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Classes
Player’s Handbook
Master Sophisticated Battle Maneuvers
Battle Masters are students of the art of battle, learning martial techniques passed down through generations. The most accomplished Battle Masters are well
-rounded figures who combine their carefully honed combat skills with academic study in the fields of history, theory, and the arts.
Monsters
Guildmasters’ Guide to Ravnica
":"Claws","rollDamageType":"slashing"} slashing damage.In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific
method to create novel life forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique
Monsters
Guildmasters’ Guide to Ravnica
"} slashing damage.
In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific method to create novel life
forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique creatures that can’t
Monsters
Guildmasters’ Guide to Ravnica
succeed on a DC 19 Strength saving throw or be knocked prone.In the deep sinkholes that serve as laboratories and guildhalls for the Simic Combine, biomancers employ a combination of magic and scientific
method to create novel life forms. They coax new morphologies from existing creatures or combine traits from multiple organisms into one, producing the creatures known as krasis. Some krasis are unique
Minotaur
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Guildmasters’ Guide to Ravnica
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes.
They combine a burning fury in battle with keen
tactics that make them excellent commanders as well as valuable shock troops.
Horns and Hooves
Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size
Backgrounds
Guildmasters’ Guide to Ravnica
voices and actions aligned in common purpose. (Good)
3
Order. Like a well-pruned tree, society thrives when everything is kept in good order. (Lawful)
4
Life. Preserving life and
of them.
Flaws
d6
Flaw
1
I’m terrified of getting into a fight where my side is outnumbered.
2
I assume that people mean well until they prove otherwise
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Tressym Patrol Considering the variety of laboratory creatures residing in the temple, its hallways might also be populated by roving packs of wild, escaped tressym. These flying cats follow and spy
on the characters, but might help lead them to various locations (such as the secret door outside area 38) if treated well. The tressym despise Barbatos’s hell hound (areas 12 and 13), and actively aid any effort to destroy it.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
for a season or a few months at a time by bandits, and a few overgrown ruins of the ancient elven kingdom of Rilithar. Recently, a roving band of Elk tribe barbarians (see “The Uthgardt Tribes” below
Hills well and can provide simple, landmark-based directions to two cult strongholds: Rivergard Keep and Scarlet Moon Hall (though they don’t know the names of these locations).
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Options This section contains a feat and spells for characters who combine cards and arcane magic, as well as narrative prompts to help you create your character and guide their story.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
fortified as a Fighter’s stronghold. And multiple characters can combine their Bastions to form a single large structure (see “Bastion Map”). Every Bastion has facilities that serve basic needs as well as
, and a Rogue might establish a guildhall or lodge. Characters of other classes might choose one of these forms or combine them—a Paladin’s Bastion might be similar to a Cleric’s shrine but as
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Chapter 4: On the Road The treasure looted from the Greenfields is headed north on the Trade Way, hidden in unmarked freight wagons that are part of the regular merchant traffic of that well
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chapter 4: On the Road Treasure looted from the Greenfields is headed north on the Trade Way, hidden in unmarked freight wagons that are part of the regular merchant traffic of that well-traveled
Elturel in about six days. They make the journey without incident, unless you throw an encounter or two at them to spice up the trip or to increase their XP totals. Encounters with bandits, humanoid clans, and roving monsters are appropriate in the untamed expanses of the Greenfields.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Simic NPCs Curiosity about the manifold wonders of life — as well as the magical science involved in modifying it — leads inquisitive and ambitious minds from across Ravnica to join the Simic Combine
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
nearest prey, grabbing a fallen creature with its tentacles and dragging it off to eat alone. Roving Ambushers. Gricks remain in an area until the food supply dwindles, often because sentient creatures
-side ledges. A grick pack is often led by a single well-fed, oversized alpha around which the others congregate. Spoils of Slaughter. Over time, grick lairs accumulate the cast-off possessions of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
sprites might help the characters find the correct path and hurry them along. If assaulted in any way, fifteen sprites riding stirges attack. (The sprites’ invisibility extends to the stirges as well while
statistics from Mordenkainen’s Tome of Foes) or a gibbering mouther with a mechanical skull housing its central brain. 8–10 The characters come across a group of roving outlaws (five to ten thugs led by a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the land from long before humanity’s arrival on the continent. The elves of Valenar devote themselves to the arts of war. Their cavalry has no equal in Khorvaire, and they combine a talent for magic
elves pose the greatest risk for adventurers. The elves won’t interfere with peaceful caravans, but a well-armed group of travelers invites challenges.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
enthusiasts combine their athletic skills with the finesse of artists as they choreograph water dances to the latest popular songs. Live-Action Roleplaying Guild Skills: Animal Handling, Performance
create productions of brilliant stagecraft, often involving new spins on old classics as well as displays of magic and music. Strixhaven Iron-Lifters Society Skills: Athletics, Medicine Member: Greta
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Orc When an existing territory is depleted of food, an orc tribe divides into roving bands that scout for choice hunting grounds. When each party returns, it brings back trophies and news of targets
proudly welcome ogres, trolls, half-orcs, and orogs into their ranks. As well, orcs respect and fear the size and power of evil giants, and often serve them as guards and soldiers.
Orc Progeny with Non
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
vast Cinder Wastes, a great expanse of black cinders and embers crossed by rivers of lava. Roving bands of salamanders battle each other, raid azer outposts, and avoid the efreet. Ancient ruins dot the
the Cinder Wastes toward the fiery heart of the plane. At the edge of the plane, the mountains are also called the Plane of Magma. Fire giants and red dragons make their homes here, as well as
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, gender identities, and sexual orientations. Well-established systems undergird society, largely through the efforts of the guilds. The Azorius Senate crafts, codifies, and enforces a comprehensive
Golgari Swarm ensures that waste is disposed of (or recycled). House Dimir couriers deliver messages and parcels across the city, and the Simic Combine addresses issues of public health. Ravnica lacks any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cloak or disguise one’s appearance), and proficiency with skills such as Deception, Performance, and Sleight of Hand all greatly benefit the Chameleon. Bards and rogues, as well as characters with
of assassination, abduction, or gathering information. A combination of combat prowess with stealth and interaction skills makes for well-prepared Hunters. Rangers and rogues prove particularly adept
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
by indigenous folk, one’s mettle is tested by the environment and roving dragons. Old Keoland. The former provinces of Keoland contend against evil monsters from the western mountains, including
useful for revealing a few details. You can combine them to share nuanced histories and help players feel like they’re digging into a rich and realistic history.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
you like, you can roll 1d6 to determine which table to choose a name from, then roll 1d12 to get a name. You can also alter or combine names, pull from a book of names, or use a name inspired by a movie
and lowest ability scores, and combine them to inspire a persona. For example, if you find the adventurers unexpectedly arguing with a Lawful Neutral guard, you might create a cooperative but laconic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Strength score times 15. "Using Ability Scores" has more information on carrying capacity.
Armor Class Your Armor Class (AC) represents how well your character avoids being wounded in battle. Things
combine to give Bruenor an Armor Class of 18.
For Bruenor’s weapons, Bob chooses a battleaxe and two handaxes. His battleaxe is a melee weapon, so Bruenor uses his Strength modifier for his attacks and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on the table reflect the characteristics of a dungeon’s creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
by a god or other powerful entity 05–06 Abandoned by its original creators when a plague spread through the dungeon 07–09 Amazingly well preserved ancient city inside a dome encased in volcanic ash
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the same objective in multiple encounters allows you to combine those encounters into a larger obstacle or problem the adventurers must overcome. Make Peace. The characters must convince two opposing
the characters arrive, imposing a time limit. Depending on the ritual, its completion might have immediate consequences as well. Take Out a Single Target. The villain is surrounded by minions powerful
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Nontraditional Traditions The diversity of monk traditions makes those traditions different from each other in abilities as well as in attitude. And since an Acquisitions Incorporated franchise runs
flames, cold, and thunder come streaking toward them instead, they’ll never know what hit them. As a monk of the Way of the Four Elements, you combine the striking power of a typical monk with the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Minotaur
WISNU TAN
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes. They combine a burning
fury in battle with keen tactics that make them excellent commanders as well as valuable shock troops. Horns and Hooves Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
stronghold. Island of Stability A well-built stronghold is an easily managed, tranquil environment where dwarves focus on rearing their families and pursuing their craft. Since the beginnings of their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
to incentivize the kind of behavior you want to see in your game, such as acting in character, taking risks, thinking strategically, cooperating well, or embracing the tropes of a particular genre
simple fight against zombies much more interesting Loss of Hit Points You can give players a sense of how well they’re doing against a creature by describing, in narrative terms, how hurt the creature is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
just write it all down and look up the specifics in that chapter later. There’s also space on the sample character sheet to note any coins you have left after purchasing your equipment, as well as
treasure you acquire on your adventures. CHRIS SEAMAN Consider how your choices combine to set
your character on the path to adventure Choose a Species Choose a species for your character. The following
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
location. At the center of Death’s Aperture is a bottomless well that churns with dark smoke. When a grim champion wishes to punish a trespasser or an incompetent minion, they throw the unfortunate
creature down this well, and it is never seen again. Mothwing Grove Mothwing Grove is an eerily quiet forest of stout trees shrouded in mist. The scent of rain hangs heavy in the grove, but rain never
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
considerable hereditary wealth). In exchange, they promise to protect their citizens from threats such as orc marauders, hobgoblin armies, and roving human bandits. Nobles appoint officers as their agents in
organizations hold significant power there as well. Even in a village, a popular individual — a wise elder or a well-liked farmer — can wield more influence than the appointed reeve, and a wise reeve avoids
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
a large communal dining hall with a patio. The room is well lit by a dozen blue-glowing orbs attached by bronze-colored rods to the ceiling. An L-shaped counter to the northwest is covered with small
calling it “gunpowder chowder.”
In addition to the characters, another group of cadets are receiving their first training assignment today. There’s talk that the training officers might combine the two