Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'come cube'.
                    
                
                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                    Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.
Creatures
                                                
                                            
                                                
                                                     inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength
                                                
                                            
                                        
                                                     Monsters
                                                    Tomb of Annihilation
                                                    
                                                
                                            
                                                     charges). The ice object can’t have any moving parts, must be able to fit inside a 10-foot cube, and has the density and durability of metal or stone (Artus’s choice). The ice creature
                                                
                                            
                                                
                                                     idea where the city is. However, he has a powerful artifact in his possession and a good heart. If the characters explain why they’ve come to Chult, Artus puts aside his personal quest and
                                                
                                            
                                        
                                                    Cube of Force
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     number of charges, resetting the duration.
If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that object as
                                                
                                            
                                                
                                                    This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn.
You can use an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can’t pass through
                                                
                                            
                                                
                                                    Cube of Force Wondrous item, rare (requires attunement) This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     different face of the cube and expending the requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can’t pass through
                                                
                                            
                                                
                                                    Cube of Force Wondrous item, rare (requires attunement) This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     above the stone floor. All the visible items are trapped within the body of a gelatinous cube named Glabbagool — or at least, that’s what it has chosen to call itself. Unlike most gelatinous cubes
                                                
                                            
                                                
                                                    , instead asking who they are, where they come from, and why they have come to the temple. Other oozes won’t attack Glabbagool, so it can block a passageway to help the adventurers fend them off. However
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     requisite number of charges, resetting the duration. If your movement causes the barrier to come into contact with a solid object that can't pass through the cube, you can't move any closer to that
                                                
                                            
                                                
                                                     cap of water breathing while you hold it, and you can use it as a cube of force by choosing the effect, instead of pressing cube sides to select it. Sentience. Wave is a sentient weapon of neutral
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                     Envelope and Gravity Plane Air Envelopes of Creatures The envelope of breathable air that forms around a creature takes the shape of a cube centered on that creature. The creature’s size determines the
                                                
                                            
                                                
                                                     cube’s dimensions, as shown in the Air Envelopes of Creatures table. Air Envelopes of Creatures  Creature’s Size Air Envelope   Tiny 2½-foot cube Small or Medium 5-foot cube Large 10-foot cube Huge 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     its geometry eventually turn itself inside out while students are still within it. The Arithmodrome The Quandrix campus is alive with dynamic sculptures made of water behaving in odd ways: cube-shaped
                                                
                                            
                                                
                                                     Arithmodrome looks like a large cube of water, ten feet on each side. The inside is an apparently boundless theory-space that suspends the rules of reality. Mages use this space to explore theoretical
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Adamantine Tower The adventurers come across a tower haunted by forces of darkness. Vaulted chambers bristle with stalactites and stalagmites, slowing your passage as you wend your way across uneven
                                                
                                            
                                                
                                                     the trap door on the roof is “mimsy.” The command word to transform the tower into a one-inch metal cube is “brillig,” but speaking it has no effect since the shadow demons are still inside. To return
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Poison Given their insidious and deadly nature, poisons are a favorite tool among assassins and evil creatures. Poisons come in the following four types: Contact. Contact poison can be smeared on an
                                                
                                            
                                                
                                                     half as much damage on a failed save. Inhaled. Poisonous powders and gases take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5-foot Cube to its effect. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Poisons Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures. Poison Types Poisons come in the
                                                
                                            
                                                
                                                     gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Poison Given their insidious and deadly nature, poisons are a favorite tool among assassins and evil creatures. Zuzanna Wuzyk  Zarak applies poison to his dagger Poisons come in the following four
                                                
                                            
                                                
                                                     creatures in a 5-foot Cube to its effect. The resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Poisons Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures. Poisons come in the following four
                                                
                                            
                                                
                                                     creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     call upon thee and all of Blingdenstone to announce our glad tidings of the Faceless Lord to come at the proper time! Begone!”
 
 Map 6.6: The Pudding Court Hundreds of ooze creatures congregate
                                                
                                            
                                                
                                                     here, drawn by the will of the Pudding King. They include dozens of black puddings, gray oozes, and ochre jellies, as well as the occasional gelatinous cube. If the characters intend to rush this deadly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     light flashes upward and a bellowing voice fills the chamber. The voice belongs to Xipe, and he asks (in Giant) who has come and for what purpose. Nothing else happens, for Xipe can’t be bothered to
                                                
                                            
                                                
                                                     carved ivory cube about 1 foot tall stands on an ornamental table. The cube (worth 100 gp) is a trick box. To open it, two plugs on either side of the cube must be pushed in, and then its center slides
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     starts their turn in the web.  Giant Webs. The giant spiders have woven a 20-foot Cube of thick, sticky webs between the trees to snare prey. The webs are Difficult Terrain, and the area within them is
                                                
                                            
                                                
                                                     laden with dry pollen and old animal carcasses. If the webs take Fire damage, the entire 20-foot Cube of webs ignites, and each creature Restrained by the webs takes 2d4 Fire damage. The webs then burn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , spiked chains, or other implements of agony appear for a moment to menace 1d6 random creatures in a 20-foot cube. Each target must succeed on a DC 15 Dexterity saving throw or take 9 (2d8) force
                                                
                                            
                                                
                                                     The carnival exerts a powerful influence over those who come close to the festivities: When a creature that is outside the carnival sees or hears it, the creature must succeed on a DC 15 Wisdom saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Blingdenstone. Roll a d4 and consult the Roaming Ooze table to determine what appears.  d4 Encounter   1 1 black pudding 2 1 gelatinous cube 3 1d4 + 1 gray oozes, one of which is a psychic gray ooze variant (as
                                                
                                            
                                                
                                                    , the two have likely undergone their wererat transformation at least once. When the decision is made to go to Blingdenstone, the twins might come clean about leaving home because of their curse, or they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    -foot cube of granite suspended from heavy chains descends in the eastern half of the shaft, acting as a counterweight. The massive block lands gently at the bottom of the shaft, filling the previously
                                                
                                            
                                                
                                                     trap resets in 1 round: the portcullises come down, and the elevator compartment descends to its place in the hallway at the bottom of the shaft as the stone block rises to the top of the shaft. When the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     communities across Ravnica.Trostani’s Traits Ideal: “In each of us is the strength of all of us.”
 Bond: “All will come to the warm embrace of the Conclave.”
 Flaw: “I have nothing but anger for those who
                                                
                                            
                                                
                                                     she can see within 60 feet of her. Each creature in a 30-foot cube on that point must make a DC 24 Dexterity saving throw, taking 21 (6d6) bludgeoning damage and 21 (6d6) slashing damage on a failed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     good heart. If the characters explain why they’ve come to Chult, Artus puts aside his personal quest and offers to help them find Omu and destroy the Soulmonger. The first time a situation forces Artus
                                                
                                            
                                                
                                                    -foot cube, and has the density and durability of metal or stone (Artus’s choice). The ice creature must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     secret door behind the fireplace later in the example, they come together again to examine it, and Gareth figures out how to bypass the fire. It might seem like Russell’s character wasn’t doing much, but
                                                
                                            
                                                
                                                     spell, drenching the fireplace.
 Jared: What does the spell’s description say?
 Phillip: It causes 10 gallons of water to rain down in a 30-foot Cube, extinguishing flames there.
  
   5 Casting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     as the monarchy rules in Breland, another war is inevitable. Rise up!" 87–90 A member of the Sharn Watch looks uncomfortable as she wanders the street. It's clear she doesn't come down here often. 91
                                                
                                            
                                                
                                                     the letter M. 93–94 You walk past a placid pond in a small park filled with colorful fish. An attendant removes dead fish from the water with a net. 95–96 You come near a mansion, and an illusion of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     come here. The Ooze Master is the result of a failed experiment to blend a Red Wizard with ooze. When the characters arrive, the Ooze Master assumes they are Thayan apprentices come to join him “in
                                                
                                            
                                                
                                                     ignores this effect if immune to being charmed). The magic blades in the arch come to life when any creature comes within 5 feet of the opening. A creature that moves through the arch must make a DC 15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     to which they’re attached. Any creature that touches one of these paintings is magically transported to its extradimensional space—a cube-shaped stone chamber 30 feet on a side. A creature can resist
                                                
                                            
                                                
                                                     a successful DC 19 Charisma (Deception or Persuasion) check convinces Quill that the characters are his allies and that they’ve come to help him escape Wisteria Vale. However, he insists that they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     command me.”
 Ideal. “I yearn to see the best of all possible futures, so that I can help those futures come to pass.”
 Bond. “I faithfully serve Valin Sarnaster, the living embodiment of the divine will
                                                
                                            
                                                
                                                     characters warmly and asking why they’ve come to the temple. She describes the golem as one of her servants, and responds to any talk of her illicit activities by saying that such rumors were no doubt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     seen through clear water. Just inside the doorway is a hostile gelatinous cube. The cube is still digesting the remains of its last meal—a skeleton that appears to float in mid-air, chunks of gooey
                                                
                                            
                                                
                                                     is wearing Demetrius’s white robe, Darius exclaims: “By the crooked horn of Zargon! Do my eyes deceive me? Has the ghost of my brother come to die again?”
 Darius and his cohorts fight to the death
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     suspended inside 1 gelatinous cube (attitude: 1d4 + 1) 
   9  1 fomorian warlock of the dark* (attitude: 1d8 + 2) seeking omens in the twisting slither of 1 neothelid† (attitude: 1d8) 
   10  1
                                                
                                            
                                                
                                                     their own of momentous events to come.  Storm Giant Encounters    d12† Encounter 
     1  1 storm giant tempest caller* (attitude: 1d8 + 2) communing with a lightning-lit face in a thundercloud
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     into a forgotten treasure trove, while a devoted priestess who offers long prayers and valuable sacrifices is consumed by a gelatinous cube. The entity’s random behavior can be an attraction to drow who
                                                
                                            
                                                
                                                     her followers. Her adherents come from a wide range of occupations, including common thieves, laborers, guides, physicians, poets, and nearly any other profession. What they all share is a rebellious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
                                                    
                                                
                                            
                                                     hatchery first, all the troglodytes from the other chambers come to join the fight. 19. Chieftain’s Cave The door leading north from area 18 is a mud-and-wattle barrier wedged in place; a successful
                                                
                                            
                                                
                                                     through the tunnel. The animal isn’t trained but has come to expect food from the troglodytes. It is hostile toward strangers, but someone proficient in Animal Handling might be able to calm it down with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     addition, hidden in the webs on the ceiling are two swarms of insects (spiders), which have come to dominate the vermin food chain in this area. Tactics. A character must succeed on a DC 17 Wisdom
                                                
                                            
                                                
                                                     (Perception) check to notice the swarms hiding in the webs. One swarm drops on the first character to come into the room, gaining surprise if the character is unaware of it. The other swarm lurks on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     hold small, repulsive items, including bloody baubles, shriveled fingers, and idols carved from bone. Two figures crouch before the shelves.
 Two agents of Lolth have come to pray at this shrine
                                                
                                            
                                                
                                                     (Athletics) check. A creature freed in this way is no longer restrained by the webbing. The webs are flammable. Any 5-foot cube of webs exposed to fire burns away, dealing 5 (2d4) fire damage to any creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     reveals that each one contains what appears to be a 10-foot cube of ice. One of the cubes has a humanoid skeleton—the remains of High Evoker Zadulus—suspended inside it. These blocks of ice are, in
                                                
                                            
                                                
                                                     relics. When they detect the entry of intruders, they converge on them and attack out of hunger. Upper Level. Characters who ascend the stairs to the upper level come across the following display
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Prisoner 13
                                                    
                                                
                                            
                                                     and lowers an elevator car that has a retractable wooden gate on the side opposite the crane. The elevator car is a hollow wooden cube measuring 10 feet on each side. It takes 1 minute for the car to
                                                
                                            
                                                
                                                     who climb the spiral staircase come to a door 100 feet above the prison roof. The staircase continues beyond this door to the tower’s higher levels. The door opens into a room filled with wooden bunk
                                                
                                            
                                        





