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                        Returning 35 results for 'combat with raised'.
                    
                
                        
                            
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                                        combat with raise
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Reactive. The giant can take one reaction on every turn in a combat.
Vigilant. The giant can't be surprised.Multiattack. The giant makes four longsword attacks or two rock attacks.
Longsword. Melee
                                                
                                            
                                                
                                                     memories into the ancient stone, covering their territories with intricate reliefs and massive statues of bygone ages. Some linger near ancient temples and palaces, ruins they once raised to the gods or
                                                
                                            
                                        
                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    
Combat
Utility
Whimsy
2
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Even outside of potion brewing circles, the properties of Chisuayâs Heavenly Tea is talked about in reverent tones, and there are many
                                                
                                            
                                                
                                                     highest-quality tea is found in fields where heirloom tea is cultivated and raised with great attention and care.
                                                
                                            
                                        
                                                    Half-Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    -orcs hear the whispers of Gruumsh in their dreams, calling them to unleash the rage that simmers within them. Others feel Gruumshâs exultation when they join in melee combat â and either
                                                
                                            
                                                
                                                     of great kindness and compassion.
Half-Orc Names
Half-orcs usually have names appropriate to the culture in which they were raised. A half-orc who wants to fit in among humans might trade an orc
                                                
                                            
                                        
                                                    Changeling
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     changelings with suspicion.
A Hidden People
Wherever humans live, changelings reside also; the question is whether their presence is known.
Changelings are born to one of three paths. A few are raised
                                                
                                            
                                                
                                                     in stable communities where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the basilisks from their hooks and lead them into battle like war hounds. If the alarm has not been raised but combat ensues here, one broodguard runs to sound the gong in area 9. If the triceratops is
                                                
                                            
                                                
                                                     supply wagons. Soakosh is fat and has a forked tongue. Heâs rarely seen without a bag of his favorite food at hand: candied grung eggs. If the alarm is raised, Soakosh commands the broodguards to unchain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     following subsections. Alarms If intruders are detected or a fight breaks out on one of the ships, the entire crew (one drow mage captain, three drow elite warriors, and seventeen drow) mobilizes to combat
                                                
                                            
                                                
                                                     (Athletics) check. A shipâs captain has keys to all locked doors aboard his vessel. Elevator Platforms Each ship is equipped with an elevator platform that can be lowered and raised with a lever to make
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     happening. If a loud noise occurs, such as the clangor of combat or raised voices, 1d6 + 1 bullywugs converge on the source. These bullywugs crave gossip, not violence, and are indifferent toward strangers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     gong in area 9. The Temple Roster table summarizes the positions of yuan-ti across the lair and indicates how they react when intruders are detected or the gong is struck.
 Once an alarm is raised
                                                
                                            
                                                
                                                     the temple from area 1 or 23 and behave as you desire.
 The temple is a living community. Outside combat, inhabitants move between chambers, feed, wash, rest, and engage in all the villainous deceptions of yuan-ti life. You can use the Temple Reinforcements table to simulate this.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     fully lowered drawbridge can be fully raised in 3 rounds. 2b. Northwest Tower This watchtower stands between the villageâs two graveyards (areas 6a and area 6b). It contains nothing of interest. 2c
                                                
                                            
                                                
                                                     worth 25 gp. Taela is in the Dripping Caves (see area 4, map 1.2). 2e. Southeast Tower The door to this tower is ajar. Unless they are drawn to area 4g by sounds of combat, two goblins named Larv and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    5. Fenthazaâs Quarters Two type 2 yuan-ti malisons stand guard in the corridor outside this room. Combat in the hallway alerts the yuan-ti broodguards in area 6, which arrive in 1 round. The room can
                                                
                                            
                                                
                                                     nightmare speaker (see appendix D), lairs here. If an alarm is raised, Fenthaza relies on her guards to protect her while she releases the creature trapped in the stone urn (see below). Fenthaza tries
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     her hands to the sky, and dark clouds appear in response. Before the tiefling, at the end of the swampy water, stand a small number of humans, greataxes raised in the air, who chant in response to her
                                                
                                            
                                                
                                                     she is alive, she summons another water weird, up to the maximum described below. Once she has summoned the maximum number of creatures, she stops chanting and joins the combat, assuming the party has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     twenty seats. Behind a raised red curtain are painted backdrops and stage props for the current production. During a performance, a stage manager (commoner) watches from the back of the seating area. P5
                                                
                                            
                                                
                                                    . Wing This small offstage area is painted black and has a table that holds fake daggers, swords, and other props. Prop weapons can be used in combat but deal only 1 bludgeoning damage on a hit. P6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     concussions are fairly distributed.
 â Rosie Beestinger
 Stances for Success Part of your martial training as a monk sees you adopting a variety of stances during combat. These stances help focus your
                                                
                                            
                                                
                                                    ) 
   4  Frightened Gnome â Curled in the fetal position (excellent when about to take a lot of damage) 
   5  Ambitious Student â Standing with one armed raised (useful when trying to be seen) 
   6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     territorial, griffons engage in brutal aerial combat to defend their aeries, tearing and shredding the wings of flying intruders to send them spiraling to the ground. Creatures that climb to a
                                                
                                            
                                                
                                                     griffonâs lair are plucked from the cliffs and eaten, or are knocked from the heights to go tumbling to their deaths.
 
 Trained Mounts. A griffon raised from an egg can be trained to serve as a mount
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     raised dais and depicts an armored, blindfolded angel in a calm, protective stance, with her sword drawn and wings unfurled. The dais is carved with the following words, in Common: âZariel, guardian of
                                                
                                            
                                                
                                                     congregation of fifty townsfolk (commoners) in prayer on the first floor. If forced into combat, the commoners take the Dodge action. The townsfolk are terrified of Yeenoghuâs forces and grateful for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    12. Owl Laboratory Whenever anyone enters this area, a huge cacophony of shrieks and hooting is raised from the animals kept here. The walls of the room are lined with cages filled with owlsâone pair
                                                
                                            
                                                
                                                     is in combat identifies a number of silver wires connecting the rangerâs cloak and backpack. If Barbatos is defeated, examining his body reveals that the backpack holds a trollâs still-beating heart
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     spends an action can attempt this check, convincing the weretigers to stand down if theyâre successful. All the weretigers flee from combat when any of them are reduced to 10 hit points or fewer. Dukhaâs
                                                
                                            
                                                
                                                     the riverine Tinjhorna since he confronted Dukha, but the riverine often frequents the pool atop the falls. If he hasnât already, Dukha reveals he is a lycanthrope and was raised among the weretigers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     child has secretly hidden and raised a red dragon wyrmling from an egg. The wyrmling is bonded to the child, but dangerous to anyone else. 
   5  A bound fire elemental serves as the guardian of an
                                                
                                            
                                                
                                                     raised there. 
   4  Ogres and ettins cowed by a young red dragon wander the foothills near the dragonâs lair, helping to drive away intruders. 
   5  A colony of mind flayers has captured and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     constantly preaches devotion to Vlaakith. Each of the fortified settlements where young githyanki are raised and trained is a combination of military academy and cult headquarters.  Only the Best Survive The
                                                
                                            
                                                
                                                     older, more and more is demanded from each student, and the penalties for failing to keep up become more and more severe. In the early stages, combat practice lasts only until a wound is scored. Later
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , but more modest stadiums can be found throughout the land, serving as proving grounds for athletes and entertainment for the rich and poor. Foot and chariot races, hurling competitions, and combat
                                                
                                            
                                                
                                                     the stadium. 
   8  Recover a blessed trophy and award it to a contestâs rightful victor. 
   Arena Map The arena shown in map 4.5 has a ring of raised benches and private boxes around its sandy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     problem-solving in such a spot is likely to end in tragedy for the characters. When combat does occur in one of these nightclubs, itâs usually because the instigators have brought enough strength of
                                                
                                            
                                                
                                                     criminal meetings and illegal activities take place. The casino floor in the nightclub has tables running games of chance, a bar, and a raised stage. Bathrooms, a kitchen, and private rooms for high
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Qurrok. If no one has raised an alarm, Qurrok the stone giant is searching the cavern floor for interesting rocks and gem deposits.
 Corpses. Amid the rocks on the cavern floor are the rotting corpses
                                                
                                            
                                                
                                                     booming, bear-like roar. Qurrok likes physical challenges. He neither shies away from combat nor backs down from a fight unless his mother, Speleosa, commands him to. FALLING FROM MADDGOTH'S CASTLE
 If a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     didnât want onto the floor. 4c. Southwell Farm This residence belonged to a middle-aged human woman named Semile Southwell, who raised pigs and chickens. Semile was killed when a rock fell on her house
                                                
                                            
                                                
                                                     the village square by sounds of combat there, two goblins named Pojo and Tot are in the yard, chasing after a pair of chickens that escaped from one of the coops. The goblins attack characters on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Cavalier The archetypal Cavalier excels at mounted combat. Usually born among the nobility and raised at court, a Cavalier is equally at home leading a cavalry charge or exchanging repartee at a
                                                
                                            
                                                
                                                     turns. Vigilant Defender Starting at 18th level, you respond to danger with extraordinary vigilance. In combat, you get a special reaction that you can take once on every creatureâs turn, except your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                    . A wooden drawbridge allows passage over a steep ditch surrounding the keep. The bridge is currently drawn shut.
 Two guards stand before the raised bridge. As you approach, one of the guards shouts
                                                
                                            
                                                
                                                      Banner for the Keep  Gatehouse Services The gatehouse offers the following services:
 Lower the Drawbridge. The drawbridge usually remains raised night and day. To lower or raise the bridge, wheels
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     drawbridge is lowered, they ride to the square and call out for Kella Darkhope. If the characters raised the drawbridge, the Zhents call out for someone to lower it. If sheâs still alive, Kella tries to let
                                                
                                            
                                                
                                                     fort.â If combat erupts, Xolkin drinks his potion of invulnerability before leaping into the fray. The Zhents have no easy way to reach the keep and ignore it for the time being. That said, if the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     area 27 and area 28. If the smugglers are caught off guard, most of them are scattered throughout the caverns. Be sure to place them in a way that does not overwhelm the characters, but once combat
                                                
                                            
                                                
                                                     from which he and his gang mount a defense. If an alarm has not been raised, two bandits and a scout are here, stealing drinks from the store of brandy. If the smugglers have been alerted, Sanbalet (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     preparing for battle, echoing with clanging weapons and Sahuagin shouting. If the party is wily, they might use the din to their favor and catch their foes unaware. The general combat readiness of the
                                                
                                            
                                                
                                                     alert is raised â the sahuagin know the enemy is among them! When noted in an encounter area. A sahuagin flees battle and reaches Blademaster Makaht in area 10 or Baron Kepmak via area 19. The party
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     susceptible to the effect of water pressure (see the âWater Pressureâ section). Rules for underwater combat appear in the âUnderwater Combatâ section in chapter 9 of the Playerâs Handbook.
 Anemone Chests
                                                
                                            
                                                
                                                     iron portcullises covered in barnacle. A portcullis can be raised or lowered with a successful DC 26 Strength (Athletics) check. A Small creature can slip between the bars with ease, while a Medium
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     Pools and to the Blood Pools. 62. Ooze Temple This chamber has stone benches, columns, and a raised altar, all suggesting it might have once been a temple or forum. Skeletons are arrayed across the
                                                
                                            
                                                
                                                     4 (1d8) acid damage. The wights arenât affected, thanks to their boots. Raised Altar. This raised altar is 10 feet above the floor. It has sides of smooth stone. White Gate. The corridor to the east
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     courtyard to have disadvantage on Wisdom checks and saving throws. Being chained to the pillars causes hypnotic dreams that, after a period of weeks or months, improve combat skill and imbue most
                                                
                                            
                                                
                                                     combat, the apprentice uses an action to open the occupied C cell if able to do so without significant risk. Cell B. Two Thayan warriors (see appendix B) sleep in each of four small rooms. The B cells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . When the characters enter, read the following: The warehouse measures about sixty feet by ninety feet and features a raised catwalk along two sides, accessible by ladders. Two fifteen-foot-diameter
                                                
                                            
                                                
                                                     business records, and mundane tools. If Itzmin reaches the warehouse, he ascends to the catwalk and hides in one of the offices, emerging and trying to escape only after he hears combat. Facing Serapio
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    . Behind a screen in the corner stands a bed, suggesting the room doubles as Kedjouâs quarters. High Priest Kedjou Kedjou Kamal (neutral evil, human priest) was raised in an orphanage run by the
                                                
                                            
                                                
                                                     Acolytes of the Faceless Prophet (detailed in the âSensa Empire Gazetteerâ section) and has long coveted power. As high priest, Kedjou does little to combat allegations of the Acolytesâ corruptionâand in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     a bond of loyalty, gratitude, or love. You can delegate decisions about an NPCâs actions to one of the players, especially in combat, but you can override the playerâs decisions to reflect the NPCâs
                                                
                                            
                                                
                                                     Score can never be raised above its maximum. When other party members act in a manner that runs counter to the NPCâs alignment or personality, reduce the NPCâs Loyalty Score by 1d4. Reduce the NPCâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     several mountain goats in a pen near the ruins of an old mansion. (Muriel assumes that Baba Lysaga feeds on these animals.) Muriel avoids combat and flees if attacked. She conceals her lycanthropic nature
                                                
                                            
                                                
                                                     the Balinok Mountains â older than the Amber Temple, and much older than Castle Ravenloft and the various Barovian settlements scattered throughout the valley. The menhirs were raised by the same
                                                
                                            
                                        





