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Returning 35 results for 'combine rival group to have recount'.
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combine revel grasp to have resound
Monsters
Fizban's Treasury of Dragons
thoughts of its dragon rival can become deeply obsessive, eventually pervading the beholder;beholder's dreams. If the rivalry lasts long enough, these fevered dreams can manifest as an eyedrake—a
-like wave of antimagic energy. The creature's wings are formed from multiple eyestalks, each of which can fire magical rays that combine aspects of a dragon’s breath weapon attacks and a beholder
Species
Wayfinder's Guide to Eberron
particular rival who channels the same ancestor, or one who channels a rival of your ancestor?
It’s also important to think about why you are traveling with a group of player characters
friend or ally? Or have you turned away from your people, either by choice or because of the actions of a rival?
Monsters
The Book of Many Things
;rival Jyn for power and together can oppose her. The fact that the three champions rarely agree on anything is a major check on the group’s power. Instead of the Grim Harrow acting as a unified
Species
Wayfinder's Guide to Eberron
particular rival who channels the same ancestor, or one who channels a rival of your ancestor?
It’s also important to think about why you are traveling with a group of player characters
friend or ally? Or have you turned away from your people, either by choice or because of the actions of a rival?
Minotaur
Legacy
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Species
Guildmasters’ Guide to Ravnica
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes.
They combine a burning fury in battle with keen
’s Kamen Fortress is a prominent member of the Ordruun line, he would never call himself Grozdan Ordruun the way a human would.
Minotaur Names
The legends that recount the deeds of ancient
Backgrounds
Guildmasters’ Guide to Ravnica
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
Monsters
The Book of Many Things
, Grim Champion of Bloodshed, and Aleron, Grim Champion of Pestilence—rival Jyn for power and together can oppose her. The fact that the three champions rarely agree on anything is a major check on
the group’s power. Instead of the Grim Harrow acting as a unified force, each of the three champions usually pursues their own interests, seldom cooperating or sharing intelligence or resources.PoisonCold, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
The Wild Beyond the Witchlight
made him the envy of many rival spellcasters.
Ringlerun has a good heart, but he’s easily distracted by intellectual pursuits. He would rather spend time in quiet contemplation or reading than in
resolute human paladin committed to destroying evil wherever it rears its ugly head. Strongheart alone determines who can become a member of this prestigious group, which has more members than those
Monsters
Mordenkainen Presents: Monsters of the Multiverse
potential rival and manipulates or quashes the ulitharid’s ambitions accordingly.
When an ulitharid finds sharing leadership with an elder brain insufferable, it breaks off from the colony
, taking a group of mind flayers with it, and moves to another location to form a new colony. After the death of the ulitharid’s body, a special process transforms its brain into a new elder brain for
Monsters
The Book of Many Things
demiplane. The other two champions—Wynemar Brack, Grim Champion of Bloodshed, and Aleron, Grim Champion of Pestilence—rival Jyn for power and together can oppose her. The fact that the three
champions rarely agree on anything is a major check on the group’s power. Instead of the Grim Harrow acting as a unified force, each of the three champions usually pursues their own interests, seldom
Backgrounds
Tomb of Annihilation
greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel
disappeared on an expedition some time ago.
3
I have a friendly rival. Only one of us can be the best, and I aim to prove it’s me.
4
I won’t sell an art object or other treasure that
Backgrounds
Guildmasters’ Guide to Ravnica
Selesnya contact; you can decide if the contact is an ally or a rival.
10
I have a sibling in the Simic Combine, and we argue every time we see each other.
guilds, and often these new guild members maintain friendships with former guild mates.
Roll twice on the Selesnya Contacts table (for an ally and a rival) and once on the Non-Selesnya Contacts table
Backgrounds
Guildmasters’ Guide to Ravnica
important to me than my life.
6
Dangerous work is best accomplished by an orderly group working with common purpose.
7
I treat my weapons, uniform, and insignia with reverence, for they
.
6
I do what I can to help out the spouse of a comrade who died in battle.
Flaws
d6
Flaw
1
I act bravely when I’m in a group, but I’m a coward when I&rsquo
Backgrounds
Guildmasters’ Guide to Ravnica
the entire city, your place in the Azorius can easily bring you into contact with members of other guilds, for good or ill.
Roll twice on the Azorius Contacts table (for an ally and a rival) and
complimented me on my work.
Non-Azorius Contacts
d10
Contact
1
Roll an additional Azorius contact; you can decide if the contact is an ally or a rival.
2
The person who
Monsters
Fizban's Treasury of Dragons
of an arcanaloth seeking a powerful Feywild artifact.
5
An adult moonstone dragon attempts to help a beholder worried that its dreams will soon give birth to a rival beholder.
6
Members of
moonstone dragon is called upon to discipline a group of moonstone dragon wyrmling;moonstone dragon wyrmlings that rampaged through a Fey noble’s territory.
8
An adult moonstone dragon has amassed
Monsters
Fizban's Treasury of Dragons
the school in a contest against a rival college.
7
An emerald dragon invisibly tails a party of adventurers, causing trouble for the heroes so the dragon can watch how they respond.
8
An
pit fiend to buy back the soul of a legendary hero.
2
A group of adult red dragon;adult red and adult silver dragon;silver dragons set aside their differences to learn wisdom from an ancient
Orc
Legacy
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Species
Volo's Guide to Monsters
warriors are commanded to scour the surrounding landscape for any opportunity to spill blood and bring glory to their gods. Often, bands of warriors work on a rotation, with one group heading out on a
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Rival Outfit Some criminals believe you can’t do a job without betraying your partners. Perhaps you have your own share of adversaries you’ve angered. The Group Rivals table presents a host of groups
and individuals who might—legitimately or otherwise—hold a grudge against you. Group Rivals d6 Rival 1 The Law. Someone in the Sharn Watch has vowed to put you in prison or die trying. 2 Gang
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
keen intellect and magic to discover the secrets of making steel. Its military shattered rival tribes and developed advanced tactics for fighting in forests and open plains.
The civilization grew into a
implement better tactics. Any enemy who chases a group of fleeing yuan-ti might be on the victorious side of a rout or could be heading into a trap; if the enemy has been encountered before, it is likely
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
combine with the adventures in this book to enhance the flavor of life at a university of magic.
If you find these rules aren’t the best fit for your group, you can run this book’s adventures without those rules, simply narrating the effects of related encounters without using rules to resolve them.
each student NPC with whom their character has a Relationship. The player should track how many Relationship Points their character has with each NPC; whether that NPC is a Friend, a Rival, or a Beloved
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
fingertips are stained with purple ink. Gallio is furious that his workers have abandoned their duties. He beseeches the group to rid the tower of any spectral presences so his people can return and
finish the job. Gallio has not seen any spirits, but he doesn’t doubt the word of his underlings. He remains in his study (area H3) while the characters explore. Gallio can recount the history of the
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
and challenge them. Who Are the Rivals? Determine who issues the challenge. If one or more of the characters have Rivals, pick a Rival to be the challenger. The challenger leads a group the same size
” section in chapter 3 can issue this challenge. Why a Challenge? Choose one of the following grudges as the reason for the challenge: Dangerous. The Rival accuses the characters of causing the dangerous
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
; of course the clan of duergar moving into its territory is because a rival is trying to oust it, of course the gang of adventurers in its lair were sent to kill it by a cowardly rival, and so on
offered a role in the beholder’s retinue once its will is broken. A beholder might consider a group of skilled adventurers to be a valuable prize and use its abilities to capture them all for this
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
truth, the spirits simply represent conflicting points on the alignment axes. When rival spirits occupy different characters in the same group, they try to make their hosts bicker and defy each other whenever possible.
battle against the archlich. Each trickster god (except Unkh) has its own rival in the tomb that it would prefer to avoid. The Omuans dreamed up colorful stories to explain these antipathies, but in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
enough to Sytri or Tol that the other hero can hear them. A character who points out the floundering ship to the other hero and succeeds on a DC 16 Charisma (Persuasion) check convinces their rival
want to sneak by the creature, they must succeed on a DC 10 group Dexterity (Stealth) check, or the monster notices them and attacks. If the characters engage the creature in combat, they’re delayed in
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
written on a single sheet of parchment and recount the route a group took in their search for treasure: Day 1. Our search for the lost treasure began at the northwest inlet, Windstaff Cove. After
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
horseback spurs his mount and vanishes into the village.
The characters approach Milpazul at the same time as a group of bounty hunters searching for the outlaw Paloma. The man on horseback is the
group’s lookout; when he sees the characters, he assumes they’re either a rival band of bounty hunters or Paloma’s bandit allies. Characters who have a passive Wisdom (Perception) score of 12 or higher
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
group of people who must be eliminated in order to bring about the fulfillment of a stanza of Prophecy. 3 Discover who killed another minion of the characters’ dragon patron. 4 Defend a Chamber safe
house against a rival draconic attack. 5 Steal a local sage’s research to prevent them from discovering the Chamber’s activities. 6 Recreate an ancient ritual that will bring a new piece of the Prophecy to light.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Espionage Agency Secret agents, spies, undercover operatives—your group is part of an organization engaged in espionage. Most such agencies are attached to governments or dragonmarked houses
, gathering information on the activities and plans of rival nations, houses, and businesses. Naturally, your affiliation with an espionage agency is a secret; you can’t advertise that connection, and if you
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
who combine a hatred of outsiders with bloodthirstiness. Typically, a cult builds a maze beneath a castle, a guild hall, or some other place it controls. The cultists drug their victims, strip them of
sides, playing demon and devil against each other.
Lolth’s plan, as far as those who study the Abyss understand it, is to tempt her rival demon lords into venturing onto other planes or to send them
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
they should have been forgotten for all time. Thousands of years before the Cataclysm, a group of dwarf settlers established an enclave in the mountains north of Thorbardin, which they called Tyar
seek out other sources of magic that could rival the divine. Four of these seekers found their way into the lost city of Tyar-Besil and discovered newly opened tunnels that led to the Fane of the Eye
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Episodes An episodic campaign is a campaign in which the component adventures don’t combine to form an overarching story. Episodic adventures are stand-alone quests, and the villains who appear in one
adventure rarely resurface to trouble the characters again. If your game group plays infrequently, an episodic campaign might be ideal because the players can enjoy the current adventure even if they’ve
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the land from long before humanity’s arrival on the continent. The elves of Valenar devote themselves to the arts of war. Their cavalry has no equal in Khorvaire, and they combine a talent for magic
elves pose the greatest risk for adventurers. The elves won’t interfere with peaceful caravans, but a well-armed group of travelers invites challenges.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
A Campaign of Heists You can combine the adventures in this book to form a campaign. Each adventure would be an episode in the campaign, with you filling in the details of the characters’ stories
between jobs. If you go this route, encourage the players to create a crack team and a base of operations, a supporting cast of allies, and other hallmarks of a heist crew. Have your group decide on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
introduce the player characters to the region and its people. Combine the settlements of Womford and nearby Bargewright Inn into the corrupt town of Nulb. The small river known as Imeryds Run serves as
. Instead, the huge underground stronghold the player characters explore in chapter 4 is the subterranean fortress constructed by an older incarnation of the Cult of Elemental Evil, which has now been reoccupied by the current group of elemental prophets and their followers.