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Returning 35 results for 'combine rage group to her required'.
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Monsters
Quests from the Infinite Staircase
incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required).
Stone Shape (3/Day). The pech casts Stone
Earth to shape stone to its will, but pechs are stronger together than alone. When in groups, pechs can combine their magic to conjure great curtains of stone and infuse creatures with the fortitude of elemental earth.
Monsters
Eberron: Rising from the Last War
divided among a group of Khyber shards spread through the underworld and is confined to those shards by the light of the Silver Flame. While shattered and bound, the Rage of War can't bring his full power
Tulkhesh regains spent legendary actions at the start of his turn.
Attack. Rak Tulkhesh makes one weapon attack.
End Magic (Costs 2 Actions). Rak Tulkhesh casts dispel magic.
Provoke Rage (Costs 3 Actions
Backgrounds
Dragonlance: Shadow of the Dragon Queen
;ve trained among the Mages, but whether you’ll face the dangerous test required to become a full member of the group remains to be determined. Your passion for studying magic has likely already
Species
Guildmasters’ Guide to Ravnica
, loxodons are true terrors—bellowing with rage, trumpeting and flapping their ears. Their serene wisdom, fierce loyalty, and unwavering conviction are tremendous assets to their guilds
the Orzhov Syndicate or the Azorius Senate.
Loxodons believe that the members of a group have a responsibility to look out for each other. Once they have joined a guild or bonded with other individuals
Monsters
Mordenkainen Presents: Monsters of the Multiverse
child.
Much as annis hags befriend children in order to corrupt them, they may adopt a group of ogres, trolls, or other creatures (ogre;ogres and troll;trolls appear in the Monster Manual), ruling them
tokens at any distance (no action required), whereupon the token retains its current form but loses its magic.Cold
Monsters
Tales from the Yawning Portal
casts phantasmal force (no components required) on any number of creatures it can see within 60 feet of it. While maintaining concentration on this effect, the aboleth can’t take other lair actions
becomes a conduit for the creature’s rage. The aboleth can target any number of creatures it can see in such water within 90 feet of it. A target must succeed on a DC 14 Wisdom saving throw or take
Backgrounds
Guildmasters’ Guide to Ravnica
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ulitharid is more than 5 miles away from the elder brain, it can end the psychic link at any time (no action required).Tentacles. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit
, taking a group of mind flayers with it, and moves to another location to form a new colony. After the death of the ulitharid’s body, a special process transforms its brain into a new elder brain for
Backgrounds
Sword Coast Adventurer's Guide
with interests and concerns that transcend local politics and geography, the Alliance has its own cadre of individuals who work on behalf of the organizations, wider agenda. Alliance agents are required
: In recent years, the Zhentarim have become more visible in the world at large, as the group works to improve its reputation among the common people. The faction draws employees and associates
Monsters
Mordenkainen Presents: Monsters of the Multiverse
are tied to a particular place or group of locales, and still others move erratically through the cosmos. Occasionally, a morkoth learns to direct its island’s movement.A Morkoth’s Lair
warped by the creature’s presence, creating the following effects:
Alter Water. With a thought (no action required), the morkoth can initiate a change in the water within its lair that takes
Monsters
Quests from the Infinite Staircase
destroy Nafas is to take his place.
Nafas as a Patron
In addition to linking the adventures in this book, you can use Nafas as a group patron (detailed in Tasha’s Cauldron of Everything). In
dust lasts until Nafas disperses it (no action required) or uses this lair action again, and it can’t be dispersed by wind.
Regional Effects
The region containing Nafas’s lair is warped
monsters
Intelligence as the spellcasting ability: Augury, Find Familiar, Identify, Locate Object, Lucky Charm* (lasts until the hag casts it again, or chooses to end it with no action required), or Unseen
only. Failure or Success: If a Humanoid dies from this action, the hag can spend 2 days of work to shape its corpse into a Deepdreck* , or it can combine it with the corpse of a horse to create a
Conjure Minor Elementals
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey
any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has
Aboleth
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
. On initiative count 20 (losing initiative ties), the aboleth takes a lair action to cause one of the following effects:
The aboleth casts phantasmal force (no components required) on any number
prone. The aboleth can’t use this lair action again until it has used a different one.
Water in the aboleth’s lair magically becomes a conduit for the creature’s rage. The aboleth can
Conjure Woodland Beings
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which have their own turns. They obey
any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions.
The GM has
monsters
Rhythm", "rollDamageType":"Psychic"} Psychic damage, and the target is affected by the Otto's Irresistible Dance;Irresistible Dance spell (no Concentration required to maintain the spell). Success: Half
are Fiends of music and abandon who turn their art against their foes in destructive reverberation. The revelers dance and play at nearly all times and are known to fly into a murderous rage if their
Conjure Animals
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
disappears when it drops to 0 hit points or when the spell ends.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own
turns. They obey any verbal commands that you issue to them (no action required by you). If you don't issue any commands to them, they defend themselves from hostile creatures, but otherwise take no
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
sell it at its normal price. Tools This chapter’s “Tools” section lists which tools are required to make certain items. The DM assigns required tools for items not listed there. You must use the
required tool to make an item and have proficiency with that tool. Anyone who helps you must also have proficiency with it. Raw Materials To make an item, you need raw materials worth half its purchase
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sell it at its normal price. Tools This chapter’s “Tools” section lists which tools are required to make certain items. The DM assigns required tools for items not listed there. You must use the
required tool to make an item and have proficiency with that tool. Anyone who helps you must also have proficiency with it. Raw Materials To make an item, you need raw materials worth half its purchase
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
minute. At the end of each of the Frightened creature’s turns, the creature repeats the save, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it.
subclass. Path of the Berserker Channel Rage into Violent Fury Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
minute. At the end of each of the Frightened creature’s turns, the creature repeats the save, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it.
subclass. Path of the Berserker Channel Rage into Violent Fury Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence. Their path is one of untrammeled fury, and they
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
can transform an individual into a more powerful type. The cost and time required to perform the ritual is prohibitive, and as a result most yuan-ti never get the opportunity to undergo such a
implement better tactics. Any enemy who chases a group of fleeing yuan-ti might be on the victorious side of a rout or could be heading into a trap; if the enemy has been encountered before, it is likely
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
repeats the save, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to
it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it. Level 14: Rage of the Gods When you activate your Rage, you can assume the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
repeats the save, ending the effect on itself on a success. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to
it again until you finish a Long Rest unless you expend a use of your Rage (no action required) to restore your use of it. Level 14: Rage of the Gods When you activate your Rage, you can assume the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
one use of your Rage (no action required). Level 14: Shape of the Wild As a Bonus Action, you can choose a new form for your primal companion, causing it to transform instantaneously. When you cause
can also restore your use of it by expending one use of your Rage (no action required). Primal Guardian Medium (Large if Land or Sea) Beast, Neutral
AC 12 plus your Constitution modifier
HP 6 plus
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Path of the Wrathful Dead Channel the Rage of the Unquiet Dead Barbarians who walk the Path of the Wrathful Dead commune with the spirits of the deceased and channel their spectral powers. These
gifted to them; others find they’ve become servants to the unending chorus clamoring for their attention.
Level 3: Rage of the Dead Your Rage taps into the endless fury of the unquiet dead. While your
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Dawn Mother It takes Cht-Chak and the characters only a few hours to reach the Basket and, from there, to follow a trail of lightning scorches to where the Dawn Mother still pursues a group of
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Dawn Mother It takes Cht-Chak and the characters only a few hours to reach the Basket and, from there, to follow a trail of lightning scorches to where the Dawn Mother still pursues a group of
, she has attacked Cht-Chak’s innocent band. If attacked, the Dawn Mother turns her rage on whoever harmed her. Her rage continues until she is reduced 50 hit points or fewer, after which she comes to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Cataclysmic Fire Though the signs of the gods’ rage have receded from the world, violet flames from the Cataclysm continue to burn in Sarlamir’s tomb. This magical fire lingers as a mark of disgrace
: Meeting. A Knight of Solamnia saves a group of elf travelers from ogre raiders. An elf woman falls into the knight’s arms. Behind him, the silhouette of a human woman turns and fades away. Disgraced. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is required to make a magic item of each category. You must use the required tool to make an item and have proficiency with that tool. Any assistants must also have proficiency with it. For more
information on the tools, see the Player’s Handbook. Magic Item Tools Item Category Required Tool Armor Leatherworker’s Tools, Smith’s Tools, or Weaver’s Tools depending on the kind of armor as noted
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to the rest of the pharaoh’s soul. The ritual is enacted and watched over by the Darklord’s servants, living priests, Children of Ankhtepot, and other deathless guardians. The Darklord and any required
ritual can’t be performed again until the next full moon. In any case, Pharaoh Ankhtepot is furious if the ritual fails, taking his rage out on all present—and perhaps, all of Har’Akir.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
to the rest of the pharaoh’s soul. The ritual is enacted and watched over by the Darklord’s servants, living priests, Children of Ankhtepot, and other deathless guardians. The Darklord and any required
ritual can’t be performed again until the next full moon. In any case, Pharaoh Ankhtepot is furious if the ritual fails, taking his rage out on all present—and perhaps, all of Har’Akir.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Cataclysmic Fire Though the signs of the gods’ rage have receded from the world, violet flames from the Cataclysm continue to burn in Sarlamir’s tomb. This magical fire lingers as a mark of disgrace
: Meeting. A Knight of Solamnia saves a group of elf travelers from ogre raiders. An elf woman falls into the knight’s arms. Behind him, the silhouette of a human woman turns and fades away. Disgraced. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
from it, bumping, jabbing, or prodding it, laughing, making faces, or simply looking at it the wrong way. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of
objects or creatures to smash. Gruesome Gluttons. Ogres eat almost anything, but they especially enjoy the taste of dwarves, halflings, and elves. When they can, they combine dinner with pleasure, chasing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
is required to make a magic item of each category. You must use the required tool to make an item and have proficiency with that tool. Any assistants must also have proficiency with it. For more
information on the tools, see the Player’s Handbook. Magic Item Tools Item Category Required Tool Armor Leatherworker’s Tools, Smith’s Tools, or Weaver’s Tools depending on the kind of armor as noted