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Returning 35 results for 'come released grim to her realm'.
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come release grim to her realm
Monsters
The Book of Many Things
", "rollDamageType":"necrotic"} necrotic damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or have the prone condition.When the Grim Harrow first found the faerie realm
condition.
Supernatural Tracker. The hound knows the distance to and direction of any creature that has come within 30 feet of it, even if that creature is on a different plane of existence. If the
Monsters
Mythic Odysseys of Theros
slither through the Underworld seeking only to consume. Once the souls of mortal warlords and cruel tyrants, typhons come into being over ages of festering bitterness and rage. Over time, these souls
twist into eternally ravenous monstrosities, which rampage through the realm of the dead, consuming souls by the thousands. The Underworld remains their prison, though, and most would relish nothing more than to escape and slaughter the living once more.Acid, Necrotic
Species
Van Richten’s Guide to Ravenloft
sensations or visions of the past to come rushing back.
Rather than sleeping, reborn regularly sit and dwell on the past, hoping for some revelation of what came before. Most of the time, these are dark
resurrected, but something went wrong.
2
Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives.
3
After clawing free from your grave, you realized
Monsters
Bigby Presents: Glory of the Giants
, claimed its Abyssal realm for himself, and now waits for other frost giants to join him in conquering the rest of the Abyss.
When Kostchtchie answers the pleas of giants, he gives them supernatural
strength and ferocious bloodlust. The giants’ muscles expand, their arms extend past their knees, and bitter cold surrounds them. The demon lord’s gifts come at a cost, though, as the giants
Magic Items
Baldur’s Gate: Descent into Avernus
trapped within it, as does expending all of the coin’s charges. The coin itself rusts from within and is destroyed once the soul is released. A freed soul travels to the realm of the god it
served or the outer plane most closely tied to its alignment (DM’s choice). The souls of lawful evil creatures released from soul coins typically emerge from the River Styx as lemure;lemure devils
Magic Items
Tasha’s Cauldron of Everything
cases, Mother Luba managed to ensnare beings of pure evil amid the strands of fate, imprisoning them within her tarokka deck. There these foul spirits dwell still, trapped within a nether-realm hidden
10
Marionette
Mummy
11
Mists
Wraith
12
Raven
Vampire spawn
13
Seer
Vampire
14
Tempter
Vampire spawn
15-00
—
—
The released soul appears at a
Monsters
Curse of Strahd
hunting evil monsters.
The Waiting Game. Van Richten isn’t a young man anymore. He knows his road is coming to an end, but his work isn't done. He has come to Barovia to kill Strahd von Zarovich
. He has good evidence to suggest that Strahd periodically hibernates in his coffin, sometimes for years, when all is quiet in the realm. While he bides his time, van Richten hides in plain sight with
Shifter
Legacy
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Species
Eberron: Rising from the Last War
.
The Journey Yet to Come
Shifters have a strong presence in the Eldeen Reaches but can be found in rural areas across Khorvaire, where they often live among humans. While they form powerful bonds
to friends and kin, shifters place great value on self-reliance and freedom. It’s a shifter proverb to “always be prepared for the journey yet to come,” and most shifters strive to be
Monsters
Fizban's Treasury of Dragons
suggest that when the gods came to the First World and tried to populate it with their Humanoid followers, a clever dragon fled to the Feywild to hide a clutch of eggs. The magic of that faerie realm
faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire artists and poets, encourage
Monsters
Candlekeep Mysteries
as the immortal heir of Savras’s realm. The Canopic Being came into her possession years ago, and an obsession with the dark rituals therein set the oracle on her present course.
Valin has
made for me. It has come to me. It is part of me.”
Flaw. “Each future that allows a chance for my failure to occur must be tracked, must be focused on, and must be destroyed.”Valin
Monsters
Fizban's Treasury of Dragons
of that faerie realm suffused the eggs, which hatched into the first moonstone dragons. Their descendants are now found throughout the Feywild.
Moonstone dragons are graceful and elegant creatures
;especially travelers from faraway places.
Moonstone dragons can project themselves into the realm of dreams to communicate with the creatures that sleep near their lairs. In this way, they inspire
Goliath
Legacy
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Species
Elemental Evil Player's Companion
goliath, and fewer still can claim friendship with them. Goliaths wander a bleak realm of rock, wind, and cold. Their bodies look as if they are carved from mountain stone and give them great
physical power. Their spirits take after the wandering wind, making them nomads who wander from peak to peak. Their hearts are infused with the cold regard of their frigid realm, leaving each goliath with
Monsters
Fizban's Treasury of Dragons
.
Sapphire dragons watch for signs of Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to
track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find
Species
Eberron: Rising from the Last War
I am kalashtar, born of two worlds. Over a thousand years ago, my ancestor bound her bloodline to the spirit Kashtai, and I am a child of that union. Kashtai moves within me. Her memories come to
for any noble cause.
10
You are obsessed with Dreaming Dark conspiracies.
Hunted by Nightmares
The virtuous spirits tied to the kalashtar fled from the dream-realm of Dal Quor to escape
Monsters
Fizban's Treasury of Dragons
Aberrations and other creatures corrupted by the Far Realm. They frequently ally with emerald dragons, drawing on their kin’s knowledge of occult phenomena to track the influence of the Far Realm
other unseen by intruders. The most secure lairs might feature no accessible entrances or exits at all, with the dragon relying on tunneling or shaping stone to come and go.
The challenge rating of a
Monsters
Fizban's Treasury of Dragons
; attentiveness to unusual events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons
features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald dragon resides in a grand rectangular hall near the center of the
Monsters
Fizban's Treasury of Dragons
events makes them particularly useful to their sapphire dragon cousins, who hunt down Aberrations and seek evidence of Far Realm incursions into the Material Plane. These gem dragons often work
had subsided, the dragon moved in.
The lair has the following features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald
The Great Old One
Legacy
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Classes
Player’s Handbook (2014)
Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known
races
A dhampir is marked by a forbidding birthright—a humanoid half-cursed with vampirism, living as a mortal but touched by a dreaded immortal power. A dhampir possesses many of the grim features
is often wracked by guilt. Their craving for blood can come to feel all-consuming as they cling to their humanity and empathy. Dhampir are made to feel like monsters by those who are superstitious of
races
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Creating Domains of Dread Ravenloft is a place where your nightmares can run wild, where anything you can imagine in moments of dread or despair can come to frightful life among the Mists. The
monstrosities, and grim settings into a tailor-made whole, bound together by mysterious mists and buried alive inside your favorite horror genres. This chapter explores how to create such domains, a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
The Solitaire Cracks At some point before the end of the adventure, the Far Realm entity finally breaks free of the shard solitaire, causing it to crack like a walnut. Here are some suggestions for
when this event might occur: 1d8 hours after the characters return to the Material Plane with the shard solitaire in their possession If the characters are trapped in area P20 with the Far Realm entity
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Gardens of Decay The Gardens of Decay is a dreadful realm overflowing with deathly energy. Once a beautiful faerie realm called the Gardens of Delight, the demiplane was conquered and corrupted by
the Grim Harrow. The plane’s titular gardens are wide expanses of corrupted land, each representing a different means of death. At the center sits the Glass Arboretum, which holds Death’s Aperture—the demiplane’s primary entry and exit point.
Eladrin
Legacy
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Species
Mordenkainen’s Tome of Foes
Eladrin are elves native to the Feywild, a realm of beauty, unpredictable emotion, and boundless magic. An eladrin is associated with one of the four seasons and has coloration reminiscent of that
Everything dies eventually. Why bother building anything that is supposedly meant to last?
2
Nothing matters to you, and you allow others to guide your actions.
3
Your needs come first. In
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
worlds. Feywild. This vibrant, idealized realm brims with life and emotion, which are most intense in the realm’s Domains of Delight. Shadowfell. This gloom-haunted realm holds grim wastelands, haunted ruins, and the infamous Domains of Dread.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Vigila Forest Towering black deciduous trees pierce the canopy of Falkovnia’s dense, whispering forests. Called “sentries of death,” these trees inspire grim stories suggesting that their wood is
haunted or their roots reach into the realm of the dead. In contrast, a ring of pale sentry trees stands in the depths of the Vigila Forest. Tales tell that none who enter the ring survive. The zombie
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Shadar-kai Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have
Shadowfell’s grim energy. Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane. Like other elves, shadar-kai can live to be over 750 years old.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Visitors to Avernus Extraplanar travelers come to Avernus from time to time. Such visitors include war profiteers looking to get rich trading weapons and armor, mad wizards who want to test their
latest spells, clerics on missions from their gods, treasure hunters searching for lost artifacts, grim-faced merchants who deal in slaves, smugglers of soul coins, and scholars seeking firsthand
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Adventure Hooks The Grim Harrow includes both weak and powerful Undead, and it serves as an antagonist organization for adventurers of every level. The threat it poses turns any Deck of Many Things
into a ticking time bomb. The following are examples of ways the hunt might come for characters: Countdown. Laurel, a young woman who recently inherited her father’s merchant wagon, finds a Deck of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Origins d8 Origins
1 You were magically resurrected, but something went wrong.
2 Stitches bind your body’s mismatched pieces, and your memories come from multiple different lives
.
5 You awoke in an abandoned laboratory alongside complex designs for clockwork organs.
6 You were released after being petrified for generations. Your memories have faded, though, and your
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
spoke to the grim soul of the ship and hatched a plan to appease it. The spirit inhabiting the vessel hails from the lost city of Anauria, a realm swallowed up long ago by the spread of the Anauroch
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Items Selling magic items is problematic. Finding someone to buy a potion or a scroll isn't too hard, but other items are out of the realm of most but the wealthiest nobles. Likewise, aside
from a few common magic items, you won't normally come across magic items or spells to purchase. The value of magic is far beyond simple gold and should always be treated as such.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
porcelain mask that resembles that character’s face. The mask waits in a bound void within the House of Cards (area 23), where an entity from the Far Realm known as a breath drinker preys on any who come to rescue the trapped soul.
Compendium
- Sources->Dungeons & Dragons->Rrakkma
to make a pact with it and are bound to return with many sacrifices once they have completed their business in the Far Realm. Interested in being worshipped once more, the insane eidolon protects this
. This allows the ceiling to slowly descend, clicking loudly.
If the sacred statue is destroyed the two black crystals explode, releasing two allips, as the eidolon is itself released from the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Arrival If the characters follow the river from Falcon’s Hunting Lodge, they arrive from the east. If they come straight from Phandalin, they approach from the south. When they arrive, read the
. Older cabins close by have been torn down to leave only stone chimneys and foundations. A grim silence hangs over the camp, and you see no one around.
The ankhegs hide underground and rely on their