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Returning 35 results for 'come relatively give to have rewards'.
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Monsters
Spelljammer: Adventures in Space
between patrolling its territory and hunting for food. The dragon has a serpentine body, a pair of ventral limbs ending in long fins, nebulous wings that give off light, and gleaming, multicolored scales
typically feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the vessel’s weapons
Monsters
Spelljammer: Adventures in Space
between patrolling its territory and hunting for food. The dragon has a serpentine body, a pair of ventral limbs ending in long fins, nebulous wings that give off light, and gleaming, multicolored scales
feed on kindori, scavvers, and other forms of space-dwelling wildlife. A solar dragon might mistake a distant spelljamming ship for possible prey and come within range of the vessel’s weapons
Monsters
Spelljammer: Adventures in Space
is relatively plentiful, while an ancient solar dragon might consider an entire Wildspace system its hunting ground. They tend to give a wide berth to Humanoid folk, whom they find violent and
time outside its lair between patrolling its territory and hunting for food. The dragon has a serpentine body, a pair of ventral limbs ending in long fins, nebulous wings that give off light, and
Monsters
Icewind Dale: Rime of the Frostmaiden
used to make a ranged attack or used with two hands to make a melee attack.Verbeeg are giants that resemble oversized humans with gangly limbs and elongated faces. Some have other features that give them
themselves like brigands, robbing people they come across in the wild. If food is scarce, they kill those same people and eat them. They prefer to dwell in forlorn places, often sharing territory with
Monsters
Spelljammer: Adventures in Space
food is relatively plentiful, while an ancient solar dragon might consider an entire Wildspace system its hunting ground. They tend to give a wide berth to Humanoid folk, whom they find violent and
time outside its lair between patrolling its territory and hunting for food. The dragon has a serpentine body, a pair of ventral limbs ending in long fins, nebulous wings that give off light, and
Monsters
Icewind Dale: Rime of the Frostmaiden
Grandolpha Muzgardt for many years. He asked Grandolpha to his fortress to give her a gift—a pseudodragon made of chardalyn (a pseudo-pseudodragon, if you will)—and make her an offer she can't refuse. Once
admiration for Grandolpha to foresee her treachery.
Before entering combat, Grandolpha casts stoneskin on herself. Once her duergar;guards come to her rescue, she withdraws from combat and uses her
Monsters
Curse of Strahd
never love her. Rahadin assumed that Patrina would suffer the same fate as those women who had come before her. He was proven wrong when Patrina's own people stoned her to death to keep Strahd from
haunted by them if he could. The only thing he cares about is Strahd von Zarovich, for whom he would gladly give his life.
Rahadin's Traits
Ideal. “Loyalty is everything.”
Bond. “I am a son of King Barov
Backgrounds
Sword Coast Adventurer's Guide
greater rewards as an adventurer. Your experience makes you familiar with the ins and outs of mercenary life, and you likely have harrowing stories of events on the battlefield. You might have served with
called the Chill. Unlike most of their kind, the Chill refrains from raiding the people of the North and maintains relatively good relations so that they can hire themselves out as warriors. Few city
Monsters
Fizban's Treasury of Dragons
in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace.
Crystal dragons&rsquo
having trouble overcoming the manticores’ predatory nature.
6
A young crystal dragon uses dancing lights and hypnotic pattern to give an air of authenticity to a charlatan fortuneteller
Monsters
Fizban's Treasury of Dragons
.
3
I secretly look forward to adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No
top of the map) provides the main access to the lair by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout
Monsters
Fizban's Treasury of Dragons
psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how
Responsibility. Having knowledge and power gives one a responsibility to those who have less of either. (Lawful)
5
Noble Obligation. My superior experience, intellect, and insight give me a duty to
Backgrounds
Guildmasters’ Guide to Ravnica
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
the moss-covered building where I took part in my first reclamation mission.
5
I found something in the sewer that must never come to light.
6
I am forever grateful to the reclaimer who
Monsters
Fizban's Treasury of Dragons
great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are
of an arcanaloth seeking a powerful Feywild artifact.
5
An adult moonstone dragon attempts to help a beholder worried that its dreams will soon give birth to a rival beholder.
6
Members of
Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge of
the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden away in a more remote
Monsters
Fizban's Treasury of Dragons
attached to their front legs and can fold in close to the body, allowing deep dragons to easily maneuver through relatively narrow tunnels.
Deep dragons often hoard secrets, delighting in knowledge
allies and servitors. Like the rest of the lair, this chamber is lit by phosphorescent fungal blooms that give off soft green, blue, and purple light.
Hoard Chamber. The dragon’s hoard is hidden
Monsters
Fizban's Treasury of Dragons
adventurers trying to infiltrate my lair. How else could I try out new defenses?
4
Give me a storied helmet or scimitar over a pile of gold any day.
5
No creature can outsmart my defenses—if
by way of two sections of relatively thin crystal walls. The dragon can use a lair action to open or close passages through these walls throughout the lair.
Cobweb-Choked Tunnels. Adventurers who
Magic Items
Guildmasters’ Guide to Ravnica
resembles the Dimir guild symbol, with six bladelike legs. The creature exists for up to 24 hours. During that time, it pursues only a single mission you give it — usually an assignment to take
a winged thrull (see chapter 6 for the stat block) for up to 2 hours. If you don’t come from an Orzhov oligarch family, it serves you grudgingly, clownishly aping your movements and mannerisms
Backgrounds
Guildmasters’ Guide to Ravnica
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
something horrible that I can’t remember because of the guild’s mind magic.
6
I put too much trust in the people who give me orders.
Contacts
As an agent of House Dimir working
Monsters
Fizban's Treasury of Dragons
artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
storage. Occasionally, though, a whimsical moonstone dragon delights in shaking things up, insisting that visitors come to the Border Ethereal for a meeting or sleeping in the middle of a heavily
Backgrounds
Guildmasters’ Guide to Ravnica
exciting it all is!
3
It’s not magic — or anything, really — if you do it only halfway. Whatever I do, I give it all I’ve got.
4
I do what my gut tells me.
5
Ideal
1
Guild. My guild is all that really matters. (Any)
2
Creativity. Half the world’s troubles come from stodgy thinking, stuck in the past. We need innovative
Monsters
Fizban's Treasury of Dragons
features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald dragon resides in a grand rectangular hall near the center of the
treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way to natural stone caves; these caves slope down to a subterranean
Monsters
Fizban's Treasury of Dragons
had subsided, the dragon moved in.
The lair has the following features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald
find a way through.
Treasury. The dragon stores the finest treasures in a smaller chamber just above the great hall on the map.
Watery Caves. Near the bottom portion of the map, the vaults give way
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife
despite the rise and fall of empires.
Many halflings live among other races, where the halflings’ hard work and loyal outlook offer them abundant rewards and creature comforts. Some halfling
Human
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
build cities to last for the ages, and great kingdoms that can persist for long centuries. An individual human might have a relatively short life span, but a human nation or culture preserves
give their children names from other languages, such as Dwarvish or Elvish (pronounced more or less correctly), but most parents give names that are linked to their region’s culture or to the
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
crafting simple tools and hunting and gathering food, and gangs sometimes come together peacefully to exchange members and goods between them.
Malevolent Worship of Malign Gods
Bugbears worship two
deities who are brothers, Hruggek and Grankhul. Hruggek is the fearsome elder sibling, possessed of legendary might and prowess in battle. Bugbears believe their strength and bravery come from him
Eladrin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Mordenkainen’s Tome of Foes
You trust others without a second thought.
2
You give to others, to the point that you leave yourself without necessary supplies.
3
Everyone is your friend, or a potential friend.
4
Everything dies eventually. Why bother building anything that is supposedly meant to last?
2
Nothing matters to you, and you allow others to guide your actions.
3
Your needs come first. In
Kobold
Legacy
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Species
Volo's Guide to Monsters
undetected and don’t give their targets reason to harm them. For example, a group of city kobolds might sneak into a cobbler’s house at night to loot it of knives, leather bits, nails, and
magical power than a potion, but they all believe that the tribal sorcerer can figure out how to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its
monsters
familiar, with by meditating on them they learn rituals that allow them to reap the bounty of the wilderness. These rituals always come with a steep price, with the group forced to cull the weakest among
give way to twisted, misshapen creatures “blessed” by Shub-Niggurath. Her dark young walk the land, crushing anyone who would defy the cult. The corruption spreads, eventually reaching
Orc
Legacy
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Species
Volo's Guide to Monsters
to be invincible. They see the principles that define them and their deities at work every day in the world around them — nature rewards the strong and mercilessly eliminates the weak and the
, orcs breed prodigiously (and they aren’t choosy about what they breed with, which is why such creatures as half-orcs and ogrillons are found in the world). Females that are about to give birth are
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
If you’re considering taking a scaled one along on an adventure, remember this important fact. The strange, inhuman glint in its eyes as it looks you over is the same look you might give a
utility and importance. Nowhere does this come through as strongly as when lizardfolk deal with the dead. To a lizardfolk, a comrade who dies becomes a potential source of food. That companion might have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Trained for Danger Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat
also much greater rewards — few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Trained for Danger Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat
also much greater rewards — few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Trained for Danger Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat
also much greater rewards — few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Trained for Danger Not every member of the city watch, the village militia, or the queen’s army is a fighter. Most of these troops are relatively untrained soldiers with only the most basic combat
also much greater rewards — few fighters in the city watch have the opportunity to discover a magic flame tongue sword, for example.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Cobblehook Cove Jared Blando Map: Cobblehook CoveView Player Version The Cobblehook Corsairs’ hideout is relatively easy to access, and Mayor Gale can give the characters directions. The cove is six