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Returning 35 results for 'combine world rewarded'.
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Monsters
Fizban's Treasury of Dragons
progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane. Adventurers and dragons alike
hoard or even the follower’s own life—might convince the god to send aid to the world in the form of a divine aspect. This aspect is a physical manifestation of the Platinum Dragon
Backgrounds
Guildmasters’ Guide to Ravnica
. That’s the world you have been trying to grow in the laboratories of the Simic Combine. Nature is all about adaptation, evolution, and balance — but for it to keep up with the pace of
Imagine a perfect world: one in which nature and civilization exist in harmony, adapted to each other; one in which life is shaped to match its environment and the environment is shaped to match life
Minotaur
Legacy
This doesn't reflect the latest rules and lore.
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Species
Guildmasters’ Guide to Ravnica
The minotaurs of Ravnica are strong in body, dedication, and courage. They are at home on the battlefield, willing to fight for their various causes.
They combine a burning fury in battle with keen
—perhaps they were once thought of as gods—who established the minotaurs’ place in the world. Every minotaur in Ravnica claims descent from one of these heroes. The Ordruun line is
Backgrounds
Tomb of Annihilation
practice archaeology travel to the far corners of the world to root through crumbled cities and lost dungeons, digging in search of artifacts that might tell the stories of monarchs and high priests, wars
the treasures and relics of wizards, warlords, or royalty. Some archaeologists plunder for wealth or fame, while others consider it their calling to illuminate the past or keep the world’s
Monsters
Mythic Odysseys of Theros
"} fire damage on a failed save, or half as much damage on a successful one.The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many
couldn’t best.
Chimeras typically roam the deep wilds of the world, constantly seeking a lair that would perfectly suit one of its heads, but then finding it unsatisfying to two-thirds of its
Backgrounds
Guildmasters’ Guide to Ravnica
;Selesnya. As a member of the Selesnya Conclave, you are surrounded by people and other creatures who share your worldview and your longing for deeper spiritual communion with the world, and you have a
Selesnya contact; you can decide if the contact is an ally or a rival.
10
I have a sibling in the Simic Combine, and we argue every time we see each other.
Half-Elf
Legacy
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Species
Basic Rules (2014)
leather, carefully tooled in the intricate designs the elves loved. But no elf in the world of Krynn could grow a beard . . . no elf, but . . .
“Tanis?” said Flint hesitantly as the man
, Dragons of Autumn Twilight
Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity
Cleric
Legacy
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Classes
Basic Rules (2014)
her holy symbol as light pours from it to drive back the zombies crowding in on her companions.
Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the
power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The gods don’t grant this power to everyone who seeks it, but only
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Inside the Combine Vast sinkholes called zonots are the primary geographic divisions among the Simic. Each zonot pierces layer upon layer of crumbled city as it descends deep below the surface and
chamber just below the street serves as the gathering place for all the Speakers, as well as a location where non-Simic visitors can meet with the Prime Speaker or other combine emissaries. Goals of the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
thankless job, since their efforts are rarely understood and almost never rewarded. Yet rangers persist in their duties, never doubting that their work makes the world a safer place. A relationship
. Others are survivalists who eschew civilization altogether. They vanquish monsters to keep themselves safe while they live in and travel through the perilous wild areas of the world. If their efforts
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
thankless job, since their efforts are rarely understood and almost never rewarded. Yet rangers persist in their duties, never doubting that their work makes the world a safer place. A relationship
. Others are survivalists who eschew civilization altogether. They vanquish monsters to keep themselves safe while they live in and travel through the perilous wild areas of the world. If their efforts
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
dryads who are fused together with one another and with Mat’Selesnya, a manifestation of the soul of the world. The guild seeks to bring nature and the city into balance. Simic Combine. Under the
emerges from death and decay. Gruul Clans. Raging against civilization and its defilement of the natural world, the loose alliance of the Gruul Clans is led by the cyclops Borborygmos. Izzet League. Led by
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
dryads who are fused together with one another and with Mat’Selesnya, a manifestation of the soul of the world. The guild seeks to bring nature and the city into balance. Simic Combine. Under the
emerges from death and decay. Gruul Clans. Raging against civilization and its defilement of the natural world, the loose alliance of the Gruul Clans is led by the cyclops Borborygmos. Izzet League. Led by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to that cheerless environment, both physically and mentally. Soul Custodians. Shadar-kai watch over both the Shadowfell and the material world, scouting out choice souls and tragedies that might please
efforts are rewarded only with vague omens they interpret as best they can. Blighted Elves. Shadar-kai were once elves, but eons of exposure to the debilitating influence of the Shadowfell has left
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
to that cheerless environment, both physically and mentally. Soul Custodians. Shadar-kai watch over both the Shadowfell and the material world, scouting out choice souls and tragedies that might please
efforts are rewarded only with vague omens they interpret as best they can. Blighted Elves. Shadar-kai were once elves, but eons of exposure to the debilitating influence of the Shadowfell has left
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Samular stayed true to Tyr. Their patience was recently rewarded when, upon Tyr’s return to the world, many of their dwindling number were invested with the powers of a paladin. Known for their support of the law, many paladins of the order follow the Oath of the Crown, which is described below.
for travelers. The Order of the Gilded Eye safeguards the hold and serves the surrounding community, but their mission has a much broader focus: to guard the world from dangers originating on other
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of Samular stayed true to Tyr. Their patience was recently rewarded when, upon Tyr’s return to the world, many of their dwindling number were invested with the powers of a paladin. Known for their support of the law, many paladins of the order follow the Oath of the Crown, which is described below.
for travelers. The Order of the Gilded Eye safeguards the hold and serves the surrounding community, but their mission has a much broader focus: to guard the world from dangers originating on other
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Sholeh’s quest, but the adventurers’ sacrifices were rewarded. In the depths of the Ethereal Plane, the Radiant Citadel lay dormant and abandoned by all but the Incarnates of the Preserve of the
civilizations and worlds. Some scholars studying the Radiant Citadel’s origins posit that the Citadel is a relic of the mythical First World and was a vital center of diplomacy between great cultures
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
Sholeh’s quest, but the adventurers’ sacrifices were rewarded. In the depths of the Ethereal Plane, the Radiant Citadel lay dormant and abandoned by all but the Incarnates of the Preserve of the
civilizations and worlds. Some scholars studying the Radiant Citadel’s origins posit that the Citadel is a relic of the mythical First World and was a vital center of diplomacy between great cultures
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sholeh’s quest, but the adventurers’ sacrifices were rewarded. In the depths of the Ethereal Plane, the Radiant Citadel lay dormant and abandoned by all but the Incarnates of the Preserve of the
civilizations and worlds. Some scholars studying the Radiant Citadel’s origins posit that the Citadel is a relic of the mythical First World and was a vital center of diplomacy between great cultures
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Sholeh’s quest, but the adventurers’ sacrifices were rewarded. In the depths of the Ethereal Plane, the Radiant Citadel lay dormant and abandoned by all but the Incarnates of the Preserve of the
civilizations and worlds. Some scholars studying the Radiant Citadel’s origins posit that the Citadel is a relic of the mythical First World and was a vital center of diplomacy between great cultures
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Healers and Warriors Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Healers and Warriors Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mountains. If you’re running a homebrew campaign, insert Maerin wherever it makes sense for you or substitute an already-existing town in your own world. Nestled at the foot of a mountain range, the town
could be rewarded with a share of the mine’s profits once production starts up again. Vermeillon as a potential home base or means of additional income could be an irresistible temptation for forward
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Healers and Warriors Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
mountains. If you’re running a homebrew campaign, insert Maerin wherever it makes sense for you or substitute an already-existing town in your own world. Nestled at the foot of a mountain range, the town
could be rewarded with a share of the mine’s profits once production starts up again. Vermeillon as a potential home base or means of additional income could be an irresistible temptation for forward
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
world and take on the challenges that lesser women and men can’t stand against. Class is the primary definition of what your character can do. It’s more than a profession; it’s your character’s
calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
world and take on the challenges that lesser women and men can’t stand against. Class is the primary definition of what your character can do. It’s more than a profession; it’s your character’s
calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse. A fighter, for example, might view the world in pragmatic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Healers and Warriors Divine magic, as the name suggests, is the power of the gods, flowing from them into the world. Clerics are conduits for that power, manifesting it as miraculous effects. The
and ancient rites, but the ability to cast cleric spells relies on devotion and an intuitive sense of a deity’s wishes. Clerics combine the helpful magic of healing and inspiring their allies with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
tooled in the intricate designs the elves loved. But no elf in the world of Krynn could grow a beard . . . no elf, but . . .
“Tanis?” said Flint hesitantly as the man neared.
“The same.” The
truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
tooled in the intricate designs the elves loved. But no elf in the world of Krynn could grow a beard . . . no elf, but . . .
“Tanis?” said Flint hesitantly as the man neared.
“The same.” The
truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
world. These massive, many-tentacled horrors combine overwhelming physical might with formidable cunning. Their powerful limbs shatter ships and topple spires, and they use their control over storms
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Chapter 1: Welcome to the Realms In the world of Toril, between the windswept Sea of Swords to the west and the mysterious lands of Kara-Tur to the east, lies the continent of Faerûn. A place of
believe that any stalwarts willing to risk their lives on behalf of complete strangers should be lauded and rewarded. But such adventurers, if they become successful, amass wealth and personal status
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
charging him with his impossible task. They also offered him a measure of hope. The gods cast Athreos’s offerings back into the mortal world in the form of five coins. They promised Athreos that, once
five lost coins, called the Athrean Obols. It’s said that any who bring the River Guide one of the coins will be rewarded with a wish for anything Athreos can grant—even exception from death.
Death’s