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Returning 20 results for 'colored complete'.
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Aarakocra
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Species
Elemental Evil Player's Companion
brightly colored, with feathers of red, orange, or yellow. Females have more subdued colors, usually brown or gray. Their heads complete the avian appearance, being something like a parrot or eagle with
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of caverns the same way a stingray glides through water and hides on the ocean floor. Parallel rows of round, black eyespots run along its back like buttons, and the ivory-colored claws on its cowl
complete, the cloakers separate again. Cloaker
Large aberration, chaotic neutral
Armor Class 14 (natural armor)
Hit Points 78 (12d10 + 12)
Speed 10 ft., fly 40 ft.
STR
17 (+3)
DEX
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
sought out the mate raises the newborn couatl and instructs it as to its duties, so that it can complete whatever task the parent leaves unfinished. Couatl
Medium celestial, lawful good
Armor Class 19
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
using colored lights or using patterned cut-outs to cast eerie shadows. Whenever manipulating lighting, though, always ensure players have enough light to read by. Props Props can serve as artifacts
from your game’s world, atmospheric focus pieces, or complete distractions. The first rule of creating props for your game isn’t to overdo it. Props can be nice to have, but shouldn’t become chores to
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
contains a dormitory for cadets and a smaller dorm for academy graduates, the Weeping Goddess tavern (a raucous bar that serves cadets), a refectory where cadets take their meals (complete with patio
Task: Obstacle Course. Each cadet must complete the obstacle course by making ability checks or saving throws to overcome the following obstacles in order: Make a straight dash while targeted by loud
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
succeeding on a DC 16 Strength (Athletics) check. M4: Wine Cellar A structure from above has collapsed into this cavern. Smashed barrels, shelving, and shards of colored glass clutter the chamber. A staircase
character doesn’t speak to the dragon, the dragon’s bones manifest around the skull as a complete skeleton. Together, they animate as a lesser death dragon (see appendix B) and attack. M8: Wizard’s Workshop
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Luckily for the folk of the region, Zuggtmoy was imprisoned in the ruins of the Temple of Elemental Evil before her plan was complete. Without their mistress’s direction, the cultists fell to
thick with sickly-colored fungal spores that make breathing difficult at times. Characters who expend Hit Dice while in the forest regain only half their normal hit points, and after each long rest a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
characters near the ruined tower, read the following text: Ahead, a pale stone tower juts from the rust-colored landscape. Carved with the likenesses of a thousand elven warriors, the tower has
Blue Phoenix Shrine is a holy place of the god Habbakuk and that the Sunward Fortress holds the slaadi Spawning Shard, Dalamar needs 24 hours to evaluate that information and complete his research
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
even in combat—only death can separate the Zargonites from their goal. The cultist on the pedestal refrains from joining combat until the ritual is complete; if they are killed, another cultist takes
stone staircase curves down the wall of the pit, which holds three enormous stone vats brimming with differently colored liquids.
Four cultists in dark purple robes pile armfuls of humanoid bones into
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Areas of the Air Temple A1. Palace Quarter Entrance The carved reliefs of two dwarves face one another in profile to complete an arch beyond the ledge. Through the arch, the blocky contours of a lost
power of the horn, the summoned djinni was obligated to complete a single service or task. Torhild tasked the djinni with the daunting task of keeping the palace quarter in good repair – a task he has
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
twin (area 15) will serve as guest quarters for sahuagin notables once this level is complete and flooded. The coffers are empty. 15. Guest Room Pale blue tiles cover the floor and ceiling of this room
leaning against their sides.
This room and its incomplete twin (area 14) will serve as guest quarters for sahuagin notables once this level is complete and flooded. The coffers are empty. 16. Larder The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, she offered the duergar jobs building her lair and minting tokens. When the casino was complete, Lottie fired her duergar work force but offered each of them a starter set of tokens as a severance
clearly the place to hang out. A sign on the wall says so. Huge fish tanks feature brightly colored fish and an octopus. Soft leather chairs provide a great place to sober up or to enjoy a delicious
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
never seen in public without her Staff of Healing. Sarana has straw-colored hair, green eyes, and a forgiving nature. Character Backgrounds. Adventurers with the Acolyte background might have served
magic item to help them complete a quest. Before giving them the item, Morley asks they return it in pristine condition. Magic Item Identification. Morley can cast the Identify spell at will. He charges 50 GP for each casting of the spell.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
glinting within its chest compartment. Tools. The hand tools scattered around the robot make up a complete set of tinker’s tools formerly used by the robot to repair areas of the ship. The tools can be used
offended Aphelion, it waits until they feel the radiation’s harmful effects to issue a sassy toxicity disclaimer over the ship’s intercom. S14: Game Room Rows of brightly colored boxes line this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, read: This long, narrow area contains no furniture, but clusters of what look like large fish eggs float against the walls, five or six feet above the floor.
Two sahuagin wearing coral-colored
gold-colored engravings. Three small ornately carved benches stand near the table, and a seaweed bed fills the southeast corner.
This is the chamber of high priestess Thadrah. She is currently in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and Ruin trap in chapter 4 for complete details. This trap differs from the one described there in the following ways: Shorter Beam. The room and beam aren’t as long. East to West. When the party
.
Three of the columns in this room, colored in a lighter blue tone on the map, are illusions. Within them hide a number of creatures equal to the number of characters in the party, each identical
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
). Various chains, bats, irons, whips, ropes, wires, and the like are strewn about the place. A table, two chairs, a stool, and a large barrel of ale complete the picture. Two fire giants, the King’s
specks of lilac and orange and purple. It holds a huge stone altar block of dull, porous-looking, somewhat rust-colored black mineral. To either side of the altar are large bronze braziers whose corroded
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
pressing matters force the characters to complete their investigation quickly. This episode is for 1st-level adventurers, and the characters are at their most vulnerable at this level. As such, it’s
it. A small, brass-colored dragon thrashes madly at the far end of the cavern, trapped beneath two large boulders that block a northern tunnel. Two dark creatures resembling flying squids dart just out
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
various large gems. The walls are inlaid with colored stone laid out to show various scenes of victory by King Snurre over his foes. On the wall directly behind the throne is depicted the flaming
complete the decor. Eight gnolls servants/bodyguards are lounging in this area, awaiting orders. They obey only the commands of King Snurre, Queen Frupy, or the Advisor—who is a very strong and quite fast
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Dazzling Light (Recharge 5–6). Magical, colored light springs from the golem in a 15-foot cone. Each creature in the cone must succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A
longer petrified, Raezil is bound by the rule of reciprocity (see “Rules of Conduct” in chapter 2) to help the characters complete any outstanding quests they might have. Raezil comes from a highborn elf






