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                        Returning 35 results for 'combined water retract'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    , the compartment is airtight and watertight. The compartment holds enough air for 10 hours of breathing, divided by the number of breathing creatures inside.
The apparatus floats on water. It can also
                                                
                                            
                                                
                                                    .
Apparatus of Kwalish Levers
Lever
Up
Down
1
Legs extend, allowing the apparatus to walk and swim.
Legs retract, reducing the apparatusâs Speed and Swim Speed to 0 and making it
                                                
                                            
                                        
                                                     Monsters
                                                    Tales from the Yawning Portal
                                                    
                                                
                                            
                                                    Amphibious. Kalka-Kylla can breathe air and water.
False Appearance. While Kalka-Kylla remains motionless and hidden in its shell, it is indistinguishable from a polished boulder.
Shell. Kalka-Kylla
                                                
                                            
                                                
                                                     can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains a +4 bonus to AC, and it has a speed of 0 and can't benefit from bonuses to speed.Multiattack. Kalka
                                                
                                            
                                        
                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     weird telepathically (no action required) while you wear the tank. You can close the tank as an action only if you have first commanded the water weird to retract into it or if the water weird is dead
                                                
                                            
                                                
                                                    A weird tank is a ten-gallon tank of blown glass and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. A water weird is contained within the tank. While wearing the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
                                                
                                            
                                                
                                                     the surrounding waterâand any creatures in it. And even if an enemy wears down the dragon turtleâs defenses, magical storms manifest to shield the dragon turtle and strike at foes
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     their shells. An angry ancient dragon turtle is terrible to behold, radiating heat from the shell to boil the surrounding waterâand any creatures in it. And even if an enemy wears down the
                                                
                                            
                                                
                                                     of sailorsâ songs as their âwater speechâ and try to converse with them by humming snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     behold, radiating heat from the shell to boil the surrounding waterâand any creatures in it. And even if an enemy wears down the dragon turtleâs defenses, magical storms manifest to
                                                
                                            
                                                
                                                     insignificant they are.
5
I attack anyone I notice taking from the seaâs bounty without offering something in return.
6
I think of sailorsâ songs as their âwater speech&rdquo
                                                
                                            
                                        
                                                    Apparatus of Kwalish
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.
A creature in the compartment can use an action to move as
                                                
                                            
                                                
                                                     table.
Apparatus of Kwalish Levers
Lever
Up
Down
1
Legs and tail extend, allowing the apparatus to walk and swim.
Legs and tail retract, reducing the apparatus's speed to 0 and making
                                                
                                            
                                        
                                                    Apparatus of the Crab
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure.
A creature in the compartment can use an action to move as
                                                
                                            
                                                
                                                     table.
Apparatus of the Crab Levers
Lever
Up
Down
1
Legs and tail extend, allowing the apparatus to walk and swim.
Legs and tail retract, reducing the apparatus's speed to 0 and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    The Cauldron Lava pouring into the sea from nearby volcanoes causes immense columns of steam to continually erupt from this bay. This steam combined with billowing clouds of ash and black smoke from
                                                
                                            
                                                
                                                     the volcanoes give the bay its name. No sea life survives in the bay â the poisoned water is perpetually covered by a layer of floating soot â and vegetation along the coast is all dead and coated in ash.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     +3
 Senses blindsight 30 ft., passive Perception 13
 Languages Olman
 Challenge 3 (700 XP)
 Amphibious. Kalka-Kylla can breathe air and water.
 False Appearance. While Kalka-Kylla remains
                                                
                                            
                                                
                                                     motionless and hidden in its shell, it is indistinguishable from a polished boulder.
 Shell. Kalka-Kylla can use a bonus action to retract into or emerge from its shell. While retracted, Kalka-Kylla gains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 Bludgeoning damage each minute from pressure. A creature in the compartment can take a Utilize
                                                
                                            
                                                
                                                     Kwalish Levers table.  Apparatus of Kwalish Levers   Lever Up Down   1 Legs extend, allowing the apparatus to walk and swim. Legs retract, reducing the apparatusâs Speed and Swim Speed to 0 and making it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     breathing creatures inside. The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure. A creature
                                                
                                            
                                                
                                                     as shown in the Apparatus of Kwalish Levers table.  Apparatus of Kwalish Levers   Lever Up Down   1 Legs and tail extend, allowing the apparatus to walk and swim. Legs and tail retract, reducing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    5. Tomb Stone and Wet Lime The walls of this corridor are wet and slimy. The stucco covering has become saturated with water and is decomposing and sloughing off in spots on the southern wall
                                                
                                            
                                                
                                                     stucco is scraped away from the seams, the block can be pushed inward by the combined effort of up to four characters with a total Strength of 48 or higher. The stone is about 6 feet tall, 3 feet wide, and 3 feet thick. It takes 1 minute to push the plug 10 feet, after which it can be circumvented.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     breathing creatures inside. The apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure. A creature in
                                                
                                            
                                                
                                                     shown in the Apparatus of the Crab Levers table. Apparatus of the Crab Levers  Lever Up Down   1 Legs and tail extend, allowing the apparatus to walk and swim. Legs and tail retract, reducing the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     apparatus floats on water. It can also go underwater to a depth of 900 feet. Below that, the vehicle takes 2d6 Bludgeoning damage each minute from pressure. A creature in the compartment can take a Utilize
                                                
                                            
                                                
                                                     Kwalish Levers table.  Apparatus of Kwalish Levers   Lever Up Down   1 Legs extend, allowing the apparatus to walk and swim. Legs retract, reducing the apparatusâs Speed and Swim Speed to 0 and making it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     house. In the aftermath, when neighbors arrived at the sinkholeâs edge, they found six pairs of severed, Undead hands struggling to escape the muddy water. In the years that followed, more tragedies
                                                
                                            
                                                
                                                     befell those who came near Cradlelace Lake, as if the buried dead sought to add to their number. Among those lost was a young man named Culley, who vanished into the water in front of his friend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     of life under the water.
 Kuo-toa names are a long series of gargling syllables, and their voices have a bubbly, gargling quality. However, the kuo-toa communicate as much through gesture as speech
                                                
                                            
                                                
                                                     areas in a settlement, due to their proximity to the water.
 Since the kuo-toa are fishlike, they lack eyelids. This isnât only unnerving in conversation (a kuo-toa never blinks), but it also means
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cylinders and a linen bag of dry clay artfully decorated with a drop of water.  Wooden Cylinders The outside of each cylinder is covered with writing and simple images, apparently telling a story in three
                                                
                                            
                                                
                                                     and mix it with water to form a thick paste, then spread the wet clay in a thin layer on a flat surface. Rolling one of the cylinders across this surface presses the writing into the clay and makes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    The Master Plan At the meeting, the head of the council explains that a combined force from all the allied species is being assembled to strike the sahuagin fortress. Before this attack can be
                                                
                                            
                                                
                                                     to have sunk into the surrounding sea, leaving only the top one-third visible from above the water. The main entrance is now a large cave that faces the seacoast. The lizardfolk made few changes to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     telepathically (no action required) while you wear the tank. You can close the tank as an action only if you have first commanded the water weird to retract into it or if the water weird is dead. If the
                                                
                                            
                                                
                                                     wildfire for the first time on a turn or starts its turn there takes 3d6 fire damage. Water Orb. When this orb detonates, it creates a torrential rainstorm that lasts for 24 hours. Within the area of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your
                                                
                                            
                                                
                                                     storm, slow 7th freedom of movement, ice storm 9th commune with nature, cone of cold   Coast   Druid Level
 Spells
   3rd mirror image, misty step 5th water breathing, water walk 7th control water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    47. Elemental Cells To reach Shagambiâs tomb (area 48), the adventurers must pass through four cells thematically linked to fire, water, air, and earth. Unless the characters destroyed him, Withers
                                                
                                            
                                                
                                                     water or some other liquid, creatures in the cell are teleported to the water cell (area 47B). If the candleâs flame is blown out or smothered by a lack of oxygen (including being ground out against the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     than barking nuisances, but in swarms their combined intelligence is an ever-present danger. Meanwhile restless souls rise from musty family crypts serve Undead monarchs and contend with the living
                                                
                                            
                                                
                                                     Drowned Nations, a flooded expanse of rank, lukewarm reservoirs and the swampy tunnels that connect them. An enormous drain linked to the Elemental Plane of Water rests in the turbid depths. Itâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     portcullises slam shut and seal off these corridors. Each portcullis weighs 600 pounds and can be lifted by one or more characters with a combined Strength score of at least 20. A character can prevent a
                                                
                                            
                                                
                                                     climb. A character who searches the statueâs base uncovers the following inscription written in Old Omuan: âWongoâs friend knows where to pour the water.â Wongoâs âfriendâ (the vulture) can be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    . If the characters approach from the south, the giant beavers poke their heads above the barrier for a moment, then begin slapping their tails on the water. This calls the hunters in area L2, who
                                                
                                            
                                                
                                                    . Additionally, water blasts south from the dam in a 100-foot-wide, 300-foot-long line. Each creature in that area must make a DC 15 Strength saving throw. Creatures with a swimming speed have advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     fourth word you speak. 
   3  You have a second set of ears that emerge and retract whenever you are actively listening. 
   4  You canât bear to touch anything valuable without wearing gloves. 
   5
                                                
                                            
                                                
                                                      When you wash or bathe, anything less than uncomfortably hot water feels cold to you. 
   6  You have to slap some creature roughly before you can get a good nightâs sleep. 
   7  Youâre just not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your
                                                
                                            
                                                
                                                     storm, slow
 7th
 freedom of movement, ice storm
 9th
 commune with nature, cone of cold
  Coast  Druid Level Spells   3rd
 mirror image, misty step
 5th
 water breathing, water walk
 7th
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Gods. The water around the shrine is 2 feet deep. 16A. Shrine Entrance A plaque above the shrine entrance displays an inscription in Old Omuan: âPapazotl teaches us to bow before no one.â Characters who
                                                
                                            
                                                
                                                     have a combined Strength score of 20 or higher to force it open. 16C. Chamber of Command An empty pedestal stands in the middle of this chamber. Six statues face it from alcoves on the walls. They
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     fewer, at which point it flees to a darker area of the tomb. 5C. Floor Hatch A rusted iron grate is set into the corridor floor. Through its bars, you see muddy water flowing slowly past.
 The bars
                                                
                                            
                                                
                                                     cannot be bent or broken, but they are spaced widely enough that a Small creature can squeeze through them. The grate can also be lifted by one or more creatures with a combined Strength score of 24 or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     gold piece cost by 50. A character can complete multiple items in a workweek if the itemsâ combined cost is 50 gp or lower. Items that cost more than 50 gp can be completed over longer periods of
                                                
                                            
                                                
                                                     yeti to a vial of water taken from a whirlpool on the Elemental Plane of Water. Finding that material should take place as part of an adventure. The Magic Item Ingredients table suggests the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     the pools here. Ihanvasâs Charisma, combined with the magic water, has turned them into the nagaâs willing devotees. They defend their master in any battle. Southern Interior Door. The southern door
                                                
                                            
                                                
                                                     movement to move from a pool onto the floor. Unless otherwise noted, transmutation magic in each pool keeps the water clean. The pools also exude enchantment magic. Living in the water causes hypnotic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     fit. The Astral Plane would be their home domain, because in that timeless realm they could ignore the need for food, water, and other mundane concerns that plague lesser races. Vlaakith also
                                                
                                            
                                                
                                                     arcane magic equals that of a conclave of archmages, while her combat skill matches the combined talents of hundreds of sword masters. Perhaps the lich-queenâs promise isnât a complete fabrication
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , Levistus, both occupy strange positions in the hierarchy. Stygia is a frozen wasteland of mysterious origin, a churning, murky sea covered in a thick layer of ice. Where the ice gives way to open water
                                                
                                            
                                                
                                                     that need to sharpen their combat skills or improve their endurance before reporting to Avernus for duty in the Blood War spend time in Stygia. The cruelly cold environment, combined with the constant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Connected Creatures The encounter tables in this section include a variety of monsters grouped according to themes that might flavor a giant enclave or encounter. Combined with the encounters from
                                                
                                            
                                                
                                                     might also come to the world to oppose their elemental rivals from opposite planes: air versus earth or fire versus water. The elemental forces of air are most commonly connected with cloud and storm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
                                                    
                                                
                                            
                                                     hides hang from the stalactites above, flapping in a chilly draft. Sounds of flowing water echo from the far side of the cave.
 The ceiling of this soiled cave is 50 feet high. This cave once hosted
                                                
                                            
                                                
                                                     overtaking the cave. The cloaked figure is the corpse of an elf adventurer who died here, trapped by the green slime. His body has been partially calcified by the mineral-rich water dripping from the
                                                
                                            
                                        






