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Returning 35 results for 'combat winter replaced'.
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Spells
Player’s Handbook
from this spell, the steed is replaced by the new one.
The steed resembles a Large, rideable animal of your choice, such as a horse, a camel, a dire wolf, or an elk. Whenever you cast the spell, choose
the steed’s creature type—Celestial, Fey, or Fiend—which determines certain traits in the stat block.
Combat. The steed is an ally to you and your allies. In combat, it shares your
Spells
Player’s Handbook
statistics are replaced by the stat block of the new form, but it retains its Hit Points, Hit Point Dice, alignment, and personality.
The target gains a number of Temporary Hit Points equal to the Hit
. In combat, it takes its turns immediately after yours, and it obeys your commands.
If the spell lasts more than an hour, you no longer control the creature. It might remain Friendly to you, depending
Monsters
Mordenkainen Presents: Monsters of the Multiverse
wintry lands, favoring snowy mountains. These hags become more active during winter, using their ice and weather magic to make life miserable for nearby settlements.
A bheur hag’s skin has the
staff that can be ridden like a flying broom and that augments the hag’s magic.
Bheur hags are attracted to selfish actions inspired by deadly cold, such as murdering a traveler for a winter coat
Monsters
Acquisitions Incorporated
speak, but her AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and she gains any statistics and capabilities (except class features, legendary
search of a weapon to aid his captured sister.
Whether in combat or social encounters, Portentia shifts frequently between different forms and mindsets, only some of which are fully humanoid. She fights
Monsters
Mordenkainen Presents: Monsters of the Multiverse
whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.Multiattack. The death kiss makes three Tentacle attacks. Up to three of these attacks can be replaced by
tentacles retracted when on the hunt, then lashes out with them to catch opponents off guard.
A death kiss lacks the combat finesse and intelligence of a true beholder. In most cases, it simply latches on
Monsters
Icewind Dale: Rime of the Frostmaiden
ice with which to combat foes. These weapons are supernaturally resilient until Auril discards them, whereupon they break and melt like normal ice.
Auril the Frostmaiden
Auril the Frostmaiden is a
neutral evil lesser god of cold indifference who embodies winter’s cruelty. (For information on what defines a lesser god, see the “Divine Rank” sidebar in the Dungeon Master&rsquo
Monsters
Curse of Strahd
Ambusher. During the first round of combat, Pidlwick II has advantage on attack rolls against any creature that hasn't had a turn yet.Club. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType
more awkward than amusing.
A harsh winter trapped the duchess, her fool, and her fool's effigy in Castle Ravenloft for several months. The duchess subsequently succumbed to illness, after which Tatyana
Monsters
Waterdeep: Dungeon of the Mad Mage
, however, Halaster is alert and attentive to the activities and preparations of all beings near him. He never willingly enters combat without first casting mage armor and mind blank on himself.As the
feet of him, turning the open space to solid, worked stone or vice versa.
Halaster causes one door or archway within 30 feet of him to disappear and be replaced by a blank wall, or he restores a door
Monsters
Eberron: Rising from the Last War
, and Intelligence, Wisdom, and Charisma scores, as well as this action. His statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions
in combat, Rak Tulkhesh roars in rage as new weapons are spawned from his body, called forth by the Rage of War to slaughter all who dare stand before him.
Khyber Shards. Rak Tulkhesh's soul is
Magic Items
Tasha’s Cauldron of Everything
randomly. The replaced tooth vanishes, and you lose the implanted effect.
Recovering Teeth. Once all the teeth have vanished, their pouch also vanishes. The pouch with all the teeth then appears in
;green hags in a Green Hag (Coven Variant);coven
When you damage a target that hasn’t taken a turn in this combat, the target takes an extra 3d10 slashing damage from ghostly blades.
5
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
spell learned through your Magical Secrets feature counts as a bard spell for you, so it can be replaced upon gaining a bard level later. But it must be replaced by a bard spell, according to the rule
that has a bard spell on it—including spells gained from the Magical Secrets feature, which are treated as bard spells for that character. Does using College of Valor’s Combat Inspiration add to the damage of an attack count as a damage die for purposes of critical hits? Yes.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Bheur Hag Bheur hags live in wintry lands, favoring snowy mountains. These hags become more active during winter, using their ice and weather magic to make life miserable for nearby settlements. A
winter coat or chopping down a dryad’s grove for firewood. These actions are especially sweet to a bheur if they are unwarranted, such as a greedy merchant hoarding excess food for the winter while
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Orcs and Half-Orcs (p. 68) This section is now called “Orcs,” and the text has been replaced by the following: The history of the North is replete with tales of orc hordes spilling out of the
to combat rampaging orcs, with mixed results. The War of the Silver Marches (1484–1485 DR), the latest such conflict, saw orcs fighting alongside white dragons and frost giants. Though the orcs and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Whether in combat or social encounters, Portentia shifts frequently between different forms and mindsets, only some of which are fully humanoid. She fights to maim, with a cruel combat style that
, Portentia retains her game statistics and ability to speak, but her AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and she gains any statistics and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Winter Encounter Chain Now is the winter of Waterdeep’s discontent. The Zhents who serve Manshoon believe their master to be all-powerful, which has made them reckless. Against a frigid backdrop
You can adjust the difficulty of a combat encounter by adding or subtracting monsters. If you need to increase the difficulty of an encounter that has already begun, have enemy reinforcements arrive
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell, the steed is replaced by the new one. The steed resembles a
traits in the stat block. Combat. The steed is an ally to you and your allies. In combat, it shares your Initiative count, and it functions as a controlled mount while you ride it (as defined in the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
unoccupied space of your choice within range. This creature uses the Otherworldly Steed stat block. If you already have a steed from this spell, the steed is replaced by the new one. The steed resembles a
traits in the stat block. Combat. The steed is an ally to you and your allies. In combat, it shares your Initiative count, and it functions as a controlled mount while you ride it (as defined in the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
are replaced by the stat block of the new form, but it retains its Hit Points, Hit Point Dice, alignment, and personality. The target gains a number of Temporary Hit Points equal to the Hit Points of
long as the creature’s size is no larger than the object’s size and the creature has a Challenge Rating of 9 or lower. The creature is Friendly to you and your allies. In combat, it takes its turns
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
several places.” The second paragraph has been change to read as follows: “In combat, the defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its
defender also perishes if you die.” The steel defender’s stat block has been replaced with the stat block presented here. Steel Defender Medium construct
Armor Class 15 (natural armor)
Hit Points 2
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
changed to read as follows: “In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes
heart in its space.” The homunculus servant’s stat block has been replaced with the stat block presented on this page. Homunculus Servant Tiny construct
Armor Class 13 (natural armor)
Hit Points 1
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
(Jorlan has disadvantage on attack rolls, Dexterity checks, and Dexterity saving throws) Four drow warriors If any of the named drow were killed in chapter 1, they have been replaced by other drow with
similar statistics. On her first turn in combat, Ilvara casts conjure animals to summon two giant spiders to fight alongside the drow, while Asha casts spirit guardians on herself and concentrates to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
, but negotiates for passage if the characters speak to it. The gynosphinx appears to have suffered ancient injuries to its head, which have healed and been replaced by mechanical components. Both the
18th-level spellcaster, by defeating the enhanced sphinx in combat, or through mechanisms found in Kwalish’s lab in Daoine Gloine (see area O7). Dock. Created by Kwalish, this structure is built so
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nourished the nearby lands and fostered the most abundant plant and animal life imaginable. The usual pleasant fragrance that wafts from the pool is now replaced by the scent of metal and blood. The cult
of Malar has prepared the pool in anticipation of the winter solstice. By filling the Pool of Eternal Spring with offerings to Malar—creatures of the forest that have been brutally killed and slain
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
are replaced by the stat block of the new form, but it retains its Hit Points, Hit Point Dice, alignment, and personality. The target gains a number of Temporary Hit Points equal to the Hit Points of
the creature’s size is no larger than the object’s size and the creature has a Challenge Rating of 9 or lower. The creature is Friendly to you and your allies. In combat, it takes its turns immediately
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
characters leave and take a long rest before confronting Sparkrender, or if they flee from combat with Sparkrender and return after they’ve rested. Another possibility is that the characters drive
area D2, they have been replaced by even cruder versions created in a hurry.) Read the following text: Streams of colored light swirl through the air around the golden statue in the ruined rotunda. Each
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
-covered mountains. They become more active during winter, using their ice and weather magic to make life miserable for nearby settlements. A bheur hag’s skin is blue-white, like that of a person who
has frozen to death. Her hair is pale white, and she is emaciated, as if she were a person who had survived winter by eating bark and leather. Her eyes are pale and surrounded by dark, bruise-colored
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
lacks the combat finesse and intelligence of a true beholder. In most cases, it simply latches on to its prey with one or more of its tentacles and drains blood until the prey collapses. If it’s in a
death kiss makes three Tentacle attacks. Up to three of these attacks can be replaced by Blood Drain—one replacement per tentacle grappling a creature.
Tentacle. Melee Weapon Attack: +8 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
potential for combat, while “Nature Spirits” presents a fun quest without the danger. The quests in this chapter are designed to get the characters exploring Ten-Towns and the nearby wilderness, while
interlopers.
5 In Dougan’s Hole, people live in fear of winter wolves that haunt the outskirts of the town. As big as horses they are, and smarter than normal wolves.
6 In Easthaven, they caught an
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
fin that protrudes from the middle of her back. Whymsee is a shorter woman with broad shoulders. Her legs have been replaced with tentacles, and her upper torso is covered in some kind of tough
party’s presence and have prepared to surprise them. While the characters are in combat, they retreat from this chamber into area 10 and take refuge behind a coral outcropping.
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
characters enter the chamber, read or paraphrase the following boxed text: Seated on a rough throne made of an odd arrangement of coral, bones, and barnacles, is a man whose right arm has been replaced
characters to complete this combat, and exit the chamber. While they’re in combat here, Gar has proceeded to the final encounter that begins with his assault on the kraken priests. See below for more details
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
race. When their leader Gith perished, she was replaced by her undead adviser, Vlaakith. The lich-queen forbade worship of all beings except herself.
Of all their enemies, the githyanki most hate
their view of inferior races.
Silver Swords. In ancient times, gith knights created special weapons to combat their mind flayer masters. These silver swords channel the force of the wielder’s will
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
wafts through the palace’s open doorway.
Four winter wolves stand between you and Paliset Hall. After welcoming guests to the gala, the wolves insist on checking invitations once more before allowing
anyone into the palace.
A gnome adventurer acquires
the shard solitaire necklace and a key
belonging to Paliset Hall’s head of staff The four winter wolves are soon joined by the two winter
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
removing, and that the substitute class features contribute to the class’s effectiveness at social interaction, exploration, or combat just as well as those being replaced. Ultimately, a class exists
make the class over- or underpowered. Ask yourself the following questions about a feature you’re replacing: What impact does replacing the feature have on exploration, social interaction, or combat
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Battle Balloon Through the winter clouds that surround the castle on this desolate hill, you see a shape emerge. Something so gigantic, you can’t believe it can actually fly. Airships are relatively
rare in Acquisitions Incorporated, which is thought to hold no more than five in its fleet. But the unparalleled usefulness of these craft in commerce — and in combat — makes the company-standard
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, peg arm accessories) that provide surprising functionality — and even replaced one of her own hands and a leg to prove her point. Talk First, Fight Later? When the characters approach the Peg and Hook
be accomplished with a successful DC 15 Charisma (Persuasion) check. Getting a limb replaced costs 25 gp, and Arla offers no-interest payment plans. The Hidden Headquarters Arla shares that Dran






