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Returning 35 results for 'collection remaining given to have return'.
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Magic Items
Dungeon Master’s Guide
following day, remaining until Orcus dismisses them.
Sentience. The Wand of Orcus is a sentient Chaotic Evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and
skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that Orcus has imprisoned the hero’s soul and keeps it hidden and well
Magic Items
Dungeon Master’s Guide
you fail to draw the chosen number, the remaining number of cards fly from the deck on their own and take effect all at once.
Once a card is drawn, it disappears. Unless the card is the Fool or
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Cadaver collectors respond to a summons from a mortal only when they are called to the scene of a
can summon the spirits of these cadavers to battle against its enemies. Although these specters are individually weak, a cadaver collector can call up an almost endless supply of them, if given enough
Monsters
Icewind Dale: Rime of the Frostmaiden
himself. This simulacrum dwells in the sunken Netherese spire, waiting for its creator to return.
The simulacrum, which looks and acts like Dzaan, has half of Dzaan's hit points and can't regain
its remaining spell slots sparingly.
The sunken Netherese tower contains a special room that can transform the simulacrum into a real person—or any magical illusion into the real thing, for that matter
Spells
Xanathar's Guide to Everything
servant does nothing other than defend itself against hostile creatures. Once given an order, the servant continues to follow that order until its task is complete.
When the creature drops to 0 hit points
, it reverts to its original form, and any remaining damage carries over to that form.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can animate two additional objects for each slot level above 3rd.
Monsters
Planescape: Adventures in the Multiverse
experiences, particularly great meals, with the monster. Some might even convince a darkweaver to release them if they promise to return with rare spices or one-of-a-kind meals. Those who manage to
solvent with a slightly stuck lid
4
A collection of menus from restaurants in Sigil
5
4d12;{"diceNotation":"4d12","rollType":"roll","rollAction":"Gold Pieces"} gold pieces amid a digested
Backgrounds
Baldur’s Gate: Descent into Avernus
a collection of religious texts stuffed into an attic and forgotten when a believer’s patron deity died. In this solitary work, you’ve learned secrets no one else knows.
5
You killed
superseding event. Suddenly directionless and unable to return to your homeland, you have lingered, adrift, in this wretched city.
Feature: Discovery
The quiet seclusion of your extended
Monsters
Curse of Strahd
on the same plane of existence and regains all its hit points. While the soul is bodiless, a wish spell can be used to force the soul to go to the afterlife and not return.
Special Equipment
curtains of mist.
Blinded by Hatred. Vladimir hates Strahd but doesn't want to see the vampire given his final rest. Vladimir wants Strahd to suffer forever for the deaths of Godfrey and Argynvost, the
Backgrounds
Baldur’s Gate: Descent into Avernus
Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining
among your equipment a banner or other token from a noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond.)
Variant Feature
Backgrounds
Sword Coast Adventurer's Guide
given to me so that I could use them to benefit the world. (Good)
3
Freedom. Everyone should be free to pursue his or her own livelihood. (Chaotic)
4
Greed. I’m only in it for the
looking for someone worthy.
3
I owe my guild a great debt for forging me into the person I am today.
4
I pursue wealth to secure someone’s love.
5
One day I will return to my
Backgrounds
Sword Coast Adventurer's Guide
.
d6
Ideal
1
Community. It is the duty of all civilized people to strengthen the bonds of community and the security of civilization. (Lawful)
2
Generosity. My talents were given
for someone worthy.
3
I owe my guild a great debt for forging me into the person I am today.
4
I pursue wealth to secure someone’s love.
5
One day I will return to my guild
Magic Items
Tasha’s Cauldron of Everything
The Teeth of Dahlver-Nar are stories given form. They are a collection of teeth, each suggestive of wildly different origins and made from various materials. The collection rests within a leather
Magic Items
The Book of Many Things
takes effect. You must draw each card you declared no more than 1 hour after the previous draw. Unless a card states otherwise, if you fail to draw the chosen number, the remaining number of cards fly
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
Equipment
-shaped stones always reach skyward, while remaining anchored to the ground on a tapered point. Even if these stones are tipped over, they return to their “reaching” position. Howlers covet
Cadaver Collector
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
back to Acheron, but if a summoner comes to a bad end, a cadaver collector might wander the Material Plane for centuries, collecting corpses while searching for a way to return home.
Sweeping the Dead
creatures for eventual impalement. Although these specters are individually weak, a cadaver collector can call up an almost endless supply of them, if given time.
Constructed Nature. A cadaver collector
Monsters
Mordenkainen's Fiendish Folio Volume 1
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return
reward once they return to their proper station, a fog giant lures desperate criminals, cunning bandits, and other raiders into their service in the dismal wilds they inhabit. These giants prefer to
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
offering food and other supplies to aid their departure. If those who insist on remaining respect nature, take only what they need, and live in harmony with the wood, firbolgs explore the possibility
destroyed, might not have a choice in the matter. Most adventuring firbolgs fall into this latter category.
Outcast firbolgs can never return home. They committed some unforgivable deed, usually
Knight
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your
noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond.)
Skill Proficiencies: History, Persuasion
Tool Proficiencies: One type of
monsters
is one of Urevian’s strengths, and he uses it to great advantage.
Urevian wants the soul of Carman Rajani. With Belcorra’s return, he can finally escape his agreement with her, but he
needs a Rajani soul to do so. Only one such soul remains: the blacksmith and scoundrel who is Vol’s sole remaining descendant. Ideally, Urevian convinces the party to fetch it for him. The contract
Etherealness
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Ethereal Plane can't perceive you and can't interact with you, unless a special ability or magic has given them the ability to do so.
You ignore all objects and effects that aren't on the Ethereal Plane
, allowing you to move through objects you perceive on the plane you originated from.
When the spell ends, you immediately return to the plane you originated from in the spot you currently occupy. If
Animate Objects
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete
speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining
Noble
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
. Your two remaining retainers might include a groom to care for your horse and a servant who polishes your armor (and even helps you put it on).
As an emblem of chivalry and the ideals of courtly love
, you might include among your equipment a banner or other token from a noble lord or lady to whom you have given your heart—in a chaste sort of devotion. (This person could be your bond
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
, remaining until Orcus dismisses them.
Sentience. The Wand of Orcus is a sentient, chaotic evil item with an Intelligence of 16, a Wisdom of 12, and a Charisma of 16. It has hearing and darkvision out
the Positive Energy Plane by the ancient hero whose skull surmounts it. For this to happen, the long-lost hero must first be restored to life—no easy task, given the fact that Orcus has
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
battle or illness, but an orc can live to about 40, remaining healthy almost up until the end. Luthic’s divine blessing can further extend an orc’s life, though Gruumsh is never happy when
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
Triton
Legacy
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Species
Volo's Guide to Monsters
foes when they found them and drove the rest into hiding.
With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons
, leaving the tritons vulnerable to deception. With their strong martial tradition, tritons can sometimes be too eager to leap into a fight.
Strangers to the Surface
Given their isolation, most tritons
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quarters contain a collection of carved tablets, as well as actual books and scrolls found nowhere else in the library. Ustova’s quarters feature a collection of musical instruments and divination tools
, including crystal orbs, bags of bones, and a large mithral basin. Ulthar lives on a lower level that he claims is “near the bottom of the library,” though such a distinction is meaningless given how
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
quarters contain a collection of carved tablets, as well as actual books and scrolls found nowhere else in the library. Ustova’s quarters feature a collection of musical instruments and divination tools
, including crystal orbs, bags of bones, and a large mithral basin. Ulthar lives on a lower level that he claims is “near the bottom of the library,” though such a distinction is meaningless given how
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
hall’s tiered balconies hold an impressive collection of history books. Sorting the book collection day and night are 1d4 cogwork archivists (see chapter 7). K2. Wise Kollema The towering statue of
statue. Here, Lorehold professors perform demonstrations of their college’s more physically demanding subjects, such as conjuring the spirits of past scholars and historians. On any given weekday, there is
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
hall’s tiered balconies hold an impressive collection of history books. Sorting the book collection day and night are 1d4 cogwork archivists (see chapter 7). K2. Wise Kollema The towering statue of
statue. Here, Lorehold professors perform demonstrations of their college’s more physically demanding subjects, such as conjuring the spirits of past scholars and historians. On any given weekday, there is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a powerful necromancer that’s being held in the vault’s collection. 3 Trade a powerful dark magic weapon in return for the rescue of important hostages taken by the order. 4 Steal a suit of armor
that contains the soul of a hero slain during the Last War. 5 Search the collection for information on the Queen of the Dead, or “Lady Illmarrow,” as she is known. 6 Infiltrate the vault to get close to a new Emerald Claw recruit, then convince them to come to their senses and return to their family.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a powerful necromancer that’s being held in the vault’s collection. 3 Trade a powerful dark magic weapon in return for the rescue of important hostages taken by the order. 4 Steal a suit of armor
that contains the soul of a hero slain during the Last War. 5 Search the collection for information on the Queen of the Dead, or “Lady Illmarrow,” as she is known. 6 Infiltrate the vault to get close to a new Emerald Claw recruit, then convince them to come to their senses and return to their family.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Hall of Wisdom (T3a-T3e) This winding network of tunnels and alcoves holds Murgaxor’s collection of books, scrolls, and curios, which are heaped on shelves and in niches along the cave walls. This
area has four entry points, each with its own collection of items. The shadow demons in area T3E investigate any loud noises coming from the neighboring areas. T3A. Southeast Entrance The floor of this
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Hall of Wisdom (T3a-T3e) This winding network of tunnels and alcoves holds Murgaxor’s collection of books, scrolls, and curios, which are heaped on shelves and in niches along the cave walls. This
area has four entry points, each with its own collection of items. The shadow demons in area T3E investigate any loud noises coming from the neighboring areas. T3A. Southeast Entrance The floor of this
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Conclusion Once the characters defeat Ulsedra Vox, any cultists remaining inside the temple flee when told their leader is gone. The characters can easily leave the building. On the temple’s
outskirts, the characters rejoin the elf Filonia in her small camp. Pleased beyond measure to see the characters, the knight asks to hear tales of their mission during their return to Celene.
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
Conclusion Once the characters defeat Ulsedra Vox, any cultists remaining inside the temple flee when told their leader is gone. The characters can easily leave the building. On the temple’s
outskirts, the characters rejoin the elf Filonia in her small camp. Pleased beyond measure to see the characters, the knight asks to hear tales of their mission during their return to Celene.