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Returning 35 results for 'combine release gives to her related'.
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Magic Items
Dungeon Master’s Guide
that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to digest its contents and gain its
a 10-foot radius and Dim Light for an additional 10 feet. You can dismiss or manifest the halo as a Bonus Action. While present, the halo gives you Advantage on Charisma (Persuasion) checks. In
Magic Items
Dungeon Master’s Guide
) check related to the Abyss. When you do so, you gain Advantage on the check.
Containment. The first ten pages of the Demonomicon are blank. As a Magic action while holding the book, you can target a
save, you are possessed by the creature, which controls you like a puppet. As a Magic action, the possessing creature can release you and appear in the closest unoccupied space to you. On a
Demonomicon of Iggwilv
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Magic Items
Tasha’s Cauldron of Everything
charges).
Abyssal Reference. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival) check related to the Abyss. When you
possessing creature can release you as an action, appearing in the closest unoccupied space. On a successful save, the fiend can’t try to possess you again for 7 days.
When the tome is discovered
Book of Exalted Deeds
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Magic Items
Dungeon Master’s Guide (2014)
a creature of good alignment that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and studying the book to
10-foot radius and dim light for an additional 10 feet. You can dismiss or manifest the halo as a bonus action. While present, the halo gives you advantage on Charisma (Persuasion) checks made to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Monk Unarmed fighting styles like those practiced by monks are uncommon on Ravnica, but a few guilds — House Dimir, the Selesnya Conclave, and the Simic Combine — do have contemplative traditions
that include channeling magic in the form of ki. Monk Subclass Guild Way of Shadow Dimir Way of the Four Elements Simic (focus on water- and air-related disciplines) Way of the Open Hand Selesnya, Simic Way of the Sun Soul* Boros *Appears in Xanathar’s Guide to Everything
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
escaping his undead existence. However, he can’t grasp even its basic workings and is frustrated by every delay and malfunction related to the device. FOUNDATIONS OF HORROR
Three years after the 1983
release of the adventure Ravenloft, the sequel adventure, Ravenloft II: The House on Gryphon Hill, debuted. The adventure pulled back the Mists on the domain of Mordent, a realm of terrors beyond Barovia
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Droaam Adventure Hooks Any adventure that takes place in Droaam or involves creatures that hail from that nation gives the players and their characters a chance to deal with monsters that don’t
sends authorities a broken stone finger bearing a distinctive signet ring, and invites emissaries to bring gold, a magic item, or some other ransom for the petrified individual’s release. 2 A House
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
grapple is initiated, it follows these rules. See also “Unarmed Strike” and “Grappled.” Grappled Condition. Successfully grappling a creature gives it the Grappled condition. One Grapple per Hand. A
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
, and you are granted powers related to that domain. Your choice might correspond to a particular sect dedicated to your deity. Apollo, for example, could be worshiped in one region as Phoebus (“radiant
domain could simply be a matter of personal preference, the aspect of the deity that appeals to you most. Each domain’s description gives examples of deities who have influence over that domain. Gods are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
among various deities. While the fighter has contacts in a mercenary company or army, the cleric might know a number of priests, paladins, and devotees who share his faith. Your class gives you a
variety of special features, such as a fighter’s mastery of weapons and armor, and a wizard’s spells. At low levels, your class gives you only two or three features, but as you advance in level you gain
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, and you are granted powers related to that domain. Your choice might correspond to a particular sect dedicated to your deity. Apollo, for example, could be worshiped in one region as Phoebus (“radiant
domain could simply be a matter of personal preference, the aspect of the deity that appeals to you most. Each domain’s description gives examples of deities who have influence over that domain. Gods are
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
combine with the adventures in this book to enhance the flavor of life at a university of magic.
If you find these rules aren’t the best fit for your group, you can run this book’s adventures without those rules, simply narrating the effects of related encounters without using rules to resolve them.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
grapple is initiated, it follows these rules. See also “Unarmed Strike” and “Grappled.” Grappled Condition. Successfully grappling a creature gives it the Grappled condition. One Grapple per Hand. A
Incapacitated condition or if the distance between the Grappled target and the grappler exceeds the grapple’s range. In addition, the grappler can release the target at any time (no action required).
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
offering portable meals, and bakeries that sell a wide variety of breads and pastries. Travelers can stay in luxury hotels or simple hostels, or they can rely on their personal or guild-related
Golgari Swarm ensures that waste is disposed of (or recycled). House Dimir couriers deliver messages and parcels across the city, and the Simic Combine addresses issues of public health. Ravnica lacks any
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Studies and Philosophy The curriculum of Witherbloom College focuses on various sciences, revolving around the life sciences. Biology, ecology, botany, chemistry, and related sciences combine with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
evening, so the characters should have no trouble finding her once the job is completed. If the characters accept her quest, Dannika gives them her lantern (see appendix D) and explains how it works
herself, but she’s nervous about venturing out into the extreme cold and has other research-related chores to attend to. Elusive Elementals There are no chwingas in the adventurers’ starting town, but
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Choosing a College At Strixhaven, students choose their colleges at the start of their second year. But even during a character’s first year, you make college-related decisions for your character
character. A STRIXHAVEN PARTY
If you’re starting a Strixhaven campaign with the introductory adventure in chapter 3, that adventure gives all the advice you need to bring a party of characters together
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
the poisoned condition and resistance to poison damage. They have a +4 bonus to Intelligence (History) checks related to the origin of stonework. Their attacks with picks or hammers are treated as a
the stone slab in area 2. If approached, the handlers refer characters to Moghadam in area 1. If combat breaks out, they flee to area 2 and release the umber hulks, ordering them to dispose of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the floor.
Monsters. Lurking behind the cluster of stalagmites to the north are five domesticated death dogs, four hobgoblins, and the hobgoblin warlord Yargoth the Breaker.
When Yargoth gives
, aiming, and firing the flame cannons in that location. If the characters choose to parley with Yargoth, she suggests they combine forces and storm Zox’s fortress. Yargoth knows that the fortress doors
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
it can be bribed with coin, gemstones, or shiny baubles. It gives up both the stone and the boy in return for 100 gp worth of treasure. If the characters and the kenku reach an impasse, Squiddly kicks
the kenku in the shin, causing it to release him, and hides under some old furniture. This act initiates combat as the kenku draws its sword. If he has a clear path to the stairs, Squiddly runs down
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
—the eldest daughter of Myx Nargis Ruba, another of the Kings of Coin—was attacked and nearly killed. Samira doesn’t know if the attacks are related but fears they might be. Samira wants to hire the
city market. Samira also gives the characters a rose-shaped token that confirms the characters are her representatives. She tells them she will be among the celebrants on the city’s main thoroughfare, the River of Gold, until the March of Vice begins.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
obvious places as false “treasure,” prompting intruders to open the container and release a swarm. In a combat involving large numbers of kobolds (such as ten or more), consider spreading out their
attacks over the round instead of having them all act on the same initiative count. Doing this gives the kobolds more opportunities to react to what their enemies do, and makes it harder for players to coordinate their characters’ attacks because not all the kobolds take their actions at the same time.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Your Feat. A background gives you a feat, which grants your character particular capabilities. Feats are detailed in chapter 5. Write the feat on your character sheet. Note Proficiencies. Your background
gives proficiency in two skills and with one tool. Record this information on your character sheet. Your class also gives proficiencies. Check your class description in chapter 3 and note the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
research has since convinced me this Brazen Egg holds a final gift from Cozmioko and a way to spoil Anthradusk’s plans. To do so, you must return to Haskasori, release the egg’s power to weaken
, and she doesn’t want to jeopardize the mission. The Brazen Egg. The egg is indestructible and magical. It has no obvious powers, and the Identify spell gives no insight into its nature. The egg’s true might awakens only when it is returned to Cozmioko’s remains in Haskasori (see area H15).
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
statistical modifications: Khalessa’s alignment is neutral. She has darkvision out to a range of 60 feet. She speaks Common, Elvish, and Undercommon. Khalessa’s fey ancestry gives her advantage on saving throws
release her prisoner. If the characters refuse to turn back, Ryzliir kills Aljanor and orders her own force to attack. If the characters leave Aljanor behind or allow him to die, members of the party’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wings, keeps the book’s contents secure. Only a creature that is attuned to the book can release the clasp that holds it shut. Once the book is opened, the attuned creature must spend 80 hours reading and
halo sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet. You can dismiss or manifest the halo as a Bonus Action. While present, the halo gives you Advantage on Charisma
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
and firm of purpose. A heavy clasp, wrought to look like angel wings, keeps the book’s contents secure. Only a creature of good alignment that is attuned to the book can release the clasp that holds
gain a protective halo. This halo sheds bright light in a 10-foot radius and dim light for an additional 10 feet. You can dismiss or manifest the halo as a bonus action. While present, the halo gives
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Talavar or failed to release him from his cage, Telemy Hill is merely the next stop on their journey. Telemy Hill is an ancient fey entity, a sentient hill that travels throughout the Feywild and even to
giant tree stump. The brigands camp atop the stump because it gives them the advantage of high ground. The best guide in Hither is a pincer-clawed scarecrow named Clapperclaw. It hangs around Downfall
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, can supply the characters with clues related to the hags (see “Riddle of the Carousel” below). Diana tells them that they must “speak to the unicorns,” but to earn their trust they must learn the
names of all eight unicorns. Diana gives one of the characters a clay pot of gold paint and some paintbrushes. She says she can close the carousel for a short time while it undergoes some “essential
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
check, they cast bane instead (save DC 14). 6–10 No complication Ending the Chase The chase ends when either side gives up the chase, when Itzmin escapes, or when the pursuers are close enough to
catch Itzmin. If neither side gives up the chase, Itzmin makes a Dexterity (Stealth) check at the end of each round, after every participant in the chase has taken its turn. The chase’s crowded
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
related to each. Either one could be positive or negative: you might work hard to overcome a low score, for example, or be cocky about your high score. Ideals Describe one ideal that drives your
, and he constantly challenges himself to improve his skills. His lawful evil alignment gives him ideals of impartiality and a lust for power.
Tika Waylan’s bond is to the Inn of the Last Home. The
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you can add double your proficiency bonus to the check. Fiendish Scourging. Your magic causes pain to fiends. While
the creature, which controls you like a puppet. The possessing creature can release you as an action, appearing in the closest unoccupied space. On a successful save, the fiend can’t try to possess you
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
discern information about demons or a Wisdom (Survival) check related to the Abyss. When you do so, you gain Advantage on the check. Containment. The first ten pages of the Demonomicon are blank. As a
20 Charisma saving throw. On a failed save, you are possessed by the creature, which controls you like a puppet. As a Magic action, the possessing creature can release you and appear in the closest
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
calling it “gunpowder chowder.”
In addition to the characters, another group of cadets are receiving their first training assignment today. There’s talk that the training officers might combine the two
raucous and brash and gives bear hugs so good you think he might break a rib (but in a good way). His gray skin is usually coated with light sheen of sweat; kitchens are hot!
Quote: “The best way to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. For example, if the creature is Bloodied, you might say the creature has visible wounds and appears beaten down. Such information gives the players a sense of progress and might spur them to press the
.” Ready “Your foe seems to be waiting for something, ready to act.” You can combine those narrative descriptions with game rules: “Dispensing with attacks, your foe hurries across the room, taking the