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Returning 35 results for 'colored worlds rules'.
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Equipment
Itâs up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldnât have such proficiency. During their downtime, characters can use
the training rules in the Playerâs Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the
Monsters
Bigby Presents: Glory of the Giants
âs Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbingâcreatures in the area without immunity or resistance to cold damage have
scions of giantsâ gods boast a greater claim: they are Annamâs grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants
Monsters
Spelljammer: Adventures in Space
maw ringed with teeth. Psurlons adorn themselves in richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the
Astral Sea. Every hundred years or so, psurlons leave their astral strongholds, invade Wildspace systems, and indulge in a seven-year-long ceremony called the Feast of Worlds, during which they consume as
Monsters
Bigby Presents: Glory of the Giants
envelops the land within 6 miles of the scion (see the Dungeon Masterâs Guide for rules on extreme cold). If the climate in the area already features extreme cold, the cold is numbingâcreatures
. On some worlds, these scions ruled the first empires of giants until Annam retreated into seclusion. On other worlds, the scions guard their birthplaces (which are rich in elemental magic) or hold
Monsters
Spelljammer: Adventures in Space
hooves and arms that end in hands with three long fingers. A psurlonâs eyeless head resembles that of an earthworm, capped by a maw ringed with teeth. Psurlons adorn themselves in richly colored
strongholds, invade Wildspace systems, and indulge in a seven-year-long ceremony called the Feast of Worlds, during which they consume as many sentient life-forms as they can before returning to the Astral
Monsters
Spelljammer: Adventures in Space
richly colored robes and rarely wear armor or carry weapons.
Psurlons live for thousands of years because they spend most of their time in the Astral Sea. Every hundred years or so, psurlons leave
their astral strongholds, invade Wildspace systems, and indulge in a seven-year-long ceremony called the Feast of Worlds, during which they consume as many sentient life-forms as they can before
Monsters
Fizban's Treasury of Dragons
echoes from across the worlds of the Material Plane. Such a creature can be as large as an islandâ and indeed, legends suggest that many unwitting sailors wrecked at sea have mistaken slumbering
explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply those rules to these aquatic dragons.)
Dragon Turtle Personality Traits
d8
Monsters
Fizban's Treasury of Dragons
for adult or ancient dragon turtles. An ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a
characters, and use the Dragon Turtle Spellcasting table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for
Monsters
Fizban's Treasury of Dragons
ancient dragon turtle is a mythic creature akin to a greatwyrm, combining the power of multiple echoes from across the worlds of the Material Plane. Such a creature can be as large as an islandâ and
table to help select spells for a spellcasting dragon. (Though the Monster Manual doesnât explicitly include dragon turtles in the variant rules for making a dragon a spellcaster, you can apply
Magic Items
The Book of Many Things
various worlds. While it can include fewer or different cards, it frequently appears with a Deck of Many Things as part of a combined deck of sixty-six illuminated cards. The combined deck is usually
, disappearing in a flash of rainbow-colored light. You draw no more cards.
The fey crossing appears as a shimmering fractal of light above the deck, and it remains open for 1 minute after the card is
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen Presents: Monsters of the Multiverse
dark eyes
3
Starkly colored hair
4
An unusual hue tinting your shadow
5
A ghostly halo crowning your head
6
Rainbows gleaming on your skin
Creating Your Character
At
1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability
Species
Dragonlance: Shadow of the Dragon Queen
themselves falling through portals to other planes and worlds.
Kender sometimes amass impressive collections of curiosities. Some might collect mundane knickknacks or relics from magical sites, while
others might become professional thieves.
Creating Your Character
If you create a kender character, follow these additional rules during character creation.
Ability Score Increases
When
Species
Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2 and
Species
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realmâs
fairy or the harengon in this section, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2
Species
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home planeâs splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your character
Species
Mordenkainen Presents: Monsters of the Multiverse
dangerous those dragons can be and help others defend against draconic destruction.
Whatever their relationship to dragons, kobold scales tend to be rust colored, although the occasional kobold sports
race, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score
Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score
Species
Mordenkainen Presents: Monsters of the Multiverse
waters of many worlds. Today these elves can be found wherever oceans exist, as well as in the Elemental Plane of Water.
Like other elves, sea elves can live to be over 750 years old.
Creating Your
Character
At 1st level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation
Species
Mordenkainen Presents: Monsters of the Multiverse
Tortles have a saying: âWe wear our homes on our backs.â These turtle folk live on many worlds, most often journeying up and down coasts, along waterways, and across the sea. Tortles don
select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2 and
Species
Spelljammer: Adventures in Space
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
of the gameâs fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When
Species
Mordenkainen Presents: Monsters of the Multiverse
have lived on the worlds of the Material Plane since the worldsâ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can
level, you choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
choose whether your character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score
Species
Mordenkainen Presents: Monsters of the Multiverse
spots in foes larger than themselves and for getting out of trouble. Goblins brought this fey boon with them to worlds across the Material Plane, even if they donât remember the fey realm they
character is a member of the human race or of a fantastical race. If you select a fantastical race, follow these additional rules during character creation.
Ability Score Increases
When determining your
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen Presents: Monsters of the Multiverse
and tenacity that canât be matched, and the god equipped his children to be able to live above or below ground.
On some worlds, such as Eberron, orcs were among the first defenders of the natural
additional rules during character creation.
Ability Score Increases
When determining your characterâs ability scores, increase one score by 2 and increase a different score by 1, or increase
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a central role in the Dragonlance setting. But theyâre all D&D worlds, and you can use the rules here to create a character and play in any one of them. Your DM might set the campaign on one of these
worlds or on one that he or she created. Because there is so much diversity among the worlds of D&D, you should check with your DM about any house rules that will affect your play of the game
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
a central role in the Dragonlance setting. But theyâre all D&D worlds, and you can use the rules here to create a character and play in any one of them. Your DM might set the campaign on one of these
worlds or on one that he or she created. Because there is so much diversity among the worlds of D&D, you should check with your DM about any house rules that will affect your play of the game
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 10: Spellcasting Magic permeates the worlds of D&D and most often appears in the form of a spell. This section provides the rules for casting spells. Different character classes have
distinctive ways of learning and preparing their spells, and monsters use spells in unique ways. Regardless of its source, a spell follows the rules here.






