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Returning 35 results for 'combines rangers get to her return'.
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combine rangers get to her return
combined range get to her reborn
Monsters
Storm King's Thunder
experimentation on house cats, tressym are intelligent and have been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind
Monsters
Mordenkainen Presents: Monsters of the Multiverse
hound in the Border Ethereal can return to the Material Plane as an action.
Telepathic Bond. While the yeth hound is on the same plane of existence as its master, it can magically convey what it senses
feet of the hound must use all its movement on that turn to get as far from the hound as possible, must finish the move before taking an action, and must take the most direct route, even if hazards
Monsters
The Wild Beyond the Witchlight
Hourglass Coven.
If the characters are unable to open the birdcage on their own, Sir Talavar asks them to get the key from Jingle Jangle, offering them his magic sword in return for his release.
atop Telemy Hill, not too far from Slanty Tower.
Sir Talavar explains that he must be set free so that he can return to his queen and report the news that Zybilna has been overthrown by the
Monsters
Fizban's Treasury of Dragons
live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders!
Crystal Dragon Ideals
quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
Prismatic shards
Backgrounds
Sword Coast Adventurer's Guide
tirelessly to get the best deal possible.
8
I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me
looking for someone worthy.
3
I owe my guild a great debt for forging me into the person I am today.
4
I pursue wealth to secure someone’s love.
5
One day I will return to my
Monsters
Fizban's Treasury of Dragons
the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders!
Crystal
palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has claimed it.
2
Monsters
Fizban's Treasury of Dragons
visitors the vastness of my domain, so they appreciate how insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think
anger. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic
Backgrounds
Sword Coast Adventurer's Guide
tirelessly to get the best deal possible.
8
I’m well known for my work, and I want to make sure everyone appreciates it. I’m always taken aback when people haven’t heard of me
for someone worthy.
3
I owe my guild a great debt for forging me into the person I am today.
4
I pursue wealth to secure someone’s love.
5
One day I will return to my guild
Monsters
Fizban's Treasury of Dragons
work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected their elders
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other creature has
Monsters
Fizban's Treasury of Dragons
insignificant they are.
5
I attack anyone I notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech&rdquo
and slow to anger. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently
Backgrounds
Sword Coast Adventurer's Guide
innkeepers, rangers, and the clergy of gods that are aligned with the Harpers’ ideals.
The Order of the Gauntlet: One of the newest power groups in Faerûn, the Order of the Gauntlet has an
of survival and living off the land. They are often proficient in Nature, and can seek assistance from woodsmen, hunters, rangers, barbarian tribes, druid circles, and priests who revere the gods of
Yeenoghu
Legacy
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Monsters
Out of the Abyss
“I get caught up in the flow of anger, and try to stoke others around me into forming an angry mob.”
21–40
“The flesh of other intelligent creatures is delicious!&rdquo
;
41–60
“I rail against the laws and customs of civilization, attempting to return to a more primitive time.”
61–80
“I hunger for the deaths of others, and am
Backgrounds
Baldur’s Gate: Descent into Avernus
that will meet your every need. Your Dungeon Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew
background, you may select this background feature instead of Ship’s Passage.
No matter where you go, people are afraid of you due to your reputation. When you are in a settlement, you can get away with
Backgrounds
Baldur’s Gate: Descent into Avernus
regular shift patrolling either the Lower City or the Outer City. In return, you have access to the Flaming Fist’s fortresses and a direct line of communication with Flaming Fist officers and
regular patrol in the Upper City or take a regular shift at its gates, and must report for training in the Watch Citadel once every ten days. In return, you have access to the Citadel and a direct line of
Backgrounds
Baldur’s Gate: Descent into Avernus
superseding event. Suddenly directionless and unable to return to your homeland, you have lingered, adrift, in this wretched city.
Feature: Discovery
The quiet seclusion of your extended
past that could rewrite history. It might be information that would be damaging to the people who consigned you to exile, and hence the reason for your return to society.
Work with your DM to
Monsters
Fizban's Treasury of Dragons
All play and no work—those are the words I live by.
7
I am always the first to offer a compliment.
8
Get off my snowfield, you immature bipeds! When I was a wyrmling, people respected
"}
Adventure Hook
1
A towering palace of ice and quartz that was once the abode of an ancient crystal dragon is found deserted, with no clue as to whether its master will return or whether some other
Monsters
Fizban's Treasury of Dragons
notice taking from the sea’s bounty without offering something in return.
6
I think of sailors’ songs as their “water speech” and try to converse with them by humming
. This temperament, combined with their disinterest in moral quandaries, allows them to get along with—or at least abide—most creatures they encounter. They frequently enter symbiotic
Harpy
Legacy
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Monsters
Basic Rules (2014)
route, trying to get within 5 feet. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy
successfully saves is immune to this harpy's song for the next 24 hours.A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human female. Its sweet song has lured countless adventurers to their deaths.
Yeth Hound
Legacy
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Monsters
Volo's Guide to Monsters
the other plane. Once it is adjacent to its master or a pack mate that is on the Material Plane, a yeth hound in the Border Ethereal can return to the Material Plane as an action.
Telepathic Bond
the hound is incapacitated. A frightened target that starts its turn within 30 feet of the hound must use all its movement on that turn to get as far from the hound as possible, must finish the move
Monsters
Mordenkainen's Fiendish Folio Volume 1
intimidation to get their way. A fog giant seeks out news and rumors of treasures that appeal to its sense of refinement, then tracks down and treats owners of those treasures to a show of force. Kicking
down the gate of a backwater duke’s castle, slaying a dozen or more guards, then calling for parley is a typical fog giant strategy—followed by an offer to leave the duke alive in return
Sailor
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
Master will determine how long it takes to get where you need to go. In return for your free passage, you and your companions are expected to assist the crew during the voyage.
Variant Sailor: Pirate
you are in a settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Orc
Legacy
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Species
Volo's Guide to Monsters
serve as a battering ram if a settlement dares to close its gates, blocking the way to the treasures and tasty food that lie within.
A heavily laden wagon that requires the strongest orcs to return it to
authority and cause the tribe to collapse into chaos, with the survivors scattering either to join new tribes or to strike out on their own. At the other extreme, warriors that return home with a heavily
Tabaxi
Legacy
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Species
Volo's Guide to Monsters
stories, artifacts, and lore. Those who survive this period of wanderlust return home in their elder years to share news of the outside world. In this manner, the tabaxi remain isolated but never ignorant
wanderers keep to civilized realms, preferring to bargain instead of pursuing more dangerous methods of sating their curiosity. However, they aren’t above a little discreet theft to get their claws
Bugbear
Legacy
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Species
Volo's Guide to Monsters
rather than perform the work or confront the foe. Even when subsumed into a goblinoid host and drawn into war, bugbears must often be roused from naps and bribed to get them to do their duties.
This
. Cunning Grankhul is the younger one, and in the stories bugbears tell, he gifted them with stealth but in return he sapped their vigor, so that bugbears sleep in his stead while he remains eternally alert
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
View of the World A ranger’s view of the world begins (and sometimes ends) with that character’s outlook toward civilized folk and the places they occupy. Some rangers have an attitude toward
. Indeed, to those who have seen them operate and been the beneficiaries of their prowess, it scarcely matters why rangers do what they do. That said, no two rangers are likely to express their opinions on
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
View of the World A ranger’s view of the world begins (and sometimes ends) with that character’s outlook toward civilized folk and the places they occupy. Some rangers have an attitude toward
. Indeed, to those who have seen them operate and been the beneficiaries of their prowess, it scarcely matters why rangers do what they do. That said, no two rangers are likely to express their opinions on
Kobold
Legacy
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Species
Volo's Guide to Monsters
.
A kobold’s cautious nature doesn’t mean it can’t get angry. The blood of dragons flows in its veins, and like a raging drake, a kobold that is pushed too far or has its back
at the actions or deeds of other races. They aren’t forgiving of other races, and they enjoy nursing their hatred until they get a chance to wreak revenge on a creature or a race that has wronged
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. Aside from Kentigern, Alondo has no love for mortals and wishes to be left alone. That said, he is the most conscientious of his ilk, working diligently to prevent the return of Gormadraug. Still, rumors
can be summoned. Rangers who stalk the gloom or deal in poisons may petition Ilhara for aid. She is of particular importance to the spies of Clan Morgöng in Valika. Gormadraug Primordial of All
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore bats
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
regional rangers dedicated to preserving the land. These groups work together at the behest of the unicorn of the Darken Wood, a powerful creature known as the Forestmaster. The Lords’ Alliance Community
truly do search for evidence of the gods, many are more concerned with establishing and controlling local rule, and do not shy away from using coercion and threats to get their way.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
regional rangers dedicated to preserving the land. These groups work together at the behest of the unicorn of the Darken Wood, a powerful creature known as the Forestmaster. The Lords’ Alliance Community
truly do search for evidence of the gods, many are more concerned with establishing and controlling local rule, and do not shy away from using coercion and threats to get their way.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore bats
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sideways, sometimes innocents get unwillingly caught in the action. The common artisan who hired the party to find her missing partner might find herself and her hired inquisitives on the run when
. Investigator. Investigators piece evidence into a coherent whole that explains a mystery. This character combines a high Intelligence score with proficiency in skills such as Investigation, Perception, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Chapter 2: Trollskull Alley Trollskull Alley is filled with people who can shape the characters’ day-to-day lives in Waterdeep. The characters will likely return to Trollskull Alley many times
during the adventure and get to know their neighbors as time passes. The locations described below are keyed to the map of Trollskull Alley (map 2.1). Buildings not specifically identified on the map are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Chapter 2: Trollskull Alley Trollskull Alley is filled with people who can shape the characters’ day-to-day lives in Waterdeep. The characters will likely return to Trollskull Alley many times
during the adventure and get to know their neighbors as time passes. The locations described below are keyed to the map of Trollskull Alley (map 2.1). Buildings not specifically identified on the map are