Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'combine restoring ground to have reflection'.
Other Suggestions:
commune restoring groups to have rejection
combine restoring gond to have reflections
combine restoring groups to have rejection
combine restoring groups to have reflections
combine restoring grouse to have reflections
Monsters
Fizban's Treasury of Dragons
aspect uses one of the following breath weapons:
Exalting Breath. The aspect exhales the restoring winds of Mount Celestia in a 300-foot cone. Each creature in that area of the aspect’s choice
in platinum scales, his physical features combine various elements of the five kinds of metallic dragons—according to some scholars, combining them in different ways with each manifestation of
Monsters
Bigby Presents: Glory of the Giants
tunnel, the troll amalgam tears off a piece of its own body and hurls it at the creature. These body parts eventually regenerate into full troll;trolls, and sometimes they regather and combine into a new
troll amalgam.
Trolls
The dwarven tale titled The Saga of Gnarldan Steelshield claims the god Vaprak the Destroyer came into being when Annam was injured and his blood spilled on the ground. The
Magic Items
Dragonlance: Shadow of the Dragon Queen
harmlessly floats to the ground. Once the mirror has been deactivated, it can’t be activated again until the next dawn.
If a non-Construct creature other than you sees its reflection in the activated
Half-Elf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
ground. The dwarf clasped his old friend close for a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elf’s embrace.
— Margaret Weis and Tracy Hickman
, Dragons of Autumn Twilight
Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Mordenkainen Presents: Monsters of the Multiverse
Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his toughness
and tenacity that can’t be matched, and the god equipped his children to be able to live above or below ground.
On some worlds, such as Eberron, orcs were among the first defenders of the natural
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Druid Druid characters are typically associated with the Golgari Swarm, the Gruul Clans, the Selesnya Conclave, and the Simic Combine. Druid circles do not cross guild boundaries; the fact that a
Golgari druid and a Selesnya druid both belong to the Circle of the Land does not necessarily create common ground between them. Druid Subclass Guild Circle of Dreams* Selesnya Circle of Spores
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Orc Orcs trace their creation to the one-eyed god Gruumsh, an unstoppable warrior and powerful leader. The divine qualities of Gruumsh resonate within orcs, granting them a reflection of his
toughness and tenacity that can’t be matched, and the god equipped his children to be able to live above or below ground. On some worlds, such as Eberron, orcs were among the first defenders of the natural
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Lords of Dust Evil entities spawned at the dawn of time still haunt Eberron. The cities raised by those ancient overlords are now only ashes, but the Lords of Dust still dream of restoring their
. Every fiend spawned from Khyber owes fealty to one of these overlords. In many ways the Lords of Dust are a reflection of the Chamber. Each group is trying to steer the fulfillment of the Prophecy to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
newcomer’s bearded face split in a wide grin. He held open his arms and, before the dwarf could stop him, engulfed Flint in a hug that lifted him off the ground. The dwarf clasped his old friend close for
truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
newcomer’s bearded face split in a wide grin. He held open his arms and, before the dwarf could stop him, engulfed Flint in a hug that lifted him off the ground. The dwarf clasped his old friend close for
truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Mysterious Dream After gaining the level 1 benefit and drawback of the scrivener’s mark, the characters experience a dream that comes to them during a time of rest, reverie, or quiet reflection
boar spear that is driven shaft-down into the ground, and whose head is adorned with three crowns. One limb of the spear’s crossguard bears a narrow silver circlet. On the other hangs a crown of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, restoring Ghalasine and its king to their former glory. If they fail, the city will be destroyed, and Charmayne’s treason will be complete. ASHEN CREATURES
Many of the creatures that haunt Ghalasine
ashen creature drops to 0 hit points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Covered in platinum scales, his physical features combine various elements of the five kinds of metallic dragons—according to some scholars, combining them in different ways with each manifestation of the
.
Breath Weapon (Recharge 5–6). The aspect uses one of the following breath weapons:
Exalting Breath. The aspect exhales the restoring winds of Mount Celestia in a 300-foot cone. Each creature in that
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of the wall and attacks. When the elemental is reduced to 0 hit points, it crumbles, and a galeb duhr emerges from the ground near the menhir in an unoccupied space. The galeb duhr faces outward in a
brewed by Kazook Pickshine to quickly clear the debris (see “Battle for Blingdenstone” later in this chapter). XP Awards Each character gains 200 XP for restoring the temple.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mud-brick edifice, decorated with the preserved carapaces and claws of giant crabs, where commerce is normally conducted. The ground around it, usually clear of construction, now houses a host of
expressed interest in excavating and restoring the previous site of the grippli village, a mile from its present location. Pond Mother saw no reason to refuse them, since their motives were seemingly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
cunning. The rest are prey, creatures to be hunted and slaughtered. His aim is to transform the cosmos into his personal hunting ground. Baphomet is a savage entity, but he tempers his ferocity with
who combine a hatred of outsiders with bloodthirstiness. Typically, a cult builds a maze beneath a castle, a guild hall, or some other place it controls. The cultists drug their victims, strip them of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
and pulls a small box from his pocket, his sweetheart bursts into laughter and begins rolling on the ground. The halfling in face paint begins sobbing and darts into the nearby tent without getting his
gazing worriedly into a mirror, and a little girl in a pig mask can be seen in the pane, whispering to the halfling’s youthful reflection. As soon as she sees the characters, the girl turns and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
within 12 miles of the dragon’s lair is not considered difficult, as undergrowth moves out of a traveler’s way, slopes are not as steep as they first appeared, and rough ground levels out under a
Weather. The weather within 6 miles of the dragon’s lair is always sunny and pleasantly warm during the day. Rain falls only at night, and dew waters the ground in the early morning. Unending Rain
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of writhing flesh, eyes, and fanged mouths. From an unoccupied space in the fleshy ground arise 1d4 + 5 gibbering mouthers that attack anyone in sight. 46–54 Unintelligible murmurings threaten to
nearest creature it can see. If there are no other creatures within reach, the target spends its action babbling. 55–63 Bizarre appendages squirm beneath the ground and around trees or other
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Prime Speaker Zegana The regal and reticent Prime Speaker Zegana is the merfolk guildmaster of the Simic Combine. She upholds the traditional ways of the guild and its utopian philosophy, which
creature takes 18 (4d8) bludgeoning damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The water spreads out across the ground
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
trap are freed from its effects and float to the ground safely. Faceless Malice Haunt Bonus +2 This haunted trap affects a 15-foot-cube in front of an ornate mirror hanging on a wall. When a visible
creature enters the area, the trap’s emanation manifests as the creature’s distorted reflection in the mirror. If that creature is still in the area at the start of its next turn, it must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
across the skies of the Northern Wastes, the monolith broke from its foundations, toppling toward the ground far from where the rest of the city eventually crashed. As the structure fell, Wakenreth’s
unclear. A character who attempts to adjust the runes without instructions from Veriel in area E5 must make the saving throw detailed in the “Restoring the Tower” section, and they can’t close the portal
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholder Lairs The lair of a beholder is a reflection of the creature’s mind-set — designed to anticipate, and thwart, any plan that would-be invaders might devise. Each of its chambers is isolated
catch ground-based creatures, a beholder creates or positions certain traps so that they’re effective against flying intruders. Practically any kind of trap could be a feature of a beholder’s lair. A
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
monolithic presence oppressive at this distance. The ground here is rocky, uneven, and tiring to navigate. Even the wolves avoid this neck of the woods. Soon, you climb above the blanket of fog that
preventing them from restoring the Mad Mage’s wits, they can, with a successful DC 15 Charisma (Persuasion) check, convince the Mad Mage to divulge the reason why their spell failed. A character can also
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Trolls The dwarven tale titled The Saga of Gnarldan Steelshield claims the god Vaprak the Destroyer came into being when Annam was injured and his blood spilled on the ground. The saga further claims
, and sometimes they regather and combine into a new troll amalgam. Troll Amalgam Gargantuan Giant, Typically Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 217 (14d20 + 70)
Speed 60 ft
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
demon prince in about a month. To bring about these changes, the invaders must remain in the same location for some time, usually an area no more than six miles on a side, to combine their influence
creatures and hurling them against the ground. The environment becomes inimical to all living things. At this point, the incursion is still in a state of flux. The demons aren’t yet directed by a single will
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and mess halls connected to all but the gate-town’s topmost ring. While there’s plenty of room to quarter soldiers above ground, generals find the cramped tunnel conditions foster more aggressive
grown stale with their desiccation, General Nagaro remains as sharp and ruthless as ever. Final Procession A monument of reflection amid a hungry machine of death, the Final Procession is dedicated to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Dragon Army corpses are lodged 20 feet up in the branches of nearby trees. Each body has a longsword, a suit of scale mail, and 10 gp. P3: Lake Inside the ring of trees, the ground lowers, creating a
DC 12 Intelligence (Religion) check recognizes the symbol. By Paladine’s might, a dragonlance is restored Restoring the Lance. As each character enters this area, they gain the distinct impression
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
of perfection combine elemental magic with precise, forceful physical motion. Their sweeping gestures and dance-like steps gather the power of crashing waves, conjure the protection of unyielding
four languages
Challenge 7 (2,900 XP) Proficiency Bonus +3
Water Walking. The professor can walk across water and other liquids as if they were solid ground.
Actions
Multiattack. The professor
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
painting’s destruction has the added benefit of restoring Sylvarie’s neutral good alignment, whereupon she offers to do everything she can to help the party rid the temple of the evil creatures infesting it
(Glitter) A youthful male shield dwarf dancing at a feast (Falthrax Loderr) A radiant female moon elf gazing upon her own reflection (Sylvarie) If the characters don’t yet know the significance of the
Magic Items
Infernal Machine Rebuild
preventing it from restoring itself if it is attacked. Alternatively, other combinations of controls might cause the Infernal Machine to teleport its most critical components to some hiding place deep in space
duplicate. You control this force as if it were the product of an unseen servant spell, except that it is visible.
Each time you see your own reflection, you must succeed on a DC 12 Charisma saving throw
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the north end of this spacious cavern. Imposing statues of winged figures that combine human and draconic features stand in front of the four southernmost pillars. Massive crystal formations dot the
the tower leads from the ground to the rooftop.1
Each floor of the tower is a single area. A magical floating platform just like the one in area H4 connects the three levels. Rummox. Anthradusk’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
their burdens. Visitors must surrender their weapons before entering the gymnasium, and spellcasting is allowed only in sanctioned areas. Sigil’s factions regard the Great Gymnasium as neutral ground
combine their powers to siphon magic from entire worlds to dampen dangerous artifacts or prevent malicious spellcasters from unleashing catastrophic magic. Despite their influence, the mages are few
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
mirror on the ceiling radiates an aura of necromancy. If the characters return Cithcillion’s bones to the slab, the reflection in the mirror is of him as he was in life. His reflected image opens its eyes
: Cithcillion was a Silvanesti elf who, like many in Krynn, had grown concerned with the kingpriest’s increasingly arrogant behavior. When rumors spread of the kingpriest desecrating a dragon burial ground
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
case those inside want to order food and drink during their gathering. Shrines. Each of the shrines is outfitted with a simple wooden altar, tables and benches for study and reflection, and suitable
the cornices and gaze down protectively; these seemingly inert statues are stone golems charged with defending the temple. If called to service, they glide gently to the ground using a programmed