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Returning 35 results for 'come rooting grand to her replaced'.
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Monsters
Candlekeep Mysteries
target drops to 0 hit points or dies. The target’s game statistics are replaced by the wolf;wolf's statistics, but it retains its hit points. The target is limited in the actions it can perform
twisting and dancing at the tip of her black horn, this corrupted avatar of Lurue is instead a nightmare come to life.
While tainted by the influence of Malar, the avatar of Lurue carries out the Beast Lord’s will: to slaughter anything that dares to cross its path.Poison
Monsters
Icewind Dale: Rime of the Frostmaiden
"} poison damage.Grandolpha Muzgardt, the grand dame of the Muzgardt duergar clan, has recently arrived at the fortress after being invited here by Xardorok Sunblight;Xardorok. The Muzgardts are based
admiration for Grandolpha to foresee her treachery.
Before entering combat, Grandolpha casts stoneskin on herself. Once her duergar;guards come to her rescue, she withdraws from combat and uses her
Monsters
Mordenkainen Presents: Monsters of the Multiverse
whenever it hits the death kiss with a melee attack that deals piercing or slashing damage.Multiattack. The death kiss makes three Tentacle attacks. Up to three of these attacks can be replaced by
Drain", "rollDamageType":"lightning"} lightning damage, and the death kiss regains half as many hit points.A death kiss is a lesser beholder that can come into being when a true beholder has a vivid
Species
Van Richten’s Guide to Ravenloft
mark of the bargain between hag and hexblood, a debt owed, or a change to come.
Hexblood Origins
A bargain with a hag or other eerie forces transformed your character into a magical being. Roll on
locals seeking grand fortunes for their children.
Tepest. Many of the children in the town of Viktal are hexbloods who exhibit their supernatural natures from a young age. Each youngster is
Monsters
Fizban's Treasury of Dragons
the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to them in peace
serves the dragon as a parlor.
Ice Sculptures. In each of the areas enclosed by the anterior spires and the grand spires, four ice sculptures (shown as circled stars on the map) depict dragons of
Monsters
Fizban's Treasury of Dragons
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
than towers and enclose a terraced, open-air amphitheater that serves the dragon as a parlor.
Ice Sculptures. In each of the areas enclosed by the anterior spires and the grand spires, four ice
Backgrounds
Baldur’s Gate: Descent into Avernus
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much
Upper City, where they host grand galas and flaunt cosmopolitan fashions, but are walled off from the poverty and squalor of the less fortunate districts and their neighborhoods. Although they might
Monsters
Planescape: Adventures in the Multiverse
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
the far-flung past and inscrutable future of the multiverse. Many of these rare scholars of the profane seek to manipulate reality on a grand scale, while others unleash horrific experiments on the
Magic Items
Tasha’s Cauldron of Everything
randomly. The replaced tooth vanishes, and you lose the implanted effect.
Recovering Teeth. Once all the teeth have vanished, their pouch also vanishes. The pouch with all the teeth then appears in
levels of exhaustion.
20
Dahlver-Nar’s Tooth (dusty human molar)
1 priest
As an action you can call on a divine force to come to your aid. Describe the assistance you seek, and the DM
Monsters
Fizban's Treasury of Dragons
features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald dragon resides in a grand rectangular hall near the center of the
Monsters
Fizban's Treasury of Dragons
had subsided, the dragon moved in.
The lair has the following features:
Lava Tubes. When the volcano is quiet, the dragon uses the lava tubes to come and go from the lair.
Great Hall. The emerald
dragon resides in a grand rectangular hall near the center of the vaults, keeping one eye on the hallway leading to the flooded stairwell, never quite trusting that some covetous intruder won’t
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
replaced with a new obsession. Objects remain intriguing only as long as they still hold secrets.
A tabaxi rogue could happily spend months plotting to steal a strange gem from a noble, only to trade it
Knight
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Player’s Handbook (2014)
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much
retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood. Your two remaining retainers might include a groom to care for your
Noble
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
landowner who cares deeply about the people who live and work on your land, keenly aware of your responsibility to them.
Work with your DM to come up with an appropriate title and determine how much
) instead of the Position of Privilege feature. One of your commoner retainers is replaced by a noble who serves as your squire, aiding you in exchange for training on his or her own path to knighthood
Barbarian
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
by walls and crowds. They thrive in the wilds of their homelands: the tundra, jungle, or grasslands where their tribes live and hunt.
Barbarians come alive in the chaos of combat. They can enter a
the closeknit family structures of the tribe, but eventually find them replaced by the bonds formed among the members of their adventuring parties.
Creating a Barbarian
When creating a barbarian
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Madame Samira Arah Madame Samira Arah (neutral, elf spy) joined the Kings of Coin within the last year. She was the chosen heir of the King of Coin she replaced but not part of their family (an
important detail as it relates to Kala Mabarin’s vengeance). Her peers’ embrace of the status quo frustrates her grand plans for making Zinda even more prosperous. Samira plots to usurp the leadership of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
another attendee. The hags scheme to ruin mortal lives for their own pleasure, so their every act of apparent kindness is calculated toward that end. See “The Grand Masquerade” for suggestions of how to
others to his will.
3 The party runs afoul of the city watch and learns that their captain has been replaced by a devil who’s transforming them into a brutal force.
4 People are being
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
Orcs (p. 71) The first paragraph of this random encounter has been replaced with “The characters come across 2d6 + 2 orcs. There is a 75 percent chance that the orcs are friendly and looking for a
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
hundreds of refugees from the neighboring land of Elturgard. However, the gates can’t hold back news that Elturgard’s capital has fallen, and that Grand Duke Ulder Ravengard of Baldur’s Gate is missing
are drafted by the Flaming Fist, the army of mercenaries tasked with protecting Baldur’s Gate. Without Grand Duke Ulder Ravengard to lead them, the Flaming Fist mercenaries are little more than
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
(area M3). If they demure or refuse, Lean Meimbaol does not interfere with their exploration of the monastery. However, he does issue a subtle warning. “It makes no difference, really. All who come here find their way to the Grand Master . . . eventually.”
new prospects. I am sure the Grand Master will find suitable use for your bodies . . . or your minds. May I take you to him now?”
If the characters agree, they are brought to the central abbey
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chocolates or Grand Duke of Giggles, which might come with minor supernatural gifts (see “Supernatural Gifts” in this chapter) rather than land. A character can hold more than one title, and in a feudal
society, those titles can be passed down to (or distributed among) one’s children. A character who holds a title is expected to act in a manner befitting that title. By decree, titles can be stripped away if the character fails to meet the obligations and responsibilities that come with the title.
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
, maintains its barracks and stable, and keeps a few jail cells. Beyond the Citadel, this neighborhood includes many shops and the comparatively modest, though still grand, houses that belong to the few non
their lineages back to Balduran’s day. Climbing gardens, fountained courtyards, and private orchards adorn many of these elegant homes. Temples. Grand cathedrals and shrines shape the skyline in this
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, maintains its barracks and stable, and keeps a few jail cells. Beyond the Citadel, this neighborhood includes many shops and the comparatively modest, though still grand, houses that belong to the few non
their lineages back to Balduran’s day. Climbing gardens, fountained courtyards, and private orchards adorn many of these elegant homes. Temples. Grand cathedrals and shrines shape the skyline in this
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
massive pair of cathedral doors open onto a long nave. Rows of balconies line the walls, occupied by a couple of dozen hooded monks seemingly come to watch the audience about to take place.
At the far
end of the nave, a throne resembling a twisted metal captain’s chair rises from a metallic dais backed by an ornate arch. There sits the Grand Master of the Distressed Body — a bone devil flanked by
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, and clay roof tiles. The wereravens come and go through holes in the roof of the attic (areas C16 and C17). The chalet’s doors are unlocked, although the outer door (see area C4) can be barred from
, metal fixtures to rust, and floors to bow and creak. Whatever grandeur the chalet possessed in its heyday is gone, replaced by the sight and stench of mold and decay. The following locations are keyed to the map of Chalet Brantifax. Map 4.1: chalet brantifax View Player Version
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
inspiration from the French language. When players create characters from Dementlieu, ask them the following questions.
Have you ever attended the Grand Masquerade? Did you come from an aristocratic
Dementlieu, whose citizens live glamorous and exciting lives. They enjoy the finest clothes, elegant jewels, grand ballrooms—and most extravagantly, the Grand Masquerade hosted by Duchess Saidra d’Honaire
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
intermittently operational portal they could use to enter the city. So far, only a few demons have arrived, but more will come if it’s not closed soon. Grand Duke Ravengard is one of many people who know
Grand Cemetery Before the characters search for Grand Duke Ravengard in Elturel’s cemetery, they should advance to 6th level. As the characters approach the cemetery, read the boxed text below to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
inside the castle is a second set of doors. If one or more characters approach from area K1 and come within 10 feet of the double doors, read: The doors in front of you suddenly swing open, revealing a
grand hall filled with the sound of organ music. If the characters approach from area K8 and have not yet visited this area, read: A set of double doors to the west appears to be, or to lead to, an
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the city of Yeonido come into view. Atop the walls, tall, colorful flags and ribbons flutter from poles. Traders, guards, and workers come and go through a grand gate, passing from the surrounding
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of Dragon’s Blessing has been depleted—and this potion might age him rather than adding years to his life. Currently, only the imperial alchemists and their overseer, Grand Secretary Wei, are aware of
this fact. The alchemists have not made this information known, at the grand secretary’s command. End of an Era Grand Secretary Wei, the leader of the emperor’s government, knows that the secret of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Guests of the House The characters are about to discover the haunted house known as the House of Lament. They aren’t the first to arrive, though. Two investigators are already there, having come for
in the “Barovia” section of chapter 3. If you wish, she might be replaced with any other reincarnation of Tatyana detailed in that domain. Rudolph (and Erasmus) van Richten. Doctor Rudolph van Richten
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
information about their origins, their dispositions and behaviors, and their lairs — above and beyond what is written in the Monster Manual. To give every monster such grand treatment would require
that, as you explore each monster section, you’ll come up with new ways to challenge and entertain your players, as well as find new things that you can borrow for your own D&D campaign. Let each entry
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the countless possibilities, some of the most popular reasons to come here are the following: Consult a sage. Morgrave University might not be the finest institute of learning in Khorvaire, but it’s
wide range of performance venues, from the Grand Stage to the many taverns of Lower Menthis. In addition to enjoying the entertainment, you could try to find work—either showcasing your artistic
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
for the adventurers to come to the city has paid for their ship’s passage, as well as for rooms at a fine inn on arrival. Read or paraphrase the following text: The ship passes through swirling fog
that parts to reveal distant cliffs. A port emerges from the mist, nestled among mangroves. Elaborate mud-brick buildings in chalky pastel colors line the shore. A grand mud-brick castle bristling with
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Peril at the Parade The March of Vice parade begins as the characters make their way to the pier. The parade runs down the River of Gold and ends at the jetty. As the characters come to the city’s
the details from the “March of Vice” section at the end of this adventure. Revelers can also point out that the Prince of Vice is Azra Nir, the son of Grand Messer Amos Nir, the eldest member of the