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Returning 35 results for 'combine wind reveal'.
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Monsters
The Wild Beyond the Witchlight
reveal his face to others, but the visage beneath is that of a grim, hideously scarred gladiator.
Alignment. Chaotic evil.
Personality Trait. “I speak with the flames and razor-sharp edges of
in a 40-foot radius and dim light for an additional 40 feet.
Second Wind (Recharges after a Short or Long Rest). Warduke regains 13 hit points.
Backgrounds
Guildmasters’ Guide to Ravnica
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
have historical ties to the Wind Dukes of Aaqa. Exceptional individuals honor that connection and might seek out the missing pieces of the Rod of Seven Parts, the remains of an artifact fashioned by
Monsters
Fizban's Treasury of Dragons
","rollAction":"Trait"}
Trait
1
I often lose track of whether I’m in the Feywild or on the Material Plane.
2
I have been known to throw caution to the wind when in pursuit of new items
to temper the dragon’s mischievous spirit.
2
A young moonstone dragon fell victim to a fomorian;fomorian's curse and has elected to stay with the Giant rather than reveal this magical
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Merrow Ogreish Undersea Abductor Habitat: Coastal, Underwater; Treasure: Any Vicious aquatic hunters, merrow combine the features of ogres with those of primeval, predatory fish. They lurk in coastal
theories reveal little about these monsters but overmuch of the dread lurking beyond our certain shores.
—Leomund
David Auden nash
Merrow Large Monstrosity, Chaotic Evil
AC 13 Initiative
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, and two star moths.”
Krux’s count is accurate. If Topolah is aboard the Second Wind, she recognizes the flying fish ships, lamprey ships, and squid ships—they account for roughly half of
Gargenhale’s fleet. She is quick to add that Gargenhale’s flagship, a space galleon called the Last Breath, is not among the wreckage. Enough space exists between the wreckage for the Second Wind to pass through
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Merrow Ogreish Undersea Abductor Habitat: Coastal, Underwater; Treasure: Any Vicious aquatic hunters, merrow combine the features of ogres with those of primeval, predatory fish. They lurk in coastal
theories reveal little about these monsters but overmuch of the dread lurking beyond our certain shores.
—Leomund
David Auden nash
Merrow Large Monstrosity, Chaotic Evil
AC 13 Initiative
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, and two star moths.”
Krux’s count is accurate. If Topolah is aboard the Second Wind, she recognizes the flying fish ships, lamprey ships, and squid ships—they account for roughly half of
Gargenhale’s fleet. She is quick to add that Gargenhale’s flagship, a space galleon called the Last Breath, is not among the wreckage. Enough space exists between the wreckage for the Second Wind to pass through
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
complete, the following weather effect is in play. Autumn Wind. Wind whistling through the streets imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. The wind also extinguishes open fires smaller than a torch flame.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
wants immunity for all of his past crimes. The characters are in no position to grant his wish, but they might threaten him, persuade him, or use magic to charm him. If he is compelled to reveal the
complete, the following weather effect is in play. Autumn Wind. Wind whistling through the streets imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. The wind also extinguishes open fires smaller than a torch flame.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the trade hub from the surface world. The Black Network doesn’t reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
, about 180 miles east of Gauntlgrym. Black Network sentries (six human veterans) guard the cave, which leads to a series of tunnels. These tunnels descend sharply as they wind their way east for another
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Needle Blight In the shadows of a forest, needle blights might be taken at a distance for shuffling, hunched humanoids. Up close, these creatures reveal themselves as horrid plants whose conifer-like
detect a threat, they loose a pollen that the wind carries to other needle blights throughout the forest. Alerted to their foes’ location, needle blights converge from all sides to drench their roots
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the trade hub from the surface world. The Black Network doesn’t reveal the shortest route for security reasons. Instead, its representatives lead the adventurers to a remote cave in the Surbrin Hills
, about 180 miles east of Gauntlgrym. Black Network sentries (six human veterans) guard the cave, which leads to a series of tunnels. These tunnels descend sharply as they wind their way east for another
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Needle Blight In the shadows of a forest, needle blights might be taken at a distance for shuffling, hunched humanoids. Up close, these creatures reveal themselves as horrid plants whose conifer-like
detect a threat, they loose a pollen that the wind carries to other needle blights throughout the forest. Alerted to their foes’ location, needle blights converge from all sides to drench their roots
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
will also reveal the rift. The party can travel on the surface of the glacier-mountain (over the caves shown) to circumvent the whole rift if they so desire. Ropes can be lowered to gain the ledges
. The wind at the bottom of the rift is worse still, and visibility there is only 30 feet. The floor of the rift is a maze of snow and ice hillocks and mounds, with peaks of ice and rock thrusting up
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for bickering amid her other duties, Uzoma quickly dismisses the distraction. However, if the characters reveal that Prince Kirina and High Priest Kedjou were responsible for the aurumvoraxes
Kirina’s defense. If Kirina’s excuses are believed, he swiftly leaves the area and, soon after, returns to his home city of Niba. Otherwise, with Prince Simbon’s support, Uzoma throws status to the wind and orders her miners to lock Kirina in a nearby office while she summons the guards.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
perfectly imitates the sound of wind echoing in an underground cavern 5 A leather sack containing pungent spices 6 A multifaceted crystal prism 7 A giant-sized iron kettle 8 A misshapen, plush rendition
depicting the profile of Skoraeus, worth 70 gp 12 Two halves of a 3-foot-diameter geode worth 120 gp total, split to reveal jagged indigo crystals
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
will also reveal the rift. The party can travel on the surface of the glacier-mountain (over the caves shown) to circumvent the whole rift if they so desire. Ropes can be lowered to gain the ledges
. The wind at the bottom of the rift is worse still, and visibility there is only 30 feet. The floor of the rift is a maze of snow and ice hillocks and mounds, with peaks of ice and rock thrusting up
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for bickering amid her other duties, Uzoma quickly dismisses the distraction. However, if the characters reveal that Prince Kirina and High Priest Kedjou were responsible for the aurumvoraxes
Kirina’s defense. If Kirina’s excuses are believed, he swiftly leaves the area and, soon after, returns to his home city of Niba. Otherwise, with Prince Simbon’s support, Uzoma throws status to the wind and orders her miners to lock Kirina in a nearby office while she summons the guards.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
perfectly imitates the sound of wind echoing in an underground cavern 5 A leather sack containing pungent spices 6 A multifaceted crystal prism 7 A giant-sized iron kettle 8 A misshapen, plush rendition
depicting the profile of Skoraeus, worth 70 gp 12 Two halves of a 3-foot-diameter geode worth 120 gp total, split to reveal jagged indigo crystals
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Draakhorn is being used by the cult to summon chromatic dragons to their cause. As the characters are arriving in Waterdeep, read or paraphrase the following. A sudden shift in the wind brings with it a
Silmerhelve learned this from her family’s secret benefactor, an ancient bronze dragon named Nymmurh. She knows a little more about the Draakhorn, but she waits to reveal it until she attends the first
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, which is why he leaves the plotting and scheming to others. What does Warduke look like under his dread helm? No one knows. He never removes his helmet to reveal his face to others, but the visage
.
Bonus Actions
Flaming Blade. Warduke ignites or extinguishes his flame tongue longsword. While aflame, it sheds bright light in a 40-foot radius and dim light for an additional 40 feet.
Second Wind (Recharges after a Short or Long Rest). Warduke regains 13 hit points.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
carnival’s mood. When people are happy, it pipes along merrily, but it plays discordantly when the mood is low. Each of the calliope’s whistles is imbued with magical gusts of wind, allowing it to
door might spring open on its own, a guard might fall asleep, or a silent, spectral monkey resembling Ernest might appear and reveal the shortest route to freedom. This is a tool to help the characters out of a tight spot and can be used only once per group.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Draakhorn is being used by the cult to summon chromatic dragons to their cause. As the characters are arriving in Waterdeep, read or paraphrase the following. A sudden shift in the wind brings with it a
Silmerhelve learned this from her family’s secret benefactor, an ancient bronze dragon named Nymmurh. She knows a little more about the Draakhorn, but she waits to reveal it until she attends the first
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The moaning is only the wind. Characters who examine the ceiling can, with a successful DC 20 Wisdom (Perception) check, spot pulleys and a rope that run the full length of the corridor along the
ceiling, well hidden by the cobwebs. These items are explained in “Flight of the Vampire” below. Halfway down the hall on the south side is a narrow secret door that can be pulled open to reveal area K31
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
another. Even divination won’t reveal the ring’s current whereabouts. Over the years, various Harpers have dedicated resources toward finding Artus Cimber and the ring, to no avail. If the Harpers
catch wind of the characters’ attempts to locate Artus and the ring, they try to discourage any such pursuit. Artus Cimber and the Ring of Winter have roles to play in another adventure.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. The moaning is only the wind. Characters who examine the ceiling can, with a successful DC 20 Wisdom (Perception) check, spot pulleys and a rope that run the full length of the corridor along the
ceiling, well hidden by the cobwebs. These items are explained in “Flight of the Vampire” below. Halfway down the hall on the south side is a narrow secret door that can be pulled open to reveal area K31
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, which is why he leaves the plotting and scheming to others. What does Warduke look like under his dread helm? No one knows. He never removes his helmet to reveal his face to others, but the visage
.
Bonus Actions
Flaming Blade. Warduke ignites or extinguishes his flame tongue longsword. While aflame, it sheds bright light in a 40-foot radius and dim light for an additional 40 feet.
Second Wind (Recharges after a Short or Long Rest). Warduke regains 13 hit points.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
another. Even divination won’t reveal the ring’s current whereabouts. Over the years, various Harpers have dedicated resources toward finding Artus Cimber and the ring, to no avail. If the Harpers
catch wind of the characters’ attempts to locate Artus and the ring, they try to discourage any such pursuit. Artus Cimber and the Ring of Winter have roles to play in another adventure.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
carnival’s mood. When people are happy, it pipes along merrily, but it plays discordantly when the mood is low. Each of the calliope’s whistles is imbued with magical gusts of wind, allowing it to
door might spring open on its own, a guard might fall asleep, or a silent, spectral monkey resembling Ernest might appear and reveal the shortest route to freedom. This is a tool to help the characters out of a tight spot and can be used only once per group.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
entirely up to you.
Weather at Sea Use the Weather table earlier in this chapter when checking for weather at sea. If weather conditions indicate both a strong wind and heavy rain, they combine to
disadvantage. In a dead calm (no wind), ships can’t move under sail and must be rowed. A ship sailing against a strong wind moves at half speed. Visibility A relatively calm sea offers great visibility
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
entirely up to you.
Weather at Sea Use the Weather table earlier in this chapter when checking for weather at sea. If weather conditions indicate both a strong wind and heavy rain, they combine to
disadvantage. In a dead calm (no wind), ships can’t move under sail and must be rowed. A ship sailing against a strong wind moves at half speed. Visibility A relatively calm sea offers great visibility
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
sting attacks remotely, though still on the devil’s turn and using its actions. Two half-orc monks named East Wind and West Wind protect the Grand Master at all times. Each is a martial arts adept with
these changes: East Wind is armed with a longsword that is a polymorph blade (see appendix D), granting him the following attack: Polymorph Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
sting attacks remotely, though still on the devil’s turn and using its actions. Two half-orc monks named East Wind and West Wind protect the Grand Master at all times. Each is a martial arts adept with
these changes: East Wind is armed with a longsword that is a polymorph blade (see appendix D), granting him the following attack: Polymorph Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, “Just Like the Wind,” but his backup performers and entourage are missing. The Darklord asks for the characters to fill in as entertainers and personal security.
2 Harkon expects to be attacked
treating them as minions or expendables to be used in his schemes. Those who resist find their reputations destroyed, their secrets revealed, and wolves dogging their steps. The only recourse is to flee Kartakass, upstage the Darklord, or somehow reveal Harkon Lukas as a monster.