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                        Returning 35 results for 'combat wicked reveal'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     effect.
Comet. The next time you enter combat against one or more Hostile creatures, you can select one of them as your foe when you roll Initiative. If you reduce your foe to 0 Hit Points during that
                                                
                                            
                                                
                                                     combat, you have Advantage on Death Saving Throws for 1 year. If someone else reduces your chosen foe to 0 Hit Points or you donât choose a foe, this card has no effect.
Donjon. You disappear
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    The contents of this foul manuscript are the meat and drink of the wicked. It contains knowledge so horrid that to even glimpse the scrawled pages invites doom.
Most believe the lich-god Vecna the
                                                
                                            
                                                
                                                     lore about demons. When you do so, you have Advantage on that check.
At the DMâs discretion, the book might reveal secrets no mortal should know, such as the true names of powerful Fiends
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     from fiendish incursions and safeguard those threatened by wicked forces. Archons are skilled communicators, able to speak all the languages of the multiverse. When pushed into combat, they prefer to
                                                
                                            
                                                
                                                     subdue foes. However, against Fiends, archons are wrathful combatants, manifesting the righteous vengeance of Mount Celestia to strike down the wicked.
Each archonâs form corresponds to its place
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     reveal his face to others, but the visage beneath is that of a grim, hideously scarred gladiator.
Alignment. Chaotic evil.
Personality Trait. âI speak with the flames and razor-sharp edges of
                                                
                                            
                                                
                                                     better comes along.â
Flaw. âI donât have a single friend I can count on.â
Combat Notes
Warduke likes to hit things with his sword; itâs as simple as that.
League of
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     home from fiendish incursions and safeguard those threatened by wicked forces. Archons are skilled communicators, able to speak all the languages of the multiverse. When pushed into combat, they prefer
                                                
                                            
                                                
                                                     to subdue foes. However, against Fiends, archons are wrathful combatants, manifesting the righteous vengeance of Mount Celestia to strike down the wicked.
Each archonâs form corresponds to its
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     safeguard those threatened by wicked forces. Archons are skilled communicators, able to speak all the languages of the multiverse. When pushed into combat, they prefer to subdue foes. However, against Fiends
                                                
                                            
                                                
                                                    , archons are wrathful combatants, manifesting the righteous vengeance of Mount Celestia to strike down the wicked.
Each archonâs form corresponds to its place within the Celestial hierarchy
                                                
                                            
                                        
                                                     Monsters
                                                    Monstrous Compendium Vol. 2: Dragonlance Creatures
                                                    
                                                
                                            
                                                     combat, irda seekers can momentarily cloak themselves as they dart around the battlefield.
Irda
The Dragon Queen created the irda long ago. While most irda embraced their wicked creatorâs
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     forget their combat training, spellcasting abilities, and other skills.
Maelephants strike bargains with wicked spellcasters and entities of the Lower Planes, pledging to guard a site or object for
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    
Combat
Utility
Whimsy
7
5
3
Long ago, when the Nakudama ruled the land, it is said that Queen Okumi was tricked by a wicked beast who sought to steal her heart. As they were
                                                
                                            
                                                
                                                     about to be betrothed, a mushroom spirit sacrificed itself to poison the beast and reveal his true nature. Because of the mushroomâs courage, Queen Okumi spread its spores throughout Obojima, and that is why queenâs dilemma mushrooms are so plentiful.
                                                
                                            
                                        
                                                     Feats
                                                    Playerâs Handbook (2024)
                                                    
                                                
                                            
                                                     Blindsight with a range of 10 feet.
Fog of War. You exploit the distractions of battle, gaining Advantage on any Dexterity (Stealth) check you make as part of the Hide action during combat.
Sniper. If you
                                                
                                            
                                                
                                                     make an attack roll while hidden and the roll misses, making the attack roll doesn't reveal your location.
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    
Combat
Utility
Whimsy
2
2
2
Some druids claim that the pyramid melon gets its shape from the forces that form the cosmos, and to contemplate the melon will reveal secrets
                                                
                                            
                                        
                                                    Gladiator
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                    A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer
                                                
                                            
                                                
                                                    ;
 
FEATURE: BY POPULAR DEMAND
You can always find a place to perform in any place that features combat for entertainment â perhaps a gladiatorial arena or secret pit fighting club. At such
                                                
                                            
                                        
                                                    Entertainer
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Backgrounds
                                                    Playerâs Handbook (2014)
                                                    
                                                
                                            
                                                     liking to you.
 
Variant Entertainer: Gladiator
A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can
                                                
                                            
                                                
                                                     enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     living, commanding individuals to perform evil deeds of the undead's choosing or be destroyed. If its commands are not obeyed, an eye of fear and flame throws back its hood to reveal its skullâset
                                                
                                            
                                                
                                                     combat, it targets not only its opponents but also innocent bystanders, seeking to cause the greatest amount of confusion and destruction. If the creature is destroyed, these gems can be recovered
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some
                                                
                                            
                                                
                                                     skills as a tumbler or actor. Using your By Popular Demand feature, you can find a place to perform in any place that features combat for entertainment â perhaps a gladiatorial arena or secret
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     other changelings, a new face may reveal an aspect of their soul.
The first changelings in the multiverse appeared in the Feywild, and the wondrous, mutable essence of that plane lingers in
                                                
                                            
                                                
                                                    , investigation, and combat.
Personas can be shared by multiple changelings; a community might be home to three healer changelings, with whoever is on duty adopting the persona of Andrea, the gentle
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     peopleâs nightmares.
6
Combat is meant to be quick, clean, and one-sided.
7
I like to stick to the shadows.
8
I never show my anger. I just plot my revenge.
Ideals
                                                
                                            
                                                
                                                     reveal them. (Any)
4
Knowledge. I want to know as much as I can about this city and how it works. (Any)
5
Independence. I value the freedom to pursue my own goals without interference
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     by wicked forces. Archons are skilled communicators, able to speak all the languages of the multiverse. When pushed into combat, they prefer to subdue foes. However, against Fiends, archons are
                                                
                                            
                                                
                                                     wrathful combatants, manifesting the righteous vengeance of Mount Celestia to strike down the wicked. Each archonâs form corresponds to its place within the Celestial hierarchy. When faced in battle, archons radiate the full fury of the Upper Planes, bolstering their allies and cowing their foes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     gods of good, a paladinâs power comes as much from a commitment to justice itself as it does from a god. Paladins train for years to learn the skills of combat, mastering a variety of weapons and
                                                
                                            
                                                
                                                     armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the undead, and to protect the innocent and those who join them in the fight for justice.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the bathhouse are the covenâs wicked minions in disguise, but also here are an undercover Harper agent, a water spirit, and a cursed koboldâall potential allies who can reveal the covenâs malicious machinations.  Azirssa, Greensong, and Morganna
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     gods of good, a paladinâs power comes as much from a commitment to justice itself as it does from a god. Paladins train for years to learn the skills of combat, mastering a variety of weapons and
                                                
                                            
                                                
                                                     armor. Even so, their martial skills are secondary to the magical power they wield: power to heal the sick and injured, to smite the wicked and the undead, and to protect the innocent and those who join them in the fight for justice.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     this adventure) are spirits murdered during the Passage of Vultures. Theyâve both taken on the lifelike appearances of the artisans they were in life and seek to escape the wicked souls who hold them
                                                
                                            
                                                
                                                     captive in death. Their sorrow causes them to fear the characters are allies of the invaders who murdered them. Before the haints can say much, or after 1 round of combat, a wraith that looks like a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Blindsight with a range of 10 feet. Fog of War. You exploit the distractions of battle, gaining Advantage on any Dexterity (Stealth) check you make as part of the Hide action during combat. Sniper. If you
                                                
                                            
                                                
                                                     make an attack roll while hidden and the roll misses, making the attack roll doesnât reveal your location.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     domain often includes sights, sounds, and smells that serve as constant painful reminders of the Darklordâs wicked past. To start creating your domain, choose three of the evil acts your Darklord
                                                
                                            
                                                
                                                     consequences, smell? What colors demand attention from the surroundings, decor, or aftermath? What shapes, symbols, or decorations stand out? What does the light or darkness hide or reveal? Are there
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     helpful magic, or permission to pass through the monsterâs lair unscathed. If combat is inevitable, the answer to a monsterâs riddle might reveal useful information like the monsterâs secret weapon or
                                                
                                            
                                                
                                                    : Creatures. Not every adversary wants to engage in mortal combat. Certain creatures might delight in a battle of wits. The reward for answering a creatureâs riddle might be a small treasure, a bit of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     the party down to demand a duel by combat. He explains what the characters have really done, and offers to lead the characters back to the woods to right their wrongs if they can be persuaded to. If
                                                
                                            
                                                
                                                     the characters defeat the hags, Banrion returns to prominence and drives the rest of the wicked fey out of the woods. Before the characters depart, she asks them to once more use the panel at the clock
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     interaction, and combat. Exploration includes both the adventurersâ movement through the world and their interaction with objects and situations that require their attention. Exploration is the give-and
                                                
                                            
                                                
                                                     interaction features the adventurers talking to someone (or something) else. It might mean demanding that a captured scout reveal the secret entrance to the goblin lair, getting information from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     moment redcaps awaken, they desire only murder and carnage, and they constantly seek to satisfy these cravings. Redcaps lack subtlety. They live for direct confrontation and the mayhem of mortal combat
                                                
                                            
                                                
                                                     the same site could attract the entire group to serve as cohorts, emulating that individualâs murderous handiwork. Some hags and wicked mages know methods to call redcaps out of the Feywild and might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     as in combat, interactions with objects are limited: one free interaction per turn. That interaction must occur during a creatureâs movement or action. Any additional interactions require the Utilize
                                                
                                            
                                                
                                                     action, as explained in âCombatâ later in this chapter. Finding Hidden Objects When your character searches for hidden things, such as a secret door or a trap, the DM typically asks you to make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     as in combat, interactions with objects are limited: one free interaction per turn. That interaction must occur during a creatureâs movement or action. Any additional interactions require the Utilize
                                                
                                            
                                                
                                                     action, as explained in âCombatâ later in this chapter. Finding Hidden Objects When your character searches for hidden things, such as a secret door or a trap, the DM typically asks you to make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     and chapter 7). Use this scene to introduce this mysterious character, but donât reveal anything of her agenda (detailed below). Leedara Leedara died during the Cataclysm over three hundred years ago
                                                
                                            
                                                
                                                    . Once an elven priest, Leedara witnessed her companion and fellow priest, Isolde, drawn into the grim fate of the wicked Knight of Solamnia, Lord Loren Soth (detailed in chapter 4). When Soth failed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     combat. Even if a redcap wanted to be stealthy, its iron boots force it to take ponderous, thunderous steps. When a redcap is near to potential prey, though, it can close the distance quickly and get in
                                                
                                            
                                                
                                                     makes three attacks with its wicked sickle.
 Wicked Sickle. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 2) slashing damage.
 Ironbound Pursuit. The redcap moves up to its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Tracking Monster Hit Points During a combat encounter, you need to track how much damage each monster takes. Most DMs track damage in secret so that their players donât know how many hit points a
                                                
                                            
                                                
                                                     identical miniatures to represent multiple monsters, you can tag the miniatures with small stickers of different colors or stickers with different letters or numbers on them. For example, in a combat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    ), who seek to use the original Deck of Many Things to destroy the multiverse. Combat Curses and Wicked Magic Decks of Many Things are notoriously resistant to divination magic that would reveal their
                                                
                                            
                                                
                                                     endeavor to protect those affected by curses, destroy cursed magic items, and contain evil and destructive artifacts so they canât cause further harm or be used for wicked ends. The Solar Bastionâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Stranger Things
                                                    
                                                
                                            
                                                     environment (like traps) â and the dice reveal how things turn out! All creatures written with an underline can be found in the Monsters section of the rulebook. Donât worry too much about getting the rules
                                                
                                            
                                                
                                                     right or being perfect as a DM (thatâs short for Dungeon Master). Just relax, let things happen naturally, and enjoy playing the game. If things get confusing â especially in combat â do what seems
                                                
                                            
                                        





