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Returning 35 results for 'colors warded reduced'.
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color warded reduced
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Monsters
Quests from the Infinite Staircase
condition (escape DC 17). The vine vanishes when the target is no longer grappled, or when the Gardener wills it to (no action required). A creature reduced to 0 hit points by the vine has the
carrying, to an unoccupied space they can see within 15 feet. A creature reduced to 0 hit points by the psychic damage has the unconscious condition and is stable instead of dying.
Spell Refuge. When
Demilich
Legacy
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Monsters
Monster Manual (2014)
Drain (Costs 2 Actions). Each creature within 30 feet of the demilich must make a DC 15 Constitution saving throw. On a failed save, the creatureâs hit point maximum is magically reduced by 10 (3d6
);{"diceNotation":"3d6","rollType":"roll","rollAction":"Energy Drain"}. If a creatureâs hit point maximum is reduced to 0 by this effect, the creature dies. A creatureâs hit point maximum
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Actions). Each creature within 30 feet of the demilich must make a DC 16 Constitution saving throw. On a failed save, the creatureâs hit point maximum is magically reduced by 10 (3d6);{"diceNotation
":"3d6","rollType":"roll","rollAction":"Energy Drain"}. If a creatureâs hit point maximum is reduced to 0 by this effect, the creature dies. A creatureâs hit point maximum can be restored
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Into the Shadowfell Areas 19 through 33 of Vanrakdoom are ensconced in the Shadowfell and remain there as long as Umbraxakar is alive. In these areas, bright light is reduced to dim light, and dim
minutes, sometimes for hours. Any such shift happens at your discretion and lasts as long as you want. When an area slides into the Shadowfell, all colors and lights within the area become muted as described above.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
colors in that darkness only as shades of gray. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Relentless Endurance
. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you canât do so again until you finish a long rest.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, which is warded by all manner of spells. She uses a silver raven figurine of wondrous power to deliver messages to Harper spies scattered throughout the city. Remallia Haventree
Medium humanoid (elf
takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, Remallia takes any remaining damage. When Remallia casts an abjuration spell of 1st level or higher, the ward
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
to a storeroom containing a pile of empty scroll cases and a warded chest that holds the scrolls. She instructs the characters to open the chest when theyâre ready, then wishes them good luck and
throw or take 1d4 Slashing damage. A character reduced to 0 Hit Points by a scroll has the Unconscious condition but is Stable. There are two scrolls for every player character in the party. As an
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is reduced by 1d6 + 6 years, to a minimum of 13 years. Elysian Cherry Trees. Elysian cherry trees line all four sides of the terrace and are the primary source of this regionâs miraculous health. A
Map: The Garden of Everflowing Springs View Player Version A palatial apartment crowns the gardens. Wide arches leave it open to the air, and tattered silks of many colors swoop from the vaulted ceiling
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortuneâs Wheel
matching red goggles. An oversized birdcage dangles from her broom.â
The dragon is Renesnuprah, now a time dragon wyrmling (see Morteâs Planar Parade) reduced to 10 hit points. The dragon quickly spots
and departs. If the characters attack Trikante, she is a formidable foe. She fights until sheâs allowed to reclaim the wyrmling or sheâs reduced to 50 or fewer hit points, at which point she flees on
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
suspended in the air.
In the west side of the room is a black gate, and on the wall near it is a contact stone.
Creatures. One reduced-threat aboleth (see âReduced-Threat Monstersâ above) dwells
deep in the pool. Within this room, the aboleth can use the water globes (see âWater Globesâ below) to move around. The abolethâs ordeal in the Doomvault has weakened it, making it a reduced threat. In
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
upon which you stand. The room then melts away amid an explosion of colors, textures, and sounds that place you on the deck of a ship that is shaped like a gigantic hammerhead shark. The ship is situated
creates. Damage. Any character who is reduced to 0 hit points by the simulation falls unconscious but isnât dying. The character remains unconscious until the simulation ends, at which point the character
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
quarterstaff that deals 1d4 force damage instead of the normal damage of that weapon. The prod suffers no damage from contact with oozes. In addition, an ooze hit by a prod has its speed reduced to 0 until
vats each contain one ooze, all of them reduced-threat versions of the creatures (see âReduced-Threat Monstersâ above). Two vats hold black puddings (marked B on the map), one has a gray ooze (G), and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. His Lightning Breath becomes Shadow Breath, dealing necrotic damage instead of lightning damage. A humanoid reduced to 0
natural colors are restored, but the stench of death lingers (see âInto the Shadowfellâ). The fog encountered throughout Vanrakdoom is not a byproduct of Umbraxakarâs despair and remains until Keresta is destroyed.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of the roof is gone from the belfry beneath the upthrust spire, but portions of the walls and their arched windows remain. A seaweed-tangled staircase descends deeper into the flooded tower.
Warded
cooperating with anyone. Its only fear is dying before it becomes monarch of the sea, so if it is reduced to 40 hit points or fewer, it stops fighting and focuses on escape. Writhing Sigils. The glowing
Equipment
reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
Hypnotic Pattern (spell save DC 15) appears. It creates scintillating impossible colors in shapes which are simply wrong. Creatures Incapacitated by the spell weep uncontrollably for the duration.
31
Equipment
when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such
Hypnotic Pattern (spell save DC 15) appears. It creates scintillating impossible colors in shapes which are simply wrong. Creatures Incapacitated by the spell weep uncontrollably for the duration
Equipment
when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
Hypnotic Pattern (spell save DC 15) appears. It creates scintillating impossible colors in shapes which are simply wrong. Creatures Incapacitated by the spell weep uncontrollably for the duration
Equipment
worthless ash when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective
â30
A Hypnotic Pattern (spell save DC 15) appears. It creates scintillating impossible colors in shapes which are simply wrong. Creatures Incapacitated by the spell weep uncontrollably for the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gardens of Decay Locations The following locations appear on map 19.1. Mike Schley Map 19.1: Gardens of Decay View Player Version Glass Arboretum A strangely vibrant beacon of colors and iridescent
Undead finishes a long rest within the Mothwing Grove, that creature must succeed on a DC 15 Constitution saving throw or have its hit point maximum reduced by 5. This reduction lasts until ended by
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
canât leave the pit until all the demons within it are destroyed. The pit is otherwise easy to climb. Shalendra Floshin Pit Battle. In the pit, a reduced-threat vrock (see âReduced-Threat Monsters
. Two summoning circles are empty. The other four contain creatures: Circle A. One reduced-threat hezrou (see âReduced-Threat Monstersâ above)
Circle B. Four quasits
Circle C. One reduced-threat
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
to be alive. Eggs. A heap of oblong insect eggs filled with swirling, psychedelic colors fills the center of the room. These eggs are a manifestation of the dream energy the Drought Elder is stealing
mouth.
Part of the Drought Elderâs body has been shattered, reduced to a mass of broken chitin islands floating between the two halves of its body. Shattered Path. Five-foot-square chunks of chitin
Equipment
when reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
Hypnotic Pattern (spell save DC 15) appears. It creates scintillating impossible colors in shapes which are simply wrong. Creatures Incapacitated by the spell weep uncontrollably for the duration
Equipment
reduced to zero hit points. However, delerium geodes release a random Arcane Anomaly when destroyed.
Delerium Hazards
When a humanoid creature touches delerium without protective gear (such as
Hypnotic Pattern (spell save DC 15) appears. It creates scintillating impossible colors in shapes which are simply wrong. Creatures Incapacitated by the spell weep uncontrollably for the duration.
31
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
âcratedâ here. The hell hounds canât leave the rune-bounded areas unless the runes are disturbed (including by a character who enters the warded area), or if the characters activate the runes on the
warded areas. Unless the hell hounds are first destroyed, the only way to safely climb the stairs is to disarm the runes with a successful DC 15 Intelligence (Arcana) check. Failure by 5 or more triggers
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Hither. It crawls through the swamp on fleshy legs and has a walking speed of 30 feet. Its movement is not reduced by swampy terrain or water up to 10 feet deep. It crosses the charactersâ path as they
above the water. Their walking speed on stilts is 30 feet, and this movement is not reduced by mud or water. Stilt Walker As the stilt walkers advance, the characters recognize them as six hobgoblins
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
hemipsheres go dark again as soon as there are no longer any creatures in the room. Warded Door. The door in the center of the concave wall opens by sliding into the wall, but itâs sealed by powerful
attack the characters unless attacked first. He disappears if reduced to 0 hit points, but the magic that binds him to this place causes him to re-form at full health after 1 minute with no knowledge
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. If a golem is inactive, it is unconscious. If a golem is listed as being a reduced-threat monster, it is because the construct is incomplete. Dungeon State. When these areas are cleared, any golems
crowns and other finery, while servants bow at their feet. Huge white pillars rise to the ceiling.
Creatures. Two reduced-threat helmed horrors and a reduced-threat flesh golem (see âReduced-Threat
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, damage their components, or discern how to avoid them. The blades are disabled if their attack bonus is reduced to â8. Ways to reduce it are described below. Intelligence (Investigation), DC 15. As
throw or be knocked prone. 5 Smoke fills the room. Visibility is reduced to 1 foot until the next time the Tempest element activates. 6 Poison floods the room, forcing creatures to make saving throws as
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
start of round 2, the characters see the bodies consumed by aquamarine fire and reduced to bone and ash, from which another grell emerges. Viallis and this second grell then join the fight in round 3
. Lord Viallis has already cast mage armor on himself, and he expended his 5th-level spell slot to fuel the ritual. He wears a robe of scintillating colors and uses his action to activate it if pressed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
dimly lit lounge. At the center of the room is a circular bar. Liquor bottles on shelves flash colors in time with faintly playing jazz, while a frost-blue devil pours drinks behind the bar.
The
first reduced to 0 hit points, multicolored light surrounds her as five hissing voices echo throughout the chamber: âUpstart insects! Who dares make a racket outside my lair? Who dares interrupt the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
red and black colors of the Red Dragon Army. Dozens of empty or shattered crates are scattered amid the camp. Nearby, an earthen ramp cuts through the clay and leads to an opening into the ruined
following trait: Death Throes. When Virruza is reduced to 0 hit points, he turns into a puddle of acid and splashes acid on those around him. Each creature within 5 feet of him must succeed on a DC 12
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
. A crystal barrier, its curved surface swirling with light and colors, forms a strange sky overhead.
A single path leads away from this area toward the clearing in area C2. Portal. The portal
. He loses any remaining Temporary Hit Points if he loses possession of the horn. Venger Appears. When Kelek is reduced to fewer than 25 Hit Points or on Initiative count 0 of the fourth round (losing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
eggs of various colors and textures.
Creatures. A Red Wizard enchanter (see appendix B), one dread warrior (see appendix B), and six skeletons oversee the eggs. If combat breaks out, the wizard sends
reduced-threat creatures (see âReduced-Threat Monstersâ above): Cage A. One remorhaz Cage B. Two basilisks Cage C. Five darkmantles Cage D. Five ettercaps Cage E. Two carrion crawlers Cage F. One behir (no
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
steps to reach the top, but those steps are warded against intruders (see below). Moreover, the Far Realm friends and the goblins fighting for Splugoth attempt to stop the characters from reaching the
limit to how many extra arms and attacks the goblins can have. Decrease the number of arms on all goblins. If the goblins are reduced to zero arms, they cannot attack. Mutate the current and future
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
contact with a warded area takes 13 (3d8) lightning damage, and must succeed on a Constitution saving throw or have its speed reduced to 0 until the start of its next turn. Grease Compartment. Whether
covered area in the rear protected from the elements that makes a perfect living space! The keelboat holds a half-ton of cargo, and might even come with reduced docking fees at some ports of call






