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College of Lore
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads in taverns or
following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic.
The college’s members gather in libraries and
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
treasures locked in a cellar rather than on display for all to see. They have a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and
communities are threatened.
Pastoral Pleasantries
Most halflings live in small, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Eldath The Quiet One, the Guardian of Groves, the Mother of the Waters Eldath is the goddess of waterfalls, springs, pools, stillness, peace, and quiet glades. She is thought to be present at many
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Eldath The Quiet One, the Guardian of Groves, the Mother of the Waters Eldath is the goddess of waterfalls, springs, pools, stillness, peace, and quiet glades. She is thought to be present at many
such places, particularly those that serve as druid groves. Eldath is a goddess of comfort, healing, and calm. Her blessed waters heal the sick, cure madness, and comfort the dying. Most rural places
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
College of Lore Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads
monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. The college’s members gather in libraries and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
weapons, armor, and magic items built for the battlefield—the more unique, the better. Stories matter to a bronze dragon, who would rather have the humble spear that felled a tyrant than a jeweled
blade that’s never seen combat. They love collecting and studying histories that can give them tactical insight or inspiration, as well as safeguarding artifacts they deem too dangerous to entrust to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
College of Lore Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads
monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. The college’s members gather in libraries and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
weapons, armor, and magic items built for the battlefield—the more unique, the better. Stories matter to a bronze dragon, who would rather have the humble spear that felled a tyrant than a jeweled
blade that’s never seen combat. They love collecting and studying histories that can give them tactical insight or inspiration, as well as safeguarding artifacts they deem too dangerous to entrust to
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
College of Lore Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads
monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. The college’s members gather in libraries and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
College of Lore Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. Whether singing folk ballads
monarch or following the tenets of a deity. A noble who keeps such a bard as a herald or advisor knows that the bard would rather be honest than politic. The college’s members gather in libraries and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have
, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
concerned with basic needs and simple pleasures and have little use for ostentation. Even the wealthiest of halflings keep their treasures locked in a cellar rather than on display for all to see. They have
, peaceful communities with large farms and well-kept groves. They rarely build kingdoms of their own or even hold much land beyond their quiet shires. They typically don’t recognize any sort of halfling
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
types, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world
elemental creatures include azers, invisible stalkers, and water weirds. Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty forests. In some worlds
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
throughout the many levels of the great valley, with many a footpath between them. These clusters are separated by clearings, meadows, and small woodland groves — natural spaces just as much a part of
folk have taken it upon themselves to speak on such topics rather heatedly. I’m hopeful that the coming decades will smooth over these differences and sooth the contentions. Evereska is a beautiful place, and I see no reason to mar that beauty with an argument among friends.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
throughout the many levels of the great valley, with many a footpath between them. These clusters are separated by clearings, meadows, and small woodland groves — natural spaces just as much a part of
folk have taken it upon themselves to speak on such topics rather heatedly. I’m hopeful that the coming decades will smooth over these differences and sooth the contentions. Evereska is a beautiful place, and I see no reason to mar that beauty with an argument among friends.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
types, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world
elemental creatures include azers, invisible stalkers, and water weirds. Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty forests. In some worlds
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dwarves fend off an attack by 4 ogres and a half-red dragon veteran named Yggran. The dwarves are hopelessly overmatched and flee rather than fight. If her fellow cultists can’t save Cheela, they
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the Cult
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
dwarves fend off an attack by 4 ogres and a half-red dragon veteran named Yggran. The dwarves are hopelessly overmatched and flee rather than fight. If her fellow cultists can’t save Cheela, they
might kill her rather than leave her in the adventurers’ hands. Fallen Hero The adventurers meet a seriously injured elf ranger—a well-known hero named Cylanestriel. She speaks of her capture by the Cult
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature’s alien mind rather than the mystical forces of the world
elemental planes. Other elemental creatures include azers, invisible stalkers, and water weirds. Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature’s alien mind rather than the mystical forces of the world
elemental planes. Other elemental creatures include azers, invisible stalkers, and water weirds. Fey are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Material Plane at times. The wandering hill interacts with others by way of the ancient willow trees that grow on its slopes. Some time ago, a key-collecting goblin named Jingle Jangle took
hill are awakened trees that speak Common in low, rumbling voices. Telemy Hill uses the trees to communicate, rather than speaking itself. As the characters move up the hill, 1d4 + 1 awakened trees
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
which. Repairing the Music Box The key feature of Shemshime’s Bedtime Rhyme is its music box, which broke centuries ago. Rather than playing the tune all the way through, it skips near the end and
burst forth from the book like steam from a kettle, collecting along the ceiling until wisps of darkness outline a vague humanoid figure. Meanwhile, the scenes inside the book transform, creating an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Material Plane at times. The wandering hill interacts with others by way of the ancient willow trees that grow on its slopes. Some time ago, a key-collecting goblin named Jingle Jangle took
hill are awakened trees that speak Common in low, rumbling voices. Telemy Hill uses the trees to communicate, rather than speaking itself. As the characters move up the hill, 1d4 + 1 awakened trees
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
which. Repairing the Music Box The key feature of Shemshime’s Bedtime Rhyme is its music box, which broke centuries ago. Rather than playing the tune all the way through, it skips near the end and
burst forth from the book like steam from a kettle, collecting along the ceiling until wisps of darkness outline a vague humanoid figure. Meanwhile, the scenes inside the book transform, creating an
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
something. This nagging sense doesn’t go away until the Fey figures out what they lost and who has the stolen item. Moreover, the Fey might not want the stolen thing back, but rather something of equal or
indebted to look to the killer to make good on the creature’s unfulfilled debts. Fey are understandably cautious when collecting debts from a person who is prone to violence. They usually make their
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
something. This nagging sense doesn’t go away until the Fey figures out what they lost and who has the stolen item. Moreover, the Fey might not want the stolen thing back, but rather something of equal or
indebted to look to the killer to make good on the creature’s unfulfilled debts. Fey are understandably cautious when collecting debts from a person who is prone to violence. They usually make their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Goldenfields Guh, the self-styled chief of the hill giants, has driven off her female rivals and conquered their husbands. Now, she tasks her mates with collecting food for her voracious
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their dreams. These creatures can appear on the surface rather than in typical stone giant tunnels. Perhaps they’re following the giants on a quest to the “dream world” that is the surface, or maybe
stone and gem artwork
12 1 stone giant dreamwalker† (attitude: 1d8 + 2) collecting objects and creatures to fuse into its body
†Monsters marked with a dagger (†) appear in Monsters of the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
their dreams. These creatures can appear on the surface rather than in typical stone giant tunnels. Perhaps they’re following the giants on a quest to the “dream world” that is the surface, or maybe
stone and gem artwork
12 1 stone giant dreamwalker† (attitude: 1d8 + 2) collecting objects and creatures to fuse into its body
†Monsters marked with a dagger (†) appear in Monsters of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Attack on Goldenfields Guh, the self-styled chief of the hill giants, has driven off her female rivals and conquered their husbands. Now, she tasks her mates with collecting food for her voracious
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
afterward, rather than continue the search on his own. When he’s not straining at some feat of athleticism, he’s reading books of poetry.
Alignment. Neutral good.
Personality Trait. “I treat my
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
afterward, rather than continue the search on his own. When he’s not straining at some feat of athleticism, he’s reading books of poetry.
Alignment. Neutral good.
Personality Trait. “I treat my
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
afterward, rather than continue the search on his own. When he’s not straining at some feat of athleticism, he’s reading books of poetry.
Alignment. Neutral good.
Personality Trait. “I treat my
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
precarious situations when he has an audience, confident that his speed and cunning will see him through danger. He leads by example rather than by dictate.
Alignment. Chaotic evil.
Personality Trait
afterward, rather than continue the search on his own. When he’s not straining at some feat of athleticism, he’s reading books of poetry.
Alignment. Neutral good.
Personality Trait. “I treat my
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
choose, as long as their way of contributing combines with the others to form a grand display of reverence. Such a gathering has the atmosphere of a festival rather than of an organized worship service
groves where such trees stand as silent witnesses to the events of the world. At the base of such a tree, amid its immense, gnarled roots, the druids of Rillifane place their offerings. Carvings of