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Returning 35 results for 'combined retain greater to have race'.
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Monsters
Guildmasters’ Guide to Ravnica
at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by a greater restoration spell or similar magic.The
medusas of Ravnica, often called gorgons, are a monstrous race of creatures that appear superficially similar to human women. In place of hair, a gorgon has a writhing mass of black, serpentine
Monsters
Mythic Odysseys of Theros
volcanoes, where they caper among the forces of dissolution and rebirth. During avalanches and volcanic eruptions, groups of oreads might race ahead of the destruction, dancing, singing, and doing what
oread provides the smith with materials drawn from the burning heart of the world, allowing the smith to create an even greater wonder. In more tales, though, a smith pursues an oread, then later the
Centaur
Legacy
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Species
Guildmasters’ Guide to Ravnica
In the sprawling city of Ravnica, where “open road” seems like a contradiction and “open plain” is sheer nonsense, centaurs nevertheless retain a love of wide spaces and the
freedom to travel. As much as they can, centaurs run — in wide plazas, spacious parks, and expanses of rubble and ruin. They race the wind, hooves thundering and tails streaming behind them
Monsters
Eberron: Rising from the Last War
throw or be cursed. The curse lasts until it's removed by a remove curse or greater restoration spell.
The cursed target suffers 1 level of exhaustion every 24 hours, and finishing a long rest
guide the quori race, and the Devourer of Dreams — the personal emissary of the Dreaming Dark — is of this order. Although the kalaraqs never fight one another overtly, each has its own agenda, and
Monsters
Dragonlance: Shadow of the Dragon Queen
", "rollType":"damage", "rollAction":"Cataclysmic Rush", "rollDamageType":"necrotic"} necrotic damage. A creature can take this damage only once per turn.Some death dragons manage to retain almost all
of their former selves, albeit twisted by their state of being. These greater death dragons scheme to achieve their ends, all the while amassing and jealously guarding treasure hoards as they did in
Monsters
Curse of Strahd
whose ancestors underwent, horrific magical transformations, to the extent that they retain only a fraction of their original being. Their humanoid bodies incorporate the features of various beasts. For
mongrelfolk to its original form using a greater restoration spell, but the same can’t be said for a mongrelfolk’s offspring. Only mongrelfolk that are made by magic can be restored to their
Backgrounds
Baldur’s Gate: Descent into Avernus
feeling about who might fulfill their duties strictly by the book.
Suggested Characteristics
The horrors of war combined with the rigid discipline of military service leave their mark on all
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2
Responsibility. I do what I must and obey just authority. (Lawful)
3
Independence. When people follow orders
Species
Spelljammer: Adventures in Space
, determined to find a greater purpose.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s
fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When determining your character’s
Magic Items
The Book of Many Things
various worlds. While it can include fewer or different cards, it frequently appears with a Deck of Many Things as part of a combined deck of sixty-six illuminated cards. The combined deck is usually
draw the same card multiple times.
The DM can use the physical cards provided in The Deck of Many Things card set to build a combined Deck of Many Things and Deck of Many More Things, including
Backgrounds
Sword Coast Adventurer's Guide
subterranean cities or settlements, you are probably a member of the race that occupies the place—but you might also have grown up there after being captured and brought below when you were a child
can face any adversity in this strange land.
2
The gods of my people are a comfort to me so far from home.
3
I hold no greater cause than my service to my people.
4
My freedom is my
Shapechange
Legacy
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Spells
Basic Rules (2014)
hit points, you aren't knocked unconscious.
You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is physically capable of doing
replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in
Monsters
Locathah Rising
person, lesser restoration, moonbeam3rd level (3 slots): conjure animals, dispel magic, water breathing4th level (3 slots): charm monster, freedom of movement5th level (2 slots): greater restoration
statistics of the beast, but they retain their alignment, personality, and Intelligence, Wisdom, and Charisma scores. Amble also retains all their skill and saving throw proficiencies, in addition to
Hobgoblin
Legacy
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Species
Volo's Guide to Monsters
gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins don’t remember the names of the fallen. Nomog-Geaya is the greater of the
Maglubiyet, the greater god allows them to retain a measure of their influence over the hobgoblins because their philosophies are in line with his own.
Hobgoblins don’t build temples to their gods, lest
Soldier
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and
solution is the best path to success.
d6
Ideal
1
Greater Good. Our lot is to lay down our lives in defense of others. (Good)
2
Responsibility. I do what I must and obey just
Gith
Legacy
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Species
Mordenkainen’s Tome of Foes
The story of the gith is rooted in a cruel twist of cosmic fate. Inspired by the great leader for whom the race is named, the gith rose up to overthrow the mind flayers that held them in
against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Firbolg
Legacy
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Species
Volo's Guide to Monsters
wood survive until springtime.
In a firbolg’s eyes, there is no greater fault than greed. The firbolgs believe that the world remains healthiest when each creature takes only what it needs
. Their cultural reverence for nature, combined with their strong and insightful minds, makes learning such magic an instinctive part of their development. Almost every firbolg learns a few spells
Elf
Legacy
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Species
Basic Rules (2014)
they find careers that let them travel freely and set their own pace. Elves also enjoy exercising their martial prowess or gaining greater magical power, and adventuring allows them to do so. Some
humans translate their family names into Common, but others retain the Elvish version.
Child Names: Ara, Bryn, Del, Eryn, Faen, Innil, Lael, Mella, Naill, Naeris, Phann, Rael, Rinn, Sai, Syllin
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
advancement and expanding their territory. They believed themselves to be the most enlightened mortals in the world, and in their hubris they sought to become ever greater.
The serpent gods of the
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Reincarnation I died and was brought back to life by a friendly human druid using the reincarnate spell. I have no idea what became of the druid, whose name I don’t know. I retain the memories of my
previous life, some or all of which was spent in Icewind Dale. (Roll on the table in the spell’s description to determine your character’s previous race, or choose a race from the table that you like, then flesh out the story of your previous life.)
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Reincarnation I died and was brought back to life by a friendly human druid using the reincarnate spell. I have no idea what became of the druid, whose name I don’t know. I retain the memories of my
previous life, some or all of which was spent in Icewind Dale. (Roll on the table in the spell’s description to determine your character’s previous race, or choose a race from the table that you like, then flesh out the story of your previous life.)
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Couatls Couatls are a celestial race born from Siberys at the dawn of time. Along with the dragons, they battled the fiendish overlords of Khorvaire and Sarlona. Ultimately, the couatls sacrificed
most of their number and combined their souls to form a prison to hold the overlords. Scholars have theorized that their combined souls eventually became the force that is worshiped by the Church of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Couatls Couatls are a celestial race born from Siberys at the dawn of time. Along with the dragons, they battled the fiendish overlords of Khorvaire and Sarlona. Ultimately, the couatls sacrificed
most of their number and combined their souls to form a prison to hold the overlords. Scholars have theorized that their combined souls eventually became the force that is worshiped by the Church of the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Doppelganger I’m a shapechanger. I have none of the traits of the race I’m imitating, but I retain my class features, background, and alignment. I have darkvision out to a range of 60 feet. I can
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Doppelganger I’m a shapechanger. I have none of the traits of the race I’m imitating, but I retain my class features, background, and alignment. I have darkvision out to a range of 60 feet. I can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Creating Your Character At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races. Alternatively, you can choose one of the following
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
campaign. If you are replacing your race with a lineage, you retain any languages you had and gain no new languages. Creature Type Every creature in D&D, including every player character, has a special
Creating Your Character At 1st level, you choose whether your character is a member of the human race or of one of the game’s fantastical races. Alternatively, you can choose one of the following
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast. You retain the benefit of any features from your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
following rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast. You retain the benefit of any features from your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast. You retain the benefit of any features from your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reduce your normal form to 0 hit points, you aren’t knocked unconscious. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is
trait. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reduce your normal form to 0 hit points, you aren’t knocked unconscious. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is
trait. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
following rules apply: Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your
on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast. You retain the benefit of any features from your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reduce your normal form to 0 hit points, you aren’t knocked unconscious. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is
trait. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reduce your normal form to 0 hit points, you aren’t knocked unconscious. You retain the benefit of any features from your class, race, or other source and can use them, provided that your new form is
trait. Your game statistics are replaced by the statistics of the chosen creature, though you retain your alignment and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
, Wisdom, or Charisma is your spellcasting ability for it (choose when you select this race). Darkvision. You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as
or tool of your choice, selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory and the experiences of entities on the Astral Plane, and you retain them until you finish your next long rest.