters take the correct path, they return to area 1 after 2d6 rounds. Each time they return
sundial again. Characters always return to the same sundial puzzle they most recently departed (sundial 1 through 5), so that they do not need to retrace their steps from the very beginning after each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
effort to prevent this from happening because it intrigues him to see part of Undermountain pulled away in such a manner. He’s happy to let adventurers kill the dragon and return Umbraxakar’s shadowy
checks are needed to rid the dragon of his despair, whereupon he dismisses any remaining undead under his command, causing them to vanish and never return. His spirits lifted by the characters’ gifts
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters encountered likely died in the struggle before the ship sank. Two great stone tomes holding the collected lore of the Blackmist Way and the Blackthrone Arts were lost during the Passage of Vultures
he wants the characters to find the wreck and any hint of Djaynai’s lost lore still aboard. In return for finding the ship and whatever it holds, he will reward them with 3,000 gp and whatever they
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
scholars might request a favor, such as clearing out a local monster den or collecting a rare magical ingredient from a nearby mountaintop. In return, the scholars allow the characters to use the
maps of Wildspace systems. Unusual items of celestial import, such as fallen meteorites and flora collected from alien worlds, are also kept here for study. Planetarium Suzanne Helmigh Telescopic
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
finish the military campaign he started long ago, letting him return to Avernus and take on the forces of Zariel. Further, he is open about his rivalry with Lynx. He claims that the retired rogue is
built to resemble a smaller version of the Mighty Servant of Leuk-O, and which is nicknamed Luke. The construct is powered by one of the Infernal Machine components Ursas has collected. If the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
face. He owes his fresh bruises to his githyanki hosts. Ezria is normally calm and collected. That changes if the characters are accompanied by one or more mind flayers, whereupon Ezria loses his
return to the Crystal Labyrinth. He then departs to rejoin his friends on level 15. 29c. Imprisoned Illithids Tel’zact and Yeluit, two mind flayers from Seadeeps (level 17), are held captive here
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Lynx Creatlach Presenting herself as a tiefling rogue, Lynx Creatlach talks of how she retired as an adventurer to use her assembled fortune and collected antiquities in the service of nobler causes
failed to return. Lynx believes that an expedition should instead be sent to an earlier time in the tomb’s construction, when the missing components are known to be there. She further theorizes that
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
laboratory’s equipment to return to its original body. Instead of being thankful, however, the devil turns against the characters at the first opportunity. Kwalish’s Journal. The cover of Kwalish’s
magic items collected by the monastery over long years can be found scattered throughout the junk in this area, including the following: Kwalish’s journal, which has been promised to the Cartophile (but
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
decorate the floor, while the walls are festooned with partitions forming niches that display all the objets d’art that the countess has collected over the years. The centerpiece of her collection is a
-foot-deep pool near the western wall. Water from the spout is collected in the pool and recycled through the fountain. A water elemental lives in the pool and emerges to attack any intruder that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
them return to the surface world, both are apologetic that they know of no routes. However, Basidia notes that during its colony’s migration, the many travelers from the surface world they encountered
two days. Treasure If the characters complete Basidia’s quest, the myconid sovereign digs up a small box buried in the earth and gives it to them. The box contains curiosities Basidia has collected
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a facsimile takes weeks or even months for large tomes, so those who desire such a work must commission it in writing, provide payment in advance, and then return to the front gates to pick up the
these towers. Seekers at the Pillars must rely on their Avowed guides to retrieve or return specific works from the Great Library to assist with their research. Most seekers never pass through the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lies there.
These crypts hold the bodies of Phenax worshipers who were expected to return from the afterlife. None did. Brazier. The brazier that once lit this hall is sculpted with faces
and tells his overprotective partner, Callisos, what has happened. Both of the lampads then return to try to drive the characters off. Eidolon. Varyas’s flitterstep eidolon (see chapter 6) dwells in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Collection boxes also appear at large festival gatherings. Upon sunset of the final day, the collected coin is placed in chests and dumped into the deepest part of the harbor. This festival has
in return (a tiny toy, a colorful paper folded into a shape, or the like), but this has changed over the years into adults exchanging candies among themselves and simply giving candy to children who
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
P64). Prit doesn’t elaborate further, electing to show the characters the spoons he has collected instead. Treasure. Prit carries a collection of one hundred and twelve spoons in his backpack. Many are
haunts these halls, his heart preserved in glass by foul magic. Those who end his undeath may return and face the Trial of Truth.”
Once Nafik and his heart have been destroyed, the grime in this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. (The squirrels come and go through a tiny hole in the floor near one of the cabin’s stilts.) Apart from some scraps of paper and other detritus that the squirrels have collected, the bookshelf holds
Copper, but the two had a falling out. One morning, after a bitter argument the night before, Copper decided to return to Ten-Towns. He snuck out while Macreadus was still asleep, leaving behind a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
developments. Regardless of what he is told, the king remains skeptical until he has had a chance to speak with his daughter, Serissa, and his brother, Uthor. He urges the characters to return to Maelstrom
. Treasure Rool’s chest is divided into three compartments. The first contains a sack of 180 gp. The second holds twelve nonmagical daggers that Rool has collected over the years. The third contains a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
will return to the unfathomable depths of the ocean and never bother humanity again. If the characters have put together a sense of the aboleth’s plots, Sgothgah admits that it is raising a kraken
, and start the cycle again. Treasure. The cultists hid treasure they have collected from victims under the topmost step leading down into the pool. The treasure can be discovered with a search of the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
or turn invisible and flee. They take care to return later to plague the characters with irksome pranks such as the following: Steal a weapon or magic item Steal a component pouch or spellcasting focus
river o’er yonder appearing,
Has five bridges of which you’re hearing.
The problem we set,
Is how do you get,
Across each and return to this clearing?
Endless River (area G4) A fountain
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
them. The characters must navigate the scene that takes place in the new location, then find an exit portal (another iron door identical to the doors in the nexus) to return to the portal nexus. (Portal
whichever characters dealt it the most damage in the previous round. If any part of the chaos quadrapod is pushed back through the door, it can be forced to return to its void of origin if the door is






