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Returning 35 results for 'combine really guarding to have return'.
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Monsters
Curse of Strahd
master or because it believes it must perform a task to satisfy its honor or sense of duty. For example, a guard who dies defending a wall might return as a phantom warrior and continue guarding the
Backgrounds
Guildmasters’ Guide to Ravnica
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
Monsters
Fizban's Treasury of Dragons
your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics, anything is possible—including
able to awaken psionic potential in others, and many of the greatest psi warriors in history were the dragon’s students.
4
After centuries guarding the world against incursions from the Far
Backgrounds
Guildmasters’ Guide to Ravnica
.
8
I never change my mind once it’s made up.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Order. The law is meant to ensure
it and now does me occasional favors.
9
I have a fanatical Selesnya cousin who keeps trying to recruit me and everyone else in the family.
10
While growing up, I was bullied by a brat who’s now a hybrid in the Simic Combine.
Backgrounds
Guildmasters’ Guide to Ravnica
for understanding the complexities of life.
Ideals
d6
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Harmony. Nothing is more beautiful than
Selesnya contact; you can decide if the contact is an ally or a rival.
10
I have a sibling in the Simic Combine, and we argue every time we see each other.
Monsters
Fizban's Treasury of Dragons
you do … or than any of your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics
region.
If the dragon dies, the populations of aquatic life near the lair return to normal levels over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days. The
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
, Dragons of Autumn Twilight
Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity
naming conventions. As if to emphasize that they don’t really fit in to either society, half-elves raised among humans are often given elven names, and those raised among elves often take human names
Human
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
head on the ceiling—good food and good stories in front of a nice, warm fire. If halflings had a shred of ambition, they might really amount to something.”
Lasting Institutions
Where a
single elf or dwarf might take on the responsibility of guarding a special location or a powerful secret, humans found sacred orders and institutions for such purposes. While dwarf clans and halfling
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
guarding the platform, any Silent Roar members who appear will fight to the death, and Artavazda is eager to rehabilitate these largely nonviolent rebels. In return for the characters’ help in this
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
since. Palasha was very upset.” Feathereen enjoys late-night debates with the bugbear Burly (see “Staff Area” later in the chapter). “He has a profound mind and is simply wasted guarding the staff
wagons. He misses his brother tremendously. No one knows what happened to Hurly, but everyone knows he never really fit in.” (See area M5 in chapter 4 for Hurly’s current whereabouts.) On the Story Tracker
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic Combine YEONG-HAO HAN The Simic representative was a stern-looking mage whose parentage appeared to be partly human and partly aquatic, possibly merfolk; he rode astride a creature that seemed
creatures.
— Doug Beyer, Return to Ravnica: The Secretist
The secrets of life are revealed in the laboratories of the Simic, and their research notes plumb and catalog nature’s wonders. Their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
terms, Aurinax could keep the dragonstaff of Ahghairon in exchange for guarding a vault beneath the city. When Neverember eventually removed the treasure from the vault, Aurinax and the dragonstaff could
return to the Dragon Tower. As it happens, no one has come to remove the treasure, and the faithful Aurinax has remained in the vault. The vault is warded against scrying magic, and there’s no one
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
compact giant, dressed in what looked like the motley of a harlequin jester crossed with barbed wire.
— Doug Beyer, Return to Ravnica: The Secretist
Tomorrow is an illusion; everything is
socialites who come to the Rakdos for illicit amusements, most of Ravnica’s people don’t really want the Rakdos to go away, as much as they might publicly protest otherwise.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on the table reflect the characteristics of a dungeon’s creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
, submerged underwater, or entombed in desert sands 10–12 Built as a fortress guarding a mountain pass 13–15 Built as a maze, either to protect treasure from intruders or as a gauntlet where prisoners
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
return it to its place guarding the Underworld.
5 Reconsecrate a grand but neglected mausoleum, putting the unquiet spirits there to rest.
6 Defeat an agent of a god who seeks to free a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
possible to complete their mission. If a Deck of Many Things is present, the hunt tries to kill whoever has it, then destroy the deck or, failing that, return the deck to the Gardens of Decay. If the
throughout the multiverse and has contacts and agents everywhere. Many of these informers don’t know who or what the Grim Harrow really is; they know only that the hunters are terrifying and will kill
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
might settle down, you might even forget for a little while, but everything you’ve striven for–all the ways you’ve worked to be great–never really changes.”
–Kheiron, hero trainer of Glorium
Returned Memories When the characters’ memories return, they’re once again aware of the exploits of their 17th-level selves and how they ran afoul of Shemeshka’s plots. Players can detail these memories
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
guarding pose, but doesn’t move or respond. Another earth elemental then emerges from the wall of the chamber and attacks, when it is destroyed, a second stoic galeb duhr appears. This summoning
return to notify him of their success in the temple. He can sense whether or not the temple has been restored to its former glory, so if the characters fail to cleanse the temple but tell him they
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
defending a wall might return as a phantom warrior and continue guarding the wall, then disappear forever once a new guard assumes its post or the wall is destroyed. The period between the time it died and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
equipment. What it’s really looking for is its control gem, which it senses is close by (see area 21a). It doesn’t want help finding the gem, though, for fear that the treasure might fall into the hands of
those who try to control the slaad. If the characters obtain the gem and return it to the Alchemist, it cheers, turns invisible, and flees with the gem. If the characters seem interested in knowing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
no one leaves Curst. Really, you just need the right friends to get out, and you all look like you’re in the friend-making mood.”
Valder introduces himself and asks if the characters want to join
coins for Fellik). If the characters agree to help, Valder encourages them to wait until nightfall, then return, collect Fellik, and head to the dump. He urges the characters to leave so he and Fellik
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Planar Portals [Raistlin’s] eyes studied the Portal, studied every detail intently — although it was not really necessary. He had seen it myriad times in dreams both sleeping and waking. The spells
to open it were simple, nothing elaborate or complex. Each of the five dragon heads surrounding and guarding the Portal must be propitiated with the correct phrase. Each must be spoken to in the proper
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, granting them immortality in return for monstrous power and an oath of fealty. Graz’zt sometimes tasks lamias with guarding locations important to him, but lamias in his service remain free to spread their evil as they see fit.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
” of a grandfather. The youngest Nettlebee, at twelve, Ignatius is really just a little boy. Everyone (even Wiggan) favors him, so he’s a happy kid, but the fire witch has him so scared that he has night
few days later, Watson noticed the brand on the cattle. Nettlebees took turns guarding the livestock by night. Slowly but surely, the brands continued to appear. Watson investigated the barrow and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
such wonderfully diverse conversation partners.
5 Offended by the sudden departure of a rude guest, a brass dragon rampages through a nearby settlement—and demands the return of a treasure the
Connections d6 Connected Creatures
1 A young brass dragon and a young blue dragon fight over territory.
2 A young brass dragon frequently visits a couatl who is charged with guarding an
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
illuminated by six nightlight mushrooms (see “Fungi of the Underdark” in chapter 2). A tunnel in the south wall leads to a set of double stone doors. Guarding the fungi grove are four invisible
Mantol-Derith’s duergar chief negotiator, Ghuldur Flagonfist. When the svirfneblin mage refused to return the stolen gem, Flagonfist sent invisible duergar to the svirfneblin enclave to capture her and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
southern nation long since buried by sand and time. Whatever his origin, scholars have recorded that Halaster brought with him seven apprentices to Mount Waterdeep. With the Seven guarding his back
unconcealable madness. Halaster’s apprentices came and went. Some left only to return — inexplicably drawn down into Undermountain’s depths. Others remained by his side. As they began dedicating more
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Valley. She doesn’t really care about the communities themselves, but she’s keenly interested in the techniques the cults are using to sow fear and exert control. If the characters mention the
illusion of the drow disappears. A new but familiar voice, an octave lower and far more menacing than the drow’s, echoes through the chamber, saying, “Now depart, and never return! You are no longer
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
dwelled in the city’s ruins, guarding the city to ensure it never takes to the skies again. Personality Trait. “Here’s your opportunity to learn from my mistakes.” Ideal. “The world’s greatest mistakes
intruders. She offers nothing but information about the city in return. Use the following points to guide her conversation with the characters: Demelin is aware of the invasion of the city, but she
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(see appendix D for statistics) commands the castle for Rezmir. The half-dragon needs to show up occasionally to remind the bullywugs and lizardfolk that the Cult of the Dragon is really in charge, but
steps to restore the lizardfolk’s tribal pride, such as by trying to teach them metallurgy. His effort has met with little success. Borngray is loyal to the cult and yearns for Tiamat’s return. He
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
11, rested here while he meditated.) The southern sarcophagus contains the bones and tattered robe of a long-dead mind flayer. 14b. Northern Crypt The door to this room is identical to the one guarding
brother wasn’t so fortunate (see area 11). Lorlynn doesn’t know he’s dead and is expecting him to return any moment, but news of his death doesn’t upset her. So gloomy a creature was he that if
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
(see appendix D) commands the castle for Rezmir. The half-dragon needs to show up occasionally to remind the bullywugs and lizardfolk that the Cult of the Dragon is really in charge, but Borngray runs
the lizardfolk’s tribal pride, such as by trying to teach them metallurgy. His effort has met with little success. Borngray is loyal to the cult and yearns for Tiamat’s return. He genuinely looks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
their elders by guarding the stronghold’s vulnerable spot. Off to one side of the chamber, away from where the warriors are quartered, is the fighting pit, a sunken and fenced-off area where orcs settle
prey with high-pitched clicks and shrieks, then swoop down and snatch up their prey with razor sharp claws. Bat riders of the Red Fang return from their raids the same way they exited — through a crack
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
entirely up to you.
Weather at Sea Use the Weather table earlier in this chapter when checking for weather at sea. If weather conditions indicate both a strong wind and heavy rain, they combine to
crew becomes disloyal during a voyage, the crew turns hostile and stages a mutiny. If the ship is berthed, disloyal crew members leave the ship and never return. Passengers. The table indicates the