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Backgrounds
Guildmasters’ Guide to Ravnica
fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds — with military force if
guilds, and often these new guild members maintain friendships with former guild mates.
Roll twice on the Selesnya Contacts table (for an ally and a rival) and once on the Non-Selesnya Contacts table
Backgrounds
Ghosts of Saltmarsh
containing a pearl the size of your head claimed one of your fingers before jetting away; one day, you’ll find that clam.
6
It Swallowed the Sun. You once saw a fish leap from the water and
nature.
2
My friends are my crew; we sink or float together.
3
I need long stretches of quiet to clear my head.
4
Rich folk don’t know the satisfaction of hard work.
5
I
Monsters
Fizban's Treasury of Dragons
; black-and-gray hide is smooth like a salamander’s, and their eyes are pale. As they age, their spore breath causes fungi to bloom across their skin, especially around the head and neck. Their
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Species
Spelljammer: Adventures in Space
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation
Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in
chapter 7, "Treasure” of the Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules
Monsters
Mordenkainen Presents: Monsters of the Multiverse
rot. Great bat wings sprout from his shoulders, and his head is like the skull of a goat, the flesh nearly rotted from it. In one hand, he wields the legendary Wand of Orcus, which is described in the
Dungeon Master’s Guide.Orcus’s Lair
Orcus makes his lair in the fortress city of Naratyr, which is on Thanatos, the layer of the Abyss that he rules. Surrounded by a moat fed by the
Species
Van Richten’s Guide to Ravenloft
unusual crown, often called an eldercross or a witch’s turn. This living, garland-like part of a hexblood’s body extends from their temples and wraps behind the head, serving as a visible
might come to accept over the course of centuries. Once a hexblood undergoes this irreversible ritual, they emerge as a hag NPC no longer under the control of the hexblood’s player, unless the DM rules otherwise.
Backgrounds
Baldur’s Gate: Descent into Avernus
for one last chance to win back the goodwill you’ve drunk away.
5
You once defeated a raging bugbear with a hand mirror, a mounted deer’s head, and two kicks to the groin. Later, you
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
classes
Few gods embrace the Apocalypse Domain, yet in times of war, disease, or social upheaval, its Clerics appear at the head of grim cults that proclaim the world’s imminent demise. Devotes of the
established religions. Sometimes, these Clerics derive their powers from the gods of fate, doom, or change. More often, though, they seem to draw their power from the collective gloom of a population
classes
Few gods embrace the Apocalypse Domain, yet in times of war, disease, or social upheaval, its Clerics appear at the head of grim cults that proclaim the world’s imminent demise. Devotes of the
established religions. Sometimes, these Clerics derive their powers from the gods of fate, doom, or change. More often, though, they seem to draw their power from the collective gloom of a population
Monk
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
enter this secluded life to hide from a crime you committed? Or did you choose the monastic life for yourself? Consider why you left. Did the head of your monastery choose you for a particularly
important mission beyond the cloister? Perhaps you were cast out because of some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The largest guilds are tied to the dragonmarked houses. The Fabricator’s Guild of House Cannith deals with manufacturing trades, while the Hosterler’s Guild of House Ghallanda covers inns, taverns, and
restaurants. Are you part of one of these international guilds, or tied to a smaller local organization? 1d4 Guild Artisan
1 You’re a young prodigy. You’ve just joined the guild, but your
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
. The largest guilds are tied to the dragonmarked houses. The Fabricator’s Guild of House Cannith deals with manufacturing trades, while the Hosterler’s Guild of House Ghallanda covers inns, taverns, and
restaurants. Are you part of one of these international guilds, or tied to a smaller local organization? 1d4 Guild Artisan
1 You’re a young prodigy. You’ve just joined the guild, but your
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Power in Kalaman Kalaman is led by the following three groups: Governor. The head of Kalaman’s government is Governor Calof Miat (lawful neutral, human noble). He represents the city’s people and
speaks on their behalf during council sessions. Guild Leaders. A council composed of the leaders of the city’s five most prominent guilds—the Cartographers’ Guild, Dockhands’ Guild, Fishers’ Guild
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the legal code of Waterdeep, but guilds are mentioned in the oldest surviving legal documents — penned by Ahghairon himself — and the rules of Guild Law are respected by wise city folk. Guilds
Guilds and Guild Law No aspect of life in Waterdeep goes untouched by at least one of its more than forty guilds. Virtually every profession has an associated guild, and there’s hardly a citizen of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
in the legal code of Waterdeep, but guilds are mentioned in the oldest surviving legal documents — penned by Ahghairon himself — and the rules of Guild Law are respected by wise city folk. Guilds
Guilds and Guild Law No aspect of life in Waterdeep goes untouched by at least one of its more than forty guilds. Virtually every profession has an associated guild, and there’s hardly a citizen of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
business as a front to deal in illegal exports, like tut-krogh caterpillar eggs or wynling wings. The Dyn Singh Merchant Collective hires the characters to pose as buyers. 2 A revenant appears at the
Temple of Ember, seeking help to avenge its death at the hands of Damen Rak, head of one of the five families that oversee Siabsungkoh. 3 A group of bandits with twenty trained pangolins (use the cat
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
business as a front to deal in illegal exports, like tut-krogh caterpillar eggs or wynling wings. The Dyn Singh Merchant Collective hires the characters to pose as buyers. 2 A revenant appears at the
Temple of Ember, seeking help to avenge its death at the hands of Damen Rak, head of one of the five families that oversee Siabsungkoh. 3 A group of bandits with twenty trained pangolins (use the cat
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Power in Kalaman Kalaman is led by the following three groups: Governor. The head of Kalaman’s government is Governor Calof Miat (lawful neutral, human noble). He represents the city’s people and
speaks on their behalf during council sessions. Guild Leaders. A council composed of the leaders of the city’s five most prominent guilds—the Cartographers’ Guild, Dockhands’ Guild, Fishers’ Guild
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, issues licensing for harvesting natural resources, and establishes the rules of business in the night market. However, their success pushes some greedy members of the collective to keep the group
Life in Siabsungkoh The following truths are known to those who live in Siabsungkoh or travel through these lands. Dyn Singh Merchant Collective The finest merchant families in Siabsungkoh make up
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, issues licensing for harvesting natural resources, and establishes the rules of business in the night market. However, their success pushes some greedy members of the collective to keep the group
Life in Siabsungkoh The following truths are known to those who live in Siabsungkoh or travel through these lands. Dyn Singh Merchant Collective The finest merchant families in Siabsungkoh make up
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
has always been. Its strength lies in its numbers. The conclave clings to the ideal of a peaceful collective in which individual desires are subordinate to the good of the whole group. The guild wants
selfishness threatens the coherence of the group. The greatest danger that Selesnya faces lies in the ambitions of other guilds, which are flourishing in the absence of the Guildpact. Selesnya’s way
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
has always been. Its strength lies in its numbers. The conclave clings to the ideal of a peaceful collective in which individual desires are subordinate to the good of the whole group. The guild wants
selfishness threatens the coherence of the group. The greatest danger that Selesnya faces lies in the ambitions of other guilds, which are flourishing in the absence of the Guildpact. Selesnya’s way
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked Dynasties Powerful dynastic guilds dominate and regulate the magical economy. The dragonmarked houses include barons of industry whose influence rivals that of monarchs. Their power
Ghallanda seal in the corner of an inn sign assures customers that the establishment meets health and safety standards. Chapter 1 contains more details about dragonmarks and the dragonmarked houses, along with rules for creating dragonmarked characters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked Dynasties Powerful dynastic guilds dominate and regulate the magical economy. The dragonmarked houses include barons of industry whose influence rivals that of monarchs. Their power
Ghallanda seal in the corner of an inn sign assures customers that the establishment meets health and safety standards. Chapter 1 contains more details about dragonmarks and the dragonmarked houses, along with rules for creating dragonmarked characters.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Dungeons & Dragons campaign to explore. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that
rule the city. Ravnica originally appeared as a setting for the Magic: The Gathering trading card game. It has been the subject of eight card sets: 2005–6’s Ravnica: City of Guilds, Guildpact, and
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Dungeons & Dragons campaign to explore. A vast, sprawling city that covers the whole of the known world, Ravnica teems with intrigue and adventure, driven by the conflicts among the ten powerful guilds that
rule the city. Ravnica originally appeared as a setting for the Magic: The Gathering trading card game. It has been the subject of eight card sets: 2005–6’s Ravnica: City of Guilds, Guildpact, and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Part 3: Master of Rules Dungeons & Dragons isn’t a head-to-head competition, but it needs someone who is impartial yet involved in the game to guarantee that everyone at the table plays by the rules
. As the player who creates the game world and the adventures that take place within it, the DM is a natural fit to take on the referee role. As a referee, the DM acts as a mediator between the rules
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Part 3: Master of Rules Dungeons & Dragons isn’t a head-to-head competition, but it needs someone who is impartial yet involved in the game to guarantee that everyone at the table plays by the rules
. As the player who creates the game world and the adventures that take place within it, the DM is a natural fit to take on the referee role. As a referee, the DM acts as a mediator between the rules
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
standing on the cutting edge of the adventuring business, the brand precedes you. And sure, sometimes the blades on the cutting edge are kind of sharp. But with Head Office at your back, you know you have
the Acquisitions Incorporated franchise and the rules for running it. Franchise benefits are organized by level tier, and include an ever-expanding business territory, wide ranges of options and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ousa’s Pyramid A mountain of white limestone rises above the southern plateaus of Har’Akir. This pyramid is known as the spirit home of Ousa, partner of Ese and the god who rules in the afterlife
of jackal-masked priests guards entry to the pyramid. The priests follow the commands of Thute, a limber and vicious Child of Ankhtepot with a jackal’s head.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
standing on the cutting edge of the adventuring business, the brand precedes you. And sure, sometimes the blades on the cutting edge are kind of sharp. But with Head Office at your back, you know you have
the Acquisitions Incorporated franchise and the rules for running it. Franchise benefits are organized by level tier, and include an ever-expanding business territory, wide ranges of options and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ousa’s Pyramid A mountain of white limestone rises above the southern plateaus of Har’Akir. This pyramid is known as the spirit home of Ousa, partner of Ese and the god who rules in the afterlife
of jackal-masked priests guards entry to the pyramid. The priests follow the commands of Thute, a limber and vicious Child of Ankhtepot with a jackal’s head.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dungeon Master’s Guide Credits Lead Designers: Christopher Perkins, James Wyatt
Designers: Jeremy Crawford, F. Wesley Schneider, Ray Winninger
Rules Developers: Jeremy Crawford (lead), Makenzie
, John Grello, Tyler Jacobson, 9B Collective, Noor Rahman
Consultants: Zac Clay, Jennifer Kretchmer, James Mendez, Matthew Mercer, Jonathan Tomhave, Alyssa Visscher, Deborah Ann Woll
Additional