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Returning 35 results for 'come walk rituals'.
Monsters
Storm King's Thunder
with one foot in the land of the living and the other in the land of the dead. Those who walk the shadowed path between two lands do so because the spirits of the dead compel them. Other Uthgardt fear
affiliation (see the “Uthgardt Shaman Tribal Spells” sidebar).
By communing with their ancestors’ spirits, Uthgardt shamans can also learn secret rituals. These rituals almost always
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature is Medium or smaller, the retriever can pick it up as part of the retriever’s move and walk or climb with it at full speed.
Spellcasting. The retriever casts one of the following spells
cultists to enslave or use in their rituals. The automatons proved so effective and so fearsome that they now perform many different missions.
Though retrievers were created to operate only in the Abyss
Magic Items
Waterdeep: Dungeon of the Mad Mage
This ornate chair is designed to propel and maneuver a ship through space.
Passive Properties. The following properties of the helm come into play even when no creature is attuned to it:
When
creatures can walk on the ship’s decks as they normally would. Creatures and objects that fall overboard bob in a gravity plane that extends out from the main deck for a distance equal in length to
Monsters
The Wild Beyond the Witchlight
jabberwocks are difficult to come by, because the rare survivors of an encounter with one retain only a confused impression of its parts and not a sense of the whole. Pieced-together accounts
describe it as a sinewy, dragon-like creature that can walk on its hind legs as easily as it travels on all four. Its eyes can emit fiery beams.
Once a jabberwock has chosen its target, it concentrates its
Monsters
Candlekeep Mysteries
as the immortal heir of Savras’s realm. The Canopic Being came into her possession years ago, and an obsession with the dark rituals therein set the oracle on her present course.
Valin has
made for me. It has come to me. It is part of me.”
Flaw. “Each future that allows a chance for my failure to occur must be tracked, must be focused on, and must be destroyed.”Valin
Backgrounds
Sword Coast Adventurer's Guide
good that even if some people you meet have heard of your homeland, they know merely the name and perhaps a few outrageous stories. You have come to this part of Faerûn for your own reasons, which
of those who emigrate from Evermeet are either exiles, forced out for committing some infraction of elven law, or emissaries who come to Faerûn for a purpose that benefits elven culture or
Ritual Caster (Warlock)
Legacy
This doesn't reflect the latest rules and lore.
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Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
cleric or druid; or Intelligence for wizard.
If you come across a spell in written form, such as a magical spell scroll or a wizard’s spellbook, you might be able to add it to your ritual book
Ritual Caster (Bard)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
cleric or druid; or Intelligence for wizard.
If you come across a spell in written form, such as a magical spell scroll or a wizard’s spellbook, you might be able to add it to your ritual book
Ritual Caster (Druid)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
cleric or druid; or Intelligence for wizard.
If you come across a spell in written form, such as a magical spell scroll or a wizard’s spellbook, you might be able to add it to your ritual book
races
is often wracked by guilt. Their craving for blood can come to feel all-consuming as they cling to their humanity and empathy. Dhampir are made to feel like monsters by those who are superstitious of
gain a valuable ward who is able to walk in sunlight and blend more easily with mortal society. A dhampir in this position may become a spy, steward, or herald of their master. But they understand that
Ritual Caster (Sorcerer)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
cleric or druid; or Intelligence for wizard.
If you come across a spell in written form, such as a magical spell scroll or a wizard’s spellbook, you might be able to add it to your ritual book
Ritual Caster (Wizard)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
cleric or druid; or Intelligence for wizard.
If you come across a spell in written form, such as a magical spell scroll or a wizard’s spellbook, you might be able to add it to your ritual book
Ritual Caster
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
cleric or druid; or Intelligence for wizard.
If you come across a spell in written form, such as a magical spell scroll or a wizard’s spellbook, you might be able to add it to your ritual book
Ritual Caster (Cleric)
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Feats
Player’s Handbook (2014)
You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in hand while casting one of them.
When you choose this feat, you
cleric or druid; or Intelligence for wizard.
If you come across a spell in written form, such as a magical spell scroll or a wizard’s spellbook, you might be able to add it to your ritual book
Bugbear
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
; Elminster
Bugbears feature in the nightmare tales of many races — great, hairy beasts that creep through the shadows as quiet as cats. If you walk alone in the woods, a bugbear will reach out
crafting simple tools and hunting and gathering food, and gangs sometimes come together peacefully to exchange members and goods between them.
Malevolent Worship of Malign Gods
Bugbears worship two
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
We had a tabaxi come through once, a few winters back. She kept the taproom packed each night with her stories and spent most days napping in a chair in front of the fireplace. We thought she was
, tabaxi value knowledge and new experiences. Their ears perk up in a busy tavern, and they tease out stories with offers of food, drink, and coin. Tabaxi might walk away with empty purses, but they
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
recruits. Knightly orders, fighters’ guilds, and mercenary companies are the most likely to come under her sway. Hobgoblins sometimes turn to her, but only if they have escaped the influence of
their might, most devils are effectively trapped in the Nine Hells. While other planar creatures use magic to move between planes, devils require either a portal they can physically walk through or a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
recruits. Knightly orders, fighters’ guilds, and mercenary companies are the most likely to come under her sway. Hobgoblins sometimes turn to her, but only if they have escaped the influence of
their might, most devils are effectively trapped in the Nine Hells. While other planar creatures use magic to move between planes, devils require either a portal they can physically walk through or a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
9. Secret Room This secret room contains bookshelves packed with tomes describing fiend-summoning rituals and the necromantic rituals of a cult called the Priests of Osybus. The rituals are bogus
have not come to lead you on a path to immortality. However many souls you have bled on your hidden altar, however many visitors you have tortured in your dungeon, know that you are not the ones who
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
9. Secret Room This secret room contains bookshelves packed with tomes describing fiend-summoning rituals and the necromantic rituals of a cult called the Priests of Osybus. The rituals are bogus
have not come to lead you on a path to immortality. However many souls you have bled on your hidden altar, however many visitors you have tortured in your dungeon, know that you are not the ones who
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
at night, inviting them to view their destinies. If the characters walk by the island at night, they hear these whispers as well. A character who spends the night on the island taking a long rest has
vague, prophetic dreams of adventures to come. For instance, the character might view the face of an ancient green dragon, a horde of zombies, or a sahuagin attack. At the end of the rest, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
job. Citizens who must walk the Lower City at night, or who venture into the depths of the Outer City, usually whisper joint prayers to Tymora and Helm. They know that luck is almost as valuable as
vigilance when it comes to staying alive in the city. Tymora’s temple unofficially serves as a gathering place for adventurers seeking dangerous quests. Citizens with bizarre problems or in overwhelmingly perilous situations come to the temple in hopes of finding the perfect aid to help them.
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
island at night, inviting them to view their destinies. If they characters walk by the island at night, they hear these whispers as well. A character who spends the night on the island has vague, prophetic
dreams of adventures to come. For instance, the character might view storm clouds swirling over Leilon, a galleon made from bones, or a glowing statue of a dwarf standing in a canyon. At the end of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
job. Citizens who must walk the Lower City at night, or who venture into the depths of the Outer City, usually whisper joint prayers to Tymora and Helm. They know that luck is almost as valuable as
vigilance when it comes to staying alive in the city. Tymora’s temple unofficially serves as a gathering place for adventurers seeking dangerous quests. Citizens with bizarre problems or in overwhelmingly perilous situations come to the temple in hopes of finding the perfect aid to help them.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
island at night, inviting them to view their destinies. If they characters walk by the island at night, they hear these whispers as well. A character who spends the night on the island taking a long rest
has vague, prophetic dreams of adventures to come. For instance, the character might view storm clouds swirling over Leilon, a galleon made from bones, or a glowing statue of a dwarf standing in a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
at night, inviting them to view their destinies. If the characters walk by the island at night, they hear these whispers as well. A character who spends the night on the island taking a long rest has
vague, prophetic dreams of adventures to come. For instance, the character might view the face of an ancient green dragon, a horde of zombies, or a sahuagin attack. At the end of the rest, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
job. Citizens who must walk the Lower City at night, or who venture into the depths of the Outer City, usually whisper joint prayers to Tymora and Helm. They know that luck is almost as valuable as
vigilance when it comes to staying alive in the city. Tymora’s temple unofficially serves as a gathering place for adventurers seeking dangerous quests. Citizens with bizarre problems or in overwhelmingly perilous situations come to the temple in hopes of finding the perfect aid to help them.
Compendium
- Sources->Dungeons & Dragons->Divine Contention
island at night, inviting them to view their destinies. If they characters walk by the island at night, they hear these whispers as well. A character who spends the night on the island taking a long rest
has vague, prophetic dreams of adventures to come. For instance, the character might view storm clouds swirling over Leilon, a galleon made from bones, or a glowing statue of a dwarf standing in a
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
island at night, inviting them to view their destinies. If they characters walk by the island at night, they hear these whispers as well. A character who spends the night on the island has vague, prophetic
dreams of adventures to come. For instance, the character might view storm clouds swirling over Leilon, a galleon made from bones, or a glowing statue of a dwarf standing in a canyon. At the end of
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
job. Citizens who must walk the Lower City at night, or who venture into the depths of the Outer City, usually whisper joint prayers to Tymora and Helm. They know that luck is almost as valuable as
vigilance when it comes to staying alive in the city. Tymora’s temple unofficially serves as a gathering place for adventurers seeking dangerous quests. Citizens with bizarre problems or in overwhelmingly perilous situations come to the temple in hopes of finding the perfect aid to help them.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
arcane rituals. Dragonshards come in three distinct varieties, each of which are found in different environments. Eberron dragonshards are found in shallow soil, and often encased in geode-like stone
dragonshards are also used for many necromantic rituals. Siberys dragonshards fall from the Ring of Siberys, the ring of crystals that encircles the world. While rare in Khorvaire, there are significant
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
accompanies the book and is tucked in an envelope that bears the seal of the House of the All-Seeing Orb, a temple of Savras in Tashluta, the capital city of Tashalar. The book describes rituals relating to
transplanted into living humanoids. The transplant recipients come under the control of the mummy lord, either as living supplicants or golems through which the mummy lord can see and speak. The book also hints
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
accompanies the book and is tucked in an envelope that bears the seal of the House of the All-Seeing Orb, a temple of Savras in Tashluta, the capital city of Tashalar. The book describes rituals relating to
transplanted into living humanoids. The transplant recipients come under the control of the mummy lord, either as living supplicants or golems through which the mummy lord can see and speak. The book also hints
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
D6. Hall of Vows Two unlit braziers flank the entrance just inside this wide hall. Detailed carvings of dwarves decorate both side walls. These images depict ceremonies, rituals of romance, love, and
even passion. Two sets of stairs, side by side but spiraling away from each other, rise at the north end.
If the characters have come this far without alerting the creatures in area D7, they can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Ritual Caster Prerequisite: Intelligence or Wisdom 13 or higher You have learned a number of spells that you can cast as rituals. These spells are written in a ritual book, which you must have in
spells: Charisma for bard, sorcerer, or warlock; Wisdom for cleric or druid; or Intelligence for wizard. If you come across a spell in written form, such as a magical spell scroll or a wizard’s