Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'combined willing revealing'.
Other Suggestions:
combine willing repelling
combine wielding revealing
confined willing repelling
combine willing revealing
combine willing reeling
Monsters
Mythic Odysseys of Theros
cultists eagerly offered themselves up to the medusa’s petrifying gaze in hopes of gaining Pharika’s favor. Seeing herself surrounded by willing devotees, Hythonia formulated a cruel plan
medusa rising up anew, the last of her shed skin dropping away, revealing glistening, unscarred scales.
Fighting Hythonia as a mythic encounter is equivalent to taking on two challenge rating 17
Gith
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Mordenkainen’s Tome of Foes
distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross paths.
The githyanki were motivated
against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross
to team up against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
hostility, and the two groups distanced themselves from one another to pursue their separate agendas. They remain bitter enemies today, each side willing to fight to the death whenever they cross
to team up against the illithids, a combined force of gith could conceivably tip the balance in their favor. But as long as the githyanki and githzerai stay at each other’s throats, their goal of ultimate victory over their original common enemy will likely remain unachieved.
Kobold
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Dragon Servitors
Kobolds believe that they were created by Tiamat from the blood
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
but wary, usually willing to share their wells or cisterns, and part with the goods they store away in return for goods in trade. I have met a few who show greater hospitality, letting strangers make
. Occasionally, one of the barrows bulges and vomits forth undead, wakened by some instinct known only to them, or a patch of terrain buckles and collapses in on itself, revealing a sinkhole to warrens beneath.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Mages of High Sorcery she thinks the character is suited to (revealing her prediction from the previous section). She agrees to contact her fellow Mages of High Sorcery and petition for the
obtaining transport to Wayreth so they can undertake the Test of High Sorcery (detailed in the “Mages of High Sorcery” section of chapter 1). Wyhan is willing to answer a couple more questions about the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its owner, they are often willing to take the chance of revealing themselves because the potential reward is worth the risk.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Mages of High Sorcery she thinks the character is suited to (revealing her prediction from the previous section). She agrees to contact her fellow Mages of High Sorcery and petition for the
obtaining transport to Wayreth so they can undertake the Test of High Sorcery (detailed in the “Mages of High Sorcery” section of chapter 1). Wyhan is willing to answer a couple more questions about the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
but wary, usually willing to share their wells or cisterns, and part with the goods they store away in return for goods in trade. I have met a few who show greater hospitality, letting strangers make
. Occasionally, one of the barrows bulges and vomits forth undead, wakened by some instinct known only to them, or a patch of terrain buckles and collapses in on itself, revealing a sinkhole to warrens beneath.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
“State your names and business!” the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
“Getting Captured” below). The first time the characters are allowed inside the city or turned away from a gate, a secret door on the wall opens, revealing Gorglak, a duergar Stone Guard (see appendix C
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
’ surface, a harsh voice hisses from a slit on the cavern wall that was not therebefore.
“State your names and business!” the voice orders in Dwarvish. Other similar slits open, revealing the tips of a
“Getting Captured” below). The first time the characters are allowed inside the city or turned away from a gate, a secret door on the wall opens, revealing Gorglak, a duergar Stone Guard (see appendix C
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the hole so Medium creatures can fit through. Alternatively, the boulder can be pushed aside by any number of creatures with a combined Strength score of 30 or more. P3: Ledge This thick, tangled mat of
willing to hear them out. If a character mentions the rod piece, or if a character tries to befriend Riffel and succeeds on a DC 13 Charisma (Persuasion) check, Riffel relaxes and puts away his weapon
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the hole so Medium creatures can fit through. Alternatively, the boulder can be pushed aside by any number of creatures with a combined Strength score of 30 or more. P3: Ledge This thick, tangled mat of
willing to hear them out. If a character mentions the rod piece, or if a character tries to befriend Riffel and succeeds on a DC 13 Charisma (Persuasion) check, Riffel relaxes and puts away his weapon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
writing, in Olman, reads, “Dare not open this pit unless you be willing to meet the challenge of pelota.” Five feet above the capstone in the southern wall is a hemispherical depression 1 foot in
diameter. Lifting the capstone requires the application of leverage and the combined effort of up to two characters with a total Strength of 25 or higher. Beneath the stone lid is a pit filled with the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
writing, in Olman, reads, “Dare not open this pit unless you be willing to meet the challenge of pelota.” Five feet above the capstone in the southern wall is a hemispherical depression 1 foot in
diameter. Lifting the capstone requires the application of leverage and the combined effort of up to two characters with a total Strength of 25 or higher. Beneath the stone lid is a pit filled with the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Clifftop. The Deathsgate Guild. Adventurers who are willing to take on any job and to do whatever it takes to triumph might find themselves suited for membership in the Deathsgate Guild. Named for its
opportunity to peruse archives and talk with other members. Circle members are often willing to do minor favors for other members—gathering information, embarrassing a minor noble, causing a distraction
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Clifftop. The Deathsgate Guild. Adventurers who are willing to take on any job and to do whatever it takes to triumph might find themselves suited for membership in the Deathsgate Guild. Named for its
opportunity to peruse archives and talk with other members. Circle members are often willing to do minor favors for other members—gathering information, embarrassing a minor noble, causing a distraction
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
adventurers any lore you wish. She knows only the basics of what the elemental cults are planning, but she’d like to know more. She’s willing to trade information to get it. The exchange of information can
the characters reveal about the cults, the Dark Lady reveals one, too. Skipping anything the players already know, the Dark Lady might begin by revealing some of the following points: Four elemental
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Girallon A girallon looks like an oversized, four-armed ape with gray skin and white fur. Its fangs and claws set it apart from a normal ape, revealing it to be a monstrous predator.
Girallon
humanoids have learned how to approach a group’s leader, offering food and other gifts in hopes of establishing an alliance with the creatures. Girallons that are well treated might be willing to serve as
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
adventurers any lore you wish. She knows only the basics of what the elemental cults are planning, but she’d like to know more. She’s willing to trade information to get it. The exchange of information can
the characters reveal about the cults, the Dark Lady reveals one, too. Skipping anything the players already know, the Dark Lady might begin by revealing some of the following points: Four elemental
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Girallon A girallon looks like an oversized, four-armed ape with gray skin and white fur. Its fangs and claws set it apart from a normal ape, revealing it to be a monstrous predator.
Girallon
humanoids have learned how to approach a group’s leader, offering food and other gifts in hopes of establishing an alliance with the creatures. Girallons that are well treated might be willing to serve as
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the
, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, you can transform, revealing the bestial power within you. Until the rage ends, you manifest a natural weapon. It counts as a simple melee weapon for you, and you add your Strength modifier to the
, you can choose a number of other willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). You gain 5 temporary hit points for each creature
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
discovers a segment of the stone wall behind the altar easily shifts aside, revealing a passage leading to area C4. Characters who have the Stonecunning trait have advantage on this check. This door is
. A character who searches the southwest ledge and succeeds on a DC 18 Wisdom (Perception) check discovers a segment of the stone wall moves, revealing a passage leading to area C2. Characters who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
discovers a segment of the stone wall behind the altar easily shifts aside, revealing a passage leading to area C4. Characters who have the Stonecunning trait have advantage on this check. This door is
. A character who searches the southwest ledge and succeeds on a DC 18 Wisdom (Perception) check discovers a segment of the stone wall moves, revealing a passage leading to area C2. Characters who
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, revealing another room once hidden behind a secret door.
The small room is strewn with shattered pottery, a broken chest of empty drawers, and a moldering pile of clothes. A successful DC 12
east walls. The north statue depicts an elf man reclining on a bench. The south statue depicts an elf woman doing the same—but the statue has been pushed aside, revealing an open doorway behind it
Magic Items
Infernal Machine Rebuild
properties. Roll for each of these properties on the Infernal Machine Properties table. To keep things interesting, the DM might roll secretly for detrimental properties, revealing those properties only
fragrant leaves. The leaves fall off after 1d10 minutes, revealing 1d6 magic fruits that can be plucked from your head. Each fruit functions as a berry created with the goodberry spell.
Whenever you
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, revealing another room once hidden behind a secret door.
The small room is strewn with shattered pottery, a broken chest of empty drawers, and a moldering pile of clothes. A successful DC 12
east walls. The north statue depicts an elf man reclining on a bench. The south statue depicts an elf woman doing the same—but the statue has been pushed aside, revealing an open doorway behind it
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Revealing a safe house, whether purposefully or by accident, causes you to lose favor with the syndicate and may see you banned from using them. Syndicate-Owned Businesses. The syndicate owns several
that require the combined skills of your team. 3 Gang Warfare. You ensure that no other crime syndicate gains a significant foothold in your territory. 4 Enforcement. You keep the corrupt, headstrong
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Revealing a safe house, whether purposefully or by accident, causes you to lose favor with the syndicate and may see you banned from using them. Syndicate-Owned Businesses. The syndicate owns several
that require the combined skills of your team. 3 Gang Warfare. You ensure that no other crime syndicate gains a significant foothold in your territory. 4 Enforcement. You keep the corrupt, headstrong
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, stick out its tongue, or yawn, the face sticks out its tongue and says “aah,” revealing a gemstone the size of a hen’s egg on its tongue. “Truth.” If a character asks one of the faces which way to
, admonishing them to douse any bright lights they carry, as the lights hurt the pechs’ eyes. If the characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
yawn, the face sticks out its tongue and says “aah,” revealing a gemstone the size of a hen’s egg on its tongue. “Truth.” If a character asks one of the faces which way to go or uses the word “truth
characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work, defending themselves if necessary. In conversation, the pechs warn the characters about the clay golem in
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, stick out its tongue, or yawn, the face sticks out its tongue and says “aah,” revealing a gemstone the size of a hen’s egg on its tongue. “Truth.” If a character asks one of the faces which way to
, admonishing them to douse any bright lights they carry, as the lights hurt the pechs’ eyes. If the characters comply, the pechs become curious and willing to chat. Otherwise, they resume their work