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Returning 35 results for 'combine work response'.
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combine work respond
commune work response
Monsters
Strixhaven: A Curriculum of Chaos
ability (spell save DC 15):
At will: minor illusion
2/day each: control water, create or destroy water, mage armor, stone shape
1/day: wall of iceProfessors of perfection combine elemental magic
foes.
These teachers stress attention to fine details, drilling their students on the most minuscule points. The perfect foundation ultimately leads to a flawless work of art, and the professors of
Monsters
Van Richten’s Guide to Ravenloft
;t being worn or carried in the sphere automatically take the damage and are similarly moved.Telekinetic Deflection. In response to being hit by an attack roll, the inquisitor increases its AC by 4
, and the inquisition sends its members throughout the multiverse, seeking to thwart the work of malevolent cults, otherworldly horrors, and the malice of mortals. The zeal of the inquisitors in this
Monsters
Planescape: Adventures in the Multiverse
only.The incarnate can take up to three reactions per round but only one per turn.
Searing Gaze. In response to being hit by an attack roll, the incarnate turns its magical gaze toward one creature it
otherwise antithetical forces, then merge back into their plane of origin.
Planar incarnates are akin to natural disasters that work to protect and further the virtues and vices of the planes they
Backgrounds
Guildmasters’ Guide to Ravnica
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
advancing civilization, nature needs some help from biomancers and terraformers. If, along the way, you happen to create super-soldiers and mutant monsters that can bolster the combine’s defenses
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(1d10 + 3);{"diceNotation":"1d10+3", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"force"} force damage if used with two hands.Vicious Reprisal. In response to taking damage, the
Nine Hells, having their own chain of command and ultimately answering to Tiamat (and Asmodeus, when he chooses to use them). Other archdevils can command abishais to work for them, but most archdevils
Monsters
Planescape: Adventures in the Multiverse
damage only.The incarnate can take up to three reactions per round but only one per turn.
Searing Gaze. In response to being hit by an attack roll, the incarnate turns its magical gaze toward one
or otherwise antithetical forces, then merge back into their plane of origin.
Planar incarnates are akin to natural disasters that work to protect and further the virtues and vices of the planes
Monsters
Fizban's Treasury of Dragons
in platinum scales, his physical features combine various elements of the five kinds of metallic dragons—according to some scholars, combining them in different ways with each manifestation of
allies enjoy the full benefit of his mercy. His breath can wreak monumental destruction and work miraculous healing, and few things in the mortal world can cause him lasting harm.Acid, Cold, Fire
Species
Guildmasters’ Guide to Ravnica
never be reached. This viewpoint leads vedalken to pursue their work with delighted enthusiasm, never deterred by setbacks and excited by every opportunity for improvement.
Vedalken are tall and slender
.
Reasoning toward Perfection
Their curious intellects and rational minds incline vedalken toward membership in the Azorius Senate, the Simic Combine, and (less often) the Izzet League. Whatever their guild
Monsters
Mordenkainen Presents: Monsters of the Multiverse
knows which one, but not the exact location there.Explosive Retribution. In response to dropping to 15 hit points or fewer, the orthon explodes. All other creatures within 30 feet of it must each make
value the challenge of the chase and the thrill of one-on-one combat above all else. An orthon’s first loyalty is to its archduke, but one with no immediate assignment might work for anyone who
Backgrounds
Guildmasters’ Guide to Ravnica
best at everything in my legal training, and now I work with the person who was always just a little bit better.
6
A good friend was promoted into work they can’t tell me about.
7
I
complimented me on my work.
Non-Azorius Contacts
d10
Contact
1
Roll an additional Azorius contact; you can decide if the contact is an ally or a rival.
2
The person who
Backgrounds
Tomb of Annihilation
greatest treasures from falling into the wrong hands. Whatever their motivations, archaeologists combine the qualities of a scrappy historian with the self-made heroism of a treasure-hunting scoundrel
museum, or a university.
d6
Flaw
1
I have a secret fear of some common wild animal—and in my work, I see them everywhere.
2
I can’t leave a room without
races
Mordenkainen Presents: Monsters of the Multiverse
Originally from the Elemental Plane of Water, many tritons entered the Material Plane centuries ago in response to the growing threat of evil elementals. Those tritons spread across the worlds&rsquo
the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
learned to laugh. You use this talent in response to all emotional situations, to better fit in with your comrades.
6
You still don’t understand how metaphors work. That doesn’t stop
, if other creatures prove useful to lizardfolk, those creatures can trigger a protective response made all the stronger by their apparent weakness. The lizardfolk assess such beings as hatchlings
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
white paint. They work as a police force in hobgoblin society, making judgments about honor, mediating disputes, and otherwise enforcing discipline.
Rank, Status, and Title
As in any strict military
banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the legion that is reflected in the power of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Combining Bastions Two or more players can combine their characters’ Bastions into a single structure. Doing so doesn’t change the number of special facilities each Bastion can have, how those
special facilities work, or who issues orders to each Bastion. Each Bastion retains its own hirelings, which can’t be sent to or shared with another Bastion. Bastion Defenders are handled differently: if
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that work has been going on behind the scenes of the campaign during a character’s early adventuring career, so the Bastion is ready when the character reaches level 5. The shape, style, and function
, and a Rogue might establish a guildhall or lodge. Characters of other classes might choose one of these forms or combine them—a Paladin’s Bastion might be similar to a Cleric’s shrine but as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Combining Bastions Two or more players can combine their characters’ Bastions into a single structure. Doing so doesn’t change the number of special facilities each Bastion can have, how those
special facilities work, or who issues orders to each Bastion. Each Bastion retains its own hirelings, which can’t be sent to or shared with another Bastion. Bastion Defenders are handled differently: if
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
that work has been going on behind the scenes of the campaign during a character’s early adventuring career, so the Bastion is ready when the character reaches level 5. The shape, style, and function
, and a Rogue might establish a guildhall or lodge. Characters of other classes might choose one of these forms or combine them—a Paladin’s Bastion might be similar to a Cleric’s shrine but as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
about the details of the next tier as the characters approach it. Even better, as the campaign takes unexpected turns in response to the players’ choices, you don’t have to worry about redoing much work.
or the prior trouble transforms into a new threat in response to the characters’ actions. Events need to grow in magnitude and scope, increasing the stakes and drama as the characters become
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
about the details of the next tier as the characters approach it. Even better, as the campaign takes unexpected turns in response to the players’ choices, you don’t have to worry about redoing much work.
or the prior trouble transforms into a new threat in response to the characters’ actions. Events need to grow in magnitude and scope, increasing the stakes and drama as the characters become
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
force characters who normally attack at range to move around. Mixed Monster Groups. When different types of monsters work together, they can combine their abilities—just like characters with different
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
New Downtime Activity: Establish an Outpost Establishing an Underdark outpost is a new downtime activity available to characters in this adventure. An outpost requires a total of 150 hours of work to
build, assuming its location is clear of creatures and hazards. Multiple characters can combine their efforts to reduce the completion time. Each Underdark outpost is basically a fortified encampment
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
New Downtime Activity: Establish an Outpost Establishing an Underdark outpost is a new downtime activity available to characters in this adventure. An outpost requires a total of 150 hours of work to
build, assuming its location is clear of creatures and hazards. Multiple characters can combine their efforts to reduce the completion time. Each Underdark outpost is basically a fortified encampment
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stood united as the guardians of Godsbreath. But of late, they have begun to work independently to recruit and reward their own followers. Through recent prophecies known only to themselves, the
members of the Covenant have learned the blood of a deity is needed to revitalize the soil of the Ribbon and stave off potential famine across Godsbreath. In response, the gods are becoming more active, shoring up their power to avoid becoming this necessary sacrifice.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
force characters who normally attack at range to move around. Mixed Monster Groups. When different types of monsters work together, they can combine their abilities—just like characters with different
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
stood united as the guardians of Godsbreath. But of late, they have begun to work independently to recruit and reward their own followers. Through recent prophecies known only to themselves, the
members of the Covenant have learned the blood of a deity is needed to revitalize the soil of the Ribbon and stave off potential famine across Godsbreath. In response, the gods are becoming more active, shoring up their power to avoid becoming this necessary sacrifice.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
must work for 8 hours. If an item requires multiple days, those days needn’t be consecutive. Assistants. Characters can combine their efforts to shorten the crafting time. Divide the time needed to
Time and Cost Crafting a magic item takes an amount of time and money based on the item’s rarity as shown in the Magic Item Crafting Time and Cost table. Work per Day. For each day of crafting, you
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Extracurricular Options (I-Z) Intramural Gymnastics Club Skills: Acrobatics, Performance Member: Zanther Bowen These graceful gymnasts work to hone their craft, and they compete against each other in
enthusiasts combine their athletic skills with the finesse of artists as they choreograph water dances to the latest popular songs. Live-Action Roleplaying Guild Skills: Animal Handling, Performance
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
must work for 8 hours. If an item requires multiple days, those days needn’t be consecutive. Assistants. Characters can combine their efforts to shorten the crafting time. Divide the time needed to
Time and Cost Crafting a magic item takes an amount of time and money based on the item’s rarity as shown in the Magic Item Crafting Time and Cost table. Work per Day. For each day of crafting, you
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fine. But if there’s no money changing hands, how do you measure the value of the work? The Silver Sliver exemplifies what goes wrong when good people fail to grasp the complexities of the world. They
won’t sometimes do a dishonest day’s work for an honest day’s wage. I feel like making your company’s name a tongue twister is a bold move in this marketplace. I wouldn’t have done that. I’ve told the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
species of humanoid: lizardfolk and meat. 5 You have learned to laugh. You use this talent in response to all emotional situations, to better fit in with your comrades. 6 You still don’t understand how
metaphors work. That doesn’t stop you from using them at every opportunity. 7 You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still wriggling.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Extracurricular Options (I-Z) Intramural Gymnastics Club Skills: Acrobatics, Performance Member: Zanther Bowen These graceful gymnasts work to hone their craft, and they compete against each other in
enthusiasts combine their athletic skills with the finesse of artists as they choreograph water dances to the latest popular songs. Live-Action Roleplaying Guild Skills: Animal Handling, Performance
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
species of humanoid: lizardfolk and meat. 5 You have learned to laugh. You use this talent in response to all emotional situations, to better fit in with your comrades. 6 You still don’t understand how
metaphors work. That doesn’t stop you from using them at every opportunity. 7 You appreciate the soft humanoids who realize they need chain mail and swords to match the gifts you were born with. 8 You enjoy eating your food while it’s still wriggling.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
fine. But if there’s no money changing hands, how do you measure the value of the work? The Silver Sliver exemplifies what goes wrong when good people fail to grasp the complexities of the world. They
won’t sometimes do a dishonest day’s work for an honest day’s wage. I feel like making your company’s name a tongue twister is a bold move in this marketplace. I wouldn’t have done that. I’ve told the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Nalfeshnee Demon of Intimidation and Hopelessness Habitat: Planar (Abyss); Treasure: Relics Nalfeshnees seek to dominate all they encounter. Hulking and grotesque, these demons combine misshapen
Horror Nimbus for 24 hours.
Reactions
Pursuit. Trigger: Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. Response: The nalfeshnee uses Teleport, but its