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Returning 35 results for 'combined related group to have relatively'.
Monsters
Bigby Presents: Glory of the Giants
target must succeed on a DC 15 Intelligence saving throw or the spell fails and has no effect.According to The Saga of the Dragon Queller, told by giants on some worlds, a disparate group of giants
combined their efforts to protect their ancient empire from a particularly vicious dragon. Stone and hill giants hewed a mighty form from living stone. Cloud and frost giants gathered rare metals, and
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with duties related to that rank, and all are expected to sacrifice themselves to protect the colony’s choldriths. Every chitine has spinnerets and slowly produces webbing that is used to build
floors, walls, structures, objects, and traps that benefit the colony. A warrior might be responsible for crafting web armor (which is as tough as hide or leather), while a group of workers might be
Monsters
Mordenkainen Presents: Monsters of the Multiverse
(donated by the dragon allied with the group), a large amount of fresh meat, and an iron cauldron. When the process is complete, a Small egg emerges from the cauldron and hatches within a few hours.
A
chromatic dragon’s scales creates a guard drake that resembles a wingless, stunted version of that type of dragon, with unique abilities related to that type. Each has the special features described
Monsters
Fizban's Treasury of Dragons
wings are attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in
it to the surface world. Lost and confused, the wyrmling has been captured by a group of cruel adventurers.
3
A deep dragon wyrmling whimsically rules over a worshipful group of kobolds, sending
Backgrounds
Guildmasters’ Guide to Ravnica
and receive the attention of medics. You are also paid a salary of 1 gp (a Boros-minted 1-zino coin) per week, which (combined with free lodging in your garrison) enables you to maintain a poor
important to me than my life.
6
Dangerous work is best accomplished by an orderly group working with common purpose.
7
I treat my weapons, uniform, and insignia with reverence, for they
Backgrounds
Sword Coast Adventurer's Guide
called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city
Bloodaxes. Founded in Sundabar nearly two centuries ago, the Bloodaxes were originally a group of dwarves outcast from their clans for crimes against the teachings of Moradin Soulforger. They began
Backgrounds
Baldur’s Gate: Descent into Avernus
Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits. If you stop performing your responsibilities, though
feeling about who might fulfill their duties strictly by the book.
Suggested Characteristics
The horrors of war combined with the rigid discipline of military service leave their mark on all
Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
accidentally insulted a deep dragon is tormented by the dragon’s servants in ways that can’t be tied to the dragon conclusively.
3
A group of cyclops;cyclopes wants a deep dragon to protect
Monsters
Fizban's Treasury of Dragons
.
7
A group of stone giant;stone giants believes a young sapphire dragon to be an emissary of their god, Skoraeus Stonebones. The dragon considers the notion ridiculous but loves having an audience
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
Halfling
Legacy
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Species
Basic Rules (2014)
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
more like closely related families than true subraces. Choose one of these subraces or one from another source.
Human
Legacy
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Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
EVERYONE’S SECOND-BEST FRIENDS
Kobold
Legacy
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Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Firbolg
Legacy
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Species
Volo's Guide to Monsters
. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells
the group’s needs, but the effect each action will have on the forest and the rest of the natural world. Firbolg tribes would rather go hungry than strain the land during a famine.
Hidden
classes
Basic Rules (2014)
combatants on battlefields and in dungeons alike.
Trained for Danger
Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively
Fighter
As you build your fighter, think about two related elements of your character’s background: Where did you get your combat training, and what set you apart from the mundane warriors
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your group earns 1 gp per day, or enough to sustain a modest lifestyle. Expenses. In addition to your salary, your group can be reimbursed for expenses related to your work. The newspaper covers the
cost of travel when it’s required for your stories, food when you perform an interview over a meal, communication costs using courier services or message stations, and similar work-related expenses. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
your group earns 1 gp per day, or enough to sustain a modest lifestyle. Expenses. In addition to your salary, your group can be reimbursed for expenses related to your work. The newspaper covers the
cost of travel when it’s required for your stories, food when you perform an interview over a meal, communication costs using courier services or message stations, and similar work-related expenses. If
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked House Your group works for one of the most influential organizations in Khorvaire: the dragonmarked houses. Whether or not any member of your group carries a dragonmark or is even
related to one of the houses by blood, you act on behalf of a house to advance its interests. You might function openly as representatives of the house, wearing its badge and exerting its authority, or you
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Master Plan At the meeting, the head of the council explains that a combined force from all the allied species is being assembled to strike the sahuagin fortress. Before this attack can be
correctly planned and executed, a small group is needed to make a preliminary excursion into the fortress. The information gained by this reconnaissance team (see “The Mission”) will allow the allies to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Master Plan At the meeting, the head of the council explains that a combined force from all the allied species is being assembled to strike the sahuagin fortress. Before this attack can be
correctly planned and executed, a small group is needed to make a preliminary excursion into the fortress. The information gained by this reconnaissance team (see “The Mission”) will allow the allies to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dragonmarked House Your group works for one of the most influential organizations in Khorvaire: the dragonmarked houses. Whether or not any member of your group carries a dragonmark or is even
related to one of the houses by blood, you act on behalf of a house to advance its interests. You might function openly as representatives of the house, wearing its badge and exerting its authority, or you
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
makes two ability checks related to parts of the test: Magical Devices and Their Functions. Matching a list of magical devices with their functions requires a successful DC 18 Intelligence (History
assistant administering the test, cheating on this Exam is a relatively easy matter; the DCs of the two checks is only 12. Costume Designs A character who showed Dean Tullus their plans for a historical
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
makes two ability checks related to parts of the test: Magical Devices and Their Functions. Matching a list of magical devices with their functions requires a successful DC 18 Intelligence (History
assistant administering the test, cheating on this Exam is a relatively easy matter; the DCs of the two checks is only 12. Costume Designs A character who showed Dean Tullus their plans for a historical
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
relatively innocent investigations can lead into the shadowy underbelly of society and become more dangerous, but most adventurers prefer the more dangerous kinds of inquisitive work. Your group might
Types of Inquisitive Work Much of the work done by inquisitives is relatively mundane: collecting evidence of marital infidelity, investigating insurance fraud, or finding runaways. Sometimes these
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
White Plume Mountain Lawrence Schick, the author of White Plume Mountain, related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him
as a game designer. Not only did he get the job, but White Plume became an instant favorite when it was first published in 1979. The version of the adventure in this book is tailored to a group of characters of 8th level.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
relatively innocent investigations can lead into the shadowy underbelly of society and become more dangerous, but most adventurers prefer the more dangerous kinds of inquisitive work. Your group might
Types of Inquisitive Work Much of the work done by inquisitives is relatively mundane: collecting evidence of marital infidelity, investigating insurance fraud, or finding runaways. Sometimes these
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
White Plume Mountain Lawrence Schick, the author of White Plume Mountain, related in the 2013 compilation Dungeons of Dread that he wrote the adventure as a way of persuading Gary Gygax to hire him
as a game designer. Not only did he get the job, but White Plume became an instant favorite when it was first published in 1979. The version of the adventure in this book is tailored to a group of characters of 8th level.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span
also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span
also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and fortitude. A trap room is a group of traps designed to work in tandem. Taken separately, each element of a trap room might be only a minor setback for the characters, but when combined, those
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
and fortitude. A trap room is a group of traps designed to work in tandem. Taken separately, each element of a trap room might be only a minor setback for the characters, but when combined, those
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, although any creature with a Strength of 20 or any group of creatures with the combined strength to lift 600 pounds can operate it. The lift’s tunnel is wide enough for the sleds but has little
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span
also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
settled. When they settle, though, they stay: they build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span
also plan for the future, striving to leave a lasting legacy. Individually and as a group, humans are adaptable opportunists, and they stay alert to changing political and social dynamics.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, although any creature with a Strength of 20 or any group of creatures with the combined strength to lift 600 pounds can operate it. The lift’s tunnel is wide enough for the sleds but has little
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
elf. There is another option related to dragonmarks if your group uses feats: the Aberrant Dragonmark feat grants potentially dangerous magical abilities. Aberrant dragonmarks aren’t tied to the dragonmark houses and can be taken by a character of any race.