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                        Returning 35 results for 'combat wind revel'.
                    
                
                        
                            
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                                                     Monsters
                                                    Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    Indomitable (2/Day). Tashlyn can reroll a saving throw that she fails. She must use the new roll.
Second Wind (Recharges after a Short or Long Rest). As a bonus action, Tashlyn can regain 20 hit
                                                
                                            
                                                
                                                    , Tashlyn has an unfettered sense of superiority. Quick to anger, she hates to back down from a fight. She respects anyone who can best her in melee combat.
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     better comes along.”
Flaw. “I don’t have a single friend I can count on.”
Combat Notes
Warduke likes to hit things with his sword; it’s as simple as that.
League of
                                                
                                            
                                                
                                                     in a 40-foot radius and dim light for an additional 40 feet.
Second Wind (Recharges after a Short or Long Rest). Warduke regains 13 hit points.
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     dead.”
Combat Notes
Elkhorn’s challenge rating is based on him using Feint to improve his rather weak sword attack. Having been trained in his youth to fight ogres and trolls, he&rsquo
                                                
                                            
                                                
                                                    ","rollType":"roll","rollAction":"Feint"} damage of the weapon’s type.
Second Wind (Recharges after a Short or Long Rest). Elkhorn regains 12 hit points.
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     area is heavily obscured. The cloud lingers until the start of the giant’s next turn or until a strong wind disperses it.Negate Spell (Requires Cloud Rune). When the giant sees a creature within 60
                                                
                                            
                                                
                                                     issue a combat challenge quickly find these giants’ magical prowess is nearly unmatched.
Destiny Gambler Spell Winnings
Destiny gamblers aren’t content with winning mere treasures
                                                
                                            
                                        
                                                     Monsters
                                                    Adventure Atlas: The Mortuary
                                                    
                                                
                                            
                                                     be dispersed by wind. It does not move with him.
Each creature that enters the fog for the first time on a turn or starts its turn there must make a DC 19 Constitution saving throw, taking 28 (8d6
                                                
                                            
                                                
                                                     eternal nature has eroded any memory of mortal life.
As a result of his decay, Skall’s power has waned considerably, but challenging him in combat is as much a death sentence as ever. Factol Skall
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                    . On a successful save, the wonder drops to 1 Hit Point instead.
Wind-Up Operation. The wonder has the Unconscious condition until another creature winds it with the wonder’s unique key for 1
                                                
                                            
                                                
                                                    . In combat, the wonder shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    
Combat
Utility
Whimsy
6
7
0
These miniature sweet-smelling flowers drift in vast clouds, staying aloft for weeks riding wind currents. It is not uncommon for windbloom
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     Hit. On a suc-
cessful save, the wonder drops to 1 Hit Point instead.
Wind-Up Operation. The wonder has the Unconscious
condition until another creature winds it with the won-
der’s unique
                                                
                                            
                                                
                                                    . An activated domestic wonder
uses the Domestic Wonder stat block. The won-
der is an ally to you and your allies. In combat, the
wonder shares your Initiative count, but it takes its
turn
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     activated. To activate a Mechanical Wonder, you must wind the wonder with a handheld key unique to that wonder. It takes 1 minute to wind a Mechanical Wonder. While you wind it, you must take the
                                                
                                            
                                                
                                                     your allies. In combat, the wonder shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     activated. To activate a Mechanical Wonder, you must wind the wonder with a handheld key unique to that wonder. It takes 1 minute to wind a Mechanical Wonder. While you wind it, you must take the
                                                
                                            
                                                
                                                     and your allies. In combat, the wonder shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue
                                                
                                            
                                        
                                                    Changeling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     was the wind and rain. In the depths of her despair, a lonely traveler took her hand. “I will protect your children if they follow my path. Let them wander the world. They may be shunned and
                                                
                                            
                                                
                                                     focused identity helps a changeling pinpoint a particular skill or emotion. A changeling adventurer might have personas for many situations, including negotiation, investigation, and combat.
Personas
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     law-abiding citizens of Ravnica.
Personality Traits
d8
Personality Trait
1
I revel in mayhem, the more destructive the better.
2
When violence breaks out, I lose myself in
                                                
                                            
                                                
                                                     even if I wanted to.
3
I throw caution to the wind.
4
I resent the rich and powerful.
5
When I’m angry, I lash out in violence.
6
There’s no such thing as too much
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     scythe. Only a skilled and determined hero can hope to survive single combat with an orc.
Savage and fearless, orc tribes are ever in search of elves, dwarves, and humans to destroy. Motivated by their
                                                
                                            
                                                
                                                     while learning to fight, to survive in the wild, and to fear the gods.
The children that can’t endure the rigors of a life of combat are culled from the main body of the tribe, taken into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     a single being, the act of war personified. But the inherent tension between honor and brutality in combat led to a dichotomy of purpose too great for a single god to reconcile. Ripping himself apart
                                                
                                            
                                                
                                                     with his own ferocity, remaking him as a reflection of Mogis’s wrath and an engine of destruction in combat. This warrior became the first minotaur, and many minotaurs still worship Mogis, as he is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Desert Encounters If the players are restless or spoiling for a fight, use the following encounters. Pesh and Shamir avoid combat and try their best to stay out of harm’s way. Wandering Monsters The
                                                
                                            
                                                
                                                     Netheril As the adventurers walk along the dunes, a cold wind howls across the desert. The shrieks of the wind soon turn to cries of anguish, as if coming from tortured souls. Bedine nomads believe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     combat. While the reigar and the duplicate attack the characters, the esthetic uses Jammerscream against the Second Wind, then moves close enough to the ship to attack with its tentacles if it isn’t
                                                
                                            
                                                
                                                     their insolence. Hastain pursues them in an esthetic (see Boo’s Astral Menagerie), which trails the Second Wind at a safe distance. Once it becomes obvious that the party is heading to meet Topolah, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     of the Open Hand Master Unarmed Combat Techniques Warriors of the Open Hand are masters of unarmed combat. They learn techniques to push and trip their opponents and manipulate their own energy to
                                                
                                            
                                                
                                                     you regain all expended uses when you finish a Long Rest. Level 11: Fleet Step When you take a Bonus Action other than Step of the Wind, you can also use Step of the Wind immediately after that Bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     birdlike humanoids guard the windy borders of their home against invaders from the Elemental Plane of Earth, such as gargoyles, their sworn enemies.
 Enemies of Elemental Evil. In service to the Wind
                                                
                                            
                                                
                                                     Dukes of Aaqa, aarakocra scout the planes in search of temples of Elemental Evil. They spy on malign elemental creatures and then either take the fight to those creatures or report back to the Wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     difference between walking speeds can be significant during combat, but during an overland journey, the difference vanishes as travelers pause to catch their breath, the faster ones wait for the slower
                                                
                                            
                                                
                                                    -powered gnomish contraption doesn’t travel at a normal rate, since the magic, engine, or wind doesn’t tire the way a creature does and the air doesn’t contain the types of obstructions found on land. When a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     unwelcome path, but not as unwelcome as the cold, howling wind that buffets you.
 If Cryovain is alive, the young white dragon is sleeping on the rooftop of the main fortress (area H20), where it can
                                                
                                            
                                                
                                                     spell, sounds of combat in areas not completely sealed off from the outside by doors, or a whisper in the dragon’s ear. If the dragon realizes intruders are near but can’t determine their whereabouts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     eyes widen, then narrow. “What’s this foul treachery?” he hisses.
 Unbeknownst to anyone aboard the Second Wind, Agony the ghost has taken possession of Flinch. Before the players roll initiative for
                                                
                                            
                                                
                                                     disposed of. Giving Chase If the Second Wind was destroyed earlier in the adventure, continue with “Shipless Pursuit” below. Otherwise, skip ahead to “Aboard the Second Wind.” Shipless Pursuit Without the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     myriad hazards that can thwart lesser captains. A merrenoloth can hold its own in a fight, but it prefers to avoid combat when possible. In fact, it typically specifies in its contracts that it is under
                                                
                                            
                                                
                                                     same effect two rounds in a row: The ship regains 22 (4d10) hit points. A strong wind propels the ship, increasing its speed by 30 feet until initiative count 20 on the next round. The air within 60
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                       Level Proficiency Bonus Class Features Second Wind Weapon Mastery   1 +2 Fighting Style, Second Wind, Weapon Mastery 2 3 2 +2 Action Surge (one use), Tactical Mind 2 3 3 +2 Fighter Subclass 2 3 4 +2
                                                
                                            
                                                
                                                     chose with a different Fighting Style feat. Level 1: Second Wind You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                       Level Proficiency Bonus Class Features Second Wind Weapon Mastery   1 +2 Fighting Style, Second Wind, Weapon Mastery 2 3 2 +2 Action Surge (one use), Tactical Mind 2 3 3 +2 Fighter Subclass 2 3 4 +2
                                                
                                            
                                                
                                                     chose with a different Fighting Style feat. Level 1: Second Wind You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Material Plane, so their children can grow to maturity. Navigating the Astral Plane A traveler in the Astral Plane can move by simply thinking about moving, but distance has little meaning. In combat
                                                
                                            
                                                
                                                     Astral travel. Bruce Brenneise  A spelljamming wasp ship approaches the githyanki city of Tu’Narath Psychic Wind A psychic wind is a storm of thought that batters travelers’ minds rather than their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    Warrior A Warrior sidekick grows in martial prowess as it fights by your side. It might be a soldier, a town guard, a battle-trained beast, or any other creature honed for combat. A sidekick gains
                                                
                                            
                                                
                                                     Second Wind (1 use) 3rd +2 Improved Critical 4th +2 Ability Score Improvement 5th +3 — 6th +3 Extra Attack (1 extra) 7th +3 Battle Readiness 8th +3 Ability Score Improvement 9th +4 — 10th +4 Improved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    —and takes personal offense when his agents or the domain’s wolves are slain. Strahd can also manifest a variety of dramatic effects, such as causing his voice to be heard on the wind, making his visage
                                                
                                            
                                                
                                                     appear in the clouds, changing the weather, and so forth. He can’t use these effects to aid him in combat, but they can make his presence known throughout the land. Master Vampire. Strahd eagerly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     the djinni spins away on that wind if outmatched in combat. When a djinni flies, its lower body transforms into a column of swirling air. Accepting Servitors. The djinn believe that servitude is a
                                                
                                            
                                                
                                                     toward mortals. Among genies, djinn deal coolly with efreet and marids, whom they view as haughty. They openly despise dao and strike against them with little provocation. Masters of the Wind. Masters of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     following boxed text to describe what they see: Looming above you is an ominous gray citadel hewn out of the mountaintop. The path leading to it is winding and precipitous. Wind swirls around its towers
                                                
                                            
                                                
                                                     Gleam accompanies the characters into Motherhorn, she avoids combat while urging the characters to escort her to the prison (area M17), where her sister is being held. Gleam has spent enough time in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     (encounter 4, “Mausoleum”). Weather Effects Until the encounter chain is complete, the following weather effects are in play. Blizzard. Shrieking wind and falling snow impose disadvantage on Wisdom
                                                
                                            
                                                
                                                     (Perception) checks that rely on hearing or sight. The wind also extinguishes open fires smaller than a torch flame. Visibility is reduced to 60 feet. Snow on the ground creates difficult terrain in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
                                                
                                            
                                                
                                                     not to draw attention to their shameful forms.
 Once, the kenku held the wind in their wings, embracing the gusty sky and singing the sweet language of birdsong. Serving a master whose identity is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Howling Caves Locations N1. Entrance A subterranean wind blows north, up the tunnel, carrying distant screams from the south.
 The north end of the tunnel forms the bottom of a widening shaft that
                                                
                                            
                                                
                                                     blunt rocks and cave floor. The walls are rough and can be climbed with a successful DC 10 Strength (Athletics) check. The chasm fills with wind, thunder, or lightning at random times. If one or more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     high mountain range. Glorium’s rich, rugged shores are speckled with the blood of a thousand battles, shed by folk who revel in skirmishing and welcome death when it comes for them. In Glorium, every
                                                
                                            
                                                
                                                     resident owns a weapon and knows how to use it. A tight-knit fellowship of hardened warriors, locals revere gods of war and are distant toward visitors who have yet to prove themselves in combat or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                     Events    d6 Event 
     1  A sudden gust of wind extinguishes any open flames. 
   2  A character sees their own reflection age in a puddle or pane of glass. 
   3  Books hurl themselves from a
                                                
                                            
                                                
                                                     Thalivar’s ghost in combat is difficult, so the players are better off finding a way to lay it to rest using the clues in the tower. TOWER FEATURES
 The House of Thalivar is an 80-foot-tall stone tower
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Creating a Fighter  As you build your fighter, think about two related elements of your character’s background: Where did you get your combat training, and what set you apart from the mundane
                                                
                                            
                                                
                                                     Intelligence if you plan to adopt the Eldritch Knight martial archetype. Second, choose the soldier background.   Level
   Proficiency
Bonus
   Features
    1st
 +2
 Fighting Style, Second Wind
                                                
                                            
                                        





