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                        Returning 35 results for 'combine wearing race'.
                    
                
                        
                            
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.Multiattack. The changeling makes two attacks with its dagger.
Dagger. Melee or Ranged Weapon Attack: +4
                                                
                                            
                                                
                                                     be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Changelings are a humanoid race of shapechangers who conceal
                                                
                                            
                                        
                                                     Monsters
                                                    Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     on guard duty.
Spyder-Fiends
Demonic beasts that combine the worst attributes of wolves and spiders, spyder-fiends scuttle about with bloated, spiderlike bodies and gnash with wolflike heads
                                                
                                            
                                                
                                                     transforms into a crab, drider, or giant crab, or returns to its true form. Its game statistics, except for its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     holding or wearing the object bearing the rune, the giant can use its Prismatic Rays action.
The object bearing the rune has AC 18; 30 hit points; and immunity to necrotic, poison, and psychic damage. The
                                                
                                            
                                                
                                                     more than other giants do, perhaps because of these giants’ interest in and aptitude for carving stone. Stone giants who combine this magic with prodigious artistic skill are called rockspeakers
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     the end of the rest, the target must succeed on a DC 12 Constitution saving throw or be possessed by the yakfolk, which disappears with everything it is carrying and wearing. Until the possession ends
                                                
                                            
                                                
                                                     communal creches once they are weaned, never to recognize them again. Yakfolk feel no loyalty to their families—only to their god and race.
Skin Crawlers. A yakfolk’s most frightening
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     the end of the rest, the target must succeed on a DC 12 Constitution saving throw or be possessed by the yakfolk, which disappears with everything it is carrying and wearing. Until the possession ends
                                                
                                            
                                                
                                                     parents pack children off to communal creches once they are weaned, never to recognize them again. Yakfolk feel no loyalty to their families—only to their god and race.
Skin Crawlers. A yakfolk
                                                
                                            
                                        
                                                    Yuan-ti Malison (Type 3)
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn&rsquo
                                                
                                            
                                                
                                                     their race, allowing them to shed their frail humanity like dead skin. Those that did not transform eventually became slaves or food for the blessed of the serpent gods. The yuan-ti empires withered
                                                
                                            
                                        
                                                    Half-Elf
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , Dragons of Autumn Twilight
Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity
                                                
                                            
                                                
                                                     coloration and features lie somewhere between their human and elf parents, and thus show a variety even more pronounced than that found among either race. They tend to have the eyes of their elven
                                                
                                            
                                        
                                                     Backgrounds
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     original purpose and determine its builders, whether those were dwarves, elves, humans, yuan-ti, or some other known race. In addition, you can determine the monetary value of art objects more than a
                                                
                                            
                                                
                                                     greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until
                                                
                                            
                                                
                                                     30 feet of you. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. You control this character.
Moon. You are granted the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Chapter 6: Customization Options  The combination of ability scores, race, class, and background defines your character’s capabilities in the game, and the personal details you create set your
                                                
                                            
                                                
                                                     character apart from every other character. Even within your class and race, you have options to fine-tune what your character can do. But a few players — with the DM’s permission — want to go a step
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Chapter 6: Customization Options The combination of ability scores, race, class, and background defines your character’s capabilities in the game, and the personal details you create set your
                                                
                                            
                                                
                                                     character apart from every other character. Even within your class and race, you have options to fine-tune what your character can do. But this chapter is for players who — with the DM’s permission — want to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Simic Hybrid 
 BRAM SELS
 The Simic Combine uses magic to fuse different life forms together. In recent years, the Simic Combine has extended this research to humanoid subjects, magically
                                                
                                            
                                                
                                                     Simic Combine and join another guild, but the Simic would consider the individual a deserter. And the new guild might never fully welcome a hybrid who could easily be a Simic spy. Simic Hybrid Names A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lord’s Wrath
                                                    
                                                
                                            
                                                    Swashbuckler Swashbuckler
 Medium humanoid (any race), any non-lawful alignment
 Armor Class 17 (leather armor)
 Hit Points 66 (12d8 + 12)
 Speed 30 ft.
   STR
 12(+1)
 
  DEX
 18(+4
                                                
                                            
                                                
                                                    )
 Challenge 3 (700 XP)
 Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
 Suave Defense. While the swashbuckler is wearing light or no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this race). Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    Swashbuckler Swashbuckler
 Medium humanoid (any race), any non-lawful alignment
 Armor Class 17 (leather armor)
 Hit Points 66 (12d8 + 12)
 Speed 30 ft.
   STR
 12(+1)
 
  DEX
 18(+4
                                                
                                            
                                                
                                                    )
 Challenge 3 (700 XP)
 Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
 Suave Defense. While the swashbuckler is wearing light or no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    Doppelganger  I’m a shapechanger. I have none of the traits of the race I’m imitating, but I retain my class features, background, and alignment. I have darkvision out to a range of 60 feet. I can
                                                
                                            
                                                
                                                     proficiency bonus + my Intelligence modifier. I can polymorph into any humanoid I have seen or back into my true form. My statistics, other than my size, don’t change. Any equipment I’m wearing or carrying isn’t transformed. I revert to my true form when I die.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Sports and Games The
 Sharn Inquisitive
 The Race of Eight Winds Begins!
 Banners are flying across Dura today, and the streets are full of color. Walk through Oldkeep wearing brown and red, and
                                                
                                            
                                                
                                                     think our city’s gone mad. And in some ways it has, but it’s a madness that reaches its peak every summer with the Race of Eight Winds. Long ago, King Galifar used Dura as a proving ground for aerial
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking speed is 30 feet. Darkvision. You
                                                
                                            
                                                
                                                     wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor. Silent Feathers. You have proficiency in the Stealth skill.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor. Talons. You have talons that you can use to make unarmed strikes. When
                                                
                                            
                                                
                                                     using any spell slots you have of 2nd level or higher. Intelligence, Wisdom, or Charisma is your spellcasting ability for it when you cast gust of wind with this trait (choose when you select this race).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , rarely staying in one place for too long.  Swashbuckler
 Medium humanoid (any race), any non-lawful alignment
 Armor Class 17 (leather armor)
 Hit Points 66 (12d8 + 12)
 Speed 30 ft.
   STR
 12(+1
                                                
                                            
                                                
                                                     wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.
 Actions
 Multiattack. The swashbuckler makes three attacks: one with a dagger and two with its rapier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    . Master Sage Medium humanoid (any race)
 Armor Class 10 (13 with mage armor)
 Hit Points 54 (12d8)
 Speed 30 ft.
   STR 
  8 (-1) 
 
  DEX 
  10 (+0) 
 
  CON 
  10 (+0) 
 
  INT 
  20 (+5
                                                
                                            
                                                
                                                     plus any five languages
 Challenge 5 (1,800 XP) Proficiency Bonus +3
 Actions
 Shocking Grasp (Cantrip). Melee Spell Attack: +8 to hit (with advantage if the target is wearing armor made of metal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                    Plasmoid Traits As a plasmoid player character, you have the following traits. Creature Type. You are an Ooze. Size. You are Medium or Small. You choose the size when you select this race. Speed
                                                
                                            
                                                
                                                    . Your walking speed is 30 feet. Amorphous. You can squeeze through a space as narrow as 1 inch wide, provided you are wearing and carrying nothing. You have advantage on ability checks you make to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     animation and reveal themselves to be monks of considerable capability. Martial Arts Adept Medium humanoid (any race), any alignment
 Armor Class 16
 Hit Points 60 (11d8 + 11)
 Speed 40 ft.
  STR
                                                
                                            
                                                
                                                     (usually Common)
 Challenge 3 (700 XP)
 Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The adept makes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     of combat to master. A few become bodyguards, trading their combat prowess and loyalty for food and lodging.  Martial Arts Adept
 Medium humanoid (any race), any alignment
 Armor Class 16
 Hit
                                                
                                            
                                                
                                                     passive Perception 13
 Languages any one language (usually Common)
 Challenge 3 (700 XP)
 Unarmored Defense. While the adept is wearing no armor and wielding no shield, its AC includes its Wisdom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Changeling Changelings are a humanoid race of shapechangers who conceal their true identities behind false faces. Their gifts of mimicry allow them to appear as members of any humanoid culture
                                                
                                            
                                                
                                                     its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
 Actions
 Multiattack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     spread fear, suspicion, and deceit better than doppelgangers. Found in every land and culture, they can take on the guise of any individual of any race. Doppelganger
 Medium monstrosity
                                                
                                            
                                                
                                                     polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , wood elves, and dark elves, though there is little physical difference among the three subraces here. Elves share the traits described in the Player’s Handbook for their race and subrace. High Elves
                                                
                                            
                                                
                                                    . The high elves of Ravnica have been subsumed into the Simic Combine and have lost their original tribal name. They are more slender than other elves, and they tend to have angular features and pale skin
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     their race by dragooning mobs of red and blue slaadi and invading other planes. Humanoids who survive the incursion become incubators for new slaadi. Death Slaad
 Medium aberration (shapechanger
                                                
                                            
                                                
                                                     same in each form. Any equipment it is wearing or carrying isn’t transformed. It reverts to its true form if it dies.
 Innate Spellcasting. The slaad’s innate spellcasting ability is Charisma (spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     them with this trait (choose when you select this race). Flight. Because of your wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Duergar Spy Combining the natural abilities of the duergar race with the specialized training of a spy, the duergar named Ghared is a force to be reckoned with inside Khundrukar (The Forge of Fury
                                                
                                            
                                                
                                                    
 Multiattack. The spy makes two shortsword attacks.
 Enlarge (Recharges after a Short or Long Rest). For 1 minute, the spy magically increases in size, along with anything it is wearing or carrying. While
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Yuan-ti Abomination Monstrous serpents with burly humanoid torsos and arms, abominations form the highest caste of yuan-ti society, and they most closely resemble the race as the serpent gods
                                                
                                            
                                                
                                                    )
 Shapechanger. The yuan-ti can use its action to polymorph into a Large snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     wearing armor or carrying a shield if you lack the required proficiency, as explained in the Equipment section.
 Some spells and class features give you a different way to calculate your AC. If you
                                                
                                            
                                                
                                                     combine to give Bruenor an Armor Class of 18.
 For Bruenor’s weapons, Bob chooses a battleaxe and two handaxes. His battleaxe is a melee weapon, so Bruenor uses his Strength modifier for his attacks and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     infiltrates different species of wasps, taking over their motor functions, while essentially wearing their still-living bodies as a disguise so the parasites can infect other wasps. Ultimately
                                                
                                            
                                                
                                                     gaining insight into their actions and ascertaining where they could be coming from. The writing gradually turns into almost incomprehensible fragments, many alluding to the author's desire to combine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Stone Giant Rockspeaker Stone giants practice rune magic more than other giants do, perhaps because of these giants’ interest in and aptitude for carving stone. Stone giants who combine this magic
                                                
                                            
                                                
                                                     fails a saving throw, it can choose to succeed instead.
 Stone Rune. The giant has a stone rune inscribed on a mineral object in its possession. While holding or wearing the object bearing the rune
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     ill-equipped to handle the situation, the guards race away to get the Flaming Fist. (Roll on the Guard Arrival Times table to determine how long it takes for the Flaming Fist to arrive, and roll on
                                                
                                            
                                                
                                                     the Flaming Fist Reactions table to determine how they behave.) 
   7  The guards try to bludgeon anyone not wearing jewelry, but make no arrests. 
   8  The guards arrest anyone who can’t pay a 5 gp bribe.
                                                
                                            
                                        






